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Post by wilsonthenarc on Dec 20, 2015 3:19:17 GMT
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Post by TheREALricksalamone on Dec 20, 2015 3:50:50 GMT
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Post by wilsonthenarc on Dec 20, 2015 4:08:43 GMT
Yes, I added lots of GW bitz - Dwarf axes, Ogres fists, Chaos Warrior shoulder pads, etc.
Classic lipstick on a pig. Some decent plastic adornments on a $0.40 piece of plastic.
Those Ogre sized skeletons will soon have background fluff. Essentially, some Priest Kings and Mortuary Cult dudes enslaved a whole tribe of ogres and bred them over many many generations to be loyal brick-lifting pyramid building sunsuvbeetches. Egyptian Ogres. Egyptian Ogres died. Egyptian Ogres are resurrected and crush stuff.
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Post by Anton on Dec 20, 2015 6:20:05 GMT
Great stuff Wilson! Also a fan of the Mammoth.
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Post by wilsonthenarc on Dec 20, 2015 14:19:22 GMT
In addiiton to the miniatures, I am working hard to bring some fresh Tomb Kings scenery into the game. Here's my current project. I did two (2) of these modular Pyramids. Each is about 12in x 12in square at the bottom of the largest section. Each rises 3 tiers. - Tier 1 is a plateau (usable as just a hill, without the other tiers)
- Tier 2 pieces can work as heavy cover defended wall sections
- Tier 3 works as a mini-Pyramid, just on it's own.
- Tier 1 and 2 pieces can combine to make a heavily defended bastion for a war machine.
- You can Voltron all 3 tiers for the one big pyramid. Essentially, Legos for Lybaras.
Pictures:
And one more, with a 20mm x 20mm Skeleton archer for scale -
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Post by roughtimes on Dec 21, 2015 2:03:59 GMT
I love it
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Post by wilsonthenarc on Dec 22, 2015 23:40:09 GMT
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Post by TheREALricksalamone on Dec 22, 2015 23:58:48 GMT
Not a fan.
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Post by wilsonthenarc on Dec 23, 2015 1:16:08 GMT
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Post by TheREALricksalamone on Dec 23, 2015 1:57:50 GMT
Those are alright.
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Post by grandmasterwang on Dec 23, 2015 4:25:33 GMT
That mammoth was such a steal. Shame it's sold out.
I have a couple of Wargods minis. They are ok. I like a couple of their figures only.
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Post by wilsonthenarc on Dec 23, 2015 15:07:48 GMT
That mammoth was such a steal. Shame it's sold out. I got a great pending deal on a sloth skeleton kit I've been eyeballing for a week. If I didn't spend all my $$$s on Christmas already, I'd get a couple of these: www.amazon.com/Geoworld-Ice-Age-Excavation-Kit/dp/B004FHB756$12, plus it's Prime (free S&H for me)
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Post by wilsonthenarc on Dec 23, 2015 22:08:16 GMT
(A quick IRL -In-Real-Life- aside: this is background fiction RE: a Warhammer Fantasy Battles army I am working on. These posts talk about capture, slavery, genetic experimentation, breeding, etc. I just want to be 100% clear that this is fictional fluff with no real world overtones whatsoever toward race or politics. It’s just a fun story to help flesh out fictional characters.)
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Post by wilsonthenarc on Dec 23, 2015 22:10:49 GMT
Translated from the native Hieroglyphics of Nehekhara by Elfred of Wurtbad. Appended, from the Journals of Lahzlerrin, daughter of King Lakhashar and Priestess of the Mortuary Cult:
Phamenoth 22, Year -1552: At the beginning of the spring season, father commanded his state armies to war, sending them via sea to invade various spots of interest along the coast. Khemesin accompanied our state armies as they sailed to war and he has returned home last night with our armies to Lybaras. Tonight will be the victory feast, for the victories and conquests achieved were many. I have only been able to spend a few short hours with Khemesin, but one of the stories he touched upon were of large humanoid creatures to be found to the North and to the East. Our troops fought these creatures on three separate occasions and Khemesin was able to observe them from a safe distance on two of those occasions. They stand, on the average, 10 feet tall and are typically quite muscular but also tend to be obese. As fighters, they are savage but disorganized. Our armies achieved victory through superior tactics and superior organization, easily outwitting and capturing them as one would a beast. The brutes fought with rudimentary bones, rocks and clubs – they simply had no answer to long range archery and other orthodox battle formations. Foolishly, the acting commander of our armies ransomed the captured monsters back to their tribespeople in return for promises of allegiance when our forces return next year. When our forces sail out next year, Khemesin will escort them again, acting as advisor of our father. He and I will discuss at length the possible importance and opportunity to the kingdom that this race of creatures may represent.
