|
Post by TheGreatHornedRat on May 14, 2019 16:44:03 GMT
There is a debate going on over at dakka right now about this issue, and while I know I'm right (I THINK I'm right?) I'd just like to get others input here on the issue.
There are some who seem to think that applying armour piercing to a MODEL also applies it to the WEAPONS that the model is carrying, and thus seem to think that shooting attacks from a unit with a Runesmith should be armor piercing (really just crossbows).
I've NEVER played it this way as the rules for armour piercing clearly state that MODELS with armour piercing have the modifer in close combat only, and that the WEAPON needs to have the rule if it's to be applied to shooting attacks.
Convince me otherwise?
|
|
|
Post by crownprinceimrik on May 14, 2019 16:54:21 GMT
No need to convince you otherwise, you are correct. Armor Piercing only applies to close combat attacks unless it is coming from the ranged weapon profile itself.
|
|
|
Post by FvonSigmaringen on May 14, 2019 18:57:36 GMT
What crownprinceimrik says. Not sure why there would be much discussion. The rule differentiates between the model and the weapon: 1. The model has AP: all CC attacks are affected 2. A CC weapon has AP: only CC attacks made by the weapon are affected 3. A missile weapon has AP: only missile attacks made by the weapon are affected. - BRB p. 67: Wounds caused in close combat by a model with this special rule (or who is attacking with a weapon that has this special rule) inflict a further -1 armour save modifier, in addition to those for Strength.
For example, a Strength 4 model with the Armour Piercing special rule would inflict a -2 armour save modifier when striking in close combat, rather than the usual -1.
If a model has a weapon with the Armour Piercing rule, only attacks made or shots fired with the weapon are Armour Piercing.
This is confirmed by the FAQ regarding the Razor Standard: BRB p. 503: Models in a unit with the Razor Standard have the Armour Piercing special rule. BRB Official Update Version 1.9, p. 14: Q: If a unit with missile weapons has the Razor Standard, do their shooting attacks have the Armour Piercing special rule? (Reference) A: No. Since the Forgefire special rule gives AP to models, all CC attacks are affected - but only CC attacks. - Dwarfs AB p. 36:
Forgefire: All friendly infantry models in a unit joined by a Runesmith or Runelord gain the Armour Piercing special rule. Should the Runesmith or Runelord leave the unit or be slain, the unit loses the special rule immediately.
|
|
|
Post by TheGreatHornedRat on May 14, 2019 19:01:57 GMT
Yeah me neither. Some of the detractors are even arguing that FAQs were not official...
And that the ruling pertaining to the razor standard ONLY applies to the razor standard.
|
|
|
Post by FvonSigmaringen on May 14, 2019 20:46:41 GMT
Of course, FAQ are official - but they are not rules as such: they are the official interpretation of the rules. And while it is not unknown for this interpretation to change, to be contradictory, or even to be flat out wrong, in this particular case, the FAQ simply follows and thus confirms the general rule as written in the BRB.
|
|
|
Post by TheGreatHornedRat on May 14, 2019 20:50:57 GMT
Thanks Fvon. You're much better at explaining these things than I am.
I've linked to this page in the dakka discussion - hopefully folks will read this.
|
|
|
Post by saniles on May 14, 2019 21:55:03 GMT
What crownprinceimrik says. Not sure why there would be much discussion. The rule differentiates between the model and the weapon: 1. The model has AP: all CC attacks are affected 2. A CC weapon has AP: only CC attacks made by the weapon are affected 3. A missile weapon has AP: only missile attacks made by the weapon are affected. - BRB p. 67: Wounds caused in close combat by a model with this special rule (or who is attacking with a weapon that has this special rule) inflict a further -1 armour save modifier, in addition to those for Strength.
For example, a Strength 4 model with the Armour Piercing special rule would inflict a -2 armour save modifier when striking in close combat, rather than the usual -1.
If a model has a weapon with the Armour Piercing rule, only attacks made or shots fired with the weapon are Armour Piercing.
This is confirmed by the FAQ regarding the Razor Standard: BRB p. 503: Models in a unit with the Razor Standard have the Armour Piercing special rule. BRB Official Update Version 1.9, p. 14: Q: If a unit with missile weapons has the Razor Standard, do their shooting attacks have the Armour Piercing special rule? (Reference) A: No. Since the Forgefire special rule gives AP to models, all CC attacks are affected - but only CC attacks. - Dwarfs AB p. 36:
Forgefire: All friendly infantry models in a unit joined by a Runesmith or Runelord gain the Armour Piercing special rule. Should the Runesmith or Runelord leave the unit or be slain, the unit loses the special rule immediately.
