|
Post by airjamy on Oct 16, 2018 13:44:10 GMT
For me it is Dark Elf mass avoidance. The efficiency of the units in the list is just unreal, Warlocks, their heroes on the flying mounts and bolt throwers are just too good for their point cost. For me, before a game, it always feels as if I should be able to win, because there is nothing in that list that is truly unkillable (like a Nurgleprince or a Gutstar), but in the end, they always just have to much shit to deal with.
|
|
|
Post by gregr on Nov 6, 2018 21:11:01 GMT
Having not been back into WHF for years biggest thing for me to get my head around and don't see the point of is hordes. Controversial but I think they've taken manoeuvrability away.
I know I'm a dwarf player talking about movement but at least I try and waddle around at full speed...
|
|
|
Post by mottdon on Nov 6, 2018 21:54:18 GMT
For me, it's always WoC. Most of the players who bring WoC lists, bring the hardest lists they possibly can and tend to be WAAC players. So it's no fun for anyone. Most people around here have just dropped the army all together, because of the taint that army usually brings to games around here. Most people I know, friends or in LGS, play just for fun anyway.
|
|
|
Post by Horace on Nov 6, 2018 22:05:06 GMT
Having not been back into WHF for years biggest thing for me to get my head around and don't see the point of is hordes. Controversial but I think they've taken manoeuvrability away. I know I'm a dwarf player talking about movement but at least I try and waddle around at full speed... I'm not a massive fan of using hordes for that reason. But maybe my scenery heavy tables influence that
|
|
|
Post by mottdon on Nov 6, 2018 22:34:40 GMT
Having not been back into WHF for years biggest thing for me to get my head around and don't see the point of is hordes. Controversial but I think they've taken manoeuvrability away. I know I'm a dwarf player talking about movement but at least I try and waddle around at full speed... Hordes make more sense for armies like Skaven, Goblins, Vampires, etc. Occasionally, you'll see other "Blender Hordes" like Dark Elf Witch Elves where they can dish out crazy amounts of attacks in one go (due to the horde formation), but others, like Empire Halberdiers, want the bodies to absorb attacks while still benefiting from that extra row of attacks. A horde of Dwarf Hammerers can be quite the nightmare too, if you're willing to invest that many points into one unit! (Can be really fun in large point games!)
|
|
|
Post by midnightfox0083 on Nov 8, 2018 4:58:36 GMT
See, I prefer lots of medium sized(30-35) buses over hordes for horde armies. More maneuverable, more options, and the army itself looked more horde-like. If I'm bringing a horde unit, it'll be a single regiment that the rest of the line will work around. Normally for me, that's an Empire Halberdier unit or whatever unit I put the Bell in for Skaven.
|
|
|
Post by vulcan on Nov 9, 2018 1:42:12 GMT
Hordes have their uses, mainly as a centerpiece unit. Busses also have a place, for tarpits you need to remain steadfast as long as possible. And small units also have their places too. All work together to make a whole army work, and work best.
|
|
|
Post by grandmasterwang on Nov 9, 2018 6:18:05 GMT
Hordes can also look pretty cool!
Also they are were a 'new' addition to Warhammer so many people liked/played them purely for the reason that they were different from the 5 wide units they had been using for the previous several years.
I think hordes are an awesome addition to the game and am glad that there is an in game benefit for going with such a large, unwieldy unit.
The biggest benefit of hordes is to take advantage of an attack buffing spell or item such as the Beast Banner.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 9, 2018 17:11:04 GMT
Hordes are awesome. To me they're what the game is all about. When I think of fantasy battles I think of LARGE units of infantry fighting LARGE units of infantry. Hordes and steadfast finally made this a reality. So much better than HeroHammer and CavalryHammer of previous editions. Something like this:
|
|
|
Post by vulcan on Nov 10, 2018 0:45:51 GMT
My main problem with Steadfast was how it all but eliminated flanking as a viable tactic.
|
|
|
Post by mottdon on Nov 12, 2018 12:34:04 GMT
My main problem with Steadfast was how it all but eliminated flanking as a viable tactic. It makes you wonder how 8th edition would've been played if Steadfast could have been disrupted.
|
|
|
Post by vulcan on Nov 12, 2018 22:47:26 GMT
It would be interesting to see some battle reports from players using that as a house rule.
|
|
|
Post by larabic on Nov 13, 2018 21:57:32 GMT
Any army that is made not to engage is boring, whether gun line or avoidance, its a game and meant for both parties to have fun. It's not like your playing for a million bucks most of the time!
|
|
|
Post by vulcan on Nov 13, 2018 22:49:17 GMT
Any army that is made not to engage is boring, whether gun line or avoidance, its a game and meant for both parties to have fun. It's not like your playing for a million bucks most of the time! True, but since the whole Wood Elf army book is basically written in such a manner it simply cannot survive going toe-to-toe with many other army books, they basically have little choice in the matter. And since they will play that way, it behooves the rest of us to learn how to cope with them when they do. Annoying, sure, but hardly impossible to beat with a balanced army of your own.
|
|
|
Post by Naitsabes on Nov 13, 2018 23:19:50 GMT
that's exactly the kind of discussion about avoidance=no-fun that I was hoping to have earlier. to quote myself: what is so annoying/boring/bad about an avoidance army? sure, you won't have massive combats and slugging it out but couldn't it be interesting to try and maneuver your own slow slumbering forces in a way so the WE can't pull off that vicious multi-charge to break one unit and win? Asking for a friend (who contemplates starting wood elves) I kind of agree that a gunline is not a lot of fun to play as it is mostly down to one guy rolling dice and win (or loose if the other guy makes it to the gunline army due to luck or smart army composition). Avoidance seems different in that for both sides it is still all about maneuvering and proper unit placement and thinking a turn ahead.
|
|