I don't mind house rules or when a TO wants to say "no snaking/congo line," etc. Just these minor changes should be kept to house rules and event organizers. Trying to make unofficial amendments seems like craming one player's ideas down another player's throat.
In addition, large changes like "all cav charges break steadfast" or whatever are too much for people to accept, I don't think one would ever get the bulk of the 8th community to agree on major changes. But by creating new army books for armies that don't have them and new expansions/army list variants, players/organizers can pick and choose if they want to use this or that unofficial supplement, i.e. "Warhammer: GROM is allowed in this GT", etc.
Back when we did the Dwarfs of Chaos Indy GT book, TOs and players around the world made it legal in their games. People didn't have to worry about rules changes they were unfamiliar with (they were still playing 7th edition Warhammer) but there was just a new army out there, the same as if GW released a new army.
I’d like to voice my agreement that 8th should remain unchanged. But I do like many of the changes I've seen suggested around here and elsewhere and some I don’t like so much.
I think the better way to present them would be as advanced rules or alternative rules. Kind of like the way 3rd edition book had an advance rules section I guess. What I'd like to eventually see created is a well laid out and standardized list of alternative rules or changes that players can pick from before a game or tournament etc. I'm not sure if I'm articulating that correctly but as an example lets say there is a list of 25 alternate/additional rules numbered 1-25 and the players could agree to use rule number 3 , 8 and 21 or whatever before the game.
But I'd rather not see an empirical creation of 8.1, 8.5 or 9 it will get too confusing with every other group playing their own edition. If we all play 8 ed it will make it much easier to play pick-up games at any game store etc.
Post by avatarofbugman on Jul 18, 2015 13:18:47 GMT
Exactly my point, orcy. Can you imagine going to a store one day and they say "we're playing straight 8th with that alternate lists allowed" ans the next time you go in the people say "oh, we play version 8.0.2 from the evolve or die forum in New Zealand"
Well I want to comment on the original posters suggestions.
Virtual pivot - not needed. You can't railroad a steamtank. As soon as the steam tank makes contact its a charge. You have to use steam points to get the random move, then you get the pivot. If it was a real free pivot then someone could have a case for blocking it.
Reform virtual pivot. Not needed as well. The rulebook described that when you swift reform your center stays the same and you rearrange the models. It only looks like the unit is pivoting because its on a movement tray.
Infinate hills and trees. Just leave that for TO's to decide because there are many complications that greatly affect strategy. For example what do flyers do? They can't fly above the hill to look around and pick a charge? What about gyrocopters that hover? I like a height table like we had in 4th edition 40k. But that really should be saved for 9th edition.