Can I take this question and alter it??? This (copies from BS, sorry for format): Leadbelcher Gun 24" 4 Armour Piercing (BRB-67), Multiple Shots (D6) (BRB-73), Slow to Fire (BRB-75), Ignore To Hit modifiers for Moving and Shooting and Multiple Shots. How does AP not apply to the gun in this instance? And if it doesn’t, why would they give it to the gun and not the Leadbelcher models as a special rule? Edit; looked at the brace of ogre-pistols and it’s the same. So I guess they are assuming that the ogres bludgeon them with the handheld cannon?? Lol.... freakin ogres man
|
|
|
Post by knoffles on May 14, 2019 22:03:58 GMT
AP does apply to the gun. I think all black powder missile weapons get AP. The ogres don’t get AP in CC, probably as you surmised they are hitting people with the guns (they aren’t know for subtlety 😉).
|
|
|
Post by FvonSigmaringen on May 15, 2019 8:20:39 GMT
As knoffles indicates: in principle, all gunpowder weapons have the AP special rule. An exception is e.g. the cannon, where the normal shot does not have AP (but with S 10, that does not really matter), while the grapeshot has. If a missile weapon has the AP special rule, then it only applies to shooting. Most missile weapons cannot be used in CC, in any case. An exception here are pistols, which can be used as both missile and CC weapons. However, as CC weapons, they follow the rules of additional hand weapons, which do not have the AP special rule. While the Leadbelcher fluff says that they use the guns as clubs, ruleswise it is a missile weapon only.
|
|
|
Post by FvonSigmaringen on May 15, 2019 8:29:22 GMT
And that the ruling pertaining to the razor standard ONLY applies to the razor standard. To add to what I answered before: that reasoning is skewed. As I have pointed out many times before: unless specifically stated otherwise, normal rules apply. The normal rule is that models with the AP special rule only benefit from that rule in CC. The Razor Standard FAQ as it is just follows that rule. However, if that FAQ had given the AP special rule to both missile and CC attacks, then the FAQ would ONLY apply to the Razor Standard, since the normal rule would still be the same.
|
|
|
Post by FvonSigmaringen on May 15, 2019 8:48:31 GMT
On a historic side note: in the 6th edition, pistols could still be fired in the first round of CC (thus with AP), and afterwards reverted to being hand weapons (without AP).
|
|
|
Post by FvonSigmaringen on May 17, 2019 16:49:06 GMT
On another side note: it is ironic that the same discussion regarding the Razor Standard raged in 2011 on various fora, and the very same arguments were presented to claim that it affected missile weapons. Then, the FAQ confirmed the RAW/BRB. To claim that this has no bearing on Forgefire is humbug. Here is the discussion on dakka: www.dakkadakka.com/dakkaforum/posts/list/350901.page
|
|
|
Post by FvonSigmaringen on May 17, 2019 21:48:06 GMT
TheGreatHornedRat : I just read the dakkadakkathread. It is funny how Baldric keeps claiming that the "paragraph on page 67 you keep pointing out is an example of how Armour Piercing effects the armour save." If one follows his reasoning, the section that explains the Armour Piercing special rule does not actually explain at all what the Armour Piercing special rule is!!! - Wounds caused in close combat by a model with this special rule (or who is attacking with a weapon that has this special rule) inflict a further -1 armour save modifier, in addition to those for Strength.
For example, a Strength 4 model with the Armour Piercing special rule would inflict a -2 armour save modifier when striking in close combat, rather than the usual -1.
If a model has a weapon with the Armour Piercing rule, only attacks made or shots fired with the weapon are Armour Piercing.
To everyone else, the normal text is the rule, and the text in italics - as is explicitly stated - is an example of the part of the rule that precedes it. It is not an example of an example. That said, I doubt that there is any argument that will convince Baldric. I am very much reminded of this: www.youtube.com/watch?v=OSlfttDnurw
|
|
|
Post by TheGreatHornedRat on May 17, 2019 22:16:29 GMT
Thanks. Yeah there's just no convincing that guy. I just bowed out of the conversation and wished him well. I'm never going to play against him so why should I care he plays the rule wrong? EDIT: "Stubborn Prosecutor" in his profile description is 100% correct.
|
|
|
Post by saniles on May 17, 2019 23:48:10 GMT
FvonSigmaringen great use of the black adder with baldric lol!!!! “I have a cunning plan...”
|
|