|
Post by grandmasterwang on May 28, 2017 4:33:16 GMT
It seems through many play tests that the Stormcastes are a but too strong. Granted they are extra good against Chaos. I'm thinking the best solution to balance them out is to eliminate their ward save from the armour, though keep their current points cost. Considering they are T4, 3W, and armour save 4+ (3+ and parry with shield) they are tough enough. And/or perhaps give them Magic Resistance (2) rather than 5+ ward... Any thoughts?? I like the idea of Magic resistance however I do feel that they need some form of invulnerable save to combat killing blow etc etc. I agree that with their high wounds and saves the 5+ is too much as they can dish it out as well as take it. You previously mentioned dropping them to a 6+ ward save. Having now played them a bit I really like this idea and it could be used in conjunction with magic resistance so that they have a 6+ ward vs everything and a 5+ ward or even 4+ ward save vs spells. I might give them a playtesting with a 6+ ward save rather than a 5+. I think it will make a huge difference but like you said with their wounds and toughness they will still be tanky as hell.
|
|
|
Post by grandmasterwang on Sept 14, 2017 1:51:17 GMT
Got in a quick playtest a bit ago using the 6+ ward save rather than 5+. Game was really close but Stormcast just lost in the end. I definitely prefer the 6+ as they felt a bit too durable before. 2 armies are attached. I picked up some second hand painted Stormcast so my army is growing. Soon I'll have some prosecutors to test once I've touched up their bases. It makes sense the Stormcast lost given how I have a lot of core but only 1 small unit of 'special' troops. Got to test a Lord Castellent Bsb in this last battle, he seems fine. No issue, happy with his rules. Will post update once I've playtested the list again, next time including Prosecutors. Retributor champion managed to single handedly kill the Ghorgon. Strength 6, D3 wounds rerolling to wound is brutal vs Monsters. Overall due to their points and 4+ armor save I feel they aren't overpowered though. The armywide stubborn is big. Really glad you have worked to bring these guys into 8th.
|
|
|
Post by grandmasterwang on Oct 6, 2017 2:47:13 GMT
Now played a couple of games using the Prosecutors.
I like them. 4 attacks each makes them a combat threat vs masses and 4+/6+ (3) wounds makes them the right level of durable.
Strength 4 but causing D3 wounds makes them a very interesting choice and I actually had the unit of 3 kill a full health dragon on their stand and shoot. The rerolls to wound really helps them here and things like T5 Carnosaurs really need to watch out. The flipside however is that they suck at shooting rank and file (but fare decently in combat).
Overall Prosecutors seem fun and balanced so a full thumbs up.
For the record all games since using the 6+ ward save have been closely contested with Stormcast going 2-1.
|
|
|
Post by KevinC on Oct 6, 2017 2:52:42 GMT
For the record all games since using the 6+ ward save have been closely contested with Stormcast going 2-1. -----------The ward save will be 6+ in the draft IV...
|
|
|
Post by grandmasterwang on Nov 19, 2017 18:00:50 GMT
I have an eBay order of a couple of regiments of painted Stormcast coming so will soon have a larger force with which to try these rules including a couple of the weapon upgrade options. I should be able to put together a basic 2000 point list to run against the Warhammer Fantasy forces thanks to you.
|
|
|
Post by TheREALricksalamone on Nov 20, 2017 0:22:50 GMT
I have an eBay order of a couple of regiments of painted Stormcast coming so will soon have a larger force with which to try these rules including a couple of the weapon upgrade options. I should be able to put together a basic 2000 point list to run against the Warhammer Fantasy forces thanks to you. I wish I knew. I don’t want mine any more.
|
|
|
Post by grandmasterwang on Nov 20, 2017 1:22:33 GMT
I have an eBay order of a couple of regiments of painted Stormcast coming so will soon have a larger force with which to try these rules including a couple of the weapon upgrade options. I should be able to put together a basic 2000 point list to run against the Warhammer Fantasy forces thanks to you. I wish I knew. I don’t want mine any more. Ah damn, yours look awesome. These were a good deal though. They were mislabeled with bad picture selection.
|
|
|
Post by grandmasterwang on Nov 22, 2017 7:43:46 GMT
KevinC when doing the next update please make the Super 50 point mace upgrade a 'halberd' to fit in with the axes. Also, tried it out a bit and 50 points for HKB but losing strength 1 doesn't seem worth it. The weapon is imo too massive to count as a 2 handed hamdweapon for no strength bonus. Soulstorm mace pictured next to the general Halberd/Axe option. They are the same size and very similar.
|
|
|
Post by teaxiii on Dec 3, 2017 11:39:23 GMT
From having played using these rules I have personally found this list to be really powerful and very expensive so could not bring much for a 2000pt game, I’ve took what you’ve done and some of my own work from my original draft for the stormcast and mashed them together to make a list I personally feel better fits the army, I’ve also added units from the vanguard to be used. I’ll post it in a new thread when I have typed it out so people can give feedback but altogether I do think you’ve done some good work and that work have helped to influence my work so I want to give you credit
|
|
|
Post by Andrei on May 23, 2018 15:31:04 GMT
Good work. Really good. But it would be even better to add some pictures and colour in pdf. And upcoming new sigmarite models should ensure success of this square-maniac work!)
|
|
|
Post by KevinC on May 23, 2018 18:12:40 GMT
Good work. Really good. But it would be even better to add some pictures and colour in pdf. And upcoming new sigmarite models should ensure success of this square-maniac work!) ----------Thanks Andrei, it's not finished yet, but we will have color and pics in the final.
|
|
|
Post by grandmasterwang on May 25, 2018 5:44:13 GMT
Good work. Really good. But it would be even better to add some pictures and colour in pdf. And upcoming new sigmarite models should ensure success of this square-maniac work!) ----------Thanks Andrei, it's not finished yet, but we will have color and pics in the final. Hey mate, just fyi I've now had a few more practice games with the Stormcast using the 6+ Ward save instead of the 5+ and the people I've played with have been happy and enjoyed the games. We never actually did the rerolls for vs chaos or undead as I always forgot about this but people enjoyed playing against the Stormcast with their 8th edition armies. People including myself like the rules for the unique weapons the liberators could field. As I mentioned before the 5+ ward save was too much and a bit op. The 6+ ward save effectively halves their durability and now/with 6+ I'd say they fall into the underpowered to average range which for me and a homebrew army is perfect but you might be thinking they should be higher power level than that. I personally would rather custom stuff be seen as weaker than too powerful. That was an update from maybe 6 games played using 6+ Ward save. No blowouts in any of them and all competitive which is great! One guy who previously didn't like then with the 5+ I think I mentioned ages ago how he didn't want to play against them again was fine with he 6+ ward and withdrew his objection to them in 8th Edition. Again thanks for the great work.
|
|