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Post by knoffles on Dec 4, 2019 8:25:02 GMT
Correct you’d have to add a second rune. The joy with hammerers is you have the option of selecting most of the standard runes due to their 75pt allowance. 15pts for MR on them is never a bad thing.
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Post by mottdon on Dec 4, 2019 20:01:37 GMT
I think it will work but your hammerers could also do with strollaz as they’ll be left behind. You could also save points by dropping 5 Rangers from each unit and adding in a gyrocoptor. I still can’t recommend them enough. But he'd have to drop the MR of Valaya to pick up a Strollaz' Rune (+ whatever). Personally, I think I'd rather let the other units move up and take some of the initial brunt of attacks, and let the Hammerers move in to clean house. That'd let him still have the +4 to his dispel rolls. Shields can always be added for a bit more missile weapon protection, if that's a concern. I will say, however, if the magic game isn't that much of a concern, totally go with Strollaz' and RoSlowness, RoBattle, or RoCourage. (One or two RoSancuary might not be the most useful with Strollaz' Rune, since magic missiles won't have as much of a chance to hit them before they're in combat. - Unless you're going for cheap - then...why not.) If you do decide to go with Strollaz' (+whatever) over MRoValaya, I'd probably let the BSB with MRoGrungni tag along with them, because they are sure to take a lot of fire, very early on. They'll already have a big enough target on them as is, but that'll offer more protection for those guys. I'd also give your BSB Thane a shield and remove his Oath Stone, since that would force him to accept and issue challenges. You want your BSB to survive as long as possible, so take him off his pedestal and let the Hammerers do the talkin'. - Oh - and taking a Gyrocopter is an EXCELLENT idea. At these points, flame templates can be HUGE! (Plus, it might take a few targets off your Hammerers! )
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Post by TheRealGIB on Dec 5, 2019 17:41:11 GMT
You would have to strap on a second rune to the banner to fit a second Strollaz in, but with the MRo Valaya on the hammerers banner I think you are at their max for banner runes. I am a fan of the Strollaz/Stoicism combo for my Hammerer units when attempting the full vanguard army, as it will allow for one auto passed break test in a critical situation, possibly isolated away from the BSB. If you feel you still really need the MRo Valaya in the list, you could toss it on the BSB, but that will force off the defensive runes you have there. It is a little bit of a toss-up between the two. I do not have my army book on me, but I would think something like this would work for you without changing your list too much:
1) Drop MRo Valaya, add in the Stoic/Strollaz combo on the hammerers. At 1800 points you should be ok with the natural +2 to dispel, along with the channel and dispel scroll the runesmith is packing. If someone brings enough magic to be really scary, your turn 2 charge list should have enough threat to crush the rest of their army as they will have dropped a lot of points on the casters. This will save you 20 points as well.
2) Drop the 2nd Rune of Spellbreaking. I am not a big fan of this rune, I feel like it is too situational and only a 50% chance of providing value. That is another 20 points off the list.
3) What do you envision the two units of Rangers will be doing? They are a little small to be effective combat units, and with the rest of your army focussed on getting stuck in ASAP, they seem a little wasted as warmachine hunters. I would combine them, give them full command, and use them as a 4th combat block with some shooting potential mixed in.
4) In total agreement with knoffles, I would find points for a gyrocopter or 4. These are one of the standout units in the Dwarf armybook, at only 80 points they are a steal. Their Steam Gun shreds T3 light infantry, often for amazing value (Looking at you, pointy-eared elvish pricks). if that wasn't enough, they are durable enough to go toe to toe with warmachine crews for the whole game, and are amazing charge redirectors.
I hope some of this is helpful to you.
Cheers, TheRealGIB
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Post by gregr on Dec 10, 2019 21:55:42 GMT
Thanks for this guys. I am toying with investing in gyros because I like them in this addition.
The two small units of rangers were designed to act like my 10 man quarreller units would in a comparative list with war machines etc of just being an annoying shooting unit with the option of close combat rather than a large block of them. I find that I prefer the flexibility of 2x10 man units rather than a 20 man unit which only allows you one target per turn.
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Post by knoffles on Dec 13, 2019 17:09:46 GMT
I do think one smaller unit (5-10) ideally 2 is potentially worthwhile in a strollaz list as they can act as blockers for any enemy scouts/vanguarders.
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