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Post by tileag on Sept 4, 2020 3:15:59 GMT
Havent thought this out at all and a little outside the box, but maybe somehow if the cav unit wins combat they can make a forward move through the enemy unit at the end of close combat?
Or devastating charge and impact hits for charging?
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Post by vulcan on Sept 5, 2020 1:05:06 GMT
Heck, just being able to disengage, retreat, and re-engage next turn would be a huge boost.
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Post by mottdon on Sept 7, 2020 13:19:27 GMT
I really prefer the Impact hits D6 (+1 for every rank over 2) at the strength of the mount. Also, the addition of an adaptation Ogre Charge ("Cavalry Charge") where on a charge distance roll of 10-12, the Impact Hits generated are 2D6 (+1 for every rank over 2).
This would take advantage of the cavalry's superior movement. I also find that cavalry is best used in concert with an infantry unit, charging into a flank (if at all possible), so that would heavily tilt the favor toward the cavalry.
I dislike the ASF argument because I don't feel as though it's necessary, mostly due to the Impact Hits filling that role (thematically). Besides it wouldn't be any advantage or difference to Elven armies.
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Post by mottdon on Sept 7, 2020 13:36:41 GMT
Here's a thought: what if Bret Lance formations had a "follow through" rule which, upon passing a successful Ld test, would allow them to pass through an unengaged unit being charged, causing 2D6 Impact Hits, and D6 Impact Hits on every subsequent unit they "bounce through" afterward.
This could represent their superior skill as cavalry units, the heavy impetuous that a lance formation would carry with it and provide more flexibility in moving around the board. Basically, they just cut through the unit like a boat parting waves.
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Post by DiscoQing on Sept 7, 2020 22:01:31 GMT
Bouncing through lances would make sense thematically, but do not work practically (like communism).
A Lance of 9 (a small Lance in my view) is 6" deep. Needs 7" to clear a unit. Will likely find itself off the board and ubable to come back on, lol.
A large Lance of 15 is 10" deep, needing 11" to clear.
And this is without pointing out the obvious issue of a successful clearing Lance. That is a teleporting unit of death 🤣
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Post by mottdon on Sept 8, 2020 13:29:12 GMT
Bouncing through lances would make sense thematically, but do not work practically (like communism). A Lance of 9 (a small Lance in my view) is 6" deep. Needs 7" to clear a unit. Will likely find itself off the board and ubable to come back on, lol. A large Lance of 15 is 10" deep, needing 11" to clear. And this is without pointing out the obvious issue of a successful clearing Lance. That is a teleporting unit of death 🤣 Lol, I thought of that, but Bret's NEED something. They almost always give up the first turn, so unless you're facing a gunline, the opponent will advance on them. And two Trebuchets can put the pressure on quickly. If a unit DOES bounce off the table, they could be allowed to change up their formation when coming back on the table, or "teleport" to the closest location, whatever formation fits. This could prevent a lance formation from merely passing through, time and time again. One turn pass through off the table, one turn returning, one turn reforming, and then one turn charging again. This may cause the Bret player to be more cautious when choosing his charges and angles. Of course, that's worst case scenario. Just thinking out loud.
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Post by DiscoQing on Sept 8, 2020 16:35:17 GMT
Specifically for Brets, we could just remove the caveat for mandatory going 2nd for the blessing.
Then apply whatever cavalry rule bump we decide on, and make it a bit better. i.e. my suggestion of:
1 S4 impact hit/model in base contact, D3 each if in the Lance formation.
Alternatively this could be a thing.... If the following conditions are met, the unit counts as having charged in the subsequent round of combat: - The Bretonnian unit is in the Lance formation -the unit charged this turn - the unit won combat but the enemy unit didn't break
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Post by mottdon on Sept 8, 2020 17:21:19 GMT
So, the "Eternal Charge" (similar to Eternal Hatred): Counts as having charged in each round of CC if in the Lance Formation. This lasts until the Bret unit loses combat.
Also, "Superior Cavalry" gives the Bret Lance Formation D3 S4 Impact Hits when charging.
I'm assuming that this would only apply to the front rank, and only as long as the unit has at least two complete ranks (so 6 knights total).
And finally, the Blessing of the Lady applies at the top of turn one without penalty. (Army rules such as the Wood Elf "Arrow of Kurnous" would take place before the Blessing of the Lady.)
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Post by DiscoQing on Sept 9, 2020 0:27:06 GMT
Well maybe not all of them lol. Could be fun tho!
Re the blessing, it's auto on - the praying was done before deploying. It can still be lost, however.
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