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Post by lordofskullpass on Oct 5, 2019 11:22:13 GMT
Have you ever thought about how fun it would be to unleash the Tyranids upon the world of Warhammer Fantasy, knowing that, alongside the Daemons of Chaos, they are one of the only races in 40K that could actually reach the Warhammer World due to their mastery of intergalactic travel? Ever wondered who would win between the Swarmlord and Tyrion? Want to see the Ogres pick on someone their own size? Well, all these scenarios are now possible with my unofficial Swarms of the Hive Mind army list for Warhammer Fantasy 8th Edition! The Swarms of the Hive Mind are a ravenous horde of aliens that have come from beyond the stars to devour the inhabitants of the world. Governed by a collective consciousness that can only be named as the Hive Mind, the numberless creatures that pour out from distended living meteors work with relentless, emotionless unity to root out, slay and feast upon all living things so that their own numbers may be replenished. Skittering and leaping horrors the height of a man swarm past gargantuan monsters higher than the tallest towers. Floating parasites that have mastered the Winds of Magic blast their foes into oblivion while chameleonic monstrosities strike from thin air to demoralise and harry the prey. The concepts of honour, vengeance, greed and bravery are nothing to these monsters - to kill or be killed is the only thing they know, and the only way the other denizens of the world can escape their imminent destruction. This ruleset covers the vast majority of Tyranid creatures currently available in the Warhammer 40,000 range and also gives players the chance to convert the Warhammer Fantasy equivalent of Genestealer Cultists, although some names have been changed to represent the different setting they are in (such as the fact that Tyranids are so called in the 40K galaxy because the first planet to be devoured by them was the small world of Tyran - such a planet never existed in the Warhammer Fantasy world). I have tried to make the army as balanced as possible by analysing the points values and profiles of existing Warhammer Fantasy units and using them as the basis of profiles and points values of Hive Mind units, while at the same time trying to retain much of the unique feel of the way in which Tyranids are played in 40K. However, like any Warhammer ruleset, official or not, this army list requires playtesting, and while I can do a fair bit myself, allowing others to also have a go at fighting with and against this army list and acting upon their feedback is a great way to eliminate any bias or overpowered rules that could have crept in while writing the ruleset, and so I have attached a copy of it in this thread for you all to evaluate and play with at your leisure: drive.google.com/file/d/13nOFYWhaD8C2CmdEJKdIUjq6WlUjnLJP/view?usp=sharingI look forward to any comments, thoughts and opinions regarding this army list, and I hope you enjoy using it in friendly games!
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Post by lordofskullpass on Oct 6, 2019 9:51:08 GMT
So, it seems that this idiot (me) has mixed up the rules for Fantasy Stone Throwers with 40K blast weapons (see the Spore Mine Barrage special rule), so please bear with me while I alter that to refer to Artillery Dice and Misfire Charts. Otherwise, everything should be correct with Fantasy rules (but please feel free to correct me if you spot anything else!).
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Post by knoffles on Oct 8, 2019 17:29:58 GMT
I’ve only just started to look at it and fair play for trying to convert everything from the 40k bloat. The first thing I’ll raise is the ancient tactician rule under the swarmlord. In 8th you can pre-measure everything such as charges/shooting so I’m not seeing what this rule adds? (Did you adapt this from an earlier version?). Spell 5 should be a magic missile and spell 6 should be direct damage (they are the wrong way round I think).
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Post by lordofskullpass on Oct 9, 2019 10:30:52 GMT
I’ve only just started to look at it and fair play for trying to convert everything from the 40k bloat. The first thing I’ll raise is the ancient tactician rule under the swarmlord. In 8th you can pre-measure everything such as charges/shooting so I’m not seeing what this rule adds? (Did you adapt this from an earlier version?). Spell 5 should be a magic missile and spell 6 should be direct damage (they are the wrong way round I think). Thanks so much for having a look and commenting! Concerning the Ancient Tactician rule, I never realised you could pre-measure in 8th Edition, and have always played 8th with my dad thinking that you couldn't pre-measure (certainly I'm pretty sure that was the case in 7th and it makes sense because in most cases you wouldn't have the divine foresight to identify whether your unit was in charge/shooting range or not automatically if you were an actual general on the battlefield). However, as the rule seems to be that you can pre-measure, I will alter this rule to something else that equally epitomises the Swarmlord's ancient tactical intellect. Concerning the Lore of the Hive Mind spells, I was assuming Haemorrhage would be a direct damage because it hits the enemy automatically, whereas Energy Blast would be classed as a magic missile because the blast template still scatters.
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Post by knoffles on Oct 9, 2019 21:39:35 GMT
I think it was only in 8th that you could pre-measure.
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Post by lordofskullpass on Oct 10, 2019 13:27:57 GMT
I think it was only in 8th that you could pre-measure. Funny that they included that rule only at the turn of 8th Edition. In most historical and Fantasy wargames I've seen, including 7th Ed Fantasy, you couldn't pre-measure because you normally wouldn't be able to tell exactly whether your enemy was in range yet until firing a round at them and seeing the shots either hit their targets or fall short. Regardless, I've thought of a different interpretation for Ancient Tactician that I will update this version with. Because it is a rules correction due to a misunderstanding, I will change this version rather than waiting for a Draft II, as a Draft II is meant to be predominantly points and rules amendments for balancing purposes.
