Post by azknight on Nov 30, 2019 0:31:32 GMT
I found a profile for the Cockatrice on a site here. M=4; WS=3; BS=0; S=4; T=4; W=2; I=4; A=3; L=6. Anybody have anything different? They give it special rules FEAR;PETRIFY; FLY; BOUND MONSTER.
We played with it today and tried a modification, but we think it could use a little more tweaking. Here's what we tried. Of course, these are not official rules, just house rules.
We had two armies on the battlefield. The Cockatrice was guarding a treasure in this particular game, that each of the two armies was trying to obtain. See Battle Report. The Cockatrice had its own turn after the other two armies had theirs.
There was 2 parts to its turn:
Part 1) Roll a D6
On a 1-2, the monster pivots 90 degrees to the left
On a 3-4, the monster does not turn, but lurches forward its normal M value
On a 5-6, the monster pivots 90 degrees to the right
Part 2) Roll a D6
On a 1-2, gains the stupidity rule until its next turn
On a 3-4, gains unbreakable and defends in place until its next turn
On a 5-6, charges the closest enemy
We really enjoyed this modification and we think we will continue using this sequence. It was really fun to have a chance that the monster could turn its attention to different units and they could be under threat of a charge. The random action made things unpredictable and exciting.
In our game, the monster did not have a chance to use its PETRIFY attack. It first took a wound from a magic missile shot. Then it eventually charged a unit of 20 DE dreadspears and immediately died without inflicting a single wound.
From that experience, we thought its combat could use a little improvement. So, here's what we will try next:
1) D3+1 Random Attacks. To account for a venomous tail, if it makes at least 3 attacks, one of them will be poisonous.
2) Magical Resistance (5 or 6)
3) 4 Wounds
Any thoughts? Has anyone else used the cockatrice as a wild creature in a scenario?
We played with it today and tried a modification, but we think it could use a little more tweaking. Here's what we tried. Of course, these are not official rules, just house rules.
We had two armies on the battlefield. The Cockatrice was guarding a treasure in this particular game, that each of the two armies was trying to obtain. See Battle Report. The Cockatrice had its own turn after the other two armies had theirs.
There was 2 parts to its turn:
Part 1) Roll a D6
On a 1-2, the monster pivots 90 degrees to the left
On a 3-4, the monster does not turn, but lurches forward its normal M value
On a 5-6, the monster pivots 90 degrees to the right
Part 2) Roll a D6
On a 1-2, gains the stupidity rule until its next turn
On a 3-4, gains unbreakable and defends in place until its next turn
On a 5-6, charges the closest enemy
We really enjoyed this modification and we think we will continue using this sequence. It was really fun to have a chance that the monster could turn its attention to different units and they could be under threat of a charge. The random action made things unpredictable and exciting.
In our game, the monster did not have a chance to use its PETRIFY attack. It first took a wound from a magic missile shot. Then it eventually charged a unit of 20 DE dreadspears and immediately died without inflicting a single wound.
From that experience, we thought its combat could use a little improvement. So, here's what we will try next:
1) D3+1 Random Attacks. To account for a venomous tail, if it makes at least 3 attacks, one of them will be poisonous.
2) Magical Resistance (5 or 6)
3) 4 Wounds
Any thoughts? Has anyone else used the cockatrice as a wild creature in a scenario?