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Post by knoffles on Nov 28, 2019 18:37:30 GMT
I know it wouldnt fit with this list, but my favorite beastlord setup is 4 up ward, crown of command, enchanted shield and either that 15 point magic weapon from the brb or great weapon. Throw him in the bestigor horde with the 1 up leadership banner. That’s a solid build and one I will sometimes run if I horde the Bestigor. What 15pt weapon do you like to favor? I’ve always been a fan of the gold sigil sword. The speed means you normally strike first or at the least remove re-rolls from those pesky elves. Biting blade isn’t a bad option either.
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Post by tileag on Nov 28, 2019 19:22:43 GMT
I know it wouldnt fit with this list, but my favorite beastlord setup is 4 up ward, crown of command, enchanted shield and either that 15 point magic weapon from the brb or great weapon. Throw him in the bestigor horde with the 1 up leadership banner. That’s a solid build and one I will sometimes run if I horde the Bestigor. What 15pt weapon do you like to favor? I’ve always been a fan of the gold sigil sword. The speed means you normally strike first or at the least remove re-rolls from those pesky elves. Biting blade isn’t a bad option either. Gokd sigil sword or sword of striking (+1 to hit). Also nice to have vs ethereal troops.
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beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
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Post by beastyboy on Nov 28, 2019 21:56:57 GMT
have you ever thought of going minimum characters, just to cram in as many troops as possible ?
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Post by knoffles on Nov 28, 2019 22:50:33 GMT
have you ever thought of going minimum characters, just to cram in as many troops as possible ? Other armies I will do this but beasts I do find that beasts really benefit from characters and almost rely on them more. Of course it helps that our club tends to use the 50% allowance from the last errata, something I realise isn’t the norm. With the above list I did create a version without the level 4 but I just couldn’t bear taking a list without one, especially against my opponent as I fear he would horribly punish me over it 😂
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beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
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Post by beastyboy on Nov 30, 2019 12:03:35 GMT
when my youngest is older and we get weekends back again we will have to play a game ! I'm in Essex.
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Post by knoffles on Nov 30, 2019 22:09:52 GMT
when my youngest is older and we get weekends back again we will have to play a game ! I'm in Essex. It may be a while, my second is due in April 🤦♂️
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beastyboy
Full Member
5th eddition lizardmen !
Posts: 227
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Post by beastyboy on Dec 2, 2019 7:00:37 GMT
haha it's a blessing !!!!
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Post by knoffles on Apr 29, 2020 11:38:56 GMT
So already thinking ahead of when I can get a game in and I keep getting drawn back to the Beasts.
The first list is based around a one of Kevin Bruin's lists, who back in the day ran Double Ghorgons pretty successfully on the tourney scene in the US.
Characters
Bashor the Bloody (Beastlord) - Blackened Plate, Shield, ToP, Uncanny Senses, Sword of Battle, Ironcurse Icon - 243pts
Khazbar the Magnificent (lvl 4 Beasts) - AHW, Chalice of Dark Rain, Dispel Scroll, Ruby Ring of Ruin - 329pts
Zurrock the Mighty (BSB), HA, Shield, Beast Banner, Gnarled Hide - 206pts
Core
Gor (48) - FC, AHW - 409pts
Tuskgor Chariot - 80pts
Tuskgor Chariot - 80pts
Ungor Raiders (5) - 30pts
Ungor Raiders (5) - 30pts
Special
Razorgor Chariot - 145pts
Razorgor Chariot - 145pts
Razorgor - 55pts
Razorgor - 55pts
Harpies (5) - Scout - 70pts
Harpies (5) - Scout - 70pts
Rare
Ghorgon - 275pts
Ghorgon - 275pts
Total - 2,497pts
This list is very much about overloading on enough single high priority models so that cannons can't get them all. Chalice of dark rain also helps. There is one 'deathstar' unit (if you can call Gor's a deathstar) and the beastlord has items to try and make them a bit more survivable. He's no slouch in combat with 6, I6, S6 attacks (thanks to the Beast Banner).
I could drop 2the ungor raiders, scout off one of the harpies and add in a 3rd tuskgor chariot instead.
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Post by jukei on Apr 30, 2020 20:35:31 GMT
ciao knoffles. Always a pleasure to see you keep alive the thread.
My 2 cent on the list
what I like
1) 2 Ghorgons....
I love them !!! they can cause havoc if they are not killed before the fight.
2) keeping them alive with the Chalice is a priority. we need this item if we run 2 ghorgons!
3)Gor "deathstar" +206. classic ! cool!!!
4) 1 great shaman . I played only wizard lev 4 often in order to invest points in other troops ( i like his set up)
what I would change
1) add crown of command to your general. you cannot skip this !
2) I would protect little bit more your general...
3) - 2 razorgor chariots
- 2 ungors - razor herd
+ tuskgor chariots ( points needed for reaching the minimum Base tax) + 6 minotaurs ( ok we are spending 40 points for the chalice....so....let's use it for protecting something more...)
I would go for a list like this ...
I hope it helps...
