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Post by jukei on Nov 12, 2022 10:08:46 GMT
Fighting
2 Princes I can say is the way to go. Lord of change is cool but you can play only one .It costs us 400 pts without upgrades.
Our fighty monster will be 2 princes with armour save 4 + upgrade and a sould grinder.
The horror unit can stand in fight . a) we should try to support them with lore of metal b) Changeling is helping the unit with his abilities. He is really a fascinating hero c) We have banner of flame to front the regeneration we may have given before d) Herald Bsb is giving us the additional bonus in fighting resolution and if we test for instability e) Bsb has the Loci which can increase our unit strenght . It 's not reliable but still if we get a 3 ...nothing changes ...if we get a 4 ,5, or 6 it will be worth the points. it's a bet but still worth to make more fighty our horde f) Bsb has a greater gift we hope for an armour save 2+ . In case we don't get we will swap for fencer blades so he will have WS 10 and it will be bit more difficult to hit him in melee. I suggest to put him in the corner of the unit so he will get less attacks.
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Post by jukei on Nov 12, 2022 10:10:57 GMT
I Hope you will like this list. I will post soon results of my Battles
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Post by stallion12 on Jan 16, 2023 6:00:21 GMT
Has anyone used the herald flamer of tazeech hero from the battlescroll? Also I found one copy but its blurry, could someone pm me a better one? Wondering how good they are.
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Post by FvonSigmaringen on Jan 16, 2023 8:57:30 GMT
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Post by stallion12 on Jan 16, 2023 9:47:52 GMT
Yes thank you I didn't see that. How are they?
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Post by FvonSigmaringen on Jan 16, 2023 16:53:27 GMT
stallion12 : No idea - I am an EMO (Empire only), and have yet to play [against] them. jamesacon had been planning on using them; so, perhaps, he can help.
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Post by jamesacon on Jan 23, 2023 1:28:50 GMT
Sadly I have been delayed in building my Tzeentch daemons. So have not had a chance to try it out. Once I do, will post my thoughts up online!
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Post by seacap on Mar 25, 2023 12:07:21 GMT
Hi all, Long time reader, first time writer.
I have tried to play my mono TZE inspired by this thread (not every iteration) and must say I agree with most arguments.
One selection that I can't see that you tried is multi-exalted flamers in a flamers unit. This grants the ex-flamers skirmish and the possibility to march and shoot. So far it has been quite effective when I have tried.
Another selection, to counter the core point give away, is the Portalglyph combined with a big unit Pinks. This combo, although expensive, provides a possibility to hide/evade the Pinks to be inevitable destroyed and actually could give them a chance to win some point back.
I would be happy to hear your thoughts
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Post by seacap on Mar 26, 2023 20:21:30 GMT
Hi again,
On the topic on proxy model for the Soul Grinder I could share my selection if this would be of interest. However, as I am new to posting here I am unsure how to share pictures. I cant find a way to attach files.
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Post by jamesacon on Mar 27, 2023 1:15:00 GMT
Hi all, Long time reader, first time writer. I have tried to play my mono TZE inspired by this thread (not every iteration) and must say I agree with most arguments. One selection that I can't see that you tried is multi-exalted flamers in a flamers unit. This grants the ex-flamers skirmish and the possibility to march and shoot. So far it has been quite effective when I have tried. Another selection, to counter the core point give away, is the Portalglyph combined with a big unit Pinks. This combo, although expensive, provides a possibility to hide/evade the Pinks to be inevitable destroyed and actually could give them a chance to win some point back. I would be happy to hear your thoughts Hi, welcome to the forum! Very interesting ideas you have. How many ex-flamers are in the unit you tried? How do you rate ex-flamers overall? Could you give an example list? Just really curious because once my Lizards are done I'm going to jump on Tzeentch again
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Post by seacap on Mar 27, 2023 4:14:58 GMT
Hi, Many thanks.
I'm considering 2 similar lists for my next battle. The difference is whether the PortalG wipl be tried out or not. I'm expecting my opponent to be really annoyed if I do bring it, so this is probably how it will look.
