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Post by FvonSigmaringen on Dec 16, 2018 22:40:06 GMT
What strutsagget says. To quote myself in this thread: Ah, but cannon only need LoS to the chosen target point, not to the enemy they actually want to hit. The target point ( i.e. the point +X inches starting the bounce) is the point which you assume will maximise your chances of hitting the actual objective - which you do necessarily need LoS to. So, yes, you could bounce through the head of the dragon, but the dragon itself is not hit because: BRB p. 105: "If you use a weapon or spell that uses a template against a monster mount, both the riders and the mount are automatically hit if the monster's base is touched by the template (note that this includes bouncing cannonballs!)."
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Post by DiscoQing on Dec 16, 2018 22:50:33 GMT
Ofc I could shoot over the building, lol. So the base needs to be passed over, cool. Do I need to see the point where I place my initial guess? FvonSigmaringen
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Post by FvonSigmaringen on Dec 16, 2018 23:16:37 GMT
Yes, the cannon need LoS to the initial target point. Note however, that it does have, of course, a 3600 arc of sight.
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Post by FvonSigmaringen on Dec 16, 2018 23:43:12 GMT
In the case of the dragon, I have to correct myself a bit. - If the cannon ball travels over the dragon's head, before the bounce, it will not be hit. - If the cannon ball travels over the dragon's head, after the bounce, only the dragon will be hit. - If the cannon balle travels over the base of the dragon, both the dragon and the rider will be hit automatically.
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Post by DiscoQing on Dec 17, 2018 0:47:57 GMT
Nice one, cheers-
My friends and I will play; If a template hits the base, randomise the hit.
I think that makes the most sense. For us anyway.
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Post by larabic on Dec 17, 2018 1:25:50 GMT
Nice one, cheers- My friends and I will play; If a template hits the base, randomise the hit. I think that makes the most sense. For us anyway. We do that as well, with the exception of templates, if a rock lobber hits a dragon and rider we roll who is hit by the rock and the other takes the weaker splash damage.
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Post by DiscoQing on Dec 17, 2018 1:38:03 GMT
if a rock lobber hits a dragon and rider we roll who is hit by the rock and the other takes the weaker splash damage. Yeah, this is a good shout
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Post by strutsagget on Dec 17, 2018 7:45:50 GMT
- If the cannon ball travels over the dragon's head, after the bounce, only the dragon will be hit. Where do this rule come from? I always thought you played the base as the model, unlike AoS.
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Post by DiscoQing on Dec 17, 2018 10:29:54 GMT
Where do this rule come from? I always thought you played the base as the model, unlike AoS. I guess it comes from seeing the model bit in the shooting section. Otherwise it becomes a game of ''you can't see my base, so you can't shoot me", lol. Eg. You can shoot your bows at the unit of Minotaurs behind a hill, as you can see their shoulders / heads and not their base. But you do have to measure to the base...
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Post by sedge on Dec 17, 2018 14:18:59 GMT
- If the cannon ball travels over the dragon's head, after the bounce, only the dragon will be hit. Where do this rule come from? I always thought you played the base as the model, unlike AoS. Yeah, that one threw me too - I thought for the purpose of what is hit, you always look at the bases - the model itself is irrelevant (different to targeting, where it's generally the actual model that matters).
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Post by DiscoQing on Dec 17, 2018 18:47:38 GMT
Actually, I can't find where it says measuring to bases...
It must mean we don't.....
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Post by strutsagget on Dec 17, 2018 19:07:10 GMT
Actually, I can't find where it says measuring to bases... It must mean we don't..... Please stop with the passive aggressive comments. Regarding cannons.... “WHO’S BEEN HIT? The bounce of the cannonball is treated exactly like a special kind of template, which we assume to be about the width of the cannonball itself. On most occasions, any model whose base is between the point where the cannonball first strikes the ground and where it eventually comes to land is hit automatically! However:” Excerpt From WARHAMMER RULEBOOK Regarding templates “To work out which models are hit, you normally need to hold the template over an enemy unit or a particular point on the battlefield, and then look underneath to see which models’ bases lie partially or completely underneath the template.” Excerpt From WARHAMMER RULEBOOK So that's why I ask. Cannon says template, template says base need to be underneath at least partially. I am not saying I am right as there are more rules but please refer to the rulebook and not your own idea.
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Post by DiscoQing on Dec 17, 2018 20:07:01 GMT
Please stop with the passive aggressive comments. Hehe, I'd call it "playing Devils Advocate" And still a legitimate question?
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Post by FvonSigmaringen on Dec 18, 2018 0:09:43 GMT
Nice one, cheers- My friends and I will play; If a template hits the base, randomise the hit. I think that makes the most sense. For us anyway. We do that as well, with the exception of templates, if a rock lobber hits a dragon and rider we roll who is hit by the rock and the other takes the weaker splash damage. This is in fact according to the rules (BRB p. 105): "In the case of a stone thrower, which inflicts hits at two different Strengths, only one model will be hit at the higher Strength (assuming that model's base is under the centre of the template). Randomise, as for a shooting attack, to see whether one of the riders or the mount is unlucky enough to take the high-Strength hit. All other models are hit at the lower Strength value."
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Post by DiscoQing on Dec 18, 2018 0:31:02 GMT
Any idea on the questions above, matey?
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