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Post by knoffles on Jan 24, 2021 14:34:09 GMT
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Post by knoffles on Jan 24, 2021 14:34:51 GMT
Post 1 - Introduction
New to the Swedish Comp System?
This is a composition template made for Warhammer Fantasy Battles 8th edition. While it might appear very complicated at first sight, most people find it rather simple once they understand how it works. The main idea is to give each army a composition ("comp") score of 0 - 20, which rates the overall strength of the army. A very rough and subjective scale would look something like this:
0 - 7: A powerful army
8 - 13: An average army
14 - 20: A friendly army
These values should be taken with a grain of salt. It is mainly the relative difference between armies that matters as that shows which of the armies is considered stronger. Also note that these scales are for armies within the comp system. A player that is used to un-comped or very lightly comped Warhammer would probably consider all armies above 0 as rather weak. The template is not made to work for values outside the range of 0 to 20, and since the comp pack is most often used between comp 8 and 16, the best balance for each army book is within this range. Also note that there are no rules changes built in the comp system as is the case for most other comp systems. If you are testing this system for the first time, do not plug your usual tournament army into the system as this will almost always give you a lower score than you expect.
Instead look at the comp for your army book and build a new army list from scratch with the comp values in mind. As the document can not take all possible variables into consideration, heavily themed armies will often get penalised more than they deserve.
Goals
The main goal of the system is to evaluate the strength of an army. There are however also a few secondary goals:
- Promote creativity in list writing
- Award tactical play by:
1. Minimize rock/paper/scissorslist types
2. Direct the meta game away from play styles that is perceived (by many) as boring (such as very defencive castle play, deathstars, avoidance-point denial, a few enormous units etc)
Swedish Comp authors
Authors: Erik Aronson, Rikard Tröger Co-authors: Aidan Rogers
Scenarios
The composition template is written with the scenario battle line in mind (but using a graded system for determining the size of victory rather than a win/loss/draw system). The reason for this is that using all or some of the rule book scenarios would not be a very good representation of what scenarios are actually being played at tournaments, where a very large multitude of different scenarios are used. It would be impossible to take all types of scenario into consideration, and thus all units are comped for their strength in the regular battle line scenario.
This does not mean that we discourage the use of other scenarios, but tournament organisers should have this in mind when creating/choosing scenarios for a tournament that uses this comp system. Scenarios that greatly change the usefulness or roles of certain units (such as allowing cheap and very mobile units to claim objectives or rewarding extra victory points for destroying certain types of units) might not work well with the composition template.
Rules
This document is made under the assumption that the rules interpretations from SWFAC are used. Note that at the end of this document there is a section regarding open/semi-closed lists. The composition template should work for both open and semi-closed lists.
How to use the document
This template is made to work for armies around 2400 points. Armies of points values too far from this will not get very accurate composition scores (2200 to 2600 should be fine). The composition values can be used for many things. Some of the more common and tested uses are:
- Comp Threshold: To have a legal army your comp score must be above a certain predetermined value.
Pros: A simple approach that forces all armies to be of somewhat equal strength.
Cons: This approach limits what people can bring in their lists, and at certain comp scores some armies can be very hard to use competitively (such as weak armies at low comp scores).
- Classic Bonus Comp Points: At the beginning or end of a tournament, each player’s comp score is added to his total score.
Pros: Each player can play whatever they want, and players that brings softer armies are rewarded for this.
Cons: Players can go through the tournament and only face opponents with the same or higher comp score (i.e. equal strength armies), but still be rewarded as much as a player that only faces low comp armies.
- Active Comp: At the end of each battle, the result of the game is affected by the difference in comp score between the players. The easiest way of doing this is to give bonus victory points to the player with the higher comp score. Comp difference multiplied by a value (between 100 and 150 works well) gives the additional victory points.
Pros: The pairings are taken into consideration. Players that face stronger armies are compensated more than players that face weaker armies.
Cons: This can lead to strange new strategies such as high comp armies that play for a draw and then win with bonus VP from comp score. In light of this, it is recommended to have a maximum and minimum allowed comp score, or to limit the maximum amount of bonus victory points awarded from the comp.
- Pairings: The comp score is taken into account for pairings. For example in the first game, players face other players with a comp score difference of 1, in the second game this interval is changed to 2 (and similar battle points), the third game to 3 and so on.
