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Post by KevinC on Jan 14, 2017 23:11:48 GMT
Note: Tzeenbull Shamans were designed so that players can use the Ogroid Thaumaturges miniature from Warhammer Quest: Silver Tower in games of WFB 8th edition.
As always, comments and feedback welcomed.
TZAANBULL SHAMAN
Tzaanbull Shaman M:6 WS:4 BS:3 S:5 T:4 W:4 I:3 A:3 LD:7
A Tzaanbull Shaman may be included in any Beastmen, Legions of Chaos, or Grand Legion of the Everchosen army. His points cost counts against the army’s Hero allowance.
Points: 125
Troop Type: Monstrous Infantry.
Equipment: Hand weapon and a Tzeentchian Braystaff (halberd).
Magic: A Tzaanbull Shaman is Level 1 Wizard. He may use spells from the Lore of Tzeentch (see page 58 in Warhammer: Warriors of Chaos).
Options:
May be upgrade to a Level 2 Wizard for +35 points.
May have magic items and Gifts of Chaos worth up to 50 points.
Special Rules: Fear, Bloodgreed, Impact Hits (1), Mark of Tzeentch (see page 24 in Warhammer: Warriors of Chaos).
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Post by grandmasterwang on Jan 17, 2017 1:32:49 GMT
Cool stuff. Awesome that you are bringing this awesome miniature into Warhammer Fantasy.
I do have 2 points though.
-The staff the Ogroid uses he wields with 1 hand, it is not a great weapon.
The other is just the upgrade costs for the Tzeentchian units (awesome touch allowing him to be part of a Tzeentch themed army). If I recall the mark upgrades are more expensive for Lord level characters as they are more effective for them. (IE. 10 points to upgrade a hero, 15 points for a Lord). Also the cost for minotaurs per model should be more expensive than it is for Ungors for example. This would bring more in line with the army books.
Overall great job. I will definitely use these once I finally paint my Thaumaturge.
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Post by KevinC on Jan 20, 2017 23:21:38 GMT
Thanks grandmasterwang.
RE: your points. Great weapon, the staff is long enough to be wielded as a two-handed weapon in my eyes and I wanted him to be rather threatening in combat...he's a Minotaur after all!
Regarding the mark, I left it 2 points for Minotaur units because I believe they are overpriced to begin with, so this to throwing them a bone. 6+ ward is nice, but not overly good anyway. Regarding Lords vs. Heroes, I went with how it's done in Warhammer: Glotkin.
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Post by grandmasterwang on Jan 21, 2017 1:36:25 GMT
Thanks grandmasterwang. RE: your points. Great weapon, the staff is long enough to be wielded as a two-handed weapon in my eyes and I wanted him to be rather threatening in combat...he's a Minotaur after all! Regarding the mark, I left it 2 points for Minotaur units because I believe they are overpriced to begin with, so this to throwing them a bone. 6+ ward is nice, but not overly good anyway. Regarding Lords vs. Heroes, I went with how it's done in Warhammer: Glotkin. Fair enough points regarding all. I had forgotten it was done that way in the Glottkin publication. Haha, now I see why you went that way with the minotaurs.I agree with you on their base points. I did wonder given they are 3 wound models. That leaves my 1 point of contention being the Ogroid staff. I agree with you wanting to make him a combat threat but I see him as being swifter than say the great axe armed Doombull minotaur and while I agree with you on the size of the staff he can weild it 1 hand per the model so I feel he shouldn't be forced to strike last to swing with it. If you changed it to say that rather than being a great weapon he has the option of weilding it as either a great weapon or say a Halberd (+1 strength but striking at initiative) this would remove my niggle. Let me know your thoughts?
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Post by KevinC on Jan 21, 2017 18:11:44 GMT
Weapon modified.
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Post by KevinC on Jan 22, 2017 1:19:40 GMT
I removed the Beast Cult of Tzeenth special rule from the Tzaanbull Shaman. It's more appropriate with the Tzaangor Great Bray-Shaman, who now has the rule. FYI.
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Post by grandmasterwang on Jan 24, 2017 14:44:17 GMT
I removed the Beast Cult of Tzeenth special rule from the Tzaanbull Shaman. It's more appropriate with the Tzaangor Great Bray-Shaman, who now has the rule. FYI. Yeah that's cool. I always saw the Ogroid\Tzaanbull as more of an enforcer than a leader
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Post by pourquoi on Feb 9, 2017 13:16:29 GMT
IMO with the Ogroid's 'power level' in AoS I think he's more appropriate as a Lord than as a Hero (for the record he's the second individually strongest of the Tzeentch unnamed heroes in AoS after the Lord of Change).
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Post by KevinC on Feb 10, 2017 0:33:39 GMT
IMO with the Ogroid's 'power level' in AoS I think he's more appropriate as a Lord than as a Hero (for the record he's the second individually strongest of the Tzeentch unnamed heroes in AoS after the Lord of Change). --------Thanks for the comment pourquoi, but remember there are no "Ogroids" in WFB, so he's a Minotaur Shaman instead!
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Post by wilsonthenarc on Feb 10, 2017 18:17:23 GMT
Ogroids are supplements that weedy lil' snotlings take to grow up big and strong, like Ogres. You know, "juicing". When they take too many at once - 'Roid Rage ensues.
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Post by wilsonthenarc on Feb 11, 2017 18:56:16 GMT
By the by... Anyone got a spare Tzaanbull Shaman / Ogroid Thaumaturge? Looking for 1. Tradesies?
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Post by pourquoi on Mar 25, 2017 15:20:55 GMT
Well, it's certainly odd that this guy is only available as a Hero, not a Lord.
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Post by KevinC on Mar 25, 2017 17:44:14 GMT
Hi Pourquoi, why do you find it odd? I designed him with hero-level stats for a Minotuar similar to how Throgg the Troll King is a Troll Hero, not a Troll Lord.
He's more appropriate as a Hero, I didn't want to create an extremely powerful Minotaur Shaman Lord that might replace other character choice options. Players should take a Chaos Sorcerer Lord, Beastmen Great Bray Shaman, or Daemon Lord if they want a potent level 4 wizard.
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