Athyr 17, Year -1551: Khemesin departs tomorrow for another season of campaigning across the seas. He has a long ledger of tasks to attend to from all sorts of scribes and bureaucrats of the kingdom. As his sister, I command his ear more so than any, save perhaps for father. Over the past months, we have discussed the large, muscular, slovenly fiends he encountered months ago. After spending untold hours looking into the historical scrolls and finding little mention of such a race, we discovered more from speaking with the merchants and traders at the markets. Apparently, this race is known in their homelands as Ogres. Little is known about their science or culture – in fact almost every conversion centers around one of three things, (1) their individual stupidity, (2) their great appetites, and (3) their incredible strength. Being twice the height and nearly five times the weight of a typical soldier in our army, the exponential increase in hunger and strength seem only natural. My discussions with Khemesin center upon the importance of bringing back a breeding group of these ogres. Our long term goal is of course to develop strong workers that can lift bricks and blocks to build the great monuments of our civilization. We went back and forth over what traits might be most desirable: size, strength, temperament. My opinion is that of wanting a group that exist as their own social group and work for us, rather than simple enslavement. These creatures are too big, too strong, and (presumably) too dim-witted for us to physically intimidate with a whip. As long as we point them in the right direction, their incredible strength and stamina will help our Kingdom to prosper. I shall bid farewell to Khemesin tomorrow and hope that he returns with the “samples” that I require.
Pharmouthi 2, Year -1551: We have been busy arranging for a new area for our Thaqil*, everything from huts to feeding areas to medical tents. They must, unfortunately, be treated more like wild animals at the moment. *Editor’s note: Thaqil appears to be a unique word in this language. It can be translated to both “Heavy” and “Lifter”. It is used henceforth as a proper noun, describing both the race [The Thaqil are resting peacefully in their village], an individual member of that race , and multiple individuals [The Thaqil spent all afternoon digging a pit.] Khemesin spent weeks marching a cadre of 78 Thaqil across the mountains and now that they have arrived, everything must be created from scratch. Nothing that we possess or currently create can be used by the Thaqil due to their immense size. Our current group includes both male and female, young and old. Exact ages will likely never be determined, but our initial estimate is that a Thaqil reaches physical maturity around the age of 15 and continues growing throughout their life span. Most reach what would be considered “Middle Aged” at 30, and only the most strong and vicious live past the age of 50. In fact, most age very rapidly after 25 – a rate far quicker than our own. The short life span of these creatures is a factor that we must consider going forward….
Pharmouthi 19, Year -1551: Much progress has been made in creating a village for our Thaqil. They now have barracks in which to sleep, and even though these barracks are barely more than rock slabs, the workers care not. They care little for any hardship aside from hunger. These creatures live to eat. There is no desire for luxury or niceties, there is no fear of hard labor. There is only the thought of food and the orgy of destruction that occurs when said food is delivered, live or dead, to the Thaqil at the end of a hard day’s work. Currently, we have expanded the village to include many pens in which creatures are kept. The cattle that we had set aside as a food source lasted barely five days. We had expected that supply of cattle to provide food for one hundred and fifty days. Necessity being the mother of invention, our Necrotects quickly began exploring other options. There are numerous beasts of burden used throughout the Eastern Empire that have long been considered completely and totally unfit for human consumption. Useful as a draught animal, yes. A meal choice, perhaps not to us. But for the Thaqil, it matters not. Saar-Torr, one of our chief Necrotects, is certain that there exists a near-inexhaustible supply of great (meaty) lizards in the jungles just south of Lybaras. It simply remains to be seen how we can economically gain these creatures with minimal cost. One of the Thaqil has described himself as a “Hunter”, which carries great gravitas amongst his people. Khemesin has learned how to effectively communicate with this “Hunter” and assures me of a plan to both improve alliances with our neighbors and keep our workers well fed….
