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Post by FvonSigmaringen on Aug 29, 2018 15:56:55 GMT
Combat Reform: tactical uses (continued):In the following situation, Blue reforms into a Horde: Note that Blue does not just bring in more models into CC - he also prevents Red of reforming into a bus, if he had wanted to. Of course, that is only possible, if Blue goes first: hence the importance of winning the roll-off to decide the sequence. In the next picture (left side), superior Blue cavalry is in close combat with average Red infantry. Red just managed their Break test, thanks to the BSB nearby, but there is a high chance that Blue will win again. Red announces that they want to perform a combat reform. If Blue does not react, Red can reform into a bus with more ranks and become steadfast (right side). To prevent Red from being steadfast, Blue must now kill at least 6 models, without suffering any casualties himself. Since Blue realises this, he too announces a combat reform. Blue wins the roll-off, and decides to go first, reforming thus (left side): Now, Red can still reform into more of a bus (right side), but although Blue has sacrificed one rank, he now only needs to kill at least four Red models, and can even suffer two casualties himself [rather than one, what I wrote originally - thanks to sedge for pointing this out], to prevent Red from being steadfast. As said before, Blue can only do this, if he wins the roll-off. I assume, of course, that Red, winning the roll-off, will not be so courteous but stupid to let Blue go first.
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Post by strutsagget on Aug 29, 2018 17:18:18 GMT
Thank you and very well explained!
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Post by wilsonthenarc on Aug 29, 2018 17:26:55 GMT
Reforming thus (left side): Now, Red can still reform into more of a bus (right side), but although Blue has sacrificed one rank, he now only needs to kill at least four Red models, and can even suffer one casualty himself, to prevent Red from being steadfast. As said before, Blue can only do this, if he wins the roll-off. I assume, of course, that Red, winning the roll-off, will not be so courteous but stupid to let Blue go first. Yes, this! The devil, as they say, is in the details. Well done.Seriously, I would read 3 pages of geometric diagrams and notations just like this. Small, minor advantages that make all the difference in a tightly contested brawl.
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Post by sedge on Aug 29, 2018 17:30:30 GMT
Really useful diagrams. In the last one, would Blue not be able to suffer two casualties - the lone one from the 5th rank, and one from the 4th rank (which would still leave him with 5 models in that rank, enough for it to count)?
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Post by FvonSigmaringen on Aug 29, 2018 19:46:54 GMT
Quite so. Well spotted! Edited in that post, for those that do not read everything.
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Post by knoffles on Aug 29, 2018 22:54:15 GMT
Loving this post.
I’d never picked up before that if you both want to reform you roll off to decide who has the choice of going first.
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Post by FvonSigmaringen on Aug 30, 2018 14:18:58 GMT
Combat Reform: tactical uses (continued): A combat reform is also the only legal form of "sliding," and this is why the rule specifies that "the unit may not reform in such a way as to contact a different facing on any enemy unit it is in contact with." In the picture below, Blue charged Red's front, but because of an obstruction, he was only able to complete the charge by clipping. Since Blue charged Red's front, he is considered to be only in contact with the front, and can only make a reform by contacting more of Red's front, not the flank (and vice versa).
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Post by FvonSigmaringen on Aug 31, 2018 19:10:16 GMT
Combat Reform: tactical uses (continued):
If Blue can go first and wants to retain his current bus formation, this is the maximal slide he can perform (left side). As before, by doing so, he also limits Red's possibilities of a combat reform. If Red wants to reform into more of a bus, the maximum number of ranks he could get now would be 7 (right side). So, in case of defeat, Blue would have a good chance to be steadfast, Red would have a good chance not to be.
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Post by FvonSigmaringen on Sept 8, 2018 20:03:31 GMT
If Red wants just to slide in this situation without changing formation, his movement would be more limited: However, if Red can reform first, the left picture shows the maximum slide Red can perform, limiting, as the right picture shows, the maximum slide Blue can perform in response (without changing his current formation.) Obvioulsly, there are a number of other ways either side can reform, if they want to change their current formation.
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Post by FvonSigmaringen on Sept 9, 2018 11:56:21 GMT
So far, we have only dealt with situation involving the two units in actual combat. But as the Altdorf poet and cleric Don Johannes said "No combat is an island," and a combat reform can have effects on other units too. In particular, it can affect the possibilities of other units to charge in the next turn. If the next turn is your own, then you have to consider, if a combat reform may facilitate a charge by one or more of your units. If it is the enemy's turn, then you should consider whether a combat reform could hamper or even prevent enemy units charging.
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Post by FvonSigmaringen on Sept 10, 2018 20:56:15 GMT
Picture 5.1 depicts Blue's turn, just after the resolution of combat between units A & B. In this situation, it is clear that unit C would be able to declare a flank charge against unit A in the next (Red) turn, but unit D cannot, because it is blocked by unit B.
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Post by FvonSigmaringen on Sept 11, 2018 9:37:09 GMT
If Blue can combat reform first (5.2), unit A can reform out of the frontal arc of unit C, prevent unit B from unblocking unit D, and preserve his own chances of being steadfast in the next round of CC (if need be).
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Post by mottdon on Sept 11, 2018 12:26:29 GMT
These graphics are very helpful! I am a very visual person, so this helps me understand the situation much more. What program are you using?
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Post by FvonSigmaringen on Sept 11, 2018 15:40:37 GMT
Just Powerpoint, saved as jpeg.
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Post by FvonSigmaringen on Sept 12, 2018 8:39:05 GMT
Combat Reform: tactical uses (continued):If Red can combat reform first, he can unblock unit D, either by simply sliding to the right, or by reforming into a bus. In 5.3, he has opted to maximise his attacks and retain the horde formation. In this situation, both C & D are set up for a flank charge against A.
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