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Post by wilsonthenarc on Feb 29, 2016 15:41:37 GMT
WIP shot of my unit of 50 Tomb Guard. Some Teutonic Knight plastics, some old OOP metal Dogs of War, some Reaper (both metal and bones), heck - even a few of those BatleLore dudes might make it in. Fiddling around with shields, icons, and extra shoulder pads today - more to come. Closing in on the 2 week notice for Campaign. Need the paint dry for that weekend, for sure!!!
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Post by TheREALricksalamone on Feb 29, 2016 18:31:25 GMT
Hey! Those look like dead versions of my guys.
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Post by wilsonthenarc on Feb 29, 2016 23:01:22 GMT
Exactly. That which is living will die and rise up again to march with the Tomb Kings. Sorry, fleshy guys. Enter Planet Dust.
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Post by wilsonthenarc on Mar 1, 2016 0:34:14 GMT
Put these guys together today as 2 ad hoc Necrotects - Body + Torso is Tomb Guard. Cool antique helmets. With custom whips (wire & green stuff). On Pyramid block bases (more green stuff).
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Post by grandmasterwang on Mar 1, 2016 4:30:57 GMT
Put these guys together today as 2 ad hoc Necrotects - Body + Torso is Tomb Guard. Cool antique helmets. With custom whips (wire & green stuff). On Pyramid block bases (more green stuff). I hate to say but the guy on the right looks like he is wielding some Slaanesh penis whip with his hand positioning. I can imagine his skeletons still having a fear or it touching them which grants them the rerolls , Regarding your potential Bolt Thrower Scorpion conversions, you could just use them using the Tomb Kings Colossus with Great Bow rules/points as the Great Bows are effectively bolt throwers. The added bulk of the bolt thrower on the scorpion could make up for the change in stats from Scorpion to Bone Giant. If you wanted to go further you could swap the poison/killing blow back in for Unstoppable assault etc but the Colossus rules/points give a great base to go from.
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Post by wilsonthenarc on Mar 5, 2016 15:30:22 GMT
These are the metal guys in this unit.
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Post by wilsonthenarc on Mar 5, 2016 15:31:06 GMT
These are WIP the plastic guys in this unit, plus the BOSS.
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Post by wilsonthenarc on Mar 5, 2016 15:32:11 GMT
1 week to get my Necrotects done. Yes, upon closer review - the whip placement is mildly phallic. Unintended, but funny.
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Post by Naitsabes on Mar 5, 2016 18:11:01 GMT
1 week to get my Necrotects done. Yes, upon closer review - the whip placement is mildly phallic. Unintended, but funny. is it maybe your subconsciousness trying to tell you something? lots of good stuff here. The tomb guard is my favorite. I am intrigued by the Deus Vult guys. Would they be usable as regular human scalewise? Could you post a picture side by side with an Empire guy? And, I may have missed it, where do the metal guys come from?
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Post by wilsonthenarc on Mar 5, 2016 18:32:32 GMT
Point 1: Deus Vult guys are awesome. Will post pic as requested... later today. I feel they are about 7% smaller scale-wise than GW infantry, circa 2014-15-16. Maybe 2.5% smaller than the 1994-95-96 stuff. I really like them however. Would recommend.
Point 2: metal guys are old (1999ish) Dogs of War line by GW. Actually, Ricco's Republican Guard. With their heads lopped off. Replace heads with skulls. Replace pikes with GW skelly arms/hands/weapons.
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Post by KevinC on Mar 6, 2016 6:29:27 GMT
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Post by dannytee on Mar 6, 2016 13:58:35 GMT
Put these guys together today as 2 ad hoc Necrotects - Body + Torso is Tomb Guard. Cool antique helmets. With custom whips (wire & green stuff). On Pyramid block bases (more green stuff). Creepy!
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Post by wilsonthenarc on Mar 22, 2016 19:19:38 GMT
From the Chroniclers of King Lakhashar, first of his name, Emperor of the Sands, and ruler of the Lands of the Dead. This report is taken with regards to the conquering victories of our grand high King over the preceding months. This report shall live to remind those that come after the dusts blow and the sands of time slip away that the City of Lybaras is incredible and that the Royal Family of Lakhashar is undefeatable.
Upon our holiest of days, the dawning of the new year, [Imperial year 2523] King Lakhashar decreed that our armies must mobilize. The reason was twofold. First, King Lakhashar finds it important that ever foremost we seek to avenge all of the wrongs committed against all of the Kings of Nehekhara by the evil necromancer Nagash. Secondly, rumors of activity in the Land of the Dead had recently turned into more than just rumors. Confirmed tomb robbers had been captured. Full armies were on the march within the borders of our ancestral land. This unchecked aggression would not stand. The armies of Lybaras march to War!