++ Standard (Daemons of Chaos - Army Book (2013-4) -V8.8.0.) [2,250pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Lord of Change [495pts]: Lesser Gifts, Lore of Tzeentch, Wizard Level 4
+ Heroes +
Exalted Flamer (Battlescroll) [90pts]
Exalted Flamer (Battlescroll) [90pts]
Exalted Flamer (Battlescroll) [90pts]
Exalted Flamer (Battlescroll) [90pts]
+ Core +
Pink Horrors of Tzeentch [205pts]: Lore of Tzeentch, 15x Pink Horror of Tzeentch, Standard Bearer, Wizard Level 1
Pink Horrors of Tzeentch [205pts]: Lore of Tzeentch, 15x Pink Horror of Tzeentch, Standard Bearer, Wizard Level 1
Pink Horrors of Tzeentch [205pts]: Lore of Tzeentch, 15x Pink Horror of Tzeentch, Standard Bearer, Wizard Level 1
+ Special +
Chaos Furies [60pts]: 5x Chaos Fury
Chaos Furies [60pts]: 5x Chaos Fury
Flamers of Tzeentch [130pts]: Champion, 3x Flamer of Tzeentch
+ Rare +
Soul Grinder [270pts]: Daemon of Tzeentch, Daemonbone Claw
Soul Grinder [260pts]: Daemon of Tzeentch
++ Total: [2,250pts] ++
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Post by seacap on Mar 27, 2023 4:27:14 GMT
The real benefit from the ex-flamers are naturally the characteristics of 1) Flame cannon and 2) Grape shot. 1) Doesn't need roll to hit. 2) Doesn't suffer from BS -1 multiple shot. Also quite nasty with S=D6+3
The ability to move and shoot, and with skirmish rules march and shoot gives them high flexibility. The strategy, in a nut shell, is to shoot a flank clean with grapes (knigths and other though but small units) and then come in from the flank to hit the hordes with flames templates.
I have only tried this strategy 2 1/2 times (due to infrequent gaming) but Im starting to get the necessary timing. However, I should also say that I am incredibly lucky with the dice (last time I rolled 8s and 10s except once), so I don't know how valid the ExFlames are with a more reasonable outcome.
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Post by grandmasterwang on Mar 27, 2023 11:03:49 GMT
The real benefit from the ex-flamers are naturally the characteristics of 1) Flame cannon and 2) Grape shot. 1) Doesn't need roll to hit. 2) Doesn't suffer from BS -1 multiple shot. Also quite nasty with S=D6+3 The ability to move and shoot, and with skirmish rules march and shoot gives them high flexibility. The strategy, in a nut shell, is to shoot a flank clean with grapes (knigths and other though but small units) and then come in from the flank to hit the hordes with flames templates. I have only tried this strategy 2 1/2 times (due to infrequent gaming) but Im starting to get the necessary timing. However, I should also say that I am incredibly lucky with the dice (last time I rolled 8s and 10s except once), so I don't know how valid the ExFlames are with a more reasonable outcome. They are good and also work to get in the way or opponent charges so work as redirectors as well. In a pure themed Tzeentch list taking 4 of them is fair game. They are great on expensive blocks of elite elves. I like the themed list.
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Post by seacap on Mar 27, 2023 12:02:28 GMT
Thanks for the reply,
Agree, four is quite a streatch. But as you mention, you need to flex if you want to have sliver of chance with momo-TZE against WoC, OK, DE or HE.
Also, as you point out, each Ex-flamer can also act as redirecter. Which is a huge benefit.
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Post by jamesacon on Mar 28, 2023 4:08:58 GMT
Thanks for your insight! What size base do you have the ex-flamer on? So you are putting all 4 into a unit of flamers. Seems a bit risky but I like it, might try it out if I can find another 2 ex-flamers! Besides the ex-flamers, has anything else done well for you? And what armies were your opponents running in your games? Thanks again
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