|
Post by strutsagget on May 17, 2021 17:18:56 GMT
Up for testing!
Killy Lord with Wardancers Wood Elves
Glade Lord: great weapon; Armour of Silvered Steel; Dawnstone 221
Spellweaver: Level 4 Wizard; Lore of Death; Elven Steed; Talisman of Preservation; Dispel Scroll 310
Glade Captain: Battle Standard Bearer; Asrai spear; Elven Steed; Hail of Doom Arrow 142
10 Glade Riders: hagbane tips 220
10 Glade Riders: hagbane tips 220
10 Glade Riders: hagbane tips 220
8 Sisters of the Thorn: musician; standard bearer (Lichebone Pennant) 243
11 Wardancers: Bladesinger 175
6 Wild Riders: standard bearer (Banner of Eternal Flame); shields 188
5 Wild Riders: shields 140
10 Wardancers 150
Great Eagle 50
6 Waywatchers 120
5 Waywatchers 100
2 499 points
|
|
|
Post by alionamongstmen on May 18, 2021 13:05:30 GMT
List looks dope, not sure I like the 2nd unit of Wardancers but dropping them probably goes against the flavor you're trying to create.
I'd probably take a different Lore than Death, something to help in combat. Shadow is always a winner. Beasts could be cool, Life isn't bad either, Light is probably a bit redundant and Heavens is worth considering. Even Metal if you face a lot of armor.
I think I know what model you are using for a Lord, it's very sick haha. That said I don't think a re-rollable 2+ is good for "killy". Maybe try:
Glittering Scales, ToP, Sword of Anti-Heroes (if you face deathstar type units)
Fencers Blades, ToP, Potion of Strength (especially if you go with Shadow)
Or if you're strictly WYSIWYG than GW, Glittering Scales, ToP, OTS
Problem with running OTS is it affects the Wardancers too but it's the best option for a "killy" lord so idk. Could turn one of the Wardancer units into Wildwood Rangers or Eternal Guard maybe and use the Wardancers on the flank to strip ranks?
|
|
|
Post by strutsagget on May 18, 2021 18:41:28 GMT
List looks dope, not sure I like the 2nd unit of Wardancers but dropping them probably goes against the flavor you're trying to create. I'd probably take a different Lore than Death, something to help in combat. Shadow is always a winner. Beasts could be cool, Life isn't bad either, Light is probably a bit redundant and Heavens is worth considering. Even Metal if you face a lot of armor. I think I know what model you are using for a Lord, it's very sick haha. That said I don't think a re-rollable 2+ is good for "killy". Maybe try: Glittering Scales, ToP, Sword of Anti-Heroes (if you face deathstar type units) Fencers Blades, ToP, Potion of Strength (especially if you go with Shadow) Or if you're strictly WYSIWYG than GW, Glittering Scales, ToP, OTS Problem with running OTS is it affects the Wardancers too but it's the best option for a "killy" lord so idk. Could turn one of the Wardancer units into Wildwood Rangers or Eternal Guard maybe and use the Wardancers on the flank to strip ranks? Yes you might be right with Rangers or Warhawks instead of second unit of wardancers. Also thought about a bigger war dancer unit but that would draw too much attention. Rangers probably need to be at least 15 strong. Or preferably/best 3ed unit of wild riders but I only have 2 painted. Maybe the lord should be on steed... Regarding lore, not sure, I like death in sister bunker as you get close enough for sniping. It got -1/-1 soulblight, as good as wyssans. Also the list is not that combat oriented, it’s pretty shooty. Definitely shadow is a choice, my thought is death is better for turn 1 when there is no shooting(ambush core). The choice is definitely between shadow and death. I do think death is a little stronger over all. Main opponents is skaven, lizzies, ogres and OnG sometimes dwarfs and seldom dark elves. Regarding the lord, I think it’s actually more tanky and the list started out with sword of antiheroes, armor if destiny, shield, the ots. Often I face just one character even in Death Stars as 2cm elf base seldom perfectly lines up with more. Not sure if 4 S6 attacks is better then 5 S5 rerolls. The idea is I charge with dancers aggressively, I do ward save dance, lord tanks and do wounds on RnF, here 2+ rerollable is very good. Then I hopefully have enough time for a flank charge the turn after. Might be wrong... Edit: misread sword of anti heroes all this time. Didn’t know it was enough the unit was in combat or got confused with dragon lords smaller base size. Anyway it might be better
|
|
|
Post by knoffles on May 19, 2021 18:14:52 GMT
I also like a Deathweaver in the sisters. It does combine well for the reasons you said. In one of my first games of 8th using HEs, I faced an opponent running a deathstar warrior unit and was convinced the sword only worked in base to base contact. If only I’d been more up on the rules and my HE bsb would have have butchered the challenger. I do love that sword a lot now.