Reports of Nagash being found near the Black Pyramid had come in via our scouts and our spies. It was there that King Lakhashar founded his base of operations to eliminate our ancient enemy and reclaim the lands and the treasure that we know to be ours. A fortress was erected within a day’s ride of the Black Pyramid, the oldest and yet newest jewel of our kingdom: Lysto-en-Arbal (pronounced Lie-Stow). Commonly referred to as just Lysto. Lysto sits within the middle of the great desert of the Lands of the Dead upon an ancient site that our kingdoms used as a fortress thousands of years ago. Travelling with King Lakhashar was a contingent of Thaqil builders, as well as a cadre of Ancient Necrotects to guide them in their construction efforts. The Thaqil of Lybaras are the strongest and most practiced laborers in the entirely of the world. With their efforts, Lysto was quickly rebuilt to its former glory and beyond. Impregnable walls, unassailable towers, and shining monuments to our King’s greatness glittering in the desert sun.
Having rebuilt Lysto, King Lakhashar quickly turned his glowing eyes towards a practical and pragmatic policies of achieving his twofold objectives. Our great and mighty King would identify those that surround and occupy the Black pyramid, and then defeat them. The first foreigner to be encountered in the Lands of the Dead was an armed force of mortal humans worshipping one of their Chaotic Gods. This mattered not to Lakhashar, as all of the false gods of all human nations pale in comparison to the might of Nehekhara. These humans, it was found, worshipped Khorne. It was of no consequence. The Legions of Lybaras met the forces of Khorne on the battle plain beside the Black Pyramid. Many great challenges were issued, and many epic combats were fought. In the end, the result was a crushing victory for the Armies of Lybaras and for our Eternal King, Lakhashar. To King Lakhashar, the people of Lybaras salute you as our Divine Protector.
In this battle, the Thaqil proved their might. When properly steered toward war, they are nigh invincible. They encountered human warriors. They combated trolls from the Northern wastes. They brought the fight to Knights of Khorne, the so-called Skullcrushers or Bloodcrushers. It mattered not, all fell before them. The power of an animated construct combined with the giant axes forged by the master armorers of Lybaras was unbeatable on the field that day. One would be remiss if one did not mention the arcane and mystical powers of Khemsis and Lahzlerrin further powering the mighty blows of the Thaqil throughout the day. Our warriors shall never tire. When you strike one down, he shall rise up again to defeat you. Our eternal warriors are resurrected and there is naught an enemy can do to stop them. Fear our soldiers and tremble!
Also falling before the Thaqil that day, chariots. Despite the fact that our mighty monsters splintered these wheeled machines into nothingness, King Lakhashar has decreed that his royal arms master corps should spent their time and energy perfecting a chariot device. The flat plateaus surrounding the Land of the Dead are perfect terrain for Chariot warfare. A prize of rubies awaits the subject that proposes the best and most deadly war chariot for the armies of Lybaras. So has it been decreed. So shall it be, riding to death on chariots of bone.
In the battle, Lakhashar himself faced a deadly Demon Prince. After an eternity of staring each other down, as the battle was drawing to a close – our King made a pact with the supernatural monster. We will share the Land of the Dead for the time being. A remote westward outpost tower fortress was promised to the Demon in exchange for a truce. The demon would lead the forces of chaos against Nagash to the south while the Legions of Lybaras would consolidate their hold on the central plains of the Lands of the Dead and fight to remove all interlopers. The demon held true to his word and fought an epic battle against Nagash, utterly crushing the Necromancer’s armies. Our reports at this time are such that Nagash was killed in the battle. Our royal family is neither excited nor upset by this news. Thousands of years have taught them that Nagash is not so easily killed. We continue to make efforts to ruin the Black Pyramid, as this has been seen as a resurrection point for Nagash. Our people curse his name one hundred times.
Whilst the demons and forces of Chaos fought to the south, and demolished the armies of the Necromancer, Prince Lahkashaz was dispatched against the greedy grave robbing Dwarf forces closer to the edge of the sea. These twice-damned gold-grabbing sons of Dawi had looted numerous trinkets and bits of gold from the tombs of our people. They shall be defeated on the field of battle, captured, and tortured til they die. Foremost amongst their transgressions was the theft of an ancient arcane scepter, torn from its underground burial spot where it had been safety held for dozens of lifetimes of these infidel dwarfs. War was brought against them, and a tactical stalemate was reached. The dwarf armies were lucky that day. Our prince had marched monstrous knights and horse archers and monsters across the desert to destroy them wholly. A lucky shot from a stone thrower immobilized the great Necrosprinx, the risen Dragon Al-Avar-Lyttazarr. He was hurt, and temporary sidelined (from this battle) but no real harm done.
