3K Battle Lizardmen VS Orcs & Goblins - comments appreciated Aug 2, 2020 11:52:51 GMT
Post by lizardsofrenown on Aug 2, 2020 11:52:51 GMT
So on the 14th I should be playing my first battle in a long time (yay!). This will be my Lizardmen versus my friends Orcs & Goblins.
I'm pretty happy with the list and am at the stage of tweaking it but it's always good to get another viewpoint (plus I am thoroughly addicted to making lists and will use any excuse to rework it completely even if it means I end up with the same original list )
OB with GW, Glittering Scales and Talisman of Preservation (in TG unit)
OB with GW, Armour of Fortune and Ironcurse Icon (in Saurus Unit)
Skink Priest with Cloak of Feathers
1 x 36 Saurus with full command
5 x 10 Skink Skirmishers
1 x 26 Temple Guard with full command and Banner of Eternal Flame
1 x 5 Chameleon Skinks
2 Ancient Stegadons with Giant Blowpipes
2 x 1 Salamanders
So, the theory here is to use the two Skink Priests to Kroak Bomb (the one with the cloak of feathers to try to get behind his battle line) and try to use the Chamo Skinks to take out the inevitable Bolt Throwers. If not able to deploy close to them, them deploy close to the inevitable Night Goblin unit and get him to have to release his fanatics early. Alternatively use them to attack Mangler Squigs or force a frenzied unit to be pulled out of line.
Use the 5 sets of Skink Skirmishers to kill Mangler Squigs, Giants (although last time he played a Giant, one unit of Skink Skirmishers killed him in one turn... so I don't anticipate seeing one), fanatics as needed and then as charge redirectors so that I can try to choose who my two main combat units go into combat with.
Salamanders to work in tandem with the Skirmishers primarily to panic Goblin units and neutralize regeneration for the inevitable Troll unit so that the Skinks can do some damage there.
The TG unit with OB will be paired with one ancient steg and the Saurus with the other OB will be paired with the other. I made them larger than I normally would as I need to out-rank whatever combat I go into, do some serious damage and then break them to get into another. If I get bogged down anywhere I will be flanked unquestionably as I will be outnumbered by quite a bit. Use the Stegs to shoot stuff and either stop another unit charging my flank or do some initial damage to a unit and enable the combat unit to have a protected flank.
Keep the Solardon in the middle advancing and "shoot" it every turn to make him use up dispel dice (3+ needed to cast, wonderful stuff) and then make it easier to do multiple Kroak bombs. Can also target the Trolls.
I happen to know he doesn't have any Arachnarok Spiders.
Any thoughts welcome!