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Post by mottdon on Jul 19, 2019 23:37:34 GMT
The community feel led to the downfall of Fantasy? Why do you say that? Or am I reading you wrong?
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Post by Horace on Jul 20, 2019 13:20:27 GMT
As in the death of it led to..
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Post by vulcan on Jul 21, 2019 0:00:57 GMT
I'd say the lack of company interest in, well, doing right by their customers probably had a lot to do with the death of fantasy.
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Post by And Again... on Jul 21, 2019 10:33:53 GMT
Gw and customers set apart when the LotR bubble exploded, if you remember before 2006 there were the official forum, the site with all the cool contents with tutorials and free rules, GW listened and adjusted Dark Elves book just to name few things, then they killed the Mail Order, they gave us the 7th edition which was very bland and power creeped, they didn't publish any supplement for it only armybooks... Now I really wonder what was Priestly plan to reshape the Warhammer World about.
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Post by roughtimes on Jul 29, 2019 18:07:23 GMT
The relationship with the customer thing was always so weird. There's was a time they seemed proud that they didn't give a shit what their fan base thought. It's a real testament to the the brand strength that those dummies didn't run it into the ground. It is odd, especially when in the golden age (the 90s imo) they seemed very customer focused and there seemed to be a community feel about everything. I think that attitude really contributed to the death of Fantasy though I'm definitely not an expert in why fantasy died but it's an interesting thought. I guess the counter would be that it didn't kill 40k. But bragging about how you don't care about market research or customer feedback was bad business. I wonder how much 8th edition helped speed up the death of fantasy. The pressure to have giant units (steadfast) combined with GW's asshole pricing scheme must have been an absolute killer for new players. I already had 80 skaven slaves from third edition, so I liked the giant block units of 8th. I wonder if we would still have fantasy if it was geared towards smaller units (24 or so) and tournament play. Probably not bc of IP issues and then other factors.
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Post by crownprinceimrik on Jul 29, 2019 20:27:13 GMT
In my opinion two of the biggest factors that contributed to the death of Fantasy were the large unit sizes prevalent in 8th Edition, and the percentage system of army building. The large unit sizes is a 2500 point game are absolutely killer if you are trying to start the hobby. Units of 40-50 Clanrats or Skeletons being common, and then the large hordes of White Lions, Executioners, Temple Guard, and things like that made the financial cost of the game extremely high. I remember someone once calculated the average price of a 2500 point army based on various army lists posted on forums and found the cheapest to be WoC at about $400 and the most expensive to be O&G at over $700. That's before army books and rule books. As an entry into the game that's honestly absurd.
None of that is necessarily a problem, though, if you start out with 1000 point games and things like that, though. A 1000 point army is pretty cheap and doesn't have high model counts. That's where the problem of army structure comes into play, though. I know with my High Elves I'm annoyed if I see a tournament is going to be 2000 points because then I cannot bring my Star Dragon, my Lizardmen get annoyed at anything below 2000 because I want to bring Carnosaurs. Other people find it anathema to consider not running a Level 4 which is very tough to afford in 1000 points. The problem I think was that once people got enough stuff to have 2000+ point armies, they frequently wanted to use those big units and monsters and fancy combinations, and unfortunately that made it difficult for entry level players to find those low point games that would get them into the game.
I personally started in 8th Edition and was very fortunate because I started at the same time as another person and the other people at my FLGS hadn't played Warhammer since 6th Edition or so, so their rejoining the game meant they were fine with small games as well. I know if I had been expected to buy 2000 points of Elves to begin with I would not have continued Fantasy. I didn't play anything larger than 1500 for probably the first year because I'm a very slow painter and was working on other games as well.
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Post by roughtimes on Jul 29, 2019 22:43:55 GMT
^^^ Some good points
I started at the end of 3rd (never played third) right before 4th got going. You could still buy a unit of 20 metal troops for around $40. That was a decent unit at the time. The plastic mono pose sets were even cheaper.
4th also helped new players out with the ability to put a crap load of points into characters.
I was able to build a couple of armies back then, even as a broke ass kid.
The plastic kits that arrived around 5th or 6th edition helped as well.
By the time 8th came around, I had a huge investment in WFB (models, time, etc) and it was easy to continue. I would have never played 8th if that wasn't the case.