|
|
|
Post by strutsagget on May 20, 2021 19:28:01 GMT
Little update, found a third half painted wild riders unit on the shelf in the back 😀: Killy Lord Wardancers Wood Elves
Glade Lord: shield; Sword of Anti-heroes; Armour of Destiny 228
Spellweaver: Level 4 Wizard; Lore of Death; Elven Steed; Talisman of Preservation; Dispel Scroll 310
Glade Captain: Battle Standard Bearer; Asrai spear; Elven Steed; Hail of Doom Arrow 142
10 Glade Riders: hagbane tips 220
10 Glade Riders: hagbane tips 220
10 Glade Riders: hagbane tips 220
8 Sisters of the Thorn: musician; standard bearer (Lichebone Pennant) 243
11 Wardancers: Bladesinger 175
5 Wild Riders: standard bearer (Banner of Eternal Flame); shields 160
5 Wild Riders: shields 140
5 Wild Riders: shields 140
Great Eagle 50
Great Eagle 50
5 Waywatchers 100
5 Waywatchers 100
2 498 points
|
|
|
Post by strutsagget on May 22, 2021 6:46:26 GMT
Not sure I like the last list, too few units for the lord to jump around in.
|
|
|
Post by strutsagget on Jun 18, 2021 6:53:30 GMT
So I went with this list: Faced Dwarfs and managed to win. Killy Lord Wardancers Wood ElvesGlade Lord: shield; Sword of Anti-heroes; Armour of Destiny; Dragonbane Gem 233Spellweaver: Level 4 Wizard; Lore of Death; Elven Steed; Talisman of Preservation; Dispel Scroll 310Glade Captain: Battle Standard Bearer; Asrai spear; hagbane tips; Elven Steed; Hail of Doom Arrow 14539 Eternal Guard: Eternal Warden; musician; standard bearer 4595 Glade Riders: hagbane tips 1105 Glade Riders: hagbane tips 1108 Sisters of the Thorn: musician; standard bearer (Lichebone Pennant) 2435 Wild Riders: standard bearer (Banner of Eternal Flame); shields 1605 Wild Riders: shields 1405 Wild Riders: shields 1405 Wardancers 755 Wardancers 75Great Eagle 50Great Eagle 505 Waywatchers 1005 Waywatchers 1002 500 pointsThoughts, really like the glade riders, one entered on turn 2 and one on turn 3. Liked the lord he was s7, 7a, ASF and rerollable 1s to wound a turn 🤪 but the tanky dwarf shieldbearer 1+ 4++ 6w was pretty hard to beat and my lord died in the end after 3-4 rounds if combat but killed a-lot of longbeards and a bsb/thane. Might have done better challenges here. Wish i have room for OTS. I have the points in the wild riders banner of eternal flame but I wanted closer to wysiwyg on my wild riders. And the third unit is with banner.
|
|
|
Post by strutsagget on Jun 20, 2021 13:28:05 GMT
So I faced a combat oriented dwarf list with long beards, hammerers and gw warriors, led by a thane bsb, general on shield bearer and rune with all in longbeards with HaS, supported by 3 gyros a cannon and two organ gun. A small unit of scouting quarrellers. So a strong list but not totally shooty and dwarf got first turn. First round was a disaster for me with him more or less anhilateing my left flank with 3 units of wild riders. Left standing was a unit of 1 and a unit of two. 12/15 dead. Also he managed to destroy my purple sun spell. Rost some war dancers. He went full steam ahead with those tiny 3”m legs. I had also not rolled so good with spells so I had left was 3 suboptimal spells. As I also forgot the two sot spells Luckily we called it a night after 1.5turn and continued the game 2 days after. So I managed to make a new strategy and bring forward the game winning spell: curse of anahir. My sword dancers managed to hold against the long beards with 6 miracle kills of 10 attacks this left a flank open for my spears with the general. Backed up with curse of anahir a couple of turns later i maned to kill all the longbeards. Sisters, way watchers and the lonley wild riders cleard the war-machines with help of arriving glade riders. Spears and long beard death trap fought a lot of turns where i got some decent rolls and in the end with help of some combo charges and LD spell with minus 3 he failed a ld stubborn 7 test and i caught it calling it game on turn 5. His gw dwarfs were one turn away from flank charge, probebly securing win in the other way Fun fact, single war dancer held a gyro for 3 turns I really like the lord giving the eternal guard some punch. 40 eternal preformed good. Also the sister and spell weaver bunker is as always amazing. I started out bad but managed to turn it around with some luck of the dice at key moment. Lets see if I can find any site to make some battle images.
|
|