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Post by tileag on May 22, 2020 17:46:26 GMT
What do you find are the best siege rules for an 8th edition game (blood in the badlands?, a previous editions siege rules? Fan made?)? I have the blood on the badlands book but have never tried its siege rules.
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Post by midnightfox0083 on May 22, 2020 20:41:26 GMT
I prefer the set of Siege rules in the 6th BRB over Blood in the Badlands.
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Post by tileag on May 22, 2020 22:32:02 GMT
I prefer the set of Siege rules in the 6th BRB over Blood in the Badlands. Do they work well with 8th edition rules?
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Post by tileag on Jun 23, 2020 23:12:18 GMT
So ive been working on a tailored blood in the badlands and other siege rules ive found online.
Im looking for suggestions on Monsters, specifically how they should work in a siege (should they be able to destroy walls or just assault walls? If they can destroy walls how?) .
Im thinking they can assault like they do buildings (not sure if thunderstomps make sense though) or they can forgo all attacks for a single attack and damage the wall on a 5+ (similar to blood in the badlands rules). Any suggestions would be great
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Post by Naitsabes on Jun 24, 2020 17:01:38 GMT
I DON'T have a suggestion, unfortunately. Just wanted to applaud your efforts, the original Blood in the Badlands rules are a bit bare-bone for my taste.
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Post by tileag on Jun 24, 2020 17:51:20 GMT
I DON'T have a suggestion, unfortunately. Just wanted to applaud your efforts, the original Blood in the Badlands rules are a bit bare-bone for my taste. Thanks! Im working on it, i found some siege rules from a scribd document i have no idea where they originated from which are giving me ideas for a large siege battle. The monster part is tricky because you would think monsters could possibly tear down or damage walls, but could not thunderstomp, so the challenge is making rules for that.
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Post by tileag on Jun 24, 2020 19:54:33 GMT
So what does everyone think of this.
Walls follow building rules.
Infantry, monstrous infantry, monstrous cav (riders only), cavalry (riders only) can scale the walls and attack. First round of combat the attackers are WS1 (or half their weapon skill?) as they dont have a foothold on the wall.
Walls start with 4 "wall" wounds. Monsters & monstrous infantry in base contact with a wall can substitute making all attacks against wall defenders and roll a die. On a 5+ the wall takes a wound. Defenders can attack monsters as normal, but Monstrous infantry they can drop rocks on (S3 or s4 hits (have to work that out)) or whatever siege defense equipment they have.
If a cannnon or stone thrower (center hole) hit a wall it takes a wall wound.
If a wall loses all 4 wounds its reduced to rubble. Becomes hard cover and dangerous terrain. Every defender on the wall takes a S4 hit.
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Post by alpenn on Jun 27, 2020 15:33:52 GMT
I like the concepts, they are simple and effective. I feel that S6 should be the minimum strength to wound the wall, and perhaps war machines should still have roll to wound the wall. However, that may make walls too durable...just thinking out loud.
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Post by Naitsabes on Jun 27, 2020 18:53:47 GMT
So what does everyone think of this. Walls follow building rules. Infantry, monstrous infantry, monstrous cav (riders only), cavalry (riders only) can scale the walls and attack. First round of combat the attackers are WS1 (or half their weapon skill?) as they dont have a foothold on the wall. If walls are buildings, there will only ever be a first round of combat. If attackers don't win they are pushed back and they are out of combat. This also means there will be no melee on the walls in the defenders turn. I think this makes it really hard for the attacker to get on the wall especially if the defender is stubborn or similar. With fighting only in half of the combat phases it also means the action on the walls is much less bloody and exciting than on the rest of the board which is a bit against what an assault on a fortress should be like. Last minor point, it makes the defender more susceptible to fire which seems odd. All of this is - of course - a problem with the 8th edition building rules but just amplified if you use them here. Maybe pick the building rule parts you want to keep, e.g. the assault party size?, the number of defenders fighting/able to shoot? But don't blanket-apply. I am not sure what to do with towers though. Some way to damage/destroy the walls is important, what you outline seems a reasonable start.
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Post by Naitsabes on Jun 27, 2020 19:01:07 GMT
also, there have been many versions of 8th siege rules over the years, a quick google search will pull up quite a few. this includes one of our very own here: eefl.freeforums.net/thread/497/warhammer-siege-draft-iimight help to read through + pick and choose the parts you like for your version.
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Post by tileag on Jun 28, 2020 4:19:12 GMT
Thanks for the feedback. Ive read through several different siege rules and you have a point in regards to the building rules. I think i will have to modify it (at least if the attacking force cant break the defending force on the wall, they stay attacking until next round). Ill keep working on it!
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Post by tileag on Jun 28, 2020 4:20:52 GMT
I like the concepts, they are simple and effective. I feel that S6 should be the minimum strength to wound the wall, and perhaps war machines should still have roll to wound the wall. However, that may make walls too durable...just thinking out loud. Thanks! Yea S6 or S7 is a good idea. Yea war machines if they hit the wall, still need to roll an additional die and get a 5+ to wound
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Post by dannytee on Jul 2, 2020 20:26:42 GMT
My group uses the rules from a stand alone supplement called warhammer siege with a few modifications. It was from 5th edition I think. Looks like this.
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Post by knoffles on Jul 11, 2020 15:13:54 GMT
My group uses the rules from a stand alone supplement called warhammer siege with a few modifications. It was from 5th edition I think. Looks like this. loved that book. I still ha e the attacker/defender kits they released at the same time
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Post by dannytee on Jul 12, 2020 9:55:59 GMT
My group uses the rules from a stand alone supplement called warhammer siege with a few modifications. It was from 5th edition I think. Looks like this. loved that book. I still ha e the attacker/defender kits they released at the same time I’m not familiar with the attacker/defender kits? I’m guessing it has battering ram, siege tower, cauldron of boiling oil, etc?
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