Pros: Tries to make the games as even as possible, where both the skill of the players (normal Swiss pairings) and the strength of the army (comp score) are taken into account.
Cons: Requires a large tournament for this to be possible.
- Other: Be creative. There are many types of advantages/disadvantages that could be used to balance games between armies of different comp scores.
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Post by knoffles on Jan 24, 2021 14:40:31 GMT
Post 2 - Calculating Composition
- All armies start at a composition score of 300.
- For each unit in your army, the corresponding entry in this document specifies the composition score for that unit. Subtract (or add in some rare cases) this value from your overall comp score. Do this for each unit in your army list separately. All entries in this document should be applied individually for each unit unless stated otherwise. After all units have been accounted for, divide your total score by 10.
- If several penalties under a unit are true for a given unit, use all of the composition penalties and add them together.
- For many units the composition is given based on the size of the unit. In these cases use the composition score that corresponds to the number of models in the unit (including command group, but not models such as weapon teams, fanatics or Skulkers). Note that since all units should be considered individually unless noted otherwise, the additional penalties for models over the fixed values are applied to each unit.
- Each army list composition is divided into Lords, Heroes, Core, Special and Rare. Any units that can be taken from different categories (such as units that become Core choices because of some character) should be given their composition scores from the category they originally comes from (i.e. you cannot avoid composition points by taking a unit as core instead of special where it is listed).
- There is also a genericsection, where penalties based on the number of a type of unit, or options that several units can take, are listed. All units in the army that have options from the generic list should pay for these, just as if they were listed under the units themselves.
- In some cases, we have written scores such as for every 2 x -4", -4 for each 2 xör similar. This means that you get -4 for every full 2 x you take. You should always round fractions down unless stated otherwise.
- Whenever a composition point is followed by parentheses with another composition score inside, use the value in the parentheses instead of the value outside the parentheses if the conditions are met. In some cases, the composition score in the parentheses is listed as ädditional...". In these cases, you should add this to the composition score outside the parentheses. If a composition score is not inside parentheses, it is always in addition to other applicable composition scores. If there are several scores in parentheses, use all that apply.
- When the composition differs from the first and second unit of that type, you are free to choose which unit is the first and which is the second if it matters.
After all units have been considered, you should divide your total score by 10 to reach your final composition value (between 0 and 20).
( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unit composition) ) / 10 = final composition score (0-20)
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Post by knoffles on Jan 24, 2021 14:47:59 GMT
Post 3 - Beastmen
Generic
Magic
No wizards in the army +8
Lore of Undeath
Level 1 wizard with lore of Undeath: -5 per spell
Level 2 wizard with lore of Undeath: -6 per spell
Level 3 wizard with lore of Undeath: -7 per spell
Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell on wearer
Skull of Rarkos -1 per lore of Undeath spell in the army
Magic items
Crown of Command -20
Dispel Scroll -7
Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)
Fozzrik’s Folding Fortress -100
Power Scroll -4
Power Stone -4
Shard of the Herdstone -6 for each wizard in the army (-9 if lore of Undeath in the army)
Banners
Banner of Discipline -2
The Beast Banner -2
Lords
Khazrak the One-Eye -8
Gorthor the Beastlord -6
Malagor, the Dark Omen -27 - Lore of Death -20 - Lore of Shadow -12 - Lore of the Wild +6
Taurox, the Brass Bull -21
Doombull -13 - Axes of Khorgor -3 - Gnarled Hide -3 - Sword of Swift Slaying -5 - The Brass Cleaver -2 - Ramhorn Helm -2 (-5 if combined with Dawn Stone)
Beastlord -10 - Ramhorn Helm -3 (only if combined with Dawn Stone)
