Post by rahotep75 on Jun 6, 2019 2:55:26 GMT
3k game played at the Brooklyn Strategist
My List, 3k Skaven:
1 Warlord @ 128.0 Pts
General; Heavy Armour; Shield; War-Litter
1 Warlord @ 158.0 Pts
Halberd; Heavy Armour; Bonebreaker
1 Chieftain @ 72.0 Pts
Halberd; Heavy Armour; Battle Standard
1 Chieftain @ 47.0 Pts
Halberd; Heavy Armour
34 Stormvermin @ 328.0 Pts
Halberd; Heavy Armour; Full Command; Poisoned Wind Mortar
34 Clanrats @ 243.0 Pts
Light Armour; Shields; Full Command; Warpfire Thrower
34 Clanrats @ 243.0 Pts
Light Armour; Shields; Full Command; Warpfire Thrower
40 Skavenslaves @ 102.0 Pts
Shields; Slave Musician
40 Skavenslaves @ 102.0 Pts
Shields; Slave Musician
5 Giant Rats @ 23.0 Pts
1 Packmasters
5 Giant Rats @ 23.0 Pts
1 Packmasters
5 Giant Rats @ 23.0 Pts
1 Packmasters
30 Plague Monks @ 235.0 Pts
Frenzy; 2ndWeapon; Full Command
6 Plague Censer Bearers @ 96.0 Pts
6 Plague Censer Bearers @ 96.0 Pts
6 Plague Censer Bearers @ 96.0 Pts
5 Rat Ogres @ 216.0 Pts
2 Rat Ogre Packmasters
8 Warplock Jezzail Teams @ 160.0 Pts
6 Gutter Runners @ 108.0 Pts
Poisoned Attacks; Sling; Throwing Stars; Snare-Net
6 Gutter Runners @ 108.0 Pts
Poisoned Attacks; Sling; Throwing Stars; Snare-Net
1 Doomwheel @ 150.0 Pts
1 Doomwheel @ 150.0 Pts
1 Warp-lightning Warp Cannon @ 90.0 Pts
Models in Army: 285
Total Army Cost: 2997.0
Opponent's List 3K, O&G (I listed the magic items he mentioned, but I'm sure there were more.)
1 Black Orc Warboss @ 410.0 Pts
General; Heavy Armour
; Giant Blade [60.0]
; Enchanted Shield [5.0]
; Dawn Stone [25.0]
1 Wyvern @ [160.0] Pts
1 Savage Orc Great Shaman @ 255.0 Pts
Frenzy; Magic Level 4; Big Waagh; Choppa
Lucky Shrunken Head [50.0]
(Not sure if he had more)
1 Black Orc Big Boss @ 115.0 Pts
Heavy Armour; Battle Standard
(Not sure what magic items.)
5 Goblin Wolf Riders @ 50.0 Pts
40 Night Goblins @ 205.0 Pts
Shield; Spear; Standard
3 Fanatic @ [75.0] Pts
40 Savage Big 'Uns @ 495.0 Pts
Frenzy; Big Stabba; Second Choppa; Warpaint; Full Command
23 Black Orcs @ 334.0 Pts
Heavy Armour; Shield; Full Command
10 Orc Boar Boyz @ 200.0 Pts
Choppa; Spear; Light Armour; Shield
(dunno if he had command)
11 Squig Herd @ 100.0 Pts
4 Night Goblin Herders @ [12.0] Pts
5 Squig Hoppers @ 60.0 Pts
1 Doom Diver @ 80.0 Pts
1 Giant @ 200.0 Pts
1 Pump Wagon @ 45.0 Pts
6 River Trolls @ 270.0 Pts
1 Rock Lobber @ 85.0 Pts
Models in Army: 154
Total Army Cost: 2904.0
Turn 1A. Orks
Generally moving forward, nothing spectacular. Wolfriders fail animosity after vanguard, and squabble. Savage Orcs also fail, but the Black Orc BSB thrashes some sense into them. Orc Magic phase sees the Shaman roll a 29 or so for a boosted Foot of Gork. Kills 22! Plague monks, 3 Rat Ogres, does a wound to another Rat Ogre and the Bonebreaker Lord. The Doom Diver plows into the jezzails, killing 3 and panicking the rest off the board. Fortunately, the Rock Lobber blew itself up. Otherwise, not a good start for the Skaven, before even moving.
