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Post by NIGHTBRINGER on Mar 5, 2019 6:24:31 GMT
I thought we could use a thread discussing some of the Chaos Dwarf specific items. To start list what you think are the 3 best items and your rationale (feel free to discuss other items too, whether they are great, okay or horrible). To start here are what I feel to be the best 3 items in the book: - Chalice of Blood and Darkness - with the FAQ release and the Forge World Facebook clarification, this is by far the best Chaos Dwarf item in my opinion. If used correctly, it allows you to strip your opponent of d3 power dice and d3 dispel dice per game turn (without losing any yourself... if you time things correctly). 50 points for an item that can potentially affect up to 12 magic phases is a steal. If my points were limited, I'd easily select this over a dispel scroll.
- The Mask of the Furnace - This 65pts item is a combination of three different BRB magic items [Talisman of preservation - 45pts] + [Dragonhelm - 10 points] + [Shrieking Blade - 10 points]. Of course taking the 3 BRB items separately also gives you a magic weapon. However, what makes this item great, is that it only takes up a single magic item slot for all those abilities; which means you could still give your character a magic weapon and/or a talisman alongside it. Also it frees up the Talisman of Preservation and Dragonhelm to be used by other characters (and I feel that both of these items are quite useful).
- Black Hammer of Hashut - This little item is quite good compared to its closest BRB equivalent (Ogre Blade). The Ogre Blade gives you 2+ strength for 40 points. The Black Hammer of Hashut gives you the same 2+ strength but for only 35 points AND any Flammable model you successfully wound is killed outright. That is quite a good deal. Now while there aren't very many Flammable models in the game (some that come to mind are Treeman, Treekin, most TK characters), don't forget that the Lore of Hashut spell Ash Storm makes the unit it hexes flammable. So that gives you a pseudo Heroic Killing Blow against any unit you can tag with Ash Storm. In comparison with Great Weapons, the Black Hammer gives you the same 2+ strength bonus but only requires 1 hand to use (so you can couple it with a shield), is not subject to ASL, is a magic weapon and can insta-kill flammable models that are successfully wounded.
Curious to hear what others have to say about the Chaos Dwarf magic items. Which have been successful for you? And which have not?
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Post by Horace on Mar 5, 2019 11:12:50 GMT
What was the FB clarification?
I think that is a good summary of 3 very nice Magic Items.
I also quite like: Armour of Bazherak the Cruel 2+ and MR (2) for 5 points more than Armour of Silvered Steel. Probably not worth it for those models wearing Blackshard armour already but not everyone is, could be useful on a Taur'ruk passing the MR to his unit and saving him paying for the armour.
Stone Mantle It is a little steep at 40 points for a pip of toughness, but Chaos Dwarfs have to take toughness tests with very expensive models!
Daemon Flask of Ashak I can see some utility with this if you are anticipating coming up against a couple of Steam Tanks etc. 100 points is steep though.
The not so good (imo)
Dagger of Malice Not really worth the points I don't think with better options available
Dark Mace Could be interesting but at 60 points seems a little pricey especially with Ward Saves still allowed.
Banner of Slavery Unless you are running a really heavy Hobgoblin list this seems pointless as they are simply there to die anyway
Overall I really like the Magic Items on offer, some interesting choices
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Post by grandmasterwang on Mar 5, 2019 14:24:08 GMT
Black Hammer is devastating however it really makes me wish there was a lord level centaur or even melee based hero to put it on.
3 attacks on the prophet makes it a bit of a gamble. I used it on a Taurus mounted Prophet and was impressed. Threat level to opponents is massive but the points required is huge so it's a dominate or bust item.
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Post by grandmasterwang on Mar 5, 2019 14:26:36 GMT
It's not a magic item per say but I think the Blood of Hashut should be included here as it's a unique to LOA option.
One of the few things that can make a heavily armored Doombull, Vampire Lord or Daemon Prince crap their pants so is noteworthy for this reason. I'm glad it's an option for the mighty prophet.
