This is great! I have gone through most of the rules, both AOS and this draft and have some overall ideas and opinions.
Starting from the bottom because.. who knows, I started from the bottom:
Moonshrine
In AOS, the scenery tiem is all about battleshock tests or bringing back a unit half the size if it's been destroyed.
In the draft, I really like the "Bad Moon, Save us!" rule.
However, I feel like the bound spell could substitued for an automatic rally if within "x" inches.
Or maybe even make them stubborn?
Snufflers:
In AOS, they're about providing +1 attack to units near by.
I like the "SnufflerSquigs" special rule, but wouldn coonsider changing the Looncap Mushroom rule to allowing nearby units to re-roll to hit, as opposed to stubborn.
-------------I went with stubborn because I was thinking about the fungus forest in the WFB rulebook. Perhaps they should be stupid too?Forest goblin Shaman - Great!
forest goblin Big Boss - Great!
Night Goblin Loonboss - really nice job here.
Sfragrott - Nice
--------Thanks, glad you approve!Scuttlers, gobratulas Madcap, and the other other named characters - where are these coming from?
---------Scuttlers are the infantry Spider-Goblins from the Silver Tower boxset. Zarbag is from Night Vaults and Snazzgar is from AOS Nagash campaign. The Madcap Cabal is my way of including the set of 5 Goblin Shamans released for the Gloomspite Gitz and the Gobrantulas are my own creation for a Goblin monstrous cav unit (Goblins on gigantic spiders).