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Post by knoffles on Nov 17, 2017 21:52:48 GMT
Horace I have to echo the sentiments of how good these are. I was also going to ask, when you've 'finished' these, are you able to attach a downloadable copy to the thread? Thanks, they honestly aren't very difficult though, just lots of glorified copy pasting and plagiarism Which format do you want? You can download images from here or direct from my imgur, or I can compile them all in a pdf, or I can paste the xcf files so you can alter them yourself in GIMP. If you want the xcf files just give me a shout because you will need all the same fonts I used. Half the above file type listing was gibberish to me so I'd take it in whatever easy format you have, whether links to imgur, PDF etc. Cheers!
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Post by knoffles on Nov 18, 2017 16:42:54 GMT
So used to looking at the site from the phone, forgot that on the laptop I could just save picture as... (Removes giant clown shoes and hangs head in shame).
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Post by grandmasterwang on Nov 19, 2017 17:57:05 GMT
That's a really professional job. Looks very shmick. I second (third?) the removal of the mounted white wolf Weapon profile. I got a bit confused about that then looked back for White Wolf knights thinking I had missed something. Only bother if it's easy.
I like how it comes together with the page tone and the picture you decided on.
They do seem to hit a bit weakly though? Hitting at strength 4, no armor piercing with the hammers? I'm just mentally and visually comparing them with White Lions who hit quicker, with higher Weaponskill at strength 6. With the cloaks the Guard get a 3+ save vs shooting though right? Thats pretty legit, like an Ironbreaker. Ok... i just saw the inner circle option....thats better 😀
Either way I really like the contribution and Teutogen guard are awesome.
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Post by Horace on Nov 19, 2017 18:07:36 GMT
That's a really professional job. Looks very shmick. I second (third?) the removal of the mounted white wolf Weapon profile. I got a bit confused about that then looked back for White Wolf knights thinking I had missed something. Only bother if it's easy. I like how it comes together with the page tone and the picture you decided on. They do seem to hit a bit weakly though? Hitting at strength 4, no armor piercing with the hammers? I'm just mentally and visually comparing them with White Lions who hit quicker, with higher Weaponskill at strength 6. With the cloaks the Guard get a 3+ save vs shooting though right? Thats pretty legit, like an Ironbreaker. Ok... i just saw the inner circle option....thats better 😀 Either way I really like the contribution and Teutogen guard are awesome. I guess you can upgrade them if you want the strength 5. Or if you are hitting second anyway pick Greatswords and save some points. I don't think you can directly compare between the books in too much detail, each army has it's toolbox and the costs aren't like for like. I think they are roughly equivalent. I'll remove the mounted thingy when I get a spare min
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Post by mottdon on Nov 30, 2017 17:04:54 GMT
One thing that I'd probably include is Full Plate Armor under Equipment, Regimental Unit under Special Rules, and I'd also give them an option to take a banner up to 60 points in value. (That'd allow them to be the only unit who could take the Griffon Banner outside the BSB. Kinda like Hammerers for Dwarfs.) I think that'd clarify things a good bit, as well as justify giving them a higher point value (12 points base - right?) Point values and Command Upgrades might be a good addition as well.
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Post by Horace on Nov 30, 2017 18:06:09 GMT
One thing that I'd probably include is Full Plate Armor under Equipment, Regimental Unit under Special Rules, and I'd also give them an option to take a banner up to 60 points in value. (That'd allow them to be the only unit who could take the Griffon Banner outside the BSB. Kinda like Hammerers for Dwarfs.) I think that'd clarify things a good bit, as well as justify giving them a higher point value (12 points base - right?) Point values and Command Upgrades might be a good addition as well. I was going to give them plate armour but that goes in the roster section which I haven't done yet. I deliberately did not give them regimental unit so 1,) they differ from greatswords more, and 2.) They aren't supposed to be selected from regiments in the way greatswords are, instead they are selected in merit from anywhere so I thought it fit.
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Post by mottdon on Nov 30, 2017 19:16:13 GMT
Well, other than Militia, Huntsmen, and Flagellants, they'd be the only foot unit not to have that rule.
Admittedly, it's not the greatest rule out there, but still nice sometimes.
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Post by Horace on Nov 30, 2017 20:42:28 GMT
"However, unlike the Greatswords who are drawn from the state army, the Teutogen Guard are instead selected from the ranks of the Templars of Ulric - the Knights of the White Wolf.
Each year the Teutogen Guard is renewed, with its members selected by the Grand Master and Ar-Ulric himself. They are often members of the Order's Inner Circle, although the selection process takes account only of merit, not rank, and ordinary brethren are just as likely to be chosen"
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Post by mottdon on Nov 30, 2017 22:04:21 GMT
Fair enough. That will certainly help in giving the two units more distinction.
Again, thanks for doing this!
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Post by Horace on Dec 1, 2017 8:59:36 GMT
Do you want any others making up? Just so I know before I knock up the roster sheets, if you want all the Middenheim stuff I will try and put them on one sheet.
Also what do you reckon for slots, special or rare?
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Post by mottdon on Dec 1, 2017 14:35:22 GMT
I think that if you are doing a Middenheim army, then the Teutogen Guard would be considered Rare, honestly. I think they'd be more akin to Sisters of Avelorn in their rarity. I wouldn't make them more than 12 points before IC upgrade though. They price themselves out of play higher than that.
If you were willing to do other Middenheim army stuff as well, that'd be awesome! I'd LOVE to use my Ar-Ulric instead of an Arch Lector! They could basically be the same in points and equipment, but have different prayers, etc. Warrior Priests give hatred, whereas Priests of Ulric could give something like Frenzy? One other thing, I think that there would need to be a rule saying that an Empire army cannot contain both Warrior Priests of Sigmar and Priests of Ulric. Something like "Cult Pride". If an army could quickly give both Hatred and Frenzy to a unit, that'd be broken.
A War Altar of Ulric could do virtually the same as Sigmar's but instead of Banishment from the Golden Griffon, it'd cast Amber Spear from the White Wolf, grants all units within 6" Frenzy (Pack Howl), and has a bubble effect for prayers (Call of the Wild).
What do you think?
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Post by Horace on Dec 1, 2017 14:43:36 GMT
That sounds good. I think you could write the Cult Pride special rule into the Middenheim War Altar rules rather than a messy army-wide rule. That way other Warrior Priests could be included in the army, you would only get the effect from one of them though (perhaps whoever is closest).
So what do you want then? Knights otWW? Ar-Ulric? Is that all?
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Post by mottdon on Dec 1, 2017 15:06:49 GMT
I suppose so. I think that there were a unit of Dogs at one point led by a herder, kinda like a Packmaster and Giant Rats, but I have no idea about their rules or even where I'd get models for something like that. Could be a cool, alternate scouting option though. Good redirectors, War machine hunters, march blockers, etc.
KotWW would be good, Ar-Ulric & Warrior Priests of Ulric, Teutogen Guard...I don't really know of anything else. Is Theodore Brukner a Middenheim character?
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Post by Horace on Dec 1, 2017 15:15:30 GMT
Not sure, but he has a rules page elsewhere Ar-Ulric, you want a named special character (I forget his name) or a generic Arch lector type
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Post by mottdon on Dec 1, 2017 15:29:35 GMT
I think the generic would be good. I doubt a special character would ever see the light of day.
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