Lords [573pts]
Beastlord [248pts]
Selections: Shield [3pts]
Rules: Man-bane, Primal Fury
Magic Items [100pts]
Selections: BRB - Armour of Destiny [50pts], BRB - Crown of Command [35pts], BRB - Sword of Battle [15pts]
Great Bray-Shaman [325pts]
Selections: Lore of Beasts, Wizard Level 4 [35pts]
Rules: Primal Fury
Magic Items [90pts]
Selections: AB - Chalice of Dark Rain [40pts], BRB - Dispel Scroll [25pts], BRB - Ruby Ring of Ruin [25pts
Heroes [206pts]
Wargor [206pts]
Selections: Heavy Armour [4pts], Shield [2pts]
Rules: Man-bane, Primal Fury
Battle Standard Bearer [100pts]
Selections: AB - The Beast Banner [75pts]
Magic Items [15pts]
Selections: Gnarled Hide [15pts]
Core [641pts]
Gor Herd [401pts]
Selections: Champion [10pts], Musician [5pts], Standard Bearer [10pts]
Rules: Beastmen Ambush, Primal Fury
47x Gor [376pts]
Selections: 47x Additional Hand Weapon [47pts]
Tuskgor Chariot [80pts]
Rules: Impact Hits (D6) (FAQ'ed), Primal Fury, Swiftstride
Tuskgor Chariot [80pts]
Rules: Impact Hits (D6) (FAQ'ed), Primal Fury, Swiftstride
Tuskgor Chariot [80pts]
Rules: Impact Hits (D6) (FAQ'ed), Primal Fury, Swiftstride
Special [525pts]
Harpies (FAQ'ed) [70pts]
Rules: Fly
5x Harpy [70pts]
Selections: 5x Scouts [15pts]
Rules: Scouts
Harpies (FAQ'ed) [70pts]
Rules: Fly
5x Harpy [70pts]
Selections: 5x Scouts [15pts]
Rules: Scouts
Minotaurs [330pts]
Selections: 6x Minotaur [330pts]
Rules: Bloodgreed, Fear, Impact Hits (1)(FAQ'ed), Stomp
Razorgor Herd [55pts]
Selections: Razorgor [55pts]
Rules: Fear, Stomp, Swiftstride, Thunderous Charge
Rare [550pts]
Ghorgon [275pts]
Rules: Bloodgreed, Frenzy, Immune to Psychology, Large Target, Strength from Flesh, Stubborn, Swallow Whole, Terror, Thunderstomp
Ghorgon [275pts]
Rules: Bloodgreed, Frenzy, Immune to Psychology, Large Target, Strength from Flesh, Stubborn, Swallow Whole, Terror, Thunderstomp
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Post by jukei on Apr 30, 2020 22:20:14 GMT
I have got also a crazy idea.
-wizard 4lev
+wizard lev2 dispel scroll lore of beasts +wizard lev 1 chalice of dark rain lore of the wild +wizard lev 1 lore of the wild
we lose lev 4 but we keep the beast lore on lev 2 AND... we can attempt twice(during the first /second turn) Bestial surge .
Bestial Surge 7+ we can push towards d6+1 inches all our units within 6" it should be used In combo with chalice of dark rain in order to make our ghorghons ( minotaurs) advance as fast as possible.
It's really important to mention we can also get from lore of the wild other interesting spells which we should keep instead of swapping for bestial Surge . The first could be Bray scream ( handy in fight) the second is Savage dominion ( 16+ to try with 6 dices....) We can summon a third Ghorgon on the battlefield ...ehhhhh..... does it sound cool? to me...yes.! situational ? maybe.But it should be tested.
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Post by tileag on Apr 30, 2020 22:23:38 GMT
If youre gonna take that many beastmen wizards, it would almost be a crime not to take the herdstone. Add the jagged dagger onto the L4 and you will have a scary magic phase
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Post by tileag on Apr 30, 2020 22:30:27 GMT
Also make sure to put savage dominion on a level 1. Your level 4 is too valuable
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Post by jukei on Apr 30, 2020 22:30:56 GMT
If youre gonna take that many beastmen wizards, it would almost be a crime not to take the herdstone. Add the jagged dagger onto the L4 and you will have a scary magic phase true...but this would change too much the list. hedrstone has a range ....and this causes several problems. 1) you have to keep the wizards in range 2) they cannot slow down or influence somehow the main gor Unit therefore you should find a bunker for them
3) the bunker can be pretty juicy target for the enemy. Herdstone is a great item but once you play it you start to see there is also a drawback.
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Post by tileag on Apr 30, 2020 22:50:39 GMT
With the herdstone, you can still have 1 wizard pop the chalice, 1 have a dispell, they can hide behind the herdstone for cover. Also, when i ran the herdstone, i would take them all with shadow as to use the looooong range and low casting value of miasma. But yea this may not work with wht youre thinking of doing
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Post by jukei on May 1, 2020 13:46:19 GMT
I like how you play them.I would be curious to see your armylist. Pretty sure it can be really cool one. Anyway, it won't work always especially if the other player brings an answer to War machines. ( for instance stalkers, miners, gyrocopters, seekers, mask of slaanesh, fast cavalry, skinks, vargheist, vargulf, Hero on peg , knights on peg, waywachers, and so on ....) he will target the 2 wizards left behind unprotected and on 2th / 3th turn they are gone ando so our strong magic phase and more than 200 points.
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