Turn 1B. Skaven
Censers charge the Giant; succeed, Censers charge the River Trolls; fail, Rat Ogres charge the Wolf Riders, who flee. Rat Ogres redirect to Giant; fail. Giant Rats and Slaves charge the Squig Hoppers; succeed. Doomwheel heads towards the Pump Wagon and Boar Boyz. Stormvermin reposition so the Pump Wagon will be hit by lightning, and prepare for the Black Orc overrun after they charge the juicy doomwheel bait. Everything else repositions for combat, with one unit of giant rats setting up to redirect the Savage Orc Horde. No Magic. Skaven shooting sees a couple black orcs killed by the Poisoned Wind Mortar, and The pump Wagon and a boar boy killed by the doomwheel, lightning. The WLC hits the Wyvern and drops it to one wound remaining. Censers hit the giant hard, leaving it on 1 wound. He Yells and Bawls, Censers break, he runs them down. Giant Rats and Slaves kill all the Squig Hoppers, Rats overrun to draw out Fanatics, who do minimal damage and Slaves reposition to receive several charges.
Turn 2A. Orks
Savage Orcs charge Giant Rat bait, Giant charges Rat Ogres, River Trolls charge censers, Squig Herd and Wyvern charge Slaves, Night goblins charge giant rats, black orcs charge Doomwheel flank. Boar boyz charge Giant Rat bait. All OnG except Wolf Riders and Doom Diver in combat. Minimal Magic, Shaman facing leaves him with one target, an unengaged censer unit, Foot of Gork kills 4 censers. Doom Diver manages to veer over and kills a Warpfire Thrower. Savage Orcs overun at a bad angle (just as planned) and into a venom thicket (poison, but dangerous terrain for any model). Bonebreaker Warlord kills Giant (both forget about fallen giant), River trolls kill censers, but lose 1 troll. They pursue into flank of Doomwheel. Slaves go crazy and kill 5 Squigs, other Squigs, Warboss and Wyvern kill a few slaves, but not nearly enough to break steadfast. Goblins kill rats, over run into slaves. Black Orcs break Doomwheel, who flees into woods and gets destroyed by Dangerous Terrain. Their pursuit roll is the worst possible result, placing their flank neatly in view of the stormvermin. The Boar Boyz kill giant rats, and manage to restrain pursuit to reform.
Turn 2B. Skaven
2 remaining Censers charge Savage Orcs. Stormvermin charge Black Orcs. Rat Ogres charge Wolf Riders, who flee. They fail test to redirect, and are sitting ducks for Savage Orcs. 8! remaining Plague Monks reposition to intercept the Trolls that I expect will kill the Doomwheel. Clanrats reposition to support slaves. Gutter Runners come on behind Doom Diver. No Magic. Gutter Runners kill doom diver. Doomwheel against Trolls kills one with lightning, and does another wound to one more. Warpfire Thrower gets a perfect roll, killing 1 skaven slave, 4 goblin herders, and wyvern. Squigs go wild, doing 1 wound on the Warboss. Poison Wind Mortar scatters too far to hit anything, and WLC misfires but just gets the fizzle result! Whew. Censers kill a couple of Savage Orcs, before being cut down. Stormvermin kill a few Black Orcs, who break, but they outpace my Stormvermin who are about to be charged by Boar Boyz. Warboss kills a few slaves, but loses due to their musician, but he holds. Slaves and Goblins have slap fights, continue to hold. Doomwheel grind kills another troll, leaving them with 3, but manages to hold
Turn 3A. Orks
Savage Orcs charge Rat Ogres, Boar Boyz fail animosity and squabble! Black Orcs fail to rally Orc Magic buffs with Fists of Gork, no other casts. Savage Orcs kill remaining Rat Ogres, but Bonebreaker Warlord kills Savage Orc Champ and the lone packmaster kills a savage Orc and they hold on a 3! Doomwheel finally breaks and trolls pursue into Plague Monks. Slap fight continues with slaves, warboss and slaves and night goblins.
Turn 3B. Skaven
Stormvermin march towards Black Orcs. Warlord Clanrat unit repositions to charge Trolls fighting Plague Monks. Other Clanrat unit repositions to support Stormvermin or flank charge Night Goblins. Gutter Runners run forward to get into the fight. WFT Moves to shoot at Trolls, if needed. PWM moves to shoot at Boar Boyz. Skaven Magic Dispels Fists of Gork. PWM kills one or two Boar boyz with a direct hit. So do Gutter Runners. They Panic. Bonebreaker Warlord kills Orc Great Shaman! Still breaks, but a moral victory. Slaves break Night Goblins. Plague monks hold vs Trolls
Turn 4A. Orks
Savage Orcs come back on the table. Black Orcs Rally. Slaves vs Warboss fight continues. 2 Plague Monks left, still manage to hold.
Turn 4B. Skaven
Stormvermin and Gutter Runners charge Black Orcs. Gutter Runners charge rear of Warboss. Warlord and Clanrats charge Trolls. Slaves and Clanrats reposition to move towards savage Orcs. Black Orcs broken. Warboss Holds. Trolls Broken.
