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Post by KevinC on Oct 28, 2020 1:47:19 GMT
Of all the armies, which would you say is the most allround? I'm thinking Empire or Orcs and goblins. ---------- Welcome to the forum amradiel. Agreed Empire and Orcs & Goblins are the two best rounded armies.
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Post by amradiel on Oct 28, 2020 8:45:28 GMT
Of all the armies, which would you say is the most allround? I'm thinking Empire or Orcs and goblins. ---------- Welcome to the forum amradiel. Agreed Empire and Orcs & Goblins are the two best rounded armies.
I have a huge High elf army but am starting to look at another project. I have the book and cards for Orcs and goblins and really like them as an army but I have never played Empire so that could also be interesting.
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Post by sedge on Oct 28, 2020 19:08:03 GMT
What do you mean by allround? Lots of different army builds? Lots of different troop types (infantry, cavalry, monsters)? Or competitive in each phase of the game?
The armies I'd generally consider most all-round are Empire, High Elves and Dark Elves, and probably O&Gs too. Lots of builds, lots of variety in their units, and competitive across movement/magic/shooting/combat.
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Post by KevinC on Oct 29, 2020 13:21:46 GMT
What do you mean by allround? Lots of different army builds? Lots of different troop types (infantry, cavalry, monsters)? Or competitive in each phase of the game? The armies I'd generally consider most all-round are Empire, High Elves and Dark Elves, and probably O&Gs too. Lots of builds, lots of variety in their units, and competitive across movement/magic/shooting/combat. ----------I suppose that's true of the Elves too. Empire and Orcs & Goblins are probably the traditional "all-round" armies because both armies have always had: 1. A large range of different infantry and cav. 2. A wide range of missile troops, war machines, and chariots. 3. Access to monsters/monstrous infantry OR all the lores of magic However, 8th Edition introduced a lot of new units to pretty much all armies, so these points are probably not as significant as in earlier editions of WFB. For example, almost every army now has access to some form of monstrous infantry/cav and/or a large monster.
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Post by DiscoQing on Oct 29, 2020 14:48:10 GMT
Aren't Lizards meant to be all rounders?
Has a lot of the mixed arms elements
Blocks of fighters Skirmishers/scouts Monsters, monstrous infantry Flyers/cav Magic users, fighty characters
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Post by sedge on Oct 29, 2020 19:51:36 GMT
Lizards don't have the same long-ranged threat as the others, but they're pretty close to being an all-rounder.
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Post by strutsagget on Oct 30, 2020 5:58:53 GMT
I find Wood Elves very versatile.
We got: Arrows that aims Arrows that make you sick Anti deatruction arrows Anti order arrows Shot a lot of arrows
🤷🏻♂️🧝🏻♂️🧝🏻♀️
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Post by amradiel on Oct 30, 2020 14:00:17 GMT
What do you mean by allround? Lots of different army builds? Lots of different troop types (infantry, cavalry, monsters)? Or competitive in each phase of the game? The armies I'd generally consider most all-round are Empire, High Elves and Dark Elves, and probably O&Gs too. Lots of builds, lots of variety in their units, and competitive across movement/magic/shooting/combat.
Well for me allround is a word I use when an army is versatile and can do something in all phases. I guess variety in units and counters for most armies counts too
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Post by fingolfin78 on Oct 30, 2020 18:45:05 GMT
Hmm, so maybe it would help to pick out the "most specialist armies" and say the best all all around armies at least can't be those. The most specialist must be Dwarfs (Or Dwarves, for the Tolkien enthusiast, which I am). Being almost completely out of an entire phase of the game (sans the anvil of doom), plus no cavalry of any sort gives them my vote for most specialist army. The undead armies have some very unique rules (unstable), but that doesn't prevent them from functioning in every phase of the game, though Vampire Counts lack much shooting. The Ogre Kingdoms are fairly specialized, but having knobblars allows them to rank up in big blocks of infantry, so maybe not. I have to agree that in 8th some of the specialization was mitigated by new unit types (demigryphs in the Empire, for example).
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