Lizardmen vs Orcs & Goblins - 3K battle report
Aug 18, 2020 12:39:49 GMT
mrbaldrick, lordofskullpass, and 2 more like this
Post by Lizards_of_Renown on Aug 18, 2020 12:39:49 GMT
Hooray!
Finally I get to add a battle report to the forum!
For those of you who have watched the agonizing process of me choosing my army, I appreciate all the comments and advice. Helped me get a feel for what I wanted to do.
But lets get down to business:
My army list ended up being the following
- Lord Kroak
- Old Blood with Talisman of Endurance (4++), Glittering Scales (-1 to hit) and GW
- 2 Skink Priests (one with Cloak of Feathers and one with Dispel Scroll)
- Gor Rok (I know, I know, I just wanted to play him for once)
- 36 Saurus with Spears plus command, no champion
- 5 units of 10 Skink Skirmishers
- 30 Temple Guard with Banner of Eternal Flame
- 1 unit of 5 Chameleon Skinks
- Two Ancient Stegadons with Engines of the Gods
- 2 Salamanders
My battle tactic was to use the Skirmishers and Salamanders to allow me to get a picture of how he was deploying (they have sufficient movement to get to where I needed them in a pinch), then unless some opportunity presented itself, I would have a Steg and TG on one flank and the Saurus and Steg on the other.
TG would be -1 to hit, unbreakable because of Kroak and a 6++ due to the Steg. The Saurus would be Stubborn due to Gor-Rok, 6++ because of steg and attack in three ranks due to spears. They would both be trying to hit his flank with a one-two charge, then swing towards each other.
The two priests would deploy with Skirmishers and then get to where I needed them to be Kroak bombs.
All in all, I was pretty happy with the layout. The infantry would need to win combats rather than get bogged down as they would 100% be outnumbered. I was confident they would deal pretty decent damage.
(For my own ease of posting everything, I'm going to do this in chunks.)
The battlefield was my new gaming table (6' by 4' fold-out table, really happy about that purchase) and a gaming mat (rocky grass motif, it's like a huge printed mousepad and makes it look pretty cool). So I was pretty happy about gaming with that (my friend is like me and was ecstatic about the table & mat).
For the first time ever, I rolled for terrain. I have been building up really nice looking terrain and now was confident that I could actually do so.
We rolled:
Settlement of Order: 3 buildings and a Sigmarite shrine (Forces of Destruction must re-roll successful ward saves within 6") plus 3 fences
Fungus Forest: Any unit at least partially within the Fungus Forest is subject to the rules for Stupidity. Any Goblin unit at least partially within the Fungus Forest is also Stubborn.
Temple of Skulls (hill): At the beginning of each player turn, any character or champion on the Temple of Skulls can choose to embrace the favour of the Chaos Gods. If he does, roll a D6. On a roll of 2-6, one randomly chosen characteristic increases by D3 points. On a 1, the Chaos Gods take his soul (or his purehearted comrades turn on him) – remove the model as a casualty with no saves of any kind allowed.
Elven Waystone: Any Wizard within 6" of an Elven Waystone adds +1 to his channelling attempts.
Anvil of Vaul (hill): Any unit within 6" of an Anvil of Vaul has both magical attacks and the Flaming Attacks special rule.
Wildwood: Roll for any unit at least partially within the Wildwood at the end of the Movement phase. On a 4+, the unit suffers D6 Strength 4 hits.
o0o
I was happy with the random terrain and when laid out it was just enough to give the board some choke points and enough movement space.
Then we rolled scenario (also for the first time every) and got Dawn Raid.
This means you roll for whether each unit deploys in the center, left or right of your deployment zone.
Finally I get to add a battle report to the forum!
For those of you who have watched the agonizing process of me choosing my army, I appreciate all the comments and advice. Helped me get a feel for what I wanted to do.
But lets get down to business:
My army list ended up being the following
- Lord Kroak
- Old Blood with Talisman of Endurance (4++), Glittering Scales (-1 to hit) and GW
- 2 Skink Priests (one with Cloak of Feathers and one with Dispel Scroll)
- Gor Rok (I know, I know, I just wanted to play him for once)
- 36 Saurus with Spears plus command, no champion
- 5 units of 10 Skink Skirmishers
- 30 Temple Guard with Banner of Eternal Flame
- 1 unit of 5 Chameleon Skinks
- Two Ancient Stegadons with Engines of the Gods
- 2 Salamanders
My battle tactic was to use the Skirmishers and Salamanders to allow me to get a picture of how he was deploying (they have sufficient movement to get to where I needed them in a pinch), then unless some opportunity presented itself, I would have a Steg and TG on one flank and the Saurus and Steg on the other.
TG would be -1 to hit, unbreakable because of Kroak and a 6++ due to the Steg. The Saurus would be Stubborn due to Gor-Rok, 6++ because of steg and attack in three ranks due to spears. They would both be trying to hit his flank with a one-two charge, then swing towards each other.
The two priests would deploy with Skirmishers and then get to where I needed them to be Kroak bombs.
All in all, I was pretty happy with the layout. The infantry would need to win combats rather than get bogged down as they would 100% be outnumbered. I was confident they would deal pretty decent damage.
(For my own ease of posting everything, I'm going to do this in chunks.)
The battlefield was my new gaming table (6' by 4' fold-out table, really happy about that purchase) and a gaming mat (rocky grass motif, it's like a huge printed mousepad and makes it look pretty cool). So I was pretty happy about gaming with that (my friend is like me and was ecstatic about the table & mat).
For the first time ever, I rolled for terrain. I have been building up really nice looking terrain and now was confident that I could actually do so.
We rolled:
Settlement of Order: 3 buildings and a Sigmarite shrine (Forces of Destruction must re-roll successful ward saves within 6") plus 3 fences
Fungus Forest: Any unit at least partially within the Fungus Forest is subject to the rules for Stupidity. Any Goblin unit at least partially within the Fungus Forest is also Stubborn.
Temple of Skulls (hill): At the beginning of each player turn, any character or champion on the Temple of Skulls can choose to embrace the favour of the Chaos Gods. If he does, roll a D6. On a roll of 2-6, one randomly chosen characteristic increases by D3 points. On a 1, the Chaos Gods take his soul (or his purehearted comrades turn on him) – remove the model as a casualty with no saves of any kind allowed.
Elven Waystone: Any Wizard within 6" of an Elven Waystone adds +1 to his channelling attempts.
Anvil of Vaul (hill): Any unit within 6" of an Anvil of Vaul has both magical attacks and the Flaming Attacks special rule.
Wildwood: Roll for any unit at least partially within the Wildwood at the end of the Movement phase. On a 4+, the unit suffers D6 Strength 4 hits.
o0o
I was happy with the random terrain and when laid out it was just enough to give the board some choke points and enough movement space.
Then we rolled scenario (also for the first time every) and got Dawn Raid.
This means you roll for whether each unit deploys in the center, left or right of your deployment zone.
This is when my carefully laid plans started coming apart...