Game called, Skaven win by about 700 points.
My List, 3k Skaven:
1 Warlord @ 128.0 Pts
General; Heavy Armour; Shield; War-Litter
1 Warlord @ 158.0 Pts
Halberd; Heavy Armour; Bonebreaker
1 Chieftain @ 72.0 Pts
Halberd; Heavy Armour; Battle Standard
1 Chieftain @ 47.0 Pts
Halberd; Heavy Armour
34 Stormvermin @ 328.0 Pts
Halberd; Heavy Armour; Full Command; Poisoned Wind Mortar
34 Clanrats @ 243.0 Pts
Light Armour; Shields; Full Command; Warpfire Thrower
34 Clanrats @ 243.0 Pts
Light Armour; Shields; Full Command; Warpfire Thrower
40 Skavenslaves @ 102.0 Pts
Shields; Slave Musician
40 Skavenslaves @ 102.0 Pts
Shields; Slave Musician
5 Giant Rats @ 23.0 Pts
1 Packmasters
5 Giant Rats @ 23.0 Pts
1 Packmasters
5 Giant Rats @ 23.0 Pts
1 Packmasters
30 Plague Monks @ 235.0 Pts
Frenzy; 2ndWeapon; Full Command
6 Plague Censer Bearers @ 96.0 Pts
6 Plague Censer Bearers @ 96.0 Pts
6 Plague Censer Bearers @ 96.0 Pts
5 Rat Ogres @ 216.0 Pts
2 Rat Ogre Packmasters
8 Warplock Jezzail Teams @ 160.0 Pts
6 Gutter Runners @ 108.0 Pts
Poisoned Attacks; Sling; Throwing Stars; Snare-Net
6 Gutter Runners @ 108.0 Pts
Poisoned Attacks; Sling; Throwing Stars; Snare-Net
1 Doomwheel @ 150.0 Pts
1 Doomwheel @ 150.0 Pts
1 Warp-lightning Warp Cannon @ 90.0 Pts
Models in Army: 285
Total Army Cost: 2997.0
Opponent's List 3K, O&G (I listed the magic items he mentioned, but I'm sure there were more.)
1 Black Orc Warboss @ 410.0 Pts
General; Heavy Armour
; Giant Blade [60.0]
; Enchanted Shield [5.0]
; Dawn Stone [25.0]
1 Wyvern @ [160.0] Pts
1 Savage Orc Great Shaman @ 255.0 Pts
Frenzy; Magic Level 4; Big Waagh; Choppa
Lucky Shrunken Head [50.0]
(Not sure if he had more)
1 Black Orc Big Boss @ 115.0 Pts
Heavy Armour; Battle Standard
(Not sure what magic items.)
5 Goblin Wolf Riders @ 50.0 Pts
40 Night Goblins @ 205.0 Pts
Shield; Spear; Standard
3 Fanatic @ [75.0] Pts
40 Savage Big 'Uns @ 495.0 Pts
Frenzy; Big Stabba; Second Choppa; Warpaint; Full Command
23 Black Orcs @ 334.0 Pts
Heavy Armour; Shield; Full Command
10 Orc Boar Boyz @ 200.0 Pts
Choppa; Spear; Light Armour; Shield
(dunno if he had command)
11 Squig Herd @ 100.0 Pts
4 Night Goblin Herders @ [12.0] Pts
5 Squig Hoppers @ 60.0 Pts
1 Doom Diver @ 80.0 Pts
1 Giant @ 200.0 Pts
1 Pump Wagon @ 45.0 Pts
6 River Trolls @ 270.0 Pts
1 Rock Lobber @ 85.0 Pts
Models in Army: 154
Total Army Cost: 2904.0
Turn 1A. Orks
Generally moving forward, nothing spectacular. Wolfriders fail animosity after vanguard, and squabble. Savage Orcs also fail, but the Black Orc BSB thrashes some sense into them. Orc Magic phase sees the Shaman roll a 29 or so for a boosted Foot of Gork. Kills 22! Plague monks, 3 Rat Ogres, does a wound to another Rat Ogre and the Bonebreaker Lord. The Doom Diver plows into the jezzails, killing 3 and panicking the rest off the board. Fortunately, the Rock Lobber blew itself up. Otherwise, not a good start for the Skaven, before even moving.
Turn 1B. Skaven
Censers charge the Giant; succeed, Censers charge the River Trolls; fail, Rat Ogres charge the Wolf Riders, who flee. Rat Ogres redirect to Giant; fail. Giant Rats and Slaves charge the Squig Hoppers; succeed. Doomwheel heads towards the Pump Wagon and Boar Boyz. Stormvermin reposition so the Pump Wagon will be hit by lightning, and prepare for the Black Orc overrun after they charge the juicy doomwheel bait. Everything else repositions for combat, with one unit of giant rats setting up to redirect the Savage Orc Horde. No Magic. Skaven shooting sees a couple black orcs killed by the Poisoned Wind Mortar, and The pump Wagon and a boar boy killed by the doomwheel, lightning. The WLC hits the Wyvern and drops it to one wound remaining. Censers hit the giant hard, leaving it on 1 wound. He Yells and Bawls, Censers break, he runs them down. Giant Rats and Slaves kill all the Squig Hoppers, Rats overrun to draw out Fanatics, who do minimal damage and Slaves reposition to receive several charges.
Turn 2A. Orks
Savage Orcs charge Giant Rat bait, Giant charges Rat Ogres, River Trolls charge censers, Squig Herd and Wyvern charge Slaves, Night goblins charge giant rats, black orcs charge Doomwheel flank. Boar boyz charge Giant Rat bait. All OnG except Wolf Riders and Doom Diver in combat. Minimal Magic, Shaman facing leaves him with one target, an unengaged censer unit, Foot of Gork kills 4 censers. Doom Diver manages to veer over and kills a Warpfire Thrower. Savage Orcs overun at a bad angle (just as planned) and into a venom thicket (poison, but dangerous terrain for any model). Bonebreaker Warlord kills Giant (both forget about fallen giant), River trolls kill censers, but lose 1 troll. They pursue into flank of Doomwheel. Slaves go crazy and kill 5 Squigs, other Squigs, Warboss and Wyvern kill a few slaves, but not nearly enough to break steadfast. Goblins kill rats, over run into slaves. Black Orcs break Doomwheel, who flees into woods and gets destroyed by Dangerous Terrain. Their pursuit roll is the worst possible result, placing their flank neatly in view of the stormvermin. The Boar Boyz kill giant rats, and manage to restrain pursuit to reform.
Turn 2B. Skaven
2 remaining Censers charge Savage Orcs. Stormvermin charge Black Orcs. Rat Ogres charge Wolf Riders, who flee. They fail test to redirect, and are sitting ducks for Savage Orcs. 8! remaining Plague Monks reposition to intercept the Trolls that I expect will kill the Doomwheel. Clanrats reposition to support slaves. Gutter Runners come on behind Doom Diver. No Magic. Gutter Runners kill doom diver. Doomwheel against Trolls kills one with lightning, and does another wound to one more. Warpfire Thrower gets a perfect roll, killing 1 skaven slave, 4 goblin herders, and wyvern. Squigs go wild, doing 1 wound on the Warboss. Poison Wind Mortar scatters too far to hit anything, and WLC misfires but just gets the fizzle result! Whew. Censers kill a couple of Savage Orcs, before being cut down. Stormvermin kill a few Black Orcs, who break, but they outpace my Stormvermin who are about to be charged by Boar Boyz. Warboss kills a few slaves, but loses due to their musician, but he holds. Slaves and Goblins have slap fights, continue to hold. Doomwheel grind kills another troll, leaving them with 3, but manages to hold
Turn 3A. Orks
Savage Orcs charge Rat Ogres, Boar Boyz fail animosity and squabble! Black Orcs fail to rally Orc Magic buffs with Fists of Gork, no other casts. Savage Orcs kill remaining Rat Ogres, but Bonebreaker Warlord kills Savage Orc Champ and the lone packmaster kills a savage Orc and they hold on a 3! Doomwheel finally breaks and trolls pursue into Plague Monks. Slap fight continues with slaves, warboss and slaves and night goblins.
Turn 3B. Skaven
Stormvermin march towards Black Orcs. Warlord Clanrat unit repositions to charge Trolls fighting Plague Monks. Other Clanrat unit repositions to support Stormvermin or flank charge Night Goblins. Gutter Runners run forward to get into the fight. WFT Moves to shoot at Trolls, if needed. PWM moves to shoot at Boar Boyz. Skaven Magic Dispels Fists of Gork. PWM kills one or two Boar boyz with a direct hit. So do Gutter Runners. They Panic. Bonebreaker Warlord kills Orc Great Shaman! Still breaks, but a moral victory. Slaves break Night Goblins. Plague monks hold vs Trolls
Turn 4A. Orks
Savage Orcs come back on the table. Black Orcs Rally. Slaves vs Warboss fight continues. 2 Plague Monks left, still manage to hold.
Turn 4B. Skaven
Stormvermin and Gutter Runners charge Black Orcs. Gutter Runners charge rear of Warboss. Warlord and Clanrats charge Trolls. Slaves and Clanrats reposition to move towards savage Orcs. Black Orcs broken. Warboss Holds. Trolls Broken.
Game called, Skaven win by about 700 points.