Choiak 10, Year -1550: In addition to all the other coming and goings of our Kingdom, our Thaqil bring me both fortuitous news and some discouraging news. On the one hand, some of these beasts rise up in rebellion. It has never yet been a planned rebellion, rather one or two get hungry enough to attempt to eat one of their handlers. Our Necrotects have never been quicker and nimbler, as a whole. These short-lived rampages would be detrimental to the group, but our method of punishment has proven effective – although barbaric. We have built public stocks in which we starve an individual. Thaqil have such an extraordinary metabolism that the starvation process takes place in about 10 days, in full view of their cohorts, leaving only a skin and bones skeleton. Death in battle is deemed desirable. Death by old age is rare. Death by misadventure is far and away the most common. Death by starvation is seen as so unfortunate and blasphemous that it has the greatest possible effect on our indentured populace. On the other hand, some of our Thaqil can be trusted to a great extent. Typically, this involves sending them on a mission with someone to guide them in the right direction. In a recent example: the mission was to trap a herd of Lizard Beasts from the jungle, and the “someone” was Khemesin. Khemesin hand-picked five Thaqil and marched them on the double over the 100-mile stretch to the Jungle. They set traps and used low cunning to successfully catch ten of the Lizard Beasts. These beasts were brought back to Lybaras in chains and will serve as a breeding food source for our Thaqil. This capture had the positive effect of making the jungle safer for the tribes of our allies in Rasetra. Fewer jungle beasts will purport that they will have less to fear when sending patrols and missions to fight their enemies. They desire a secure supply line, and our efforts can help achieve that. Khemesin has tasked Ka-Lakmil with negotiating a price for removal of these beasts. Essentially, we are going to have Rasetra pay us to hunt and trap food for our working populace from their back yard…. On another positive note, it has been communicated to me that one of the females is expecting. We do not know how long this cycle is or how many young are typically produced. It will be a learning experience for us all and a chance for me to do some additional scientific study of these creatures….
Pharmouth 30, Year -1549: I have had a chance to review our Thaqil project with Khemesin, and to arrange our next steps to further the project. Two years ago, we brought 78 Thaqil to Lybaras. In the intervening 2 years, 21 have died, and 8 young have been born. Of the deaths, 9 occurred within days of each other and were attributed to a native plague. Our people have developed immunity to this plague, it is nowadays innate and inborn amongst the human population. I have personally led the Mortuary Cult to administer immunities to the surviving Thaqil populace. Of the other 12 deaths – 4 have been punishment by way of starvation. 2 were infighting, brawling, amongst the Thaqil. 2 were crushed to death by a faulty brick rigging system rope. 1 was lost to scientific experimentation. 3 were lost in various Jungle Trapping raids. The Jungle Trapping raids continue to be a great success. Our Thaqil are led to our neighbor’s lands. There, they trap beasts that are otherwise a nuisance and totally inedible to the Rasetrans. They bring back live game to breed with our existing stock, and all the while, the Rasetrans compensate our Kingdom with their famous Jungle-Fruit Wine by the barrel. We have well-fed and only slightly drunk Thaqil. A key to avoiding any thoughts of uprising or rebelling with this race is distraction and placation. A constant supply of food and wine is only part of the solution. We must almost keep them busy with tasks – building bricks, moving bricks, hauling bricks, lifting, mixing, mortaring. In this unskilled labor, a Thaqil does the work of 10 men. They can lift brickers better, quicker and higher than our best and they enjoy it. It is easy for the Necrotects to make a game out of work. I was visiting the quarry last week with Saar-Torr, and the challenge was put forward: the first Thaqil worker to move 15 bricks from the pit to the foundation would win a barrel of wine. The Thaqil cannot count, certainly not all the way to 15, but didn’t let that stop their motivation. In many cases, a short memory span creates a truly valued worker. The young that have been born to our native land develop rapidly. Our early estimates were that of physical maturity around the age of 15. We feel that with some intervention, this can be pushed quite closer to 10 years. It is our intent to get father’s permission to send another armed force to the East and gather another population for integration. Khemesin hopes to lead this force next year and avoid a pitched battle, preferring to bring home captured tribute to bolster our Thaqil village.