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Post by lordofskullpass on Oct 10, 2019 14:14:41 GMT
The corrected version is now up in the original post
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Post by lordofskullpass on Dec 12, 2019 14:07:45 GMT
I've had an email from someone called Edoardo Paravano who's requesting access to the Hive Mind Playtest Army List - is that somebody on here? If so, I'll grant you access. Just don't want anybody pirating the rules and giving themselves all the credit
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Post by knoffles on Dec 13, 2019 19:44:27 GMT
Not a name I’m aware of but I can’t claim to be on first name terms with everyone here 😀
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para
New Member
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Post by para on Dec 16, 2019 2:47:51 GMT
I've had an email from someone called Edoardo Paravano who's requesting access to the Hive Mind Playtest Army List - is that somebody on here? If so, I'll grant you access. Just don't want anybody pirating the rules and giving themselves all the credit It's me, i've decided to come forward after a long time of lurking to playtest this ruleset with a friend of mine who has Tyranids.
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Post by lordofskullpass on Dec 17, 2019 14:47:09 GMT
I've had an email from someone called Edoardo Paravano who's requesting access to the Hive Mind Playtest Army List - is that somebody on here? If so, I'll grant you access. Just don't want anybody pirating the rules and giving themselves all the credit It's me, i've decided to come forward after a long time of lurking to playtest this ruleset with a friend of mine who has Tyranids. Great to finally see who the mysterious Mr. Paravano is! Welcome to the forum. I thought everyone would be able to access it as the link I supplied to the forum was the 'shareable link' from Google Drive's Share functionality, but no matter, I will add your email address to the sharing listing for the army list straight away. I look forward to seeing how your games go, and I await your feedback with anticipation!
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Post by lordofskullpass on Apr 28, 2021 9:15:57 GMT
para Have you had chance to have any playtesting games with my Swarms of the Hive Mind list yet? Any thoughts on the rules and whether any entries need amendment?
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para
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Post by para on Apr 28, 2021 17:22:25 GMT
para Have you had chance to have any playtesting games with my Swarms of the Hive Mind list yet? Any thoughts on the rules and whether any entries need amendment? lordofskullpass you have been wise to tag me! I thought to have already wrote down the results of the playtest but it clearly went over my head. Here it is what we did and what we wrote down: The playtetsts were done against dwarves and chaos warriors. A massacre against dwarves, victory against chaos warriors. The Tyranid List is lost however, if I'll find it I will tell you it exactly how the guy played them. Going by memory there were a Horde of Termagants and Hormagaunts each and some Soldiers. Can't recall the Characters models now. Hordes were weak meatshields as expected, Soldiers very nasty, perfectly capable to shoot very well and go head on in CqC against Chaos Knights. Edit: The list used in those engagements was as follows --> Soldier Prime with Pair of Boneswords&Deathspitter 20 Termagants 20 Termagants 20 Hormagaunts 4 Soldiers with Deathspitter 1 Neurothrope 3 Hive Guards We thought the following things required more attention: -The fact there is no "Signature Spell" is wanted? -How does Eldritch Parasitism work exactly with Dispel Scrolls, Dwarven Runes/banners and a wizardless army trying to dispel? -Spore Cysts and Spore Mines and Barbed Str. etc... do fire even if the Tyranid moves (they have a Stone Thrower profile after all)? -Cult of the Armed Ones works with all Units with "Forerunners" in their description title? We didn't play enough mage armies nor tried dispelling much out of fear of Eldritch Parasitism but that seemed pretty strong to everyone involved.
