Tubis
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Posts: 228
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Post by Tubis on May 5, 2020 21:37:09 GMT
Another question regarding random movement.
When do units of random movers reform? Can they reform even? Or are they stuck in the position you set them up during deployment?
This I think only applies to squig hoppers as I don't think there is another unit of multiple models that uses random movement in the game.
They are skirmishers as well, so in theory they can reform at any point of their move, but at the same time random move has a very specific sequence of actions that needs to be performed. And all I can find is a pivot.
Help! These things are bad as it is already....
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Post by FvonSigmaringen on May 6, 2020 9:08:54 GMT
The question is not addressed as such in the BRB, but the answer seems to be: “Yes, but….”
BRB p. 74 specifies: “Models with Random Movement cannot declare charges, and are always moved in the Compulsory Moves sub-phase.” However, this must be read as “In the Movement phase, models with random Movement etc.” since such models can also move in other phases, as is recognised in the first paragraph: “This is the distance they move, charge, pursue, overrun and flee — they cannot march.” Reforms can be executed in the Movement and other phases, in particular the Close Combat phase.
1. Movement phase:
- The standard reform (BRB p. 14) is a manoeuvre, and as such is conducted in the Remaining Moves phase. Since Random Movers are always moved in the Compulsory Moves phase, they cannot conduct such manoeuvres, unless specified otherwise (like for charging). Since it is not specified otherwise, Random Movers cannot execute a standard reform.
- However, fleeing units are rallied in the Compulsory Movement sub-phase, and a “unit that has successfully rallied immediately makes a reform manoeuvre.” Hence, Random Movers that have rallied can perform this reform too.
- Free reform: the other stated exception is indeed the free reform. BRB p. 77: “unless it charges, a skirmishing unit is allowed to reform as many times as it wishes during its move.” Since it is not specified otherwise, it applies to Random Movers too. That said, they are still subject to the stated restrictions affecting Random Movers: only one, initial pivot is allowed, and the unit must move in a straight line.
2 Close Combat Phase
Since there is no restriction stated in the BRB, models with Random Movement are allowed to execute a combat reform, as well as the reform after passing the test to restrain pursuit. However, there may be restrictions in the Random Mover’s own special rules. For instance, the Steam Tank is specifically not allowed to execute a combat reform.
N.B. In the case of the Squig Hoppers, an additional problem is not addressed anywhere: during any reform, none of the models in the unit can move more than twice their Movement rate, which, in the case of the Squig Hoppers, is only known during a free reform.
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Tubis
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Posts: 228
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Post by Tubis on May 7, 2020 7:05:55 GMT
Thanks Fidelis!
You did clear up a lot for me.
However I still feel I am a bit fuzzy on how the skirmish and random move rules interact.
Let's say I start my movement. I pivot the unit, roll the dice to see how far they go and at the end of that move they can be in a different formation, as long as the center of the unit moves in a straight line and faces the direction originally selected, while none of the models moves further than the roll?
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Post by FvonSigmaringen on May 7, 2020 14:07:01 GMT
1. Pivot the centre of the Squip Hoppers to face the direction in which you wish it to travel. 2. Roll the dice shown in the SH profile. 3. Measure the distance in a straight line to see whether you come into contact with an enemy. 3. a. If yes, this counts as a charge and the unit cannot execute free reforms. The Squid Hoppers will now contract, which may mean they may be unable to contact the enemy in a straight line. However, as discussed here, that is not a problem, since the charge is resolved following the normal rules for charging. 3. b. If no, the Squid Hoppers are allowed to reform as many times as it wishes during their move, provided that they in a straight line and no model ends up moving a number of inches higher than double its Move value. That said, you can apply this FAQ: Official Update Version 1.9, p. 9: Q: When moving Fast Cavalry or Skirmishers, should I measure from the location of each model before it moves and place it anywhere within its Movement Allowance (or double its Movement Allowance if it is marching) ? (p68, 77) A: Yes. Except when there is a unit or impassable terrain in the way, the distance moved must include the distance required to move around these obstacles.
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Tubis
Full Member
Posts: 228
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Post by Tubis on May 7, 2020 14:09:50 GMT
Thanks a lot! Now everything seems clear
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Post by FvonSigmaringen on May 7, 2020 14:39:33 GMT
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Post by FvonSigmaringen on May 7, 2020 14:45:26 GMT
The unit can now move in a straight line, while staying well outside 1" of either terrain (picture 3). if it chooses, it can execute another free reform to regain the original formation (picture 3).
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