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Post by asraiguy03 on Aug 4, 2020 20:52:55 GMT
Hello all, wanted some pointers and/or advise, thoughts on how you see this list performing. Haven't played 8th yet...but in due time:)
Treeman Ancient [325pts]: Level 3 (Lore of Life)
Glade Captain [137pts]: (AB) Hail of Doom Arrow, (BRB) Charmed Shield, Asrai Spear, Battle Standard
Glade Captain [179pts]: (BRB) Armour of Fortune, Asrai Spear, Shield . Great Stag
Spellsinger [105pts]: (BRB) Dispel Scroll, Lore of Beasts, Wizard Level 1
Spellsinger [115pts]: Lore of Shadow, Wizard Level 2
Eternal Guard [333pts] . Champion . 24x Eternal Guard: 24x Shields . Musician . Standard Bearer: (BRB) Standard of Discipline
Glade Guard [170pts]: Musician, Standard Bearer . 10x Glade Guard: 10x Trueflight Arrows
Glade Guard [170pts]: Musician, Standard Bearer . 10x Glade Guard: 10x Trueflight Arrows
Deepwood Scouts [80pts] . 5x Deepwood Scouts: 5x Hagbane Tips
Tree Kin [270pts]: 6x Tree Kin
Wardancers [75pts]: 5x Wardancer
Warhawk Riders [135pts]: 3x Warhawk Riders
Wild Riders [188pts]: Champion, Standard Bearer . 6x Wild Riders: 6x Shields
Great Eagle [50pts]: Great Eagle
Waywatchers [160pts]: 8x Waywatchers
++ Total: [2,492pts] ++
Created with BattleScribe (https://battlescribe.net)
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Post by strutsagget on Aug 5, 2020 14:15:09 GMT
Looks solid but I would change the lords and hero’s a bit to save money and then upper the units a bit.
So I would definitely change the ancient to a level 4. You need 4 spells as you pick thone of vines. I would add a dispel scroll as I never leave home without if I don’t know i will be facing mono korne or dwarfs.
I would then remove the level 2 and the stag hero(this hurts my soul).
I would probably remove hagbane tips on the scouts as they are to few to matter and is more of a chaff unit.
Depending on where you put the bsb I might change his load out too. If you plan on eternal guard then i would kit him for combat, gw and either armour of destiny or silverd steel.
With points saved i would bump either, tree kins, more wild riders, scouts or way wathers.
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Post by knoffles on Aug 5, 2020 20:09:55 GMT
I more or less agree with this. Definitely bump the ancient to lvl4 and drop one of the spell singers so you can add another 5 scouts (you want 10 with hagbane if you are going to take them).
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Post by asraiguy03 on Aug 6, 2020 12:35:30 GMT
Ok, I dropped the lvl 2 shadow which was exactly the points needed to raise the ancient to lvl 4 and increase scouts to 10:)
I definitely want to keep the Stag rider as they hit like a chariot, if not better:)
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Post by strutsagget on Aug 6, 2020 12:52:34 GMT
Well you get 5 wildriders for less then a stag rider and they hit like two tons of bricks.
Thats the main problem with captains. Wild riders just out preform in most cases and are cheaper.
One more wildrider with shield costs 28p and give you 3 S5 ASF and 2 S4 attacks on the charge (depends a little on how you play frenzy rule on steed). Pretty brutal.
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Post by knoffles on Aug 6, 2020 17:46:22 GMT
But as you well know the captain on giant stag wins the rule of cool hands down 😁
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Post by strutsagget on Aug 6, 2020 17:56:20 GMT
But as you well know the captain on giant stag wins the rule of cool hands down 😁 Indeed fantastic model.
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Post by asraiguy03 on Aug 6, 2020 18:55:55 GMT
I liked the versatility and mobility of a smaller hammer unit like stag rider. Yes wildriders hit harder, but always liked the idea of stag rider. Wish I could kit him out more, but love the overall theme so far, pretty much have every unit in army. Going for a hybrid theme.
Still thinking about keeping Lore of Beasts on singer. Thoughts for a lvl1?
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Post by strutsagget on Aug 6, 2020 19:09:15 GMT
I liked the versatility and mobility of a smaller hammer unit like stag rider. Yes wildriders hit harder, but always liked the idea of stag rider. Wish I could kit him out more, but love the overall theme so far, pretty much have every unit in army. Going for a hybrid theme. Still thinking about keeping Lore of Beasts on singer. Thoughts for a lvl1? I like lore of beast. You need wyssans wildform if the EG should do any damage as lore of life doesn’t have any “good” offensive unit buffs. I actually think I would prefer a level 2 for that reason and put it in a unit of gg with true flight arrows in a wood within wyssans range in back so it gets a +3 to cast. You could upgrade the stag rider to bsb and remove the other one. Stag movement is great so it can show up where needed. I Don’t mind discipline banner/gleaming pennant on EG as it gets level 10 stubborn even without treeman ancient/reroll first fail without bsb. 12 scouts with hagbane tips is the magic number to kill a 3 wound war machine per round with average dice. also it might be better to use 2 units of 6 if you don’t plan to use it as mage bunker as they then double up as chaff.
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