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Post by grandmasterwang on Apr 25, 2017 3:47:12 GMT
Lovely shot of your army and a thoroughly enjoyable battle report.
Shame about the slowness trick...keep trying! I remember I would put the slowness rune unit up front after being done exactly the same as you were in this battle by a pursuit roll the first or second time I tried it.
Damn Ungrim crapped the bed....at least he looked awesome doing it.
Your terrain is great. Love your old style army with the classic Thorgrim there. It looks so good!
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Post by Naitsabes on Apr 25, 2017 4:27:58 GMT
Great dwarf army! That is my favorite organ gun. Clearly you need to practice dice rolling so it can actually do something.
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Post by Horace on Apr 26, 2017 8:30:32 GMT
Cheers everyone Not sure when my next opportunity for a game will be, I suppose I better get back to painting my Chaos Dwarfs. Been in a bit of a painting lull recently Lovely shot of your army and a thoroughly enjoyable battle report. Shame about the slowness trick...keep trying! I remember I would put the slowness rune unit up front after being done exactly the same as you were in this battle by a pursuit roll the first or second time I tried it. Damn Ungrim crapped the bed....at least he looked awesome doing it. Your terrain is great. Love your old style army with the classic Thorgrim there. It looks so good! I have tried the slowness thing a couple of times and it has never worked once. I am sure it should work though, will definitely have to give it another go. I don't think I have managed to get Thorgrim down on the board since 8th hit, he is just too many points!
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Post by grandmasterwang on Apr 27, 2017 1:33:42 GMT
Cheers everyone Not sure when my next opportunity for a game will be, I suppose I better get back to painting my Chaos Dwarfs. Been in a bit of a painting lull recently Lovely shot of your army and a thoroughly enjoyable battle report. Shame about the slowness trick...keep trying! I remember I would put the slowness rune unit up front after being done exactly the same as you were in this battle by a pursuit roll the first or second time I tried it. Damn Ungrim crapped the bed....at least he looked awesome doing it. Your terrain is great. Love your old style army with the classic Thorgrim there. It looks so good! I have tried the slowness thing a couple of times and it has never worked once. I am sure it should work though, will definitely have to give it another go. I don't think I have managed to get Thorgrim down on the board since 8th hit, he is just too many points! Thorgrim is cheaper than he was in the old book at least! (though he suffered a lot in his magic Weapon). It took me 5 games to have my awesome slowness moment. After that I was satisfied I had finally pulled it off I didn't ever try again lol.
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Post by Horace on Apr 27, 2017 8:05:12 GMT
It is a shame really you can't take a runic standard for the Thunderers, Irondrakes are the only ranged option you can take one on without dropping your BSB into the unit.
I am not sure how I feel about Irondrakes, I wouldn't mind a small unit of 10 or something for use in gaming terms but I am not overly keen on the models. They look a bit monopose (and not in a good way)
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Post by rockcity on Apr 29, 2017 1:18:22 GMT
It is a shame really you can't take a runic standard for the Thunderers, Irondrakes are the only ranged option you can take one on without dropping your BSB into the unit. I am not sure how I feel about Irondrakes, I wouldn't mind a small unit of 10 or something for use in gaming terms but I am not overly keen on the models. They look a bit monopose (and not in a good way) Amen man I've never been a fan of the idea or look of the Irondrakes. I can understand how the dwarves would value a flamethrower in subterranean fighting but I never really absorbed them into the WH world that I have in my head. I even abstain from using them in TW.
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Post by dannytee on Apr 30, 2017 9:19:16 GMT
FYI: I heard somewhere that Ungrim's attacks count as flaming. TheREALricksalamone and avatarofbugman . Perhaps this might matter if he were to wade into a unit of trolls. Or something like that. You are mistaken sir. You are thinking of Ungrim Ironfist Incarnate of Fire.
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Post by avatarofbugman on May 4, 2017 0:40:36 GMT
FYI: I heard somewhere that Ungrim's attacks count as flaming. TheREALricksalamone and avatarofbugman . Perhaps this might matter if he were to wade into a unit of trolls. Or something like that. You are mistaken sir. You are thinking of Ungrim Ironfist Incarnate of Fire. Hey TheREALricksalamone, it is in his name. "Incarnate of Fire"
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Post by Horace on May 18, 2017 11:42:59 GMT
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Post by Horace on May 18, 2017 14:55:49 GMT
In my turn the hordes started slowly shambling forward. The Ethereal units moved through the obstacles to threaten the flank. Heinrich got to work summoning skeletons & zombies and healing any damage done so far. He also cast Vanhels to get the Ghouls moving a touch The second turn saw much hilarity. The Silver Helms had a conundrum, they didn't want to move normally over the fence because it would leave them open to charges from the Spirit Host and Wraiths, so they marched after the Reaver Knights and Eagle trying to get in behind the undead line. Unfortunately it was a particularly high fence which resulted in 3 Silver Helms failing their dangerous terrain test sparking panic in the unit and routing them off the board! I forget what he did in the magic phase, it was nothing especially interesting and his shooting was again negligable. The undead continued to advance on the puny elves on the left, Heinrich kept up the summoning & raised a small regiment of Zombies infront of the Elf line. On the right the Black Knights advanced further and the skeletons swung around to provide support against the flanking Elves and allow Kemmler some line of sight for magic missiles. Unfortunately these were all dispelled.
