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Post by saniles on Apr 5, 2019 15:43:27 GMT
So I was toying around with doing a forest spirits/servants of the forest kinda thing and this is what I came up with. I have no idea what lore to choose for my Spellweaver though. No Treeman Ancient because I don’t think Life is the way to go with this one and I felt the mobility to cast where I need to on the battlefield would be more valuable. Thoughts? Also, it says End Times, but there is nothing end times about it, please ignore that. And it goes 1 point over, but my anticipated opponent for this list isn’t worried with it. We friends and I are usually okay with something like that. ++ End Times (Wood Elves - Army Book (2014-5) -V8.8.0.) [2001pts] +++ Lords +Spellweaver [345pts]: (BRB) Earthing Rod, (BRB) Talisman of Preservation, Asrai Longbow, Great Eagle, Wizard Level 4 + Core +Dryads [142pts]: Branch Nymph, 12x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads + Rare +Great Eagle [50pts]: Great Eagle Treeman [225pts]Treeman [225pts]+ Special +Tree Kin [135pts]: 3x Tree Kin Tree Kin [135pts]: 3x Tree Kin Wild Riders [130pts]: 5x Wild Riders Wild Riders [130pts]: 5x Wild Riders ++ Total: [2001pts] ++Created with BattleScribe
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Post by livewaaaaagh on Apr 5, 2019 16:03:48 GMT
I love a good Forest spirit army - that's the only way I normally play Wood Elves. A few observations on my end:
- So it's not a full Forest spirit army - you could go with Drycha, or a Branchwraith (or 2) to keep the theme. (only lvl 2 and lvl 1 though). You could add Durthu, he's a lvl 1 of beasts too. - It's been said - and I have experienced it too - that Dryads are not great in big groups due to lack of FC, among other things. So I like the smaller groups. However, are those just too many small groups? Just raising a question because as flankers, you could bring just 2-3 units ptoentially. - If not, you can do 6 wide, 3 deep? - The Treekin - I really liekt he, but they also suffer from lack of static CR. They work great as anvils because they're hard to wound. However, it'll depend a bit on who your opponent is. I'm not a fan of the 2 groups of 3, personally and would rather put them in the middle as a group of 6 or 8 preferably, flanked by the treemen and Dryads. - Unless you're going against Dwarfs/Empire, Treeman Ancients aren't too bad and lore of life could help you keep Treemen alive, too. Just an idea.
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Post by knoffles on Apr 5, 2019 16:29:05 GMT
If you’re not switching up the list, for lore choices I’d be tempted by beasts, shadow or because of the spellweavers mobility, death. Each of these lores has a spell that can offset the forest spirits strength disadvantages, something I’m always a fan of.
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Post by saniles on Apr 5, 2019 18:02:44 GMT
I love a good Forest spirit army - that's the only way I normally play Wood Elves. A few observations on my end: - So it's not a full Forest spirit army - you could go with Drycha, or a Branchwraith (or 2) to keep the theme. (only lvl 2 and lvl 1 though). You could add Durthu, he's a lvl 1 of beasts too. - It's been said - and I have experienced it too - that Dryads are not great in big groups due to lack of FC, among other things. So I like the smaller groups. However, are those just too many small groups? Just raising a question because as flankers, you could bring just 2-3 units ptoentially. - If not, you can do 6 wide, 3 deep? - The Treekin - I really liekt he, but they also suffer from lack of static CR. They work great as anvils because they're hard to wound. However, it'll depend a bit on who your opponent is. I'm not a fan of the 2 groups of 3, personally and would rather put them in the middle as a group of 6 or 8 preferably, flanked by the treemen and Dryads. - Unless you're going against Dwarfs/Empire, Treeman Ancients aren't too bad and lore of life could help you keep Treemen alive, too. Just an idea. Ah yes, so I should have specified. I expect this list to go against an Empire list. -I wanted to field all my dryads for a couple reasons. I want a lot of targets for him to deal with. The size fits with the employment ideas discussed in the other forum. And I needed all of them to fill out the list. -treeman decisions: empire opponent. I didn’t think the lore life would be the best necessarily for this build. I kinda thought something with buffs and hexes would be best to roll Combat in my favor where I need to, but that also requires high mobility. I thought about Durthu, but is is too expensive for what he provides in this list. Plus, he needs to be using his good stats in a fight. I want my wizard running around casting spells. -Treekin: I’m actually not married to the idea of MSU for them. I haven’t at all laid this out on a board to see how much space I’d need. 3x2 might be better for them yea.