Athyr 26, Year -1548: We have taught the Thaqil the first steps of domestication by raising Lizard Cattle on land that would have otherwise lain unused. All of the land between the building site and our Northwest watch tower has been developed into fields for these Lizard Beasts to graze. I personally have begun handling the selective breeding of Lizard Beasts. We have a constant flow of fresh beasts coming in from the Jungles on an almost monthly basis, via our trapping teams. It is my work to choose those that grow quickest and fattest and breed them, while identifying those that are unruly and uncontrollable. The wildest of the Beasts are quickly converted to but a mere snack, given the unquenchable hunger of the Thaqil. The real challenge is keeping the hungry eyes of our Thaqil Cooks turned away from the best breeding stock such that our cattle can repopulate. These Lizard Cattle are of no value to our people as a food source, but we have begun first attempts at taming the most docile to be beasts of burden, and hope to have them one day power our plows, our mills, and our chariots. Khemesin has already sketched out plans for a chariot more than ten times the size of the biggest imperial chariot that exists today. Speaking of Khemesin, he will depart in 5 days’ time to lead a voyage to the East with the aim of capturing another Thaqil population. He goes with a sizable armed force, but a force that is more focused on chains and whips than on swords and spears….
Epiphi 8, Year -1548: Trouble is brewing. Khemesin has returned. Not at the head of a long line of chained and vanquished Thaqil. Rather, he returns via ships with news of all out warfare between the Eastern Thaqil, properly called Ogres. As long as these clans fight each other, our hope at peaceable capture and assimilation is low. Khemesin maintains that our best hope is to purchase the losers of any civil war between the Ogres from the victors. He spent weeks at the courts of various leaders planting the seeds of this idea, but mostly trying to avoid being eaten alive. Khemesin has returned, and we have much other work to do with our colleagues in the Mortuary Cult. For now, we must bide our time and let our captured colony of Thaqil grow under its own power….
Phamenoth 16, Year -1545: As time marches forward with its relentless pace, we grow. Our kingdom expands and prospers. Our people remain strong and healthy. We grow, and we change. Our Thaqil project grows each year and changes in scope. In recent years, we have experienced a steady stream of Thaqil being injected into our captive populace. These recruits come from the dreaded Slavers of the Kingdoms of the Ogres. Those tribes beaten in warfare that survive are sold to these Slavers, who force march them across plains and mountains – used as beasts of burden to carry the heaviest trade goods to our kingdom from all points distant. Upon arrival to Lybaras, the Slavers sell off both the merchandise and the haulers, and use their profits to purchase ships. From here, they sail away to unknown shores. We care not where they go, but one should be curious what an Ogre is to do with a boat? The incoming prisoner Thaqil bring much to our mission – they are, on the whole, certifiably stronger and hardier than the average member of their race. They owe this to the long expedition to Nehekhara. The weakest will fall on the march, perhaps to be eaten by the survivors. Those that arrive will be mentally broken, and hail from tribes that have been defeated in battle, with no home to return to. We have been collecting Thaqil in numbers anywhere from 5 to 25 at a time from the Slavers over the past two years, driving our captive population up to 150. Feeding a population of 150 humans would be one task. Feeding a population of 150 Thaqil is a challenge for even the shrewdest of our Governors and Necrotects. The amount of food these creatures consume is incredible. And not just that – they eat and eat and eat, but grow skinner. This has become increasingly notable as new population groups are added to our existing colony. Those Thaqil that have been in our employ for years are notably more lithe than any new recruit. It seems that as time goes on, our workers tend to lose the customary paunch and flab of the Ogres of the rest of the world. Perhaps this is due to an increased metabolism? I am planning on setting up an area where I can start to safely conduct live experiments with and upon our Thaqil, with the hope of improving the genetic predisposition for feeding….
Mechir 11, Year -1544: We have survived our first major Thaqil uprising. Damage done to our people and our property was minimal. The uprising took place over one week [*Editor’s note: the Nehekhara week has 10 days], starting on the 1st of Mechir. There was a small group responsible for the planning and discontent. These three ringleaders are in the stocks, being publicly starved and tortured to death, while junior priests of the Mortuary Cult work each night to keep them alive, so as to prolong their suffering. There were 42 casualties from our guard – 20 dead and 22 wounded. There were 7 Thaqil casualties in the fighting. 7 dead, and unknown number wounded. We have gathered the corpses and I have had them placed and set aside for further study. A priority is to analyze the brain structure. One must wonder if there is a way to modify or perhaps simplify the Ogre brain for our Thaqil, increasing docility and suggestibility….
