Post by TheREALricksalamone on Jan 28, 2016 19:46:21 GMT
This scenario is designed for skirmish play, a version of WFB where each individual model counts as a unit.
LADDER MATCH
Rumors of riches, potent magical artifacts, and things far more sinister surround a mysterious abandoned tower. To simply glance inside would forever change the fate of any explorer brave enough to scale the sheer walls. The only access is through one of 2 barred doors…and they can only be accessed by a ladder.
THE ARMIES
Each player chooses an army from a Warhammer army list, totaling 100 points. The force must consist of core infantry models which can be taken individually from any available units. Each force must include a general who will be either a unit champion from a core or special infantry unit. The general gains the Inspiring Presence special rule. Musicians and standard bearers may not be taken.
THE BATTLEFIELD
Before deploying terrain as described on page 142 of the Warhammer rulebook, place a Citadel Fortress Tower (or another suitable tower model) at a 45-degree angle on the centerline of the table. Each table side should have line of sight to one tower door. After placing the tower, continue placing terrain according to the Warhammer rulebook.
DEPLOYMENT
Players deploy their armies as per the Battleline scenario as described in the Warhammer rulebook (page. 144).
FIRST TURN
After deployment, players roll off to see which player takes the first turn. The player who finished deploying his army first adds a +1 bonus to his roll.
GAME LENGTH
The battle will last until a model enters the tower. If neither army is able to complete the mission, the game will end as a draw.
VICTORY CONDITIONS
The player who enters the tower wins the game.
To enter the tower a model needs to:
1) Move the ladder into contact with the tower
2) During that same movement phase a model who was carrying the ladder may climb to the door
3) During that model’s close combat phase they make a single attack at their base strength in an attempt to destroy the tower door lock which is T4 (once a door is opened it will remain open for the rest of the game)
4) Once they get through the lock, the vermin inhabiting the tower inflict a single S3 hit on the model attempting to enter the door
5) If the model survives their encounter with the vermin they gain access to the tower
SCENARIO SPECIAL RULES
A few intrepid adventurers will attempt to complete their mission…few will make it out alive.
Warhammer Skirmish is played like standard Warhammer Fantasy except that each model acts on their own as a unit of 1. One exception is that the distance for panic after a friendly unit is destroyed will be reduced to 2”.
LADDERS
A ladder can be carried one inch per turn…per model carrying it. The distance cannot exceed the base movement characteristic of the slowest member of the carrying team. Models can elect to drop a ladder and allow other models to pick it up within the same movement phase.
Monstrous Infantry count as 2 infantry models while carrying the ladder.
Ladders cannot ever be destroyed. If models carrying a ladder are engaged in combat the ladder is stuck unless there are unengaged models available to move it away.
Models that are helping to carry a ladder count as though they are behind a fence when shot at.
Models attempting to enter a tower door are considered to be standing at the top of the ladder (though the model can be placed on the tower roof for convenience). This model CAN BE shot at by any model able to draw line of sight to the top of the ladder. They may NOT claim the -1 to hit modifier as they are in a vulnerable position holding onto the ladder and trying to break the lock.
Unengaged models may knock down any ladder by moving into or charging it. If they make contact, the ladder immediately falls along with anyone standing at the top of it. Falling models suffer a S3 hit when they hit the ground and are placed at the base of the wall on top of the fallen ladder.