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Post by saniles on Apr 5, 2019 18:04:42 GMT
If you’re not switching up the list, for lore choices I’d be tempted by beasts, shadow or because of the spellweavers mobility, death. Each of these lores has a spell that can offset the forest spirits strength disadvantages, something I’m always a fan of. Largely this list is what I expect to run with. It’s all my trees plus some extra of course. I need to look at the spells again to see what will give me what I might need or want. The casting distance will matter even though I’m pushing her with mobility. That way I can be just close enough while having the ability to fly to the other end of the field to cast there the following turn potentially.
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Post by saniles on Apr 6, 2019 16:27:35 GMT
Okay! So I went back through then magic last night and I’ve narrowed it to Light, Life, and Shadow. Given the sheer amount of units I intend to field, I’m leaning on Light because of the bubble buffs.
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Post by sedge on Apr 9, 2019 18:48:13 GMT
I'd be concerned about that Spellweaver lasting long enough to influence the game. I love Eagle characters, but they're pretty easy to take down so I usually only take Heroes on them. 3 wounds at toughness 4, with only 6+ armour and a 4++ ward to protect you really isn't much, particularly against a shooty army like Empire. If you're set on these models, then fine - but I think a Treeman Ancient or Durthu would actually be better as at least they're mostly immune to anything less than warmachines.
I agree that Light's bubble buffs would work well with the list, but they do have high casting values so don't expect to get more than one of those off per turn. Also you've gone for a mobile character, but you'll actually need to keep them relatively central to make use of those bubbles. Pha's Protection will be very useful in early turns, and Birona's Timewarp is the next most useful. If you're going for Life, then that Treeman Ancient suddenly becomes much more attractive. Shadow is always great, and my favourite BRB lore, but Woodies enjoy it more when they've got good shooting to take advantage of The Withering or an evasion list that likes Miasma. I love the idea of getting Beasts for Wyssan's (tree units love that spell), but you don't have enough characters to really benefit from the lore.
As for the Treekin, I agree that one unit would work better so you have a more solid anvil to work around (though the Treemen do that role well too).
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Post by saniles on Apr 11, 2019 0:57:43 GMT
So I adjusted it a bit. Let me know what you think. ++ End Times (Wood Elves - Army Book (2014-5) -V8.8.0.) [2001pts] +++ Lords +Treeman Ancient [380pts]: Level 4 (Lore of Life), Strangleroot + Heroes +Branchwraith [75pts]Branchwraith [75pts]+ Core +Dryads [132pts]: 12x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads + Rare +Great Eagle [50pts]: Great Eagle Great Eagle [50pts]: Great Eagle Treeman [225pts]+ Special +Tree Kin [270pts]: 6x Tree Kin Wild Riders [130pts]: 5x Wild Riders Wild Riders [130pts]: 5x Wild Riders ++ Total: [2001pts] ++Created with BattleScribe
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Post by strutsagget on Apr 11, 2019 5:27:02 GMT
I like it! Let me know how it fares
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Post by sophid on Apr 11, 2019 21:42:54 GMT
I love the list. I know that each unit of dryads isn't very large, but facing all that wood on the field would definitely feel like an angry horde...
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Post by sirsteve on Aug 1, 2020 10:28:17 GMT
So I adjusted it a bit. Let me know what you think. ++ End Times (Wood Elves - Army Book (2014-5) -V8.8.0.) [2001pts] +++ Lords +Treeman Ancient [380pts]: Level 4 (Lore of Life), Strangleroot + Heroes +Branchwraith [75pts]Branchwraith [75pts]+ Core +Dryads [132pts]: 12x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads Dryads [121pts]: 11x Dryads + Rare +Great Eagle [50pts]: Great Eagle Great Eagle [50pts]: Great Eagle Treeman [225pts]+ Special +Tree Kin [270pts]: 6x Tree Kin Wild Riders [130pts]: 5x Wild Riders Wild Riders [130pts]: 5x Wild Riders ++ Total: [2001pts] ++Created with BattleScribe
Just wondering if you ever got to put this list on the table? How did it go?
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