Post by Horace on Aug 10, 2018 13:22:42 GMT
I am thinking of playing through the Idol of Gork 5th Edition Campaign, but 8th-ified, so I will post the rules I will be playing here if anyone has any interest in it. It will be slightly modified and some of the magic items adjusted. If anyone would like a copy of the campaign pack shoot me a pm
All suggestions welcome!
1st Battle - Da Snatch
1000 Points each
Special Characters:
Oddgit 200 Points
Night Goblin Great Shaman (Level 4)
Mad Cap Mushrooms
When fed to a Fanatic released from his unit, the Fanatic causes an additional D6 hits to the first unit he moves into contact with.
Gork's Powers are Waning
Gork's influence on the battlefield has been considerably weakened due to the toppling of his idol. Invoking his name will not work. Oddgit may not roll or select the spell Gork'll Fix It
Waaagh Power Drain
Another result of the desecration of Gork's idol is a draining of Waaagh magic into the idol due to certain arcan-ey Orc glyphs now being upside down. This helps protect Oddgit from too much Waaagh energy building up to the point where Oddgit's head could explode. Oddgit gets to add +1 to any rolls on the Miscast table.
Manfred Von Bock 92 Points
Empire Captain (Halberd)
Ring of Volans
As per the Empire AB rules
Von Bock, Von Bock, Solid as a Rock!
So goes the famous war-cry of Von Bock's men. He has a reputation of ruthless determination. He is also an exceptionally huge man whose sheer presence is worth an additional rank in melee. Any unit accompanied by Manfred Von Bock may re-roll and Panic or Break Test is must take, and also counts as having an additional rank.
Oddgit's Raiders - 1000 points
Oddgit
200 Points
Goblin Boss - Each unit may take a Boss who can carry a magic item worth up to 25 points.
Goblin Wolf Riders - May include any number
Night Goblins - May include any number. A single unit may take a Magic Standard worth up to 100 points.
Goblin Wold Chariots - May include any number
Night Goblin Fanatics - May include any number hidden within units as per the normal rules.
0-1 Night Goblin Squig Hoppers
0-1 Squig Herd
0-1 Snotlings
0-1 Snotling Pump Wagon
Manfred's Guards - 1000 points
Manfred Von Bock
92 points
Champion - Each unit may take a Boss who can carry a magic item worth up to 25 points.
Halberdiers - May include any number
Spearmen - May include any number
Crossbowmen - May include any number
Handgunners - May include any number
0-1 Swordsmen
0-1 Greatswords
0-1 Archers
0-1 Huntsmen
All suggestions welcome!
1st Battle - Da Snatch
1000 Points each
Special Characters:
Oddgit 200 Points
Night Goblin Great Shaman (Level 4)
Mad Cap Mushrooms
When fed to a Fanatic released from his unit, the Fanatic causes an additional D6 hits to the first unit he moves into contact with.
Gork's Powers are Waning
Gork's influence on the battlefield has been considerably weakened due to the toppling of his idol. Invoking his name will not work. Oddgit may not roll or select the spell Gork'll Fix It
Waaagh Power Drain
Another result of the desecration of Gork's idol is a draining of Waaagh magic into the idol due to certain arcan-ey Orc glyphs now being upside down. This helps protect Oddgit from too much Waaagh energy building up to the point where Oddgit's head could explode. Oddgit gets to add +1 to any rolls on the Miscast table.
Manfred Von Bock 92 Points
Empire Captain (Halberd)
Ring of Volans
As per the Empire AB rules
Von Bock, Von Bock, Solid as a Rock!
So goes the famous war-cry of Von Bock's men. He has a reputation of ruthless determination. He is also an exceptionally huge man whose sheer presence is worth an additional rank in melee. Any unit accompanied by Manfred Von Bock may re-roll and Panic or Break Test is must take, and also counts as having an additional rank.
Oddgit's Raiders - 1000 points
Oddgit
200 Points
Goblin Boss - Each unit may take a Boss who can carry a magic item worth up to 25 points.
Goblin Wolf Riders - May include any number
Night Goblins - May include any number. A single unit may take a Magic Standard worth up to 100 points.
Goblin Wold Chariots - May include any number
Night Goblin Fanatics - May include any number hidden within units as per the normal rules.
0-1 Night Goblin Squig Hoppers
0-1 Squig Herd
0-1 Snotlings
0-1 Snotling Pump Wagon
Manfred's Guards - 1000 points
Manfred Von Bock
92 points
Champion - Each unit may take a Boss who can carry a magic item worth up to 25 points.
Halberdiers - May include any number
Spearmen - May include any number
Crossbowmen - May include any number
Handgunners - May include any number
0-1 Swordsmen
0-1 Greatswords
0-1 Archers
0-1 Huntsmen