|
Post by grandmasterwang on Oct 8, 2017 7:05:40 GMT
I'm contemplating running all my gor together as one big horde which I have never really done before (mostly due to paintschemes, movement trays etc)
I have a total of 55 painted gor models which I can use as double HW gor.
From a total of 55, how do you think it would be best to play them?
I will be using either a foot Beastlord (Hoodhorn) or a Razorgor chariot mounted Beastlord (Mason Vergor) as the general.
This particular list will be a pure gor based list so no Minotaurs or Doombulls etc.
How would you run 55 gor in a list?
|
|
|
Post by henning on Oct 8, 2017 9:03:58 GMT
I am not a chaos player so take my suggestions with a grain of salt.
That being said, I think the first question is what does the rest of your army look like, is it a pure beastmen army or do you use chaos also? We need to answer this question first to know what role you want them to fall into (anvil, hammer, support, fortitude holders, warmachine hunters etc).
Also, is this for a tournament or casual play against a regular foe? This will tell us if we need to cover all our bases or can you ignore an element such as shooting defense, warmachine hunters etc.
Once you have answerred those questions then we can run with the theoryhammer 😜
|
|
|
Post by frozenfood on Oct 8, 2017 12:00:28 GMT
I took 45 in my last game but only went 7 wide. Was too scared to lose ranks Depends on the adversary of course. I was facing Empire and a halberdier horde can match my ranks. With a stubborn beastlord and t4 gor, we do have the advantage. Against skavenslaves you might as wel horde up. The stubborn crown seems essential to me. Then 45 to 55 sounds great!
|
|
|
Post by knoffles on Oct 8, 2017 12:45:42 GMT
What henning said but I'll also add are you playing with marks of chaos? I like 50 as it allows horde formation with 20 deaths before you lose attacks. Without marks then I'd definitely run them with additional hand weapons. The beast banner is excellent for the +1 Str buff. I just cannot run a large block without it. One thing I will say is I've found people will avoid large blocks like the plague, so you sometimes struggle to get it into combat, so also think of it as an area denial unit. Also if you do run the bsb/general in it, you may not want to stick them on the corners, as the unit has a large footprint in horde and if they go on the edge, anything on the other side could be outside of the bubble. Alternatively, run one larger unit and a secondary unit of 15-20. The 2nd unit can be used as a Shaman bunker, for capturing the watch tower or as an ambushing unit (if that's your cup of tea, I find Beastmen ambush too random to use it).
|
|
|
Post by henning on Oct 8, 2017 13:10:42 GMT
Also, if the rest of your army is really fast and hard then you could consider running them in three units as ambushers.
|
|
|
Post by grandmasterwang on Oct 9, 2017 9:41:37 GMT
I am not a chaos player so take my suggestions with a grain of salt. That being said, I think the first question is what does the rest of your army look like, is it a pure beastmen army or do you use chaos also? We need to answer this question first to know what role you want them to fall into (anvil, hammer, support, fortitude holders, warmachine hunters etc). Also, is this for a tournament or casual play against a regular foe? This will tell us if we need to cover all our bases or can you ignore an element such as shooting defense, warmachine hunters etc. Once you have answerred those questions then we can run with the theoryhammer 😜 Ok, so this will be a pure Beastmen list as in no Daemons or Warriors. However I do use the Glottkin access to marks of Chaos. It's not for a tournament, will be used in a casual game or two. Opponent/opposition army is not known/decided. For the unit, if I do run a full 55 squad I'd hope it could operate as somewhat of an anvil or a hammer due to the number involved. If I go the full 55 I will do the whole shebang with the Beastbanner so give them strength 4, helping them with any hammerness. In terms of what else in the list I am undecided. I will however be limited to only 1 unit of 1 hounds, 1 chariot, 1 Razorgor and 1 ungor raiders unit to go with it and help with getting it into combat where I want. Crucially this will be a magic-less game! Which I guess both helps and hurts me. Thanks for the responses guys.
|
|
|
Post by wilsonthenarc on Oct 9, 2017 15:58:11 GMT
Conventional wisdom is all in one big horde. However, for a (friendly) tourney in about 1 month, I am running a total of about 55 Gors as well. 2 units of 18, 2 units of 15. The 18'er units will be mini-bunkers for Characters. The 15'er units will be ambushers.
This is all testing... so take with about 3 or 4 grains of salt. Unproven methods and all that. I like Ambushing units, and a unit of 15, 5x3, seems likely to get a flank or rear charge in and negate rank bonus. Right? Double that! Ambushing units are fun, and my army is very fluid...
My goal is to avoid and flee and choose my fights - ideally only fighting battles I can win. I think Gors are less than ideal in a mass unit. There are so much and so many better GRIND units out there. Anything on a 20mm x 20mm base with a GW is pretty good. Exhibit A: a basic dwarf warrior. 40 dwarf warriors with big axes would quite likely beat 40 Gors in a straight fight.
Maybe w. the MoTz and HW + Shields. T4 and 5+ ward? That requires "Legions of Chaos" shenanigans, which you've said ain't your bag. TL; DR A bunch of medium sized units of 15ish to 20ish may be better.
|
|
|
Post by henning on Oct 9, 2017 16:12:54 GMT
When I see big gor units I get flash backs of my cold one cowboys grinding them down in 2-3 turns.
I agree with wilson, many medium units would be my way too and get the flank charges in
|
|
|
Post by gjnoronh on Oct 9, 2017 18:25:15 GMT
I like MSU on Gors.
The problem for me is they can't grind particularly well as with no armor besides T4, and not a particularly good leadership (no Hold the Line rule, Cold Blooded etc) and inconsistent damage output (without getting a hex/buff) they tend to suffer a disastrous break or panic test every so often.
That's opposed to something like chaos warriors that tend to have some panic protection and fairly solid defense (high WS, armor save, initiative) to allow them to grind a bit better. Or something like goblins where it doesn't matter if a brick of 40 breaks they are cheap enough it's not a key component of your list.
|
|
|
Post by frozenfood on Oct 9, 2017 18:26:10 GMT
Yeah but 45 gors with a beastlord in a knight's flank? 45 gors in the front and two chariots in their flank? I had lots of fun with my seven wide unit last month against Empire and I'm taking them again in my next game. Which is only three days in the future (yay me).
|
|
|
Post by gjnoronh on Oct 10, 2017 9:56:15 GMT
Well sure if you put 600 points in the flank of anything it’s going to hurt. Just not convinced it’s the most post efficient approach to an army that’s generally not pointed efficient a priori.
|
|