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Post by Deleted on May 18, 2017 16:35:55 GMT
Beautiful table! Beautiful models! I really need to work on my 28mm terrain. 90% of my terrain is in 15mm scale.
EDIT: also boo on your brother for wanting to list tailor. If he knew he could potentially run up against vampire counts he should have included magic weapons on his characters regardless, even if they were cheap 5 pt ones.
List tailoring is a pet peeve of mine unless the players agree to it before hand. Build one list. Get good with it. Make small tweaks to it as needed.
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Post by wilsonthenarc on May 19, 2017 1:44:44 GMT
Build one list. Get good with it. Make small tweaks to it as needed. Yaaaa! Stillmania is running wild with ya brother Ex: No one should ever plan on fighting Demigryphs. Intentionally taking a bunch of Lore of Metal against the "Steel Empire" army as your silver bullet would be most undude. Ex: No one should even plan to fight ghosts (Ethereal Units). Intentionally taking 1 character with a 5 point magic sword just to hunt ghosts if you knew you were gonna face ghosts would be most undude... UNLESS: that 1 character was modeled to look like Egon Spengler (or a Spengler family ancestor) and you could rightfully claim True Ghostbusters street cred.
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Post by Horace on May 19, 2017 8:59:26 GMT
I quite agree with the list tailoring I think his Archmage miscast and blew himself and the archers up a bit in the previous turn. Into the next turn, the Swordmasters made an exceptionally long charge into my Black Knights and the Reaver Knights also charged the rear of the unit. He managed to shoot and magic away all but 1 of the raised Zombies. The Black Knights took a pounding in the combat despite the Wight King killing a few, and he crumbled away. In the undead turn the left kept up the advance but things started to get a bit narrow and the horde formations began to get troublesome. On the right the Skeletons charged the Reaver Knights who opted to flee and as they fled through the Swordmasters they panicked them despite having re-rolls! The Wraiths had also attempted to charge the Swordmasters Finally the Elven line started to move, the Spearmen charged into the Zombies. The Swordmasters rallied and turned to face the Skeletons. The Reaver Knights also rallied and moved around to threaten the flank of the Grave Guard. the Archmage healed himself from his previous miscast damage and again failed to get Fiery Convocation away. The Spearmen tore into the Zombies, it really is the perfect job for Elf Spearmen
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Post by knoffles on May 19, 2017 11:19:44 GMT
I love the amount of scenery you use in your games. It always makes a battlefield seem more real. The Dwarf themed hill is also great. I'm sure, a few reports back, I also saw a classic Dwarf forge building, perhaps from the grudge of throng pack. I also keep expecting your brother to pop up on this thread and give his side of the story!
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Post by Horace on May 19, 2017 15:53:34 GMT
Things escalated quite quickly at this point. The Grave Guard and Spirit hosts charged the Reaver Knights from opposite sides, The Corpse Cart charged into the flank of the Spearmen. The Wraiths and the Skeletons declared a charge against the Swordmasters, who failed their Terror test and legged it! Kemmler tried in vain to buff the Corpse Cart and Zombies but the Elven Mage was having none of it. The Ghouls reformed to fit through the gap. The Grave Guard and Spirit Host butchered the Reaver Knights. The Corpse Cart rolled 6 impact hits killing 4, then rolled 12 for it's attacks but failed to do any wounds. the Zombies followed this up by only killing 1 Spearmen. The Spearmen had a particularly good round against the Zombie and the Corpse Cart evaporated! I didn't follow my own rule of never putting anything in combat alongside Zombies. The Elf turn saw the Phoenix Guard charge the Grave Guard & the Eagle charge the Skeletons in the flank. The Archmage Soul Quenched the Spirit Host to death. The Spearmen finally finished the Zombies off and turned towards the Ghouls. The Swordmasters yet again rallied. The Phoenix Guard put some serious hurt on the Grave Guard. The Undead turn began with the Ghouls charging the Spearmen & Kemmler charging the Swordmasters, Kemmler obviously opting for Ethereal with the Cloak of Mists & Shadows. Kemmler summoned a unit of Zombies in-front of the Archers and crucially healed the Grave Guard with Invocation. He completely fluffed all his attacks so took a wound from crumbling. The Ghouls killed off the Spearmen then overran into the back of the Swordmasters. The Skeletons chased off the Eagle and the game was looking done
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