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Post by strutsagget on Jan 16, 2019 18:07:08 GMT
Today's little game is Dark elves vs Ogres. I am always surprised by how much we get into the table on these very small games. Today's army Mini WitchesDark ElvesSorceress: Level 2 Wizard; Lore of Dark Magic; Dark Steed; Tome of Furion 150Master: Battle Standard; lance; Sea Dragon cloak; Cold One; Charmed Shield 1245 Dark Riders: musician; shields; repeater crossbows 11014 Witch Elves: musician; standard bearer 17414 Witch Elves: musician; standard bearer 1746 Cold One Knights: musician; standard bearer 200Reaper Bolt Thrower 70Reaper Bolt Thrower 705 Doomfire Warlocks 1251 197 pointsAnd my opponents army: + Heroes [214pts] + Firebelly [214pts]: Great Weapon [9pts], Lore of Fire, Wizard Level 2 [35pts] . Magic Items [50pts]: BRB - Dispel Scroll [25pts], BRB - Ruby Ring of Ruin [25pts] + Core [394pts] + Ironguts [394pts]: 8x Ironguts [344pts] . Bellower [10pts] . Champion [10pts] . Standard Bearer [30pts]: BRB - Standard of Discipline [15pts], Lookout-Gnoblar [5pts] + Special [416pts] + Leadbelchers [139pts]: Bellower [10pts], 3x Leadbelchers [129pts] Mournfang Cavalry [235pts] . Bellower [10pts] . 3x Ogre [210pts]: 3x Heavy Armour [15pts], 3x Ironfists [15pts] . Standard Bearer [15pts]: BRB - Gleaming Pennant [5pts] Sabretusk Pack [21pts]: Sabretusks [21pts] Sabretusk Pack [21pts]: Sabretusks [21pts] + Rare [170pts] + Ironblaster [170pts] ++ Total: [1194pts] ++
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Post by strutsagget on Jan 16, 2019 21:55:07 GMT
Pre-thoughts: I think this game can go either way depending on the dice first turns. First time I run witch elves and MSU so not sure what to expect here. My fast movement is probably hard for ogres to handle but the key is multicharges. I fear the led belchers as they can weep a full small unit of the board with a good toss. They are my primary target for first turn shooting and magic. Scenario: We rolled a 4 so its time for blood and glory. his main block with his general (firebelly) is his break it or make it unit. I have a total of 6 points so can lose some more before I loose on 2 points. Magic: I rolled 1,2 and kept the word of pain and used tome of fusion to choose bladwind as it might come in handy against ogres. I thought long for taking the power of darkness as I would keep my sorceress with the doomlocks. He kept Flaming Sword of Rhuin and switched Piercing bolts of burning for fireball. Deployment: He chooses a side and I got to deploy first and I got first to turn. I tried deploying my bolt throwers so they had open ground to shoot at his led belchers and chaff first turns. I also vanguarded forward on the flanks pretty hard.
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Post by strutsagget on Jan 16, 2019 21:57:48 GMT
Turn 1: Dark Elves: Passed stupidity on cold ones! Charges: No charges. Movement: I moved both my flanks forward and tried to move one of my witches into a flank position. I also fiddled around with my cold ones to not be in the way of my bolt throwers but still have to charge angles next turn. I tried setting my units up for baiting ogre charges to make sure I got good positions for charging next turn. Magic: 3/2 with no channel. I 5 diced boom bolt on the led belchers killing one of them. Shooting: Dark riders killed a cat that caused panic in the other cat fleeing into position in front of his main gut star unit Close combat: no combat Ogres: Charges: He tried to charge with his mournfangs but failed forward 6". He no longer could charge with his iron guts. Movement: He rallied the cat. He moved his lonely ledbelchers into position to shoot at my doomlocks. He moved his cannon into position to take out my bolt throwers. Magic: 3/2 with no channel. He 3 diced SoR that I managed to dispell and then he firebolted twice with the ring, but failed first and missed on second to kill any. Shooting: His cannon took out a bolt thrower but his ledbelcher failed to wound the doomlocks. Close combat: No Combat
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Post by strutsagget on Jan 16, 2019 21:58:01 GMT
Turn 2: Dark Elves: Passed Stupidity test. Charges: Cold ones and a witches unit charged the led belchers but a witches unit failed. Movement: Doomlocks and Dark riders got into position and the other witches unit moved into a flank position. Magic: 4/1 with a channel for him so 5 vs 5. I choose to 5 dice a big word of pain and it went through at -2 on the mournfangs. Shooting: Bolt thrower managed to shoot the last cat. Close combat: The always strikes first and murderous prowess made short work of 2 mournfangs (under the hex) and the last managed to miss/not wound its attack back with only S2 and S3. it needed double 1 to stay and failed. As it was a banner it died on the spot. I overrun to try to catch the cannon but only stumbled forward 3"... Ogres: Charges: Cannon charged the cold ones. Ogres failed a charge on the witches. Movement: Led Belcher got into a position for shooting some at the doomlocks. Magic: 4/1 with a channel for me so 5 vs 5. he went for failing sword of ruin again that I dispelled and then he cast fireball and managed to kill 1 witch... he had two bad magic phases so far. Shooting: Led belcher killed a doomlock. Close combat: Here I got my first game and info on how great a charing cannon is... it managed to eradicate a full unit of cold ones between /guess cold ones with lances are not so good at harming anything with toughness 6 when they get charged... left was my BSB needing double 1 to stay but failed. He rolled to not to overrun.
