Cannon, Rune of Burning, Rune of Forging - 150 points
5 Rangers, shields - 75 points
Flame cannon, Rune of Forging - 165 points
The Runesmith would probably go in with the Ironbreakers so they have a full 4 ranks, plus boosting their damage output.
I'm not trying to go for anything super competitive, but I'm not entirely happy this list at the moment. I'd wanted the Grudge Thrower instead of the Flame Cannon, but I don't have the points in Special for it. I don't like putting shields on the Rangers as they aren't modelled with them plus are unlikely use them, but don't have anywhere else to use those 5 points up. I'd actually prefer not to have the Rune of Burning on the Cannon, but I needed it (or it'd have the same runes as the Flame Cannon), and that necessitated dropping the 20th Ironbreaker.
As ever, I'm lacking a BSB, but I don't want to end up loaded up on characters, though the lack of a true fighty one concerns me.
What I really need is some more models, so I can field a GW Dwarf Warrior horde, or some Longbeards/Hammerers to boost those units up, but that's not an option before next Sunday!
Great to know you are going Sedge. I feel that I need to Grudge match you for the first game
The first thing that jumps out at me about the list is how many troops you have for the points size it appears a lot, which is quite intimidating! The second thing is some of the units are quite small almost MSU for dwarves!
Due to their fragility to shooting and the unit size, I'd be tempted to drop the banner of valaya on the Hammerers (also if the unit cost is 375, only 75pts is showing, for this price you would have also have had a champion and this isn't showing in your list).
I also think that you are over the 1800 point limit (I have your list as 1837pts), mainly as 19 Ironbreakers are 296pts rather than the 266pts showing. It's easily rectified by dropping 2 quarrellers (though if you did have a champion on the hammerers, you will also need to drop that to fit under the Special point limit).
Do you have a second Gyro? I'd be very tempted to add that in if you do (dropping the runic banner and potentially something else - though what, i'm not sure, it's tough at this points level! The only thing I could think of is the champion on the Ironbreakers but you really want him to protect the Runesmith).
And I agree that I would put the Runesmith in the Ironbreakers.
Good spot on the points, I'd copied down the wrong numbers from Battlescribe - both the Ironbreakers and Hammerers were wrong. I've double checked the points, and it adds up to 1,797, so I think I'm safe with that.
My main issue is I don't have more than 20 models for any one unit except Thunderers (30) so the Hammerers/Ironbreakers/Longbeards can't really go any bigger without proxying, which I'd prefer to avoid (though Ironbreakers make decent Longbeards). I also don't have a second Gyrocopter - just a bomber, which has been pretty dreadful for me each time I've taken it.
The obvious solution is to buy more models, but I'm banned while we're moving house, and I wouldn't have time to get them painted anyway.
I really wanted to take Galruach for my chaos as he is my second favourite thing in the book apart from the Hellcannon (in that he is actually chaotic and random). But he is way over 25% Lords (510 pts).
Valaya is nice, but with 2 runes of spellbreaking, you've got some help. Rangers are also nice. But you've got a gyro who gives you mobility and the flame cannon - well, organ gun usually does it better
Thanks for the advice guys. I also need to keep the list sufficiently different to Greg's: eefl.freeforums.net/thread/1565/dwarf-1800-pts so if I were to drop the Rangers + Flame Cannon and add a BSB + Organ Gun, there's not much between them.
I could drop 3 x Quarrellers, the MRoV, Rune of Stoicism and the 2nd Rune of Spellbreaking to fit in a Thane BSB with 70 points to spend on gear. That could be the Master Rune of Grugni + shield so he can sit in that unit and give them some protection from shooting, or something more tanky. However, this would be going against my interpretation that you can't have a Thane as BSB without a Ld 10 general in your army.
Okay, plan C: a bitter winter is closing in, and grobi raiding has left the hold short of supplies. It is time for the aged, the unwed and the shamed to relieve their burden from their clan, and march out to their doom - for only through death in glorious battle can they secure the future of their hold.
Daemonslayer - Master Rune of Swiftness, Rune of Might, Rune of Parrying - 215
Thane (general) - great weapon, Fiery Ring of Thori, Master Rune of Gromril - 136
20 Longbeards, shields, full command, Strollaz' Rune, 1 x Rune of Sanctuary - 340
10 Thunderers - 120
20 Slayers, full command (i.e. 1 is a Giant Slayer), Strollaz' Rune - 307
Gyrocopter, vanguard - 100
Cannon, Rune of Forging - 145
20 Rangers, full command - 310
Gyrobomber - 125
Total 1798 points.
Of course, everyone here will know what's coming, but that doesn't make it any less fun.
I would love to fit 20 Hammerers in too, but aside from the Cannon there's nothing there I want to drop - even with the Gyrobomber gone I'd be a long way off having the ~350 points needed for a vanguarding Hammerers block.
1st list: I love Flame Cannons and would always advise keeping them. They could be especially hideous in low point games. I think the same applies to Organ Guns but you probably don't want to drop your regular cannon as it is your only real way to remove large items. I actually think it is a pretty good list. I would be tempted to trade the Rangers and Valaya for something else though..
2nd list: Perhaps worth trading the Thunderers for some Ambushing Miners or something since your list is so mobile and Thunderers can not move and shoot.
I love the last list. The only thing you might want to consider is splitting the rangers into 2 units of 10. Yes it changes their role but means you can more effectively use them to block any enemy vanguard moves that would in turn stop yours (it would waste all your strollaz points if that happened).
List C it is then! knoffles I'm not sold on splitting the Rangers, as that makes them only good at clearing chaff in combat - any decent sized unit will inflict too many casualties before their great weapons strike. Even in smaller games I get nervous about having less than 3 good fighty units in an army, particularly when one is fragile Slayers. I'm sure you can show me the error of my ways with your MSU elves...