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Post by lordofskullpass on Apr 29, 2021 18:12:48 GMT
para Have you had chance to have any playtesting games with my Swarms of the Hive Mind list yet? Any thoughts on the rules and whether any entries need amendment? lordofskullpass you have been wise to tag me! I thought to have already wrote down the results of the playtest but it clearly went over my head. Here it is what we did and what we wrote down: The playtetsts were done against dwarves and chaos warriors. A massacre against dwarves, victory against chaos warriors. The Tyranid List is lost however, if I'll find it I will tell you it exactly how the guy played them. Going by memory there were a Horde of Termagants and Hormagaunts each and some Soldiers. Can't recall the Characters models now. Hordes were weak meatshields as expected, Soldiers very nasty, perfectly capable to shoot very well and go head on in CqC against Chaos Knights. Edit: The list used in those engagements was as follows --> Soldier Prime with Pair of Boneswords&Deathspitter 20 Termagants 20 Termagants 20 Hormagaunts 4 Soldiers with Deathspitter 1 Neurothrope 3 Hive Guards We thought the following things required more attention: -The fact there is no "Signature Spell" is wanted? -How does Eldritch Parasitism work exactly with Dispel Scrolls, Dwarven Runes/banners and a wizardless army trying to dispel? -Spore Cysts and Spore Mines and Barbed Str. etc... do fire even if the Tyranid moves (they have a Stone Thrower profile after all)? -Cult of the Armed Ones works with all Units with "Forerunners" in their description title? We didn't play enough mage armies nor tried dispelling much out of fear of Eldritch Parasitism but that seemed pretty strong to everyone involved. Thanks for giving it a go! Did you and your opponent enjoy playing with/against the ruleset? Yeah, I only realised I had forgotten to include a Signature Spell for the Lore of the Hive Mind after publishing the first draft, but don’t worry, that’s coming in draft 2, along with some amendments I’ve made as a result of my own playtesting. Eldritch Parasitism only comes into play if the opponent fails to dispel a Hive Mind spell, so Dispel Scrolls and Runes of Spellbreaking won’t trigger the Lore Attribute because they automatically dispel the spell. In addition, Eldritch Parasitism only affects Wizards, so Dwarfs and any army build from other factions that doesn’t have a Wizard will not be affected. Spore Cysts and Barbed Stranglers can move and fire, Biovore Spore Mine Launchers can’t (I listed them as slow-to-fire). I’m surprised 4 Soldiers were able to do well in combat against Chaos Knights, because against regular Soldiers Chaos Knights would fight first and the Strength 4 Soldiers would inflict only a -1 penalty to the Knights’ armour save, unless your opponent included the Prime in the Soldier unit? Because if that was the case then they would do a lot better, as the pair of Boneswords gives Killing Blow on a 5-6 to a Soldier Prime and the Prime is Initiative 5 so would fight at the same time. Are either the Soldiers or Soldier Prime overpowered for their points’ cost in your eyes? I’d be interested to know. Cult of the Four-Armed Ones is designed to represent Genestealer Cults in Warhammer Fantasy, so is used by Hybrid Characters, Hybrids, Hybrid Riders, Acolytes and Aberrants to gain a morale boost for being near Genestealers and Patriarchs.
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para
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Post by para on May 4, 2021 9:38:43 GMT
lordofskullpass you have been wise to tag me! I thought to have already wrote down the results of the playtest but it clearly went over my head. Here it is what we did and what we wrote down: The playtetsts were done against dwarves and chaos warriors. A massacre against dwarves, victory against chaos warriors. The Tyranid List is lost however, if I'll find it I will tell you it exactly how the guy played them. Going by memory there were a Horde of Termagants and Hormagaunts each and some Soldiers. Can't recall the Characters models now. Hordes were weak meatshields as expected, Soldiers very nasty, perfectly capable to shoot very well and go head on in CqC against Chaos Knights. Edit: The list used in those engagements was as follows --> Soldier Prime with Pair of Boneswords&Deathspitter 20 Termagants 20 Termagants 20 Hormagaunts 4 Soldiers with Deathspitter 1 Neurothrope 3 Hive Guards We thought the following things required more attention: -The fact there is no "Signature Spell" is wanted? -How does Eldritch Parasitism work exactly with Dispel Scrolls, Dwarven Runes/banners and a wizardless army trying to dispel? -Spore Cysts and Spore Mines and Barbed Str. etc... do fire even if the Tyranid moves (they have a Stone Thrower profile after all)? -Cult of the Armed Ones works with all Units with "Forerunners" in their description title? We didn't play enough mage armies nor tried dispelling much out of fear of Eldritch Parasitism but that seemed pretty strong to everyone involved. Thanks for giving it a go! Did you and your opponent enjoy playing with/against the ruleset? Yeah, I only realised I had forgotten to include a Signature Spell for the Lore of the Hive Mind after publishing the first draft, but don’t worry, that’s coming in draft 2, along with some amendments I’ve made as a result of my own playtesting. Eldritch Parasitism only comes into play if the opponent fails to dispel a Hive Mind spell, so Dispel Scrolls and Runes of Spellbreaking won’t trigger the Lore Attribute because they automatically dispel the spell. In addition, Eldritch Parasitism only affects Wizards, so Dwarfs and any army build from other factions that doesn’t have a Wizard will not be affected. Spore Cysts and Barbed Stranglers can move and fire, Biovore Spore Mine Launchers can’t (I listed them as slow-to-fire). I’m surprised 4 Soldiers were able to do well in combat against Chaos Knights, because against regular Soldiers Chaos Knights would fight first and the Strength 4 Soldiers would inflict only a -1 penalty to the Knights’ armour save, unless your opponent included the Prime in the Soldier unit? Because if that was the case then they would do a lot better, as the pair of Boneswords gives Killing Blow on a 5-6 to a Soldier Prime and the Prime is Initiative 5 so would fight at the same time. Are either the Soldiers or Soldier Prime overpowered for their points’ cost in your eyes? I’d be interested to know. Cult of the Four-Armed Ones is designed to represent Genestealer Cults in Warhammer Fantasy, so is used by Hybrid Characters, Hybrids, Hybrid Riders, Acolytes and Aberrants to gain a morale boost for being near Genestealers and Patriarchs. Soldiers were with the Soldier Prime yes. Maybe they were just lucky with their rolls. Chaos knights were with ensorcelled weapons. The list is solid and we had fun. Thanks for all your other clarifications.
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