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Post by strutsagget on Jan 16, 2019 21:58:40 GMT
Turn 3: Dark Elves: Charges: MULTI-CHARGE! Witches and riders charged the iron guts and doomlocks charged the cannon (ohoh not sure what I thought here)... Movement: no other movemenets Magic: 4/3 with no channel. I 6 diced and irresistible forced a big word of pain at -2. rolled a 9 on the miscast table and lost the last dice and doomlocks and the sorceress to a wound. Ops I just showed my opponent that I had no save on the sorceress. Shooting: bolt thrower tries to take out the led Belcher still hanging around but failed. Close combat: for the final combat, either I break the guys and win here or my opponent will kill my sorceress and win My dark riders took out an ogre, and my 57 (EDIT 51 attacks) poison attack took out another 4 making sure he didn't stand fast. His breath weapon on the firebekky almost took out half a unit of with her but with the hex he only did like 6 more wounds so I won big and he needed double ones and failed his ld test. He fled a total of 9 though. But one of my unit managed to roll 9 and the game was over. After the main fight, we rolled the other fight and the sorceress was taken down by the gnobler grappler.
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Post by strutsagget on Jan 16, 2019 21:58:55 GMT
Summary: Another fantastic fun match. The first time I play MSU and managed to get a multi-charge! I also messed up and charged with my sorceress forgetting she had no ward save and if she died I would have lost the game... Also learned how awesome the ogre cannon is in close combat. It shredded 6 cold one knights on the charge...
Question:
I have been trying to use a new app for photos to get better white balance and colours but one of the picture above I forgot(during the match). which one is it?
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Post by knoffles on Jan 17, 2019 19:46:47 GMT
I have no idea on the photo lol (though I almost exclusively use my phone to view the site).
How did your opponent enjoy the match? (Especially if he prefers 6th ed.).
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Post by strutsagget on Jan 17, 2019 19:50:28 GMT
I have no idea on the photo lol (though I almost exclusively use my phone to view the site). How did your opponent enjoy the match? (Especially if he prefers 6th ed.). That's not the same opponent its postponed to next week. This was played against my usual friend/opponent living next door. We are three living in the same chain houses next door to each other.
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Post by sedge on Jan 17, 2019 21:05:11 GMT
Photo - I'd guess the one after Ogres Turn 1, the view from behind their lines looking towards your elves.
The Ironblaster is great, but if you'd overrun into it or got the charge, the Cold One Knights + Master would probably have wiped it out in one round.
You had 4 Warlocks left at the end, which should have been enough to wheel and get them all in base contact with the Ironblaster, and the Sorceress not (and therefore safe). Given you've just got the Ogre + the Gnoblar attacking at the rear, that's one you should comfortably win.
EDIT: Also I'm insanely jealous of you having warhammer buddy neighbours!
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Post by strutsagget on Jan 17, 2019 21:10:21 GMT
Photo - I'd guess the one after Ogres Turn 1, the view from behind their lines looking towards your elves. The Ironblaster is great, but if you'd overrun into it or got the charge, the Cold One Knights + Master would probably have wiped it out in one round. You had 4 Warlocks left at the end, which should have been enough to wheel and get them all in base contact with the Ironblaster, and the Sorceress not (and therefore safe). Given you've just got the Ogre + the Gnoblar attacking at the rear, that's one you should comfortably win. EDIT: Also I'm insanely jealous of you having warhammer buddy neighbours! Correct about the photo! Regarding doomlocks the led Belcher was in the way so needed to wheel around it first.
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Post by saniles on Jan 17, 2019 22:26:15 GMT
Did you say 57 poison attacks??? Either that’s a typo... or I don’t know what, but that can’t be right.
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Post by strutsagget on Jan 18, 2019 6:12:09 GMT
6 witches in flank (or maybe 5 then it was less) 6x3 plus 6 from support = 24 attacks.
The one in front was all 7 in contact but ”only” 6 left in second row 21 + 6 = 27 attacks.
24 + 27 = 51 so not sure how I calculated when I wrote the report 😁
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Post by saniles on Jan 18, 2019 8:16:27 GMT
6 witches in flank (or maybe 5 then it was less) 6x3 plus 6 from support = 24 attacks. The one in front was all 7 in contact but ”only” 6 left in second row 21 + 6 = 27 attacks. 24 + 27 = 51 so not sure how I calculated when I wrote the report 😁 Ridiculous. Just unfair lol
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Post by grandmasterwang on Mar 21, 2019 6:24:12 GMT
Oooh, nice MSU win.
Yes the Ironblaster is ridiculous. An amazing cannon AND an amazing chariot!
With that last combat, I may have missed it but what happened when the Doomlocks charged the Iron Blaster near the main event combat?
It looks from the pictures that had you done that combat first and wiped it or forced it to flee they could have overrun and participated in the main combat?
I may have missed something.
Anyway nice game and report.
Brutal poison attacks... simply brutal.
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Post by strutsagget on Mar 21, 2019 6:32:01 GMT
Oooh, nice MSU win. Yes the Ironblaster is ridiculous. An amazing cannon AND an amazing chariot! With that last combat, I may have missed it but what happened when the Doomlocks charged the Iron Blaster near the main event combat? It looks from the pictures that had you done that combat first and wiped it or forced it to flee they could have overrun and participated in the main combat? I may have missed something. Anyway nice game and report. Brutal poison attacks... simply brutal. He conceded when the main block was slaughtered/overrun. But my doomlocks did ~1-0 wounds to the cannon. And the cannon killed the sorceress.
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