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Post by knoffles on May 16, 2019 7:50:48 GMT
Dwarves for me, have possibly the most useable core of any book. There are no units I wouldn’t and haven’t taken. Load outs are a different matter though so I thought I’d make a few polls around that aspect.
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Post by sedge on May 16, 2019 9:18:13 GMT
Quarrelers with GW are my go-to. I think the crossbow's extra 6" of range is better than AP on the handgun, as it usually gets you an extra round of shooting, lets you shoot at close range sooner, and gives you more choice in who to target.
The great weapons makes them a threat in combat, able to comfortably handle most chaff units, and also presenting a threat to tougher flankers/monsters that most missile units wouldn't have a chance against. Unless you get charged by Witch Elves or Chaos Warriors and the like, even a small unit of 10-14 should survive to inflict a few wounds in combat, allowing them to hold on.
They're expensive, but their performance justifies the cost. The only real issue is that the superior Rangers are the same price - but then they don't come out of Core.
On Thunderers I'd normally take them with shields to make them harder to kill, but have dropped those when short of points.
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Post by Horace on May 16, 2019 10:13:53 GMT
Ooh that is a tough one. I think it depends on the rest of your list tbh. I would say I tend to either opt for Quarrellers with GW or Thunderers with shields. Shields are a nice option allowing you to take advantage of the extra Dwarf 5++ parry save. Since Dwarfs always strike last pretty much GW are always a strong choice. I probably go for the Thunderers more often simply because they are metal and my Xbows are plastic.
Although they are reasonably expensive you are having to take some core anyway and they are pretty much equivalent to some warriors
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Post by killerangel on May 16, 2019 11:30:15 GMT
I tend to go for quarrelers with GW. Range 30" lets you outshoot a lot of things, and GW makes them scary if the opponent plans to charge them.
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Post by livewaaaaagh on May 16, 2019 13:51:46 GMT
I go for Thunderers with Shields. Why? Well, for starters I don't own Quarrellers and when I got the box, I opted for the AP gun instead. Second of all, they can hold their quite well against non-elite infantry in a fight. I normally tend to play a battle of attrition style with Dwarfs and they work nicely. My 2nd option would be Quarrellers with GW. Especially for those not-very-shooty armies.
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Post by knoffles on May 16, 2019 17:56:36 GMT
My go to is also normally units of 10 quarrellers with GW’s for all the reasons given above. That said I’ve been known to field them in hordes too. Although the GW is my preference for the extra punch in attack I will sometimes field them with shields if I plan to have them in a groth bubble and push them up as barrier. The extra defence makes it far easier to stop anything blowing through them and allowing the counter charge. It is rare I field thunderers mainly because of the range.
I don’t think I’ve ever not upgraded either unit. In a small unit the points is negligible. I also tend to only give a small unit a standard in order to help with blood and glory. With move or shoot weapons and a rubbish movement I can’t really see the point of a musician. I’ve tried a champion on the thunderers a few times with the pistols to allow the shorter range stand and shoot but due to the range of them, I’ve found I generally prefer to not take him at all and just have 10 standard thunderers.
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Post by TheGreatHornedRat on May 17, 2019 16:40:40 GMT
I prefer Thunderers with shields. The extra parry save, and armor combined with natural dwarf sturdiness often sees them holding on in combat much longer than you would think. I keep small units of slayers or solo slayer characters around my lines acting as hammers should my thunderers engage something a bit too tough for them.
The AP on the shooting weapons allows them to be a decent threat to more heavily armored units, something I'll gladly trade 6" of range for. My historical opponents have always taken fast cav/scouts (joys of dwarf defensive lists I guess) so there's (almost) always something for these guys to shoot at turn one - and I'd rather give those fast cav NO save instead of a chance to save.
I also like having more bodies survive contact with the enemy as every dwarf life is precious.
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Post by killerangel on May 17, 2019 17:04:58 GMT
Good points, TheGreatHornedRat. I think there's a reason why the votes are going to quarrelers w GW or Thunderers w shield...
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Post by TheGreatHornedRat on May 17, 2019 17:10:52 GMT
Yes it's a pretty even split right now!
Going through the galleries and we have a LOT of dwarf players here! It's pretty neat to see all the nicely painted dwarf collections belonging to all the site members.
There's hope for the Dawi still!
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Post by lordofskullpass on May 18, 2019 13:03:01 GMT
I like both Quarrellers and Thunderers myself. Quarrellers have the 30" range as you've all said, but I also like Thunderers as they're better against knights and other especially well-armoured units. I've currently never actually taken any upgrades on any of my missile units apart from full command and they haven't done badly (my unit of 10 Thunderers without shields defeated a unit of Marauders at least double their number in close combat once without suffering a single casualty), but I've mostly just played games with more thematic choices. Lately I've been thinking of forming a more competitive list and have been looking at taking shields on both my missile units and giving the Quarrellers great weapons after reading about the Groth One-Eye list basis.
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