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Post by Horace on Mar 5, 2019 14:56:15 GMT
Blood of Hashut is nasty and is a no-brainer as far as I'm concerned for a mere 20 points. If your Prophet is tooled for survival he can take down the heaviest hitters with this! The mere threat of this provides you with a degree of protection
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Post by NIGHTBRINGER on Mar 5, 2019 16:01:04 GMT
What was the FB clarification? The FB post went like this: Chris Jez: "The group at CDO are looking for a rule clarification on the Chaos Dwarf item chalice of blood and darkness. The FAQ states it can be used at any time.... Some people interpret this as it could be used after a CD declares a spell, rolls their power die and uses the chalice before the opponent rolls their dispel dice" Forge World: "That's exactly how it's intended to be used, Chris." Chris Jez: "Thank you - the group is concerned that it would be (very bad) sportsmanship to use the item on the last spell when for example both players have 3-4 dice left. The CD casts using all their die and then burn the remaining dispel die of the opponent." Chris Jez: "Again, thank you for the quick response " Forge World: "We intended it specifically to be a spiteful instrument of malice, just as you'd expect of a Chaos Dwarf." The original post can be found here: And here is a screenshot: www.lustria-online.com/attachments/upload_2019-2-23_2-11-50-png.51794/
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Post by NIGHTBRINGER on Mar 5, 2019 16:14:33 GMT
Stone MantleIt is a little steep at 40 points for a pip of toughness, but Chaos Dwarfs have to take toughness tests with very expensive models! You could use it to protect the Daemonsmith Sorcerer from toughness tests, as you would increase his toughness from 4 to 5. It would prevent him from taking a scroll or the chalice though. It wouldn't help your Sorcerer-Prophet with toughness tests since his toughness is already 5 and a natural roll of 6 is always considered a fail. However if you did have the item on him AND you failed your Sorcerer's Curse toughness test (and survived), you would have a Sorcerer-Prophet with toughness 7!
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Post by knoffles on Mar 5, 2019 18:10:35 GMT
What was the FB clarification? The FB post went like this: Chris Jez: "The group at CDO are looking for a rule clarification on the Chaos Dwarf item chalice of blood and darkness. The FAQ states it can be used at any time.... Some people interpret this as it could be used after a CD declares a spell, rolls their power die and uses the chalice before the opponent rolls their dispel dice" Forge World: "That's exactly how it's intended to be used, Chris." Chris Jez: "Thank you - the group is concerned that it would be (very bad) sportsmanship to use the item on the last spell when for example both players have 3-4 dice left. The CD casts using all their die and then burn the remaining dispel die of the opponent." Chris Jez: "Again, thank you for the quick response " Forge World: "We intended it specifically to be a spiteful instrument of malice, just as you'd expect of a Chaos Dwarf." The original post can be found here: And here is a screenshot: www.lustria-online.com/attachments/upload_2019-2-23_2-11-50-png.51794/Yes I read about that, it seems to be their BOTWD/Book of Hoeth item. I don’t know if I could run a CD list and not take it.
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Post by NIGHTBRINGER on Mar 5, 2019 19:11:13 GMT
The FB post went like this: Chris Jez: "The group at CDO are looking for a rule clarification on the Chaos Dwarf item chalice of blood and darkness. The FAQ states it can be used at any time.... Some people interpret this as it could be used after a CD declares a spell, rolls their power die and uses the chalice before the opponent rolls their dispel dice" Forge World: "That's exactly how it's intended to be used, Chris." Chris Jez: "Thank you - the group is concerned that it would be (very bad) sportsmanship to use the item on the last spell when for example both players have 3-4 dice left. The CD casts using all their die and then burn the remaining dispel die of the opponent." Chris Jez: "Again, thank you for the quick response " Forge World: "We intended it specifically to be a spiteful instrument of malice, just as you'd expect of a Chaos Dwarf." The original post can be found here: And here is a screenshot: www.lustria-online.com/attachments/upload_2019-2-23_2-11-50-png.51794/Yes I read about that, it seems to be their BOTWD/Book of Hoeth item. I don’t know if I could run a CD list and not take it. It is definitely a top tier item, in line with the best items across any of the army books. It allows the Chaos Dwarf player to have a pretty dominant magic phase. I do like the fact that although it is extremely powerful, it does require a fair bit of skill to maximally utilize (or to play against)
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Post by Horace on Mar 6, 2019 9:20:33 GMT
Oh wow that is quite delicious isn't it?
