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Post by shaggy on Aug 3, 2020 19:42:51 GMT
Hi there, I have a quick question about Festus's Pestilent Potions Question. it says at the start of each close combat phase (does that mean the start of mine and then the start of my opponents combat phase if he retaliates attacks?) he can drink his potion to gain a wound back or force his enemy in base to base to drink it. Now if I force my opponent to drink this does this by pass initiative ( so ignore initiative if opponents is higher) and Festus can do this regardless? It does not say anything in the wording about initiative at all just says at the start of each combat phase?
I hope that makes senes...
If anyone has experience playing him and could give advice that would be great.
Thanks
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Post by FvonSigmaringen on Aug 3, 2020 20:10:11 GMT
There are two player turns, each with its own Movement, Magic, Shooting and Close Combat phases. Hence, there is only one Close Combat phase per turn, in which Festus can use his potions. At the start of the Close Combat phase means exactly that: he may use the potion at the very beginning of the CC phase, before anything else happens. So, you cannot "force" him to drink the potion, and Initiative has no role to play.
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Post by shaggy on Aug 4, 2020 10:38:14 GMT
There are two player turns, each with its own Movement, Magic, Shooting and Close Combat phases. Hence, there is only one Close Combat phase per turn, in which Festus can use his potions. At the start of the Close Combat phase means exactly that: he may use the potion at the very beginning of the CC phase, before anything else happens. So, you cannot "force" him to drink the potion, and Initiative has no role to play. Thank you for you help! I have been playing it like that so wanted Ito make sure I was correct as we are playing a Blood In The Badlands campaign at the moment and did not want to do this wrong.
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Post by FvonSigmaringen on Aug 4, 2020 11:17:14 GMT
My pleasure.
To add: there are other rules that can happen at the start of the Close Combat phase. Sometimes those rules themselves will make a further distinction, more often not. In the latter case, the player whose turn it is will decide the sequence in which the rules are to be resolved.
BRB p. 10: "Whilst every effort has been made to make sure that the sequencing of rules is utterly clear, occasionally you'll find that two or more rules are to be resolved at the same time — normally 'at the start of the Movement phase' or similar. When this happens, and the wording is not explicit as to which rule is resolved first, then the player whose turn it is chooses the order."
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Post by shaggy on Aug 4, 2020 14:24:49 GMT
My pleasure. To add: there are other rules that can happen at the start of the Close Combat phase. Sometimes those rules themselves will make a further distinction, more often not. In the latter case, the player whose turn it is will decide the sequence in which the rules are to be resolved. BRB p. 10: "Whilst every effort has been made to make sure that the sequencing of rules is utterly clear, occasionally you'll find that two or more rules are to be resolved at the same time — normally 'at the start of the Movement phase' or similar. When this happens, and the wording is not explicit as to which rule is resolved first, then the player whose turn it is chooses the order." Thanks! also to add what happens with a challenge? if festus issues a challenge then I would be able to make my opponent drink if i am correct before CC but would this be the same if my opponent issues me a challenge and festus accepts would he then be able to make that hero drink before close combat starts?
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Post by FvonSigmaringen on Aug 4, 2020 15:36:34 GMT
Both the challenge and Festus' potions happen at the start of the CC phase, and, therefore, it is up to the player whose turn it is. In your opponent's turn, he can decide to have Festus use his potion first, and only then issue a challenge (or be challenged). That said, if Festus is already in btb with a high value target with low S, it may be better for him to issue a challenge himself first (for instance with the unit's champion - that is usually the main reason why he is there in the first place), and only then have Festus use his potions.
In your turn, you could first issue a challenge, and only then have Festus use the potions. Of course, your opponent could opt to reject the challenge, or have it accepted by the unit's champion, if he has one.
[Corrected: see below]
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Post by NIGHTBRINGER on Aug 4, 2020 23:44:07 GMT
In your opponent's turn, he could first issue a challenge, and only then have Festus drink the potions. Of course, you could opt to reject the challenge, or have it accepted by the unit's champion. The champion can accept the challenge as you suggest but the WoC player cannot refuse the challenge. Many of the Chaos Lords/Heroes/Champions (including Festus) have the Eye of the Gods special rule, which among other things, states: " They can never refuse a challenge and, if possible, must always issue one." [WoC army book, page 24]
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Post by FvonSigmaringen on Aug 5, 2020 7:31:06 GMT
That is why refusing a challenge is not an option for the WoC player in my post...
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Post by NIGHTBRINGER on Aug 5, 2020 14:32:20 GMT
Of course, you could opt to reject the challenge I was referring to this sentence in your post.
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Post by FvonSigmaringen on Aug 5, 2020 14:43:48 GMT
For some reason, I was suffering from the misconception that shaggy was fighting a WoC opponent with Festus. Quandoque bonus dormitat Fidelis... So, the roles in the post above must be swapped, I have corrected the previous post accordingly.
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Post by shaggy on Aug 16, 2020 15:06:12 GMT
Thanks for you help on this.
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