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Post by thezildo on Dec 13, 2020 0:40:37 GMT
Hey all, got a few questions that I need some clarifying.
1. VC Nightshroud armor was up against the Dwarf slayer lord (the name escapes me right now). Nightshroud reads that you lose any bonus to strength given by a weapon and the Dwarf Slayer has a rule that his strength cannot be lowered by any means. We played it that the Nightshroud is removing the strength bonus from the weapon, not the slayer himself so he would have to attack at his base strength value. Is this correct or does the Slayer rule include removing strength bonuses from weapons?
2. What is the rules for a single chariot and it’s movement arc. As a single model does it have a 360 degree movement or is it limited to the same rules as a regimented unit or some other stipulation?
3. I am just looking for confirmation of this one but in a Watchtower mission/battle, do undead/unbreakable units still withdraw from the building after an assault that does not drive out the garrisoning unit? And would undead models still suffer casualties from unstable if they lose combat while holding the tower if enemy has to withdraw (I’m pretty sure my thoughts on what causes the crumble from unstable is wrong to make me question this). And if an undead/unbreakable unit holds the tower, must all of them be killed before an enemy unit is able to take control of the tower or is there a special rule for that scenario?
I think that’s it this time. Thanks as always guys. Appreciate the help.
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Post by FvonSigmaringen on Dec 13, 2020 12:23:02 GMT
1. Strength refers to the Strength characteristic which comprises the Strength characteristic on the profile + any boni or mali the model might be subject to. So, "Slayers ignore penalties to Strength" includes penalties affecting the S bonus from their weapons. One can invoke a conflict between ABs, and dice it off, but, personally, I would be inclined to give preference to the Slayer special rule.
2. BRB p. 27: "Units that consist of a single model, such as monsters, chariots, lone characters or sole survivors of annihilated units, are mostly moved the same as other units.
They move, wheel and march just like a larger unit. The one exception is that a single model can pivot on the spot as many times as it wishes over the course of its move. It can do so without penalty and so pivoting does not prevent models from marching, or even from shooting later in the turn. This represents the greater freedom of movement that an individual creature enjoys over its fellows in a ranked-up and disciplined unit - although a lone model that pivots on the spot does count as moving for the purposes of shooting and so on.
On some occasions, notably when charging, a lone model has to perform a wheel (when charging, a lone model must follow the normal charge rules, which do not allow pivots, only one wheel whilst moving, and another to 'close the door'). In this case, wheel from one of the front corners as you would for other units."
So, you can pivot first in the direction you want and then move. However, you are not allowed to pivot first, before declaring a charge (unless specified otherwise, of course, like in the case of Random Movement). [Edit: In fact, Random Movers are not really an exception, since they do not actually declare charges.]
Note also BRB Official Update Version 1.9, p.9:
Q: Does pivoting on the spot count as movement for the purposes of units, other than war machines, with the Move or Fire rule?(p73) A: Yes.
3. Unbreakable just means that Break tests are passed automatically.
BRB p. 129: "If the attacker wins, the defender must take a Break test."
Unbreakable units pass this test automatically. Hence, the attackers must kill every single model of the defending unit, before they can occupy the building.
"If the garrison doesn't flee the building, either because they've held the attacker to a draw or beaten them, or have lost the combat but passed their Break test, then the attacker must withdraw from the assault, and is nudged directly backward 1". The close combat ends, and the attacker must launch a new assault next turn if he wishes another attempt at driving the garrison out.
The assaulting unit does not have to take a Break test if the combat was lost. The warriors in the attacking unit know full well that the garrison cannot run them down if the combat goes poorly and automatically retreat in good order with no chance of a rout."
The Unstable special rule is dependent on having lost CC, not on having failed the Break test. Hence, an Unstable unit that has lost combat (attacker or defender), will suffer extra Wounds.
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Post by strutsagget on Dec 13, 2020 12:43:37 GMT
Just a side note.
It is generally better to write each question as a separate thread and with a clear title.
In that way the question becomes searchable for future players and easier for everyone to find.
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