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Post by strutsagget on May 8, 2019 18:50:37 GMT
For tomorrow’s game I will bring this list: I will probably don’t write so much and more take photos. 1800 GW And BullsChaos DwarfsInfernal Castellan: Battle Standard; fireglaive; Talisman of Preservation; Ironcurse Icon 195Daemonsmith Sorcerer: Level 2 Wizard; Lore of Death; pistol; Charmed Shield; Dispel Scroll 16521 Chaos Dwarf Infernal Guard: Deathmask; musician; standard bearer; great weapons 34718 Chaos Dwarf Infernal Guard: Deathmask; musician; standard bearer; fireglaives 3386 Bull Centaur Renders: Bull Centaur Ba'hal; musician; standard bearer (Gleaming Pennant); great weapons 330Magma Cannon 1455 Hobgoblin Wolf Raiders: musician; spears 70Hellcannon 2101 800 pointsWill face this:
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Post by strutsagget on May 9, 2019 18:31:48 GMT
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Post by strutsagget on May 10, 2019 6:23:31 GMT
After turn 1: Front goblin wolf riders squabbled. Rest of the army moved fast forward. Stone thrower missed but doom diver killed some fireglaves. From magic the deamonsmith lost a wound. CD tried to get better positions and reformed. Wolf charged the closest goblin wolfs and cc was a draw. After turn 2: OnG moves forward. Positioning manglers and squish so bulls are pretty trapped. CD chaffed renders into two manglers. Deamonsmith misscasted and died with a soul blight into the savages.
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Post by strutsagget on May 10, 2019 6:27:07 GMT
After turn 3: Savages charged the hellcannon and squig herd fail a charge on the great weapons. With the help of soul blight hellcannon killed the orc BSB and thunder stomped a lot of savages. Savages needing 6s to wound did not manage to wound the hellcannon. One of the rock lob a managed to put two wounds on the magma cannon. Chaos dwarf reformed to face the savages and moved greatweapons into a new position. Magma cannon made a huge hit on both squig herd and goblin unit and the goblins fled. Hellcannon had another good combat and the savages failed its LD test and were overrun by the hellcannon. After turn 4: When the savages dies the game was pretty lost for the OnG but we fast played the turn to see what would happen to the herd. He managed to kill off the magma cannon with goblin hero on wolf. But the squig heard died and exploded killing of pretty much everywhere as a finish move FATALITY!
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Post by Horace on May 10, 2019 8:51:36 GMT
Nice report, very pretty armies and pictures!
I fancied your list to win tbh, whilst he put a lot of highly destructive units down, which you would have to survive/remove early game, they are all disposable units except that one unit of Savages. I think your army had a much better balance to it
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Post by strutsagget on May 10, 2019 10:33:19 GMT
Nice report, very pretty armies and pictures! I fancied your list to win tbh, whilst he put a lot of highly destructive units down, which you would have to survive/remove early game, they are all disposable units except that one unit of Savages. I think your army had a much better balance to it I think CD overall is a little bit favorable against OnG. Always feels my WM inc hellcannon gets a lot of value. He had a bit of unfortunate when not rolling foot or hand spell. Also failed some tests in the game.
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Post by strutsagget on May 16, 2019 14:57:40 GMT
Rematch incoming!
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Post by strutsagget on May 17, 2019 6:39:57 GMT
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Post by strutsagget on May 17, 2019 6:58:06 GMT
Turn 1: Chaos Dwarfs OnG Turn 2: Chaos Dwarfs OnG Turn 3: Chaos Dwarfs OnG Turn 4: Chaos Dwarfs OnG Chaos dwarfs great weapons lost and ran(overrun) and I conceded as we where getting late.
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Post by strutsagget on May 17, 2019 6:58:27 GMT
Post game thoughts : Think Need to rearrange turn 2 and 3 images.
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Post by knoffles on May 21, 2019 6:41:01 GMT
In your first game how did the bull centaurs do?
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Post by strutsagget on May 21, 2019 6:43:56 GMT
In your first game how did the bull centaurs do? In first game they were chaff/mangler fodder. In second game they ate some war machines before poison gobbos and fanatics and mangler took them down.
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Post by Horace on May 21, 2019 12:18:09 GMT
Do you think they would fare better as 2 units of 3?
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Post by strutsagget on May 21, 2019 12:47:04 GMT
Do you think they would fare better as 2 units of 3? With command I think it becomes a little expansive with unit of 3s. I do think 4 is enough and add one death shrieker instead to this list. I just rather thought, as it was my first games with em, to have to many to maximize chance to try out in combat too see what they go for.
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