karnus
Junior Member
Posts: 69
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Post by karnus on Aug 20, 2019 8:17:52 GMT
The Lizardmen army book states that an enemy model may attack a kroxigor if they are in contact with a skink who is in turn in contact with the kroxigor. Does this mean that you allocate attacks and then wounds on a model by model basis as some enemy models will only be able to attack certain kroxigor? I also assume this means that supporting attacks can only be allocated to the skinks?
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Post by crownprinceimrik on Aug 20, 2019 8:33:07 GMT
No, you never allocate wounds individually to unit models outside of challenges. It doesn't matter if you can only attack certain Kroxigor, wounds are distributed as normal, it's like any monstrous infantry. A certain model may only be able to attack one Ogre but the wounds are still summed together and applied to the unit.
I believe supporting attacks can be allocated against Kroxigor as well because supporting attacks can be made against anything that the front rank can attack.
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Post by FvonSigmaringen on Aug 20, 2019 9:04:30 GMT
1. Kroxigors: What crownpriceimrik says. Kroxigors are multi-wound models.
BRB p. 45: "Should such a unit suffer wounds, you must remove as many whole models as possible. You are not allowed to spread the wounds throughout the unit to avoid suffering casualties, tempting though it may be to do so. In this situation, divide the number of wounds caused by the Wounds characteristic of the models in the target unit, removing this number of models from the rear-most rank. Any leftover wounds that were not enough to remove a model are carried over and will be added to the wounds inflicted by any subsequent attacks."
2. Supporting attacks: as it is not specifically stated as such in the Lizardmen AB, the answer is no. Normally you must be in base contact to target a model in CC. There is a stated exemption for supporting attacks to target enemy models in base contact with the front row. There is also a stated exemption for enemy models in base contact with the Skinks to attack Kroxigors in base contact with the Skinks. However, there is no such exemption for models which are not in base contact with the Skinks. That said, if you and your opponent agree, feel free to extend the exemption to supporting attacks.
BRB p. "Normally, a warrior can only strike blows against an enemy model in base contact. The most common exception is if he is making a supporting attack."
BRB p. 48: "Supporting attacks are made against models in base contact with the front rank model that is being fought 'through'. If the front rank model is in base contact with two or more enemies with different profiles, the attacking player can choose which model to direct the supporting attack against (before dice are rolled)."
Lizardmen AB p. 38: "Unless otherwise stated, close combat attacks can only target Kroxigor within a mixed unit if an enemy model is either in base contact with a Kroxigor, or if an enemy model is in base contact with a Skink who is in turn in base contact with a Kroxigor."
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karnus
Junior Member
Posts: 69
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Post by karnus on Aug 20, 2019 10:10:44 GMT
Thank you for your replies. So there is no benefit to dividing up your second rank of krox with a few skinks Like so:
SSSSSSSSSS SKKSSSKKSS SKKSSSKKSS SSSSSSSSSS XXXXYXXXXY
S = skink Kx4 = 1 krox X = enemy who can attack a krox Y - enemy who can't attack a krox
In my head you would have to treat the two krox in the example above like two separate models but by the sounds of it you roll for the 8 enemies (x) and then allocate the wounds to the krox like normal regardless of who an attack who? am I understanding correctly?
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Post by crownprinceimrik on Aug 20, 2019 10:17:25 GMT
Yes, that's correct. Dividing the Kroxigor like that won't keep one of them alive while the other dies, the wounds would just carry over. In fact in that case you've given the enemy an additional two models that can attack the Kroxigor.
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Post by FvonSigmaringen on Aug 20, 2019 11:49:58 GMT
You are not allowed to do that in any case.
Lizardmen AB p. 38: "...Kroxigor must be placed in the unit’s second rank, displacing Skink models as necessary to the back rank. [...]If no more Kroxigor can fit in the unit’s second rank, place the remaining Kroxigor in subsequent ranks."
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karnus
Junior Member
Posts: 69
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Post by karnus on Aug 20, 2019 15:26:06 GMT
displacing Skink models as necessary to the back rank Dang.
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Post by FvonSigmaringen on Aug 20, 2019 16:00:54 GMT
Actually, you are allowed the distribution in your graph. I somehow read over the Kx4 = 1 krox. I should have realised, given the different footprint. But as crownprinceimrik said,this just gives additional enemy models the possibility to attack the Kroxigors.
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karnus
Junior Member
Posts: 69
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Post by karnus on Aug 20, 2019 20:13:40 GMT
Actually, you are allowed the distribution in your graph. I somehow read over the Kx4 = 1 krox. I should have realised, given the different footprint. But as crownprinceimrik said,this just gives additional enemy models the possibility to attack the Kroxigors. So pointless AND detrimental. Sweet
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Post by strutsagget on Sept 12, 2019 13:34:05 GMT
So as the attacker do you choose what to attack and if you choose krox is there any benefit to attack the krox over a skink if wounds are allocated the unit anyway?
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Post by crownprinceimrik on Sept 12, 2019 13:43:12 GMT
That's a slight misreading. The wounds are allocated to the Kroxigor as a whole or the Skinks as a whole. Separating the Kroxigor with Skinks won't save one Kroxigor because wounds are allocated to all Kroxigor regardless of their position within the unit, but wounds done to the Kroxigor are still separate from wounds done to the Skinks.
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