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Post by DiscoQing on Sept 28, 2020 9:05:08 GMT
Hey y'all,
You'll all know this...
I have a put my Goblin hero in my unit of Trolls (they need babysitting!).
When the enemy shoots bows at that unit, say 10 Elven archers, what's the hit ratio for trolls/goblin?
Would it be 50:50 "6 hits, 3 on trolls 3 on goblin (uneven No. of hits where the shooter wants)"
would it be random: "hits the goblin on a 5+"?
Thanks in advance
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Post by FvonSigmaringen on Sept 28, 2020 9:18:48 GMT
Neither.
BRB p. 99: "If there are fewer than five rank-and-file models left in the unit (or the character is of a different troop type) there is a chance that any characters in the unit could be hit — the controlling player decides who is hit, but must allocate one hit on each model before he can add a second hit on a model; he must allocate two hits on each model before he can allocate a third, and so on."
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Post by strutsagget on Sept 28, 2020 11:07:51 GMT
So what fvon says.
If gobo baby sit 3 trolls: You would probably allocate first 3 hits on trolls then a hit on the goblin and then repeat for all hits.
But if for some reason you would value the trolls higher (or managed some awesome armor on the gobo) you can do the opposite and allocate first hit on gobo and then hit 2-4 on trolls and repeat.
But if you opponent manages to hit the gobo with a template like a cannon you don’t get any “look out sire” roll as they are not sharing troop type.
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Post by DiscoQing on Sept 28, 2020 14:09:34 GMT
Right, so let's say it's a unit of 3 trolls and Gobbo hero - and my opponent really wants that hero dead (trolls become unreliable!).
Round 1 of shooting: 2 hits with bow shots = 1 hit on gobbo, 1 on trolls
Round 2 of shooting: 5 hits with bows = 3 on trolls (1 each), 2 on gobbo
Basically as long as at least 1 hit is scored, the enemy can always preference the character - but can only hit a 2nd time once all are spread equally hit.
I assume the same would be for bolt throwers/Amber spear etc
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Post by FvonSigmaringen on Sept 28, 2020 15:30:16 GMT
It is the controlling player of the unit being shot who decides, ergo you.
In the case of Bolt Throwers, you would have to randomise.
BRB p. 111: If the rank hit by the bolt is made entirely of characters and champions, or if the total number of rank and file models in the unit is less than five, it will be necessary to randomise which model in the rank is hit.
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Post by DiscoQing on Sept 28, 2020 19:57:03 GMT
Cheers again..
Another question in coming...
In my mind the controlling player is the person whose turn it is... Ie the enemy shooting - you're saying its the owner of the unit?
I think can see it your way now 😊
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Post by FvonSigmaringen on Sept 28, 2020 20:10:06 GMT
It is definitely the player who controls the unit, as is apparent, for example, from BRB p. 18 (Charging more than one unit): "Each target unit must declare and resolve its own charge reaction (in the order chosen by their controlling player). As normal, any units that do not declare charge reactions are assumed to hold."
The "controlling player" here is clearly not the player declaring charges (in his turn), but his opponent who controls the units declaring their charge reactions.
To add: usually the player who owns the unit controls that unit, but there are a couple of instances, where the owner may have lost (at least temporarily) control over a unit he owns.
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Post by DiscoQing on Sept 29, 2020 7:44:02 GMT
Excellent cheers, now I have all the follow up questions answered that I suspect my friend will ask 😊
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