I guess the real difficulty is squeezing all these toys into your allocation
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Post by NIGHTBRINGER on Mar 6, 2019 16:07:11 GMT
Oh wow that is quite delicious isn't it? I guess the real difficulty is squeezing all these toys into your allocation This is quite true; Chaos Dwarfs run out of points very quickly. It is pretty much a must have though, similar to the Casket of Souls for Tomb Kings.
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Post by strutsagget on Mar 12, 2019 16:37:28 GMT
It's not a magic item per say but I think the Blood of Hashut should be included here as it's a unique to LOA option. One of the few things that can make a heavily armored Doombull, Vampire Lord or Daemon Prince crap their pants so is noteworthy for this reason. I'm glad it's an option for the mighty prophet. I have only inflicted it on myself 
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Post by strutsagget on Mar 12, 2019 16:45:43 GMT
Chalice is awesome but I think it is pretty easy to play around. As a normal magic phase you only get one spell through. You start with 6 spelling the spel you need every phase. Don’t get me wrong it is really good but it cripples the game a lot to utterly boring magic phases that’s only about mass dicing the major spell. And to be honest I think we have enough dreaded 13, foot of Gork and fiery conv all ready to force it 
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Post by NIGHTBRINGER on Mar 12, 2019 19:51:42 GMT
Chalice is awesome but I think it is pretty easy to play around. As a normal magic phase you only get one spell through. You start with 6 spelling the spel you need every phase. Don’t get me wrong it is really good but it cripples the game a lot to utterly boring magic phases that’s only about mass dicing the major spell. And to be honest I think we have enough dreaded 13, foot of Gork and fiery conv all ready to force it  I don't think it comes down to 6 dicing the one spell you want to get through. Don't get me wrong, that is a viable tactic, but it is far from the only one. The Sorcerer-Prophets are expensive and valuable to the CD army. Continually flirting with miscast (especially since they are even more vulnerable to it than other wizards) is a risky proposition. The chalice can really play mind games with your opponent. Do they let a few "lesser" spells go through early on in an attempt to stop the more important one (but risk being "chaliced" in the process). The chalice gives you a very good chance at getting your last spell through. Your opponent can save a bunch of dice to counteract this, but doing so requires that he let a bunch of earlier spells go through. I think it is quite a nuanced magic item. Planning out your magic phase (spell order, dice allocation, etc.) becomes even more important.
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Post by strutsagget on Mar 12, 2019 19:58:51 GMT
Chalice is awesome but I think it is pretty easy to play around. As a normal magic phase you only get one spell through. You start with 6 spelling the spel you need every phase. Don’t get me wrong it is really good but it cripples the game a lot to utterly boring magic phases that’s only about mass dicing the major spell. And to be honest I think we have enough dreaded 13, foot of Gork and fiery conv all ready to force it  I don't think it comes down to 6 dicing the one spell you want to get through. Don't get me wrong, that is a viable tactic, but it is far from the only one. The Sorcerer-Prophets are expensive and valuable to the CD army. Continually flirting with miscast (especially since they are even more vulnerable to it than other wizards) is a risky proposition. The chalice can really play mind games with your opponent. Do they let a few "lesser" spells go through early on in an attempt to stop the more important one (but risk being "chaliced" in the process). The chalice gives you a very good chance at getting your last spell through. Your opponent can save a bunch of dice to counteract this, but doing so requires that he let a bunch of earlier spells go through. I think it is quite a nuanced magic item. Planning out your magic phase (spell order, dice allocation, etc.) becomes even more important. I am talking about the opponents magic phase. It will do less there then you think. First time an opponent face it it will be good but it will damper pretty fast as they learn. But in your own phase: in most sees you have 6-8 dice and only 2 viable spells. And yes chalice will force dispel on first spell. But you should get 1 spell anyway.
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