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Post by NIGHTBRINGER on Feb 5, 2024 5:28:17 GMT
Thread Necromancy, ahoy!! Something interesting that I noted from this discussion is that the Chorf Infantry was only compared against enemy infantry units, up until the TK Knights (who still put out a ton of attacks comparable to an infantry block.) Would the difference in Strength for GW Infernal Guard be a boon against Heavy Cav or Monsters with high Armor or T? Sure the HW+S guys would get a better armor save and parry, but these units get high S (monsters or lances) anyways. Is it therefore more effective to have GW on your Chorfs to deal with all sorts of units, or should you leave GW to units such as the Bull Centaurs? Without running the numbers, I'd imagine that there would be a crossover threshold of armour/toughness where the GWs would experience an advantage over HW+S. Especially in the case of both high toughness and armour together. Where that threshold lands is definitely up for debate and will depend on a bunch of variables concurrently. Like always, it's a complicated version of rock-paper-scissors. As for where to put GWs, that is highly list dependent, meta dependent and strategy dependent. Are we dealing with a generalist all-comers list or tailoring for a specific army? How much armour/toughness negation do you need? What else is in your list to cover that role (the K'daai Destroyer, magic, etc.)? That said, with all things being equal, I'm inclined to give the edge to the Bull Centaurs more often than not because of their mobility. M3 Infernal Guard might have trouble engaging with the opponent's armoured unit. A slower unit gives your opponent the an advantage in terms of setting up ideal matchups.
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Post by grandmasterwang on Feb 6, 2024 11:27:22 GMT
One thing to note in terms of the overall Chaos Dwarf synergy is that GW Infernal Guard benefit the most from the very easy to cast Breath of Hatred of all the core infantry.
If running the Chalice, it's not that hard to get an opponent to let Breath of Hatred through (or force it through) in order to save all/most of their dispell dice to stop the infamous Ashstorm so GW Infernal Guard arguably work best with the Lore of Hashut.
Due to the aforementioned M3 hindrance I really think the Bamner of Swiftness is a must if going for something like a GW horde.
While it's an 'all eggs in one basket' type of manouver a BSB with the Razor Standard combine with M4 GW Infernal Guard can hack up even 1+/2+ save opposition and due to the stubborn and inherent Chaos Dwarf toughness/armor it's hard to actually destroy the unit.
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Post by NIGHTBRINGER on Feb 8, 2024 1:05:14 GMT
One thing to note in terms of the overall Chaos Dwarf synergy is that GW Infernal Guard benefit the most from the very easy to cast Breath of Hatred of all the core infantry. If running the Chalice, it's not that hard to get an opponent to let Breath of Hatred through (or force it through) in order to save all/most of their dispell dice to stop the infamous Ashstorm so GW Infernal Guard arguably work best with the Lore of Hashut. Due to the aforementioned M3 hindrance I really think the Bamner of Swiftness is a must if going for something like a GW horde. While it's an 'all eggs in one basket' type of manouver a BSB with the Razor Standard combine with M4 GW Infernal Guard can hack up even 1+/2+ save opposition and due to the stubborn and inherent Chaos Dwarf toughness/armor it's hard to actually destroy the unit. That's a great point in regards to GW IG and the Breath of Hatred. Those premium S6 attacks definitely get more out of the spell. On the flip side, the spell Glittering Robe makes HW&S IG essentially immovable. The banner of Swiftness is a great inclusion for the GW horde as you suggest. I would stay away from fielding the BSB with the Razor Standard though, as it prevents you from giving him any other magic items. My personal top priority for a BSB's magic item loadout is to keep the guy alive at all costs. I want him on the field for as long as possible as he is important to not only the unit he is with, but the army as a whole.
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Post by grandmasterwang on Feb 8, 2024 1:15:07 GMT
One thing to note in terms of the overall Chaos Dwarf synergy is that GW Infernal Guard benefit the most from the very easy to cast Breath of Hatred of all the core infantry. If running the Chalice, it's not that hard to get an opponent to let Breath of Hatred through (or force it through) in order to save all/most of their dispell dice to stop the infamous Ashstorm so GW Infernal Guard arguably work best with the Lore of Hashut. Due to the aforementioned M3 hindrance I really think the Bamner of Swiftness is a must if going for something like a GW horde. While it's an 'all eggs in one basket' type of manouver a BSB with the Razor Standard combine with M4 GW Infernal Guard can hack up even 1+/2+ save opposition and due to the stubborn and inherent Chaos Dwarf toughness/armor it's hard to actually destroy the unit. That's a great point in regards to GW IG and the Breath of Hatred. Those premium S6 attacks definitely get more out of the spell. On the flip side, the spell Glittering Robe makes HW&S IG essentially immovable. The banner of Swiftness is a great inclusion for the GW horde as you suggest. I would stay away from fielding the BSB with the Razor Standard though, as it prevents you from giving him any other magic items. My personal top priority for a BSB's magic item loadout is to keep the guy alive at all costs. I want him on the field for as long as possible as he is important to not only the unit he is with, but the army as a whole. One of the benefits of the Chaos Dwarfs being so elite is that the core unit can take the banner 😀. It makes a huge difference, especially if the foot Prophet is with them effectively giving an extra 2 inch spell threat range. The Bsb with Razor Standard build is when I have a Prophet and Castellan also in the same mega unit with him, so they all benefit offensively. I agree with you in usual circumstances, we would want to protect the BSB more with a Ward Save over a Magic Standard. It's just that this is the only way to have Razor and Swiftness banner in the same unit by utilising the BSB. Even if the BSB gets sniped in this instance the unit is still Stubborn Ld 10 due to the Prophet and Castellan. It's gimmicky but in the couple of games it worked in part because opposition assumed the BSB was super well protected (like he would usually be) so don't realise until the unit hits like a Stampede of Great Taurus'.
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Post by NIGHTBRINGER on Feb 8, 2024 1:48:55 GMT
It's gimmicky but in the couple of games it worked in part because opposition assumed the BSB was super well protected (like he would usually be) so don't realise until the unit hits like a Stampede of Great Taurus'. Cheeky! A lesson to never underestimate the element of surprise!
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