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Post by knoffles on Jan 18, 2019 9:07:25 GMT
Following on from gregwarhamsters post on Throne of vines, I have a general thought on dispelling (and I’d be curious on others views), I tend to Dispel most things as soon as possible when cast, rather than holding back Dispel dice. The reason is I’ve been left with a big pile once too often after the final spell has been cast had IF. Of course I will take into account whether the early spells cast are actually going to do anything that impacts me (so I almost always Dispel throne to, if nothing else, ensure a miscast roll impact and so I don’t forget to get rid of it later). The obvious drawback is they could be saving their dice for that big nasty spell but that gives a greater chance of IF and hopefully you have a scroll up your sleeve for a crucial moment if they don’t roll IF. I appreciate this conundrum only really appears when their dice outnumber yours. How do you all approach this?
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Post by saniles on Jan 18, 2019 9:47:38 GMT
knoffles I’ll add my own thoughts later, but the Lizardmen Tactica section has a pretty good breakdown about ALL the spells and what should be dispelled. I stole all that content from the Lustria site obviously, and unfortunately the color coding didn’t come with. They had it broken down from stuff that is rather “meh” all the way to “must dispel” kind of outlook. It will be more difficult to decipher without the color coding I know, but give it a look anyway. It’s called magic defense guidelines or something.
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Post by knoffles on Jan 18, 2019 10:51:44 GMT
I’m still working my way through that epic load of posts saniles, but I’ll move that one to the top of the list 😀. I know the challenge with the colour coding, I had the same issue on most of the army book stuff I compiled here too.
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Post by Horace on Jan 18, 2019 10:53:32 GMT
I mean you really have to approach this on a situational basis. If you know your opponent is holding a spell you definitely do not want to go off because it may remove something key, then hold onto the dice. It may mean you eat some pain you did not need to because he IF the spell, but that is the gamble. It depends if the pain you will eat outweighs the chance to have a crack at the dispel
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Post by strutsagget on Jan 18, 2019 11:29:02 GMT
I also tend to use my dispell dice early. And the same goes for my dispell scroll.
I have had way too many games where my wiz is dead carrying a scroll.
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Post by oldmandan on Mar 19, 2022 10:26:38 GMT
I've been thinking about this topic a lot of late and it was in my mind when I wrote about Skaven magic from an offensive perspective. As noted I agree we first need to identify which spells are meh and which are absolute devastation. This means we need to know all spells that we come across, check Hoodling hole for this. Personally I would mainly focus on dispelling buff spells and hexes. However, one thing we've missed is the tools for dispelling. I don't feel enough people are taking the other defensive scrolls. In addition, we need to remember that if someone wants to cast a mindrazor they are going to hurl a lot of dice at that and the chances of a dispel are going to be slim if they didn't get irresistible force, this is where I would use the feedback scroll which would give you a good chance of killing the wizard.
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Post by wundapantz on May 15, 2023 22:16:37 GMT
I love this sort of conundrum in the game.
A bit of it is know your opponent - my key opponent likes to stack debuffs from multiple lores, with Ice Shard Blizzard for it's minus to LD being the one he values the most as he looks for an easy nearby unit to pop and force a panic check.
I see wisdom in using dice early... There's no guarantee they'll make the cast value of the next spell, or won't get a miscast to force it through.
As with the feedback scroll, there are other ways to nullify magic - getting in combat or having a more immediate threat to soak up some dice and force his hand, staying out of range, removing the wizard, the trickster's shard, MR
So I guess the formula for me is to ask a few questions about the early spell
1) is this spell an immediate threat to my plans? 2) is there a hidden threat? (Eg debuffs for a shooting phase) 3) have I seen this plan before? 4) do I have other protections?
If all four are no, I hold my dice. If I answer yes to any of the above then I ask these
5) is the big bad spell likely to be cast?
6) is it's targetting a unit that is more crucial to the plans than the one above?
If both these are a yes, I hold my dice If either is a no then I dispel the early spell
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