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Post by mottdon on Jul 29, 2019 23:22:57 GMT
I agree those were the mechanics of why Fantasy died, but there was a LOT of big business that added to it. IP issues, the aforementioned lack of customer concern, pricing structure, decisions on product implementation made by businessmen who have never played a game, etc.
Either way, I think we can say it was run into the ground by bad management.
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Post by crownprinceimrik on Jul 29, 2019 23:31:26 GMT
Oh definitely. The proof that GW had absolutely no idea what the world thought of WFB is that End Times Khaine sold out in the US in 15 minutes and globally in an hour. The fact that they could so horrifically misunderstand their consumer base really demonstrates the incompetence of GW. Had they known about their consumer base or cared to find out both the entry price issue and the big fancy model issues could easily have been solved. I remember before AoS dropped everyone was thinking it would be a skirmish level game designed to get people into Fantasy proper, you know, a decent business decision. But then it wasn't.
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Post by mottdon on Jul 30, 2019 4:41:17 GMT
Yeah, I STILL think that they're dropping the ball on that one. The success of the Total War games should show them that people still care about "The World that Was" and love to see huge games played out.
But with GW dropping a new skirmish game every other month, it's pretty clear where their heads at as far as a business model goes. Grab the attention (and cash) of young players who flit from game to game as soon as they play a few games, then get bored. I seriously doubt that they really care about building a veteran, loyal fan base. I'm sure they make more money off of the youngins'. If they lose a few along the way, it doesn't matter because they'll be easily replaced when their next box game comes out in a month or two.
Can't say I blame 'em. Makes good business sense. Just sucks for Scar Vets like us.
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Post by roughtimes on Jul 30, 2019 13:32:17 GMT
Maybe it came down to either adjusting prices or adjusting the size of the games.
Those prices combined with 50 man units were making the barrier for entry way too high.
Going to a small scale game was the only move that made sense if you won't reduce prices (and they were never going to do that).
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Post by Horace on Jul 30, 2019 13:37:55 GMT
Some very good points.
I agree it was much easier to start in hero hammer days. I think the list building has a lot to do with it. It should have perhaps been scaled to game size since I do like large units but they are definitely not be player friendly
Being unable to field characters you've bought and painted in certain games is also stupid
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Post by roughtimes on Jul 30, 2019 19:17:51 GMT
Unnecessary restrictions/penalties were the building blocks of 7th edition.
Stupid stuff like beastmen chaos hounds not counting towards core and weird restrictions in the ogre book make you wonder what they were thinking.
The goal should always be to give the player options and help newbies get started
WFB was always more about the models and background tho.
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Post by mottdon on Jul 31, 2019 11:25:26 GMT
Well, GW has never made light of the fact that they were more about models than anything else. I think they are now putting more effort into developing their rules than ever before (which means listening to the ones playing the game more than anyone - the fan base), but it's just a little too late for WFB.
They literally took the "Let's just wipe the slate clean and start over" approach. I don't think that was necessary. They could have EASILY moved the story line forward, into a new era (Age of Sigmar) by reintroducing Sigmar to the world, and brought about the new style of play, WHICH could then be scaled into 8th-style play as you added more and more models over time. AoS SHOULD'VE been merely a gateway style of play, allowing newcomers to immediately get immersed in to the game and giving them a juicy incentive to keep adding to and building their army(s). Really get all these newbies addicted to plastic crack.
That's always been my stance on the subject. It didn't HAVE to happen. They had to consciously make an effort to kill off fantasy. I think IP rights is what drove that decision, but even then, they could've written the new names into the new story without much effort, keeping all old-timers (like ourselves) in the game. This is why I feel as though my specific demographic was targeted and discriminated against, and why I refuse to support AoS.
I also get that businesses, YouTubers and tournament operators NEED new content and have to attract new clientele. That's fine. It just sucks for us and if they had just moved the storyline forward, instead of killing it, we'd still have that content available to us as well.
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Post by roughtimes on Jul 31, 2019 12:14:50 GMT
I wonder if we weren't buying enough.
There was a decent size (or at least it seemed) community that were focused on the 2400 point games. Maybe we had most of the models we already needed. Idk.
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