Payni 8, Year -1540: Khemesin left yesterday for war. Lahmia is experiencing a minor uprising. Khemesin leads an armed force of nearly 200 men. For the first time ever, the Thaqil march to war with us. A small unit of 15 of the most loyal Thaqil have been armed and outfitted in gear specifically designed for their stature and with weapons designed for their massive strengths. We have elected to outfit them in plate armor, helmets, gauntlets, and double-handed double bladed axes. It is the strategic intent to begin our battle with a skirmish, using newly recruited soldiers to draw the masses of rebels into a pitched battle. Then and only then, Saar-Torr will lead the Thaqil to crush as only monsters of their size can. We expect a massacre and hope the survivors will spread tales of the terror or our gigantic fighting corps…
Payni 29, Year -1540: Khemesin delighted in telling stories of the short campaign to Lahmia to our younger brother Lahkashaz. Our armed force returned home triumphant. They achieved their goal of quelling the uprising in Lahmia and reinstating the Governor loyal to father. They also achieved their goal of demonstrating the military devastation of a troop of armed Thaqil. Lahkashaz heard stories of how one Thaqil literally stomped a rebel to the point that said rebel was nothing more than a smear on the brick floor upon which he fought. Or stories of how two Thaqil each grabbed one side of a rebel – one the arms and the other the legs – and pulled the man into two separate pieces as if he were no more than a loaf of bread. Now, we must hope that these stories and others like them are retold far and wide across the land. We continue to broker trade with Ogre Slavers and our population has increased and may well be close to 300 individuals. I have sat with father to discuss our long term plan, and we agree that a sizable population is preferred but we do not wish to exceed 500 Thaqil at any one time. We hope that they will repopulate and so forth, and when we grow significantly above 500 our generals will take the youngest and most headstrong males to war to fight for our kingdom on the very front lines. Father also discussed our progress on unnatural selection. He wishes to slow the influx of outside Thaqil and focus on choosing those from each generation with the most desirable traits. Strength. Dullness. Loyalty. Maintain focus on a metabolism that will not require the simple absurd amounts of foodstuffs currently required. In conjunction with our Thaqil settlement, our Lizard Cattle farms have grown and are now quite well established. Both have reached a point where we can be less concerned with fast growth, and more concerned with fine tuning the process….
Phamenoth 4, Year -1535: We have released our master stroke. For the past year, our merchants and agents have been praising the Ogre Salvers and inviting them to join us in our Kingdom for a feast and celebration of the trade we have both enjoyed for 10 years. They have gotten riches and ships. We have received a steady influx of captives to stir the genetic pool and mix of our Thaqil. Over 20 Slavers spent months gathering and chaining Ogres and marching them to our gates. Each Slaver brought as few as 3 or as many as 15 new slaves, and have jolted our population above 500 for the first time in history. Father and Khemesin orchestrated a feast where each Ogre Slaver was fed his fill of drink and food. For those that might not know, to be FULL as an Ogre is nothing short of unbelievable. The wine was laced with a potent tranquilizer. These Slavers themselves became the slaves. Their enslavement was short lived, as we turned them over to the Thaqil populace with instruction to do as they felt fair. It was part of the liberation of our settlement. They got to mete out justice on those that had sold many of them into slavery over the past 10 years. Justice was swift, and messy. This has effectively ended any trade with the Ogre Kingdoms of the East and North. We have dispatched agents to assassinate or erase any memory of these Slavers outside of our lands. There must remain no memory of our treachery. Our Thaqil are now an isolated population. They remain obedient and we hope the offering of the Slavers as a sacrifice will placate their anger for many months to come. Each year, we will celebrate Phamenoth 1 as a day of freedom for the Thaqil. As rulers, we simply wish to reign over a population that works to fulfil our visions of building the greatest structures the world has ever seen….
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Post by grandmasterwang on Dec 24, 2015 1:15:15 GMT
That mammoth was such a steal. Shame it's sold out. I got a great pending deal on a sloth skeleton kit I've been eyeballing for a week. If I didn't spend all my $$$s on Christmas already, I'd get a couple of these: www.amazon.com/Geoworld-Ice-Age-Excavation-Kit/dp/B004FHB756$12, plus it's Prime (free S&H for me) They look really cool. I'll have to consider something like that. Do you have a link to the Sloth you are getting? I love sloths.
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