Great Bray-shaman -18 - Level 4 wizard -10 - Lore of Death -10 (-15 if level 4 wizard) - Lore of Shadow -7 (-12 if level 4 wizard) - Lore of the Wild +4 (+6 if level 4 wizard)
Heroes
Morghur, Master of Skulls 0
Slugtongue -16 - Lore of Death -3 (additional -2 if another wizard with the samelore in the army)
Moonclaw, son of Morrslieb -4 - Lore of the Wild +2
Wargor -3 - Battle standard bearer -10
Gorebull -5 - Battle standard bearer -10
Bray-shaman -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army) - Lore of Death -3 - Lore of the Wild +2
Core
Gor Herd
10-13 -3/-3* 14-18 -4/-4* 19-23 -5/-5* 24-28 -7/-8* 29-34 -10/-11* 35+ -13/-15*
*If armed with additional hand weapons
Each model in the unit after 40 -1 (-5 after 50 models)
Ungor Raiders -1
Ungor Herd
10-13 -1 14-18 -1 19-23 -2 24-28 -3 29-34 -5 35-40 -6 41-45 -7 46+ -8
Each model in the unit after 50 -1 (-3 after 70 models)
Tuskgor Chariot (Excluding chariots taken as character mounts)
Each Tuskgor Chariot -3 - 4th Tuskgor Chariot additional -2 - 5th Tuskgor Chariot additional -3 - Each Tuskgor Chariot after the 5th additional -8
Chaos Warhounds -1
Special
Razorgor Chariot (Excluding chariots taken as character mounts) - Each Razorgor Chariot -4
Centigors
5-6 -3 7-9 -4 10+ -6
Each model in the unit after 12 -2 (-10 after 18 models)
Minotaurs
3 -4/-5* 4 -5/-6* 5 -7/-8* 6 -9/-10* 7 -10/-12* 8 -11/-14* 9+ -13/-16*
*If armed with great weapons or additional hand weapons
Each model in the unit after 9 -5 (-15 after 15 models)
Bestigor Herd
10-13 -4 14-18 -7 19-23 -10 24-28 -14 29-34 -19 35+ -24
Each model in the unit after 40 -2 (-10 after 50 models)
Razorgor Herd
1 -2 2 -3 3 -4 4 -5 5 -7 6 -9 7 -11 8 -13 9+ -15
Each model in the unit after 9 -5 (-15 after 15 models)
Harpies -4
Rare
Chaos Spawn 0
Cygor -2
Ghorgon -6
Giant -2
Jabberslythe 0
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Post by knoffles on Jan 24, 2021 15:12:00 GMT
Post 4 - Bretonnia
Generic
Magic
No wizards in the army +8
Lore of Undeath - Level 1 wizard with lore of Undeath: -5 per spell - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell on wearer
Cavalry Characters
4th* non-wizard cavalry character -1
Each non-wizard* cavalry character after the 4th* -3
*Each Bretonnian lord on warhorse after the 2nd counts as 2 characters
Flying Characters
2nd character with flying -2
Each character with flying after the 2nd -6
Magic items
Chalice of Malfleur -5
Crown of Command -25
Dispel Scroll -7
The Silver Mirror -7 (additional -3 if Dispel Scroll in the army)
Earthing Rod -3 (-5 if combined with Lore of Life)
Fozzrik’s Folding Fortress -100
Power Scroll -4
Power Stone -4
Banners
Banner of Discipline -2
Lords
King Louen Leoncoeur -35
The Green Knight -35
Fay Enchantress -50 - Lore of Death -15 - Lore of Life -18 - Lore of Shadow -12 - Grail Guardians count as Grail Knights
Bretonnian Lord -8 - Royal Pegasus -4 - Virtue of Heroism -7
Prophetess of the Lady -18 - Level 4 wizard -10 - Lore of Life -7 (-12 if level 4 wizard)
Heroes
Paladin -3 - Battle standard bearer -10 - Royal Pegasus -4
Damsel of the Lady -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army)
Core
Knights of the Realm
5-6 -5 7-9 -9 10-12 -13 13-15 -16
Knights Errant
5-6 -4 7-9 -7 10-12 -10 13-15 -14
Errantry Banner -1
Peasant Bowmen
10-13 -2 14-18 -2 19-23 -3 24-28 -4 29+ -5
Each model in the unit after 35 -1
Men-at-Arms
10-13 -1/-1* 14-18 -1/-1* 19-23 -1/-2* 24-28 -2/-3* 29-34 -3/-4* 35-40 -4/-6* 41-45 -5/-8* 46+ -6/-10*
*If armed with pole-arms
Each model in the unit after 50 -1 (-3 after 70 models)
Special
Mounted Yeomen
5-6 -2 7-9 -3 10+ -5
Each model in the unit after 15 -2
Each unit after the 1st -2
Questing Knights
5-6 -4 7-9 -8 10-12 -12
Pegasus Knights
Each Pegasus Knight -2 - 2nd unit -5 - 3rd unit -15
Grail Reliquae with Battle Pilgrims
6-8 Battle Pilgrims -4 9-13 Battle Pilgrims -5 14-18 Battle Pilgrims -6 19-23 Battle Pilgrims -8 24-27 Battle Pilgrims -10 28-30 Battle Pilgrims -12
Rare
Field Trebuchet - 1st Field Trebuchet -12 - 2nd Field Trebuchet -20
Grail Knights
3-4 -5 5-6 -10 7-9 -17 10-12 -25
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Post by knoffles on Jan 24, 2021 18:52:38 GMT
Post 5 - Chaos Dwarfs
Generic
Magic
No wizards in the army +8
Lore of Undeath - Level 1 wizard with lore of Undeath: -5 per spell - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell on wearer
War machines
Some war machines and other unit in this army has a wmp-score associated with it. See section 19 war machines (at the end of this document) for details.
Daemonsmiths
Models with the Daemonsmith special rule is worth 2 wmp each, up to a total maximum of 2 wmp per war machine/Hellcannon in the army.
Magic Items
Chalice of Blood and Darkness -20 (additional -5 if level 3 or level 4 wizard in the army) (additional -5 if spells from lore of Death or lore of Hashut in the army)
Crown of Command -25
Dawnstone -2 (only if combined with 1+ armour save in close combat)
Daemonflask of Ashak -5 (only if mounted)
Dispel Scroll -7
Earthing Rod -3 (-5 if combined with Lore of Death or Hashut)
Fozzrik’s Folding Fortress -70
Power Scroll -4
Power Stone -4
Banners
Standard of Discipline -2
Lords
Drazhoath the Ashen -60
Sorcerer-Prophet -18 - Level 4 wizard -10 - Lore of Death -10 (-15 if level 4 wizard) - Lore of Hashut -6 (-10 if level 4 wizard) - Great Taurus -5 - Bale Taurus -18 (each Bale Taurus (including Cinderbreath) in the army after the 1st additional -10) - Lammasu -5 - Level 2 wizard -3 - Sorcerous Exhalation -3
Heroes
Daemonsmith Sorcerer -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army) - Lore of Death -3 (-4 if Ld 10 character in the army)
Infernal Castellan -12 - Battle standard bearer -10
Bull Centaur Taur’ruk -12 - Each Taur’ruk after the 2nd -5
Hobgoblin Khan -2 - Each Hobgoblin Khan after the 2nd -2 - Giant Wolf -2 (-4 for each after the 1st)
Core
Chaos Dwarf Infernal Guard
10-13 -2/-3* 14-18 -5/-6* 19-23 -8/-10* 24-28 -12/-15* 29-34 -17/-21* 35+ -23/-28*
*If armed with great weapons
Each model in the unit after 40 -2 (-5 after 50 models)
Hobgoblin Cutthroats
20-23 -2 24-28 -3 29-34 -4 35-40 -5 41-45 -6 46+ -7
Each model in the unit after 50 -1 (-3 after 70 models)
Special
Chaos Dwarf Infernal Ironsworn
10-13 -3 14-18 -6 19-23 -9 24-28 -14 29-34 -20 35+ -26
Each model in the unit after 40 -1 (-5 after 50 models)
Bull Centaur Renders
3 -6/-6* 4 -8/-8* 5 -10/-11* 6 -12/-14* 7+ -15/-18*
*If armed with great weapons
Each model in the unit after 7 -5 (-15 after 15 models)
K’daai Fireborn
3 -5 4 -7 5 -9 6 -11 7 -14 8 -16 9+ -19
Each model in the unit after 9 -5 (-15 after 15 models)
Magma Cannon -10 - Each Magma Cannon is worth 5 wmp
Deathshrieker Rocket Launcher -10 - Each Deathshrieker Rocket Launcher is worth 4 wmp
Iron Daemon War Engine - Each Iron Daemon with Steam Cannonade is worth 3 wmp - 1st Iron Daemon -10 - Each Iron Daemon after the 1st -12 - Hellbound -4 - Skullcracker +2
Rare
Hobgoblin Wolf Raiders
5-6 -2 7-9 -3 10+ -5
Each model in the unit after 15 -2
Each unit after the 1st -2
Dreadquake Mortar -8 - Each Dreadquake Mortar is worth 2 wmp - Slave Ogre is worth 2 wmp
K’daai Destroyer - 1st K’daai Destroyer -55 - 2nd K’daai Destroyer -90 - if Bale Taurus in the army -10
Hellcannon
Each Hellcannon is worth 6 wmp - 1st Hellcannon -20/-25* - 2nd Hellcannon -35/-45*
*If 3 or more spells from Lore of Death in the army
Chaos Siege Giant -4
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Post by knoffles on Jan 24, 2021 19:53:05 GMT
Post 6 - Daemons of Chaos
Generic
Reign of Chaos
All Daemons of Chaos armies receive a -7 due to the Reign of Chaos rules
Magic
No wizards (including Horrors) in the army +8
Lore of Undeath
Level 1 wizard with lore of Undeath: -5 per spell
- Horrors, additional -1 for each +1 to cast (calculate + to cast assuming horrors are deployed 5 models wide and all characters that can join them have joined them) - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4+ wizard with lore of Undeath: -8 per spell
Greater Daemons
Each greater daemon* after the 1st -25
*Skarbrand, Kairos, Ku’gath, Blood Thirster, Lord of Change, Keeper
of Secrets and Great Unclean One are all greater daemons
Monstrous Cavalry/Monstrous Beasts
Each non-character Monstrous Cavalry/Monstrous Beasts/Screamer
models* after the 18th -1
*Plague Drones, Beasts of Nurgle counts as 2 models
Daemonic Gifts*
Exalted Gift -5
Greater Gift -4
Lesser Gift -3 (-1 for each Lesser gift after the 1st on the same model)
*Only if taken on Greater Daemons
Lords
Skarbrand -35
Kairos Fateweaver -120
Ku’gath Plaguefather -50
Blood Thirster -20
Lord of Change -23 - Level 3 wizard -8 - Level 4 wizard -18 - 1st Lesser Gift -2 (in addition to generic penalty)
Great Unclean One -30 - Level 2 wizard -3 (additional -3 if lore of Death) - Level 3 wizard -11 (additional -10 if lore of Death) - Level 4 wizard -21 (additional -15 if lore of Death)
Keeper of Secrets -18 - Level 2 wizard -3 - Level 3 wizard -11 (additional -7 if lore of Shadow) - Level 4 wizard -21 (additional -12 if lore of Shadow)
Daemon Prince -6 - Each Daemon Prince after 1st -10 - Level 1 wizard -4 (additional -3 if lore of Death) - Level 2 wizard -7 (additional -3 if lore of Death) - Level 3 wizard -15 (additional -10 if lore of Death) (additional -7 if lore of Shadow) - Level 4 wizard -25 (additional -15 if lore of Death) (additional -12 if lore of Shadow) - Daemon of Nurgle -3 - Chaos Armour -2 - Daemonic Flight -4 (-5 if combined with lore of Death) - Exalted Gift -4 - Greater Gift -3 - Lesser Gift -2
Heroes
Skulltaker -4 - Juggernaut -5
Karnak -12
The Blue Scribes -8
The Changeling -7
Epidemus -43 - for each Nurgle Soul Grinder and/or Ku’gath Plaguefather -10 - for each lore of Nurgle spell -3
The Masque of Slaanesh -10
Herald of Khorne -3 - Battle standard bearer -8 - Juggernaut -3
Herald of Tzeentch -5 - Battle standard bearer -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army) - Disc of Tzeentch -2 - Exalted Locus -4
Herald of Nurgle -4 - Battle standard bearer -10 - Level 1 wizard -2 (-5 if lore of Death) - Lesser Locus/Exalted Locus -3 - Greater Locus -6 - Each Herald of Nurgle on Palanquin after the 1st -4
Herald of Slaanesh -3 - Battle standard bearer -7 - Level 1 wizard -2 - Steed of Slaneesh -1
Exalted Flamer of Tzeentch - 1st Exalted Flamer of Tzