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Post by knoffles on Jun 18, 2019 13:10:38 GMT
As has been abundantly clear recently with the painting, I’ll be looking to field Lizards at some point this year. My aim with new armies, is always to try and field something different from what I’ve played before and with Lizards that some thing is a monster mash!
So with that in mind I’ve been playing around with lists to try and put together something I like. The aim isn’t to have a hyper competitive list, the aim is to try and put together a list that will work even if it is slightly sub-par and include models I really like.
Monster Mash 1
Characters - 1,111pts
Old Blood on Carnosaur (General) - Light armour, great weapon, stegadon helm, Potion of Foolhardiness, ToP - 505pts
Scarvet on Carnosaur (bsb) - armour of destiny, shield, spear - 421pts (should I forgo the spear/shield and just take a great weapon?).
Tetto-eko - 185pts
Core - 630pts
30 Saurus - Standard, musician - 350pts 10 skink cohort - Standard, musician - 70pts (tetto goes here) 10 skink skirmishers - 70pts 10 skink skirmishers - 70pts 10 skink skirmishers - 70pts
Special - 390pts
Basildon - solar engine - 150pts 3 Ripperdycts - 120pts 3 Ripperdycts - 120pts
Rare - 230pts
Ancient Stegadon - 230pts
Total - 2,361 (so far)
This gives me 139 points to play with (+ any from changes)
My thoughts were use skinks to chaff up units I didn’t want to face, rippers are there to get into the back lines ASAP to remove war machines or small archer units. The 18” bubbles from the carno characters should help overcome initial frenzy checks, even with vanguards. They’ll also act as distractions. Tetto’s loremaster should help with the lack of higher wizard levels as at least he has a good selection (and I’ve never used heavens - added bonus!).
I want to keep the 4 monsters (no matter how competitive or not they may be but if you have advice on loadouts on characters I’ll gladly take that.
I’m also after thoughts on what I should spend any spare points on? Do I drop a unit of rippers to fit in 8 coldone riders or 6 Krox? (Both are fast moving and not seen as the most competitive so it makes me want to take them!).
Cheers
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Post by jukei on Jun 18, 2019 17:40:58 GMT
Wow I like it ! 2 Carnosaurs for the win...eheeh Interesting! I am also a TETTO fan ;-) A friend of mine ( LM player ) chooses always the lore of heavens...and performed very well. The truth is that he is a strong player, experienced and tricky in using it. So I can say in the right hands it's a Lore not to underestimate.
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Post by jukei on Jun 18, 2019 17:54:35 GMT
In the first Turn( s)
- He always casts comet of Casandora ( be smart in choosing the right place for the coin )
I always try to dispel...and so after I have fewer dispel dices left.
- Then he goes for Iceshard if I play cannons or artillery.
and/ or
- Urannon s thunderbolt ( 10+)
or Chain lightning 15+ if he feels confident ...
its seems not deadly but he put good pressure since the beginning.
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Post by jukei on Jun 18, 2019 18:00:46 GMT
After, when I am in melee with his Saurus Warriors he is supporting them with - Iceshard ( 7+) pretty easy to cast - Harmonic convergence (6+) - curse of the midnight( 10+) 99% of the time 1 of these passes and it 's pretty annoying for me.
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Post by jukei on Jun 18, 2019 18:02:42 GMT
I suggest you to have a clear idea of which spell to cast first ...with how many dices ...and so on.
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Post by jukei on Jun 18, 2019 18:06:46 GMT
Going back to your list. what about adding 2 salamanders?
or - 3 Ripperdycts + 1 stegadon?
if you want monsters...then ..... five is better than four :-) I hope it helped.
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Post by jukei on Jun 18, 2019 18:14:23 GMT
a question for you ...How do you deploy Tetto?
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Post by knoffles on Jun 19, 2019 9:58:00 GMT
a question for you ...How do you deploy Tetto? I’m not sure to be honest. I took the skink cohort just to use as a bunker for him
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Post by livewaaaaagh on Jun 19, 2019 13:06:04 GMT
I would increase the size of Tetto's bunker a bit. A couple of good volleys and he's open for the taking.
Switch spear for GW on Scar vet.
You could make the Ancient Steg a full Engine of the Gods for the additinoal spell.
you could also switch 1 ripper for chamelon skinks if you've got them. They've never disappointed and that gives you extra 60 points too. Could maybe cut here and there and add a 2nd baby steg!
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Post by knoffles on Jun 19, 2019 17:49:54 GMT
I would increase the size of Tetto's bunker a bit. A couple of good volleys and he's open for the taking. Switch spear for GW on Scar vet. You could make the Ancient Steg a full Engine of the Gods for the additinoal spell. you could also switch 1 ripper for chamelon skinks if you've got them. They've never disappointed and that gives you extra 60 points too. Could maybe cut here and there and add a 2nd baby steg! Cheers for the feedback. I thought about taking the EOTGs upgrade for the Steg. The reduction of 1 to any casts on heavens from tetto would definitely be beneficial and the 6+ Ward might mean it was worth upgrading the saurus to spears. I do however like the thought of 4D6 poisoned shots from the blowpipes, though I’m not quite sure how often they would come into effect as you can’t fire when marching. Is it always recommended to take the 2 Steg upgrades (basically devastating charge and the D3 wounds)?
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Post by livewaaaaagh on Jun 19, 2019 18:27:28 GMT
I'm personally not a fan of the blowpipes on the Steg. Start hitting on 4s. Movement 5s, multiple shots 6s, long range, 7s.
I either go EotGs or baby steg with the bow that never hits. As far as the upgrades, most believe devastating charge is a "meh", though I usually take it. The D3 will depend on who you're facing, I think. Ogres (for sure), army that can field monsters or multi-wound units (for sure). Infantry-based armies... not so much.
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Post by knoffles on Jun 21, 2019 22:29:17 GMT
Right, with a slight tweaking, my first list will now be as follows. The advantages are, I own everything in the list . Monster Mash 1 Characters - 1,115pts Old Blood on Carnosaur (General) - Light armour, great weapon, stegadon helm, Potion of Foolhardiness, ToP, loaping stride, blood roar - 505pts Scarvet on Carnosaur (bsb) - armour of destiny, light armour, great weapon, loaping stride, blood roar - 425pts. Tetto-eko - 185pts Core - 685pts 30 Saurus - Standard, musician, spears - 350pts 21 skink cohort - Standard, musician - 125pts (tetto goes here) 10 skink skirmishers - 70pts 10 skink skirmishers - 70pts 10 skink skirmishers - 70pts Special - 390pts Basildon - solar engine - 150pts 3 Ripperdycts - 120pts 3 Ripperdycts - 120pts Rare - 310pts Ancient Stegadon, EOTGs, unstoppable stampede, sharpened horns - 310pts Total - 2,500 Both Carnosaur riders are running around with 1+ / 4++ saves and they hit like a ton of bricks. The 18” bubbles should ensure the rippers are controlled until they hit whatever I need them to. The saurus have spears to maximise attacks and the stegadon will be near them to provide the ward. Tettos bunker has been expanded but still needs to avoid combat where possible. I now just need to paint up some rank and file and see how it goes. I can see this list being quite a lot of fun to play 😀.
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Post by crownprinceimrik on Jun 21, 2019 23:09:37 GMT
I'm actually planning an extremely similar Lizardmen list. I've got some comments and suggestions for yours, hopefully they're useful!
Your Scar-Veteran does not have a 1+ armor save. The Armor of Destiny is Heavy Armor, so it cannot be taken alongside Light Armor, at least the saves don't stack. I usually run Enchanted Shield and ToP on my Scar-Veteran for the 1+/4++, and then just give him a Spear or something to fight. The Carnosaur is there to bring the pain, the Scar-Veteran is there for the banner and to bring the Carnosaur. Plus, S5(6 on the charge) is still fairly good.
I'm not a fan of the Bastiladon, I'd swap it for a Stegadon, but I understand if you'd prefer to not do that.
I strongly recommend getting some unit champions. The last thing you want is those Carnosaurs being challenged out, the static res could cause serious problems, and it gives the enemy more time to bring units in to engage the Carnosaurs.
I'm not sure on your standard opponents, but if you are planning on making it an all-comers list I also highly recommend a magic weapon on your Oldblood. Currently either Carnosaur can be engaged by a single Spirit Host and you will never break out of that combat with the Oldblood, the BSB will eventually grind it down, but it'll take a long time.
Otherwise I like the list, and like I said it's extremely similar to one that I'm planning on running. My version has the same dual-Carnos, Tetto'Eko, almost an identical Core, and an Ancient Stegadon, but I doubled down and got two Stegadons in Special for 5 monsters!
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Post by knoffles on Jun 22, 2019 5:52:04 GMT
I'm actually planning an extremely similar Lizardmen list. I've got some comments and suggestions for yours, hopefully they're useful! Your Scar-Veteran does not have a 1+ armor save. The Armor of Destiny is Heavy Armor, so it cannot be taken alongside Light Armor, at least the saves don't stack. I usually run Enchanted Shield and ToP on my Scar-Veteran for the 1+/4++, and then just give him a Spear or something to fight. The Carnosaur is there to bring the pain, the Scar-Veteran is there for the banner and to bring the Carnosaur. Plus, S5(6 on the charge) is still fairly good. I'm not a fan of the Bastiladon, I'd swap it for a Stegadon, but I understand if you'd prefer to not do that. I strongly recommend getting some unit champions. The last thing you want is those Carnosaurs being challenged out, the static res could cause serious problems, and it gives the enemy more time to bring units in to engage the Carnosaurs. I'm not sure on your standard opponents, but if you are planning on making it an all-comers list I also highly recommend a magic weapon on your Oldblood. Currently either Carnosaur can be engaged by a single Spirit Host and you will never break out of that combat with the Oldblood, the BSB will eventually grind it down, but it'll take a long time. Otherwise I like the list, and like I said it's extremely similar to one that I'm planning on running. My version has the same dual-Carnos, Tetto'Eko, almost an identical Core, and an Ancient Stegadon, but I doubled down and got two Stegadons in Special for 5 monsters! Cheers for the thoughts. Good call on the light armour. It’s what I get for redoing the list late at night and finding the ‘perfect fit’ (or not!) for the last 6 points! I had been going backwards and forwards on the magic weapon and previously had a spear/shield combo on the scarvet. (I of course have about 10 versions of the list on the pc 😀). It’s rare I face ethereal (or even VC) but sods law I will as soon as I field it... So the question is, with up to 15pts, what magic weapon would you take? I quite like the biting blade for AP but I also like the sword of striking to ensure you hit. The gold Sigil sword is also a possibility as I often face elves so anything to remove their rerolls is good. I only have these 4 big monsters at present so that’s the limitation on what to field. I don’t mind proxies but prefer to not use them if possibly (though proxy equipment is different). I also realised that battlescribe is showing the Carnosaurs at 260pts not 220, so I have a few additional points to play with.
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Post by knoffles on Jun 22, 2019 8:31:07 GMT
3rd iteration. With battlescribe overcosting the carnosaurs by 40pts each, its given enough points to fit in a salamander. I now just have to purchase a model. (and despite my dislike, it will be a razordon model, possible from Avatars of War as I really dislike the current GW salamander model.
I'm still not sure on the oldblood loadout but we shall see.
Monster Mash 3
Characters - 1,111pts
Old Blood on Carnosaur (General) - Light armour, stegadon helm, Potion of Foolhardiness, Biting Blade, ToP, loping stride, blood roar - 505pts. (1+ / 4++ save - 6 attacks on a nominated charge @ -3 save and D3 impact hits)
Scarvet on Carnosaur (bsb) - armour of destiny, shield, spear, loping stride, blood roar - 421pts. (1+ / 4++ save. 4 Str 6 attacks on the charge).
Tetto-eko - 185pts
Core - 695pts
30 Saurus - Standard, musician, spears - 350pts
21 skink cohort - Champion, Standard, musician - 135pts (tetto goes here)
10 skink skirmishers - 70pts
10 skink skirmishers - 70pts
10 skink skirmishers - 70pts
Special - 390pts
Basildon - solar engine - 150pts
3 Ripperdycts - 120pts
3 Ripperdycts - 120pts
Rare - 300pts
Ancient Stegadon, EOTGs, sharpened horns - 300pts
Total - 2,500
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