This army of shuffling Dwarf rodents was led by a Runesmith. The same Runesmith that had personally looted the Tombs of Prince Lahkashaz’s ancestors. In battle, the Runesmith and his unit was utterly destroyed but he evaded capture as the battle came to a close. Our leaders wish nothing more than to capture this Dwarf alive and make an example of him to other would be grave robbers. If Ka-Lakmil were to have his way, he would cut off the Runesmith’s elbows, and then his knees, and create a sling to hold his limbless body in place while one single beetle slowly ate his Dwarven guts from the inside over the course of five years. A curse upon him, his beard, and all of his descendants.
In battle - Just as the jaws of the field army of Prince Lahkashaz closed around the Dwarf entrenchments, disaster struck. Three of Lahkashaz’s greatest Necropolis Knights charged into battle against the remaining Dwarf unit, accompanied by a Tomb Scorpion. Both units were already dripping in Dwarf blood from the battle, and eager to spill more. Dreadful luck struck in the form of Khemerian Quicksand. It sucked two of the three Knights as well as the Scorpion to their temporary graves. The sole remaining Knight completed his charge and fought valiantly against the Dwarfs but could not kill or break the last remaining holdouts. An ancient saying of our people is “Live by the quicksand, die by the quicksand”. Our Knights recovered from said mishap and are ready to do battle once again with the Runesmith and his banner in the very near future. Vengeance will be inscribed into each standard that marches to the field of battle that day. Vengeance.
The only other notable action of war was against the Ogres. These beasts are large and nearly as powerful and tough as our own Thaqil. Nearly, for our Thaqil are the result of years of perfection in strength and power. King Lakhashar dispatched Ka-Lakmil to a lossless holding action against the Ogres. Ka-Lakmil, it is worthy of noting, has the power of the Lore of Undeath. He summons ghosts and demons and zombies from the desert sands to do his bidding. In this case, his bidding was stalling the formidable squads of Ogres than attacked over and across the Sands. Rank after rank of undead was summoned and stood before the Ogres. The Ogres killed but struggled against the ethereal enemies and the sheer numbers – they could not kill the intervening zombies quickly enough.
The Ogres themselves proved VERY difficult to destroy. It seemed as if their limbs and flesh grew back as it was killed. Despite darkening the sky under hundreds of black arrows, and regardless of dozens of screaming skull missiles hitting their marks, the Ogres could not be convincingly routed by ranged weaponry. This battle was notable not so much tactically as it was strategically. Our forces came first and the Ogres were unable to displace our lines of battle. The summoned hordes of the Dark Sorcerer Ka-Lakmil proved useful. As long as we hold the Black Pyramid, this power of Undeath will serve our armies in good stead. For the time being, efforts to destroy the Black Pyramid outright have been suspended until the Councilors of Lybaras can decide what the best course of action is. The most learned and knowledgeable Priests are investigating HOW we can destroy Nagash through control of the Black Pyramid.
After the flurry of these battles, King Lakhashar dispatched his ministers to begin work on forges and factories and mines in our new land of the Dead. The clang of hammers rings across the desert. Industry grows silently from the desert, as our soundless multitudes stack stone on top of stone building a second great empire here. True, our armies will always count Lybaras as the primary supply point and strongest link in our chain. But, we fight war away from home. Our new adopted home, the Land of the Dead must be made ready for WAR.
Shape the bricks and Build the walls. Sharpen your axes and Craft the Arrow Point.
For the Legions of Lybaras are at war. The scorpion, the jackal, the beetle, and the asp. All are coinciding to destroy our true enemies. Know all well, if you loot the Tombs of our Kings in the Land of the Dead – you have already been marked for the most horrific torture imaginable. Know all well, if you harbor the Necromancer Nagash or his servants - you will be destroyed. We give praise to King Lakhashar, we curse Nagash.
That which is dead cannot die. That which you crush will rise again to defeat you.
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Post by frozenfood on Mar 23, 2016 6:44:40 GMT
Fabulous conversions, reaaaaaally creepy fluff.
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Post by wilsonthenarc on Mar 23, 2016 12:54:30 GMT
I'm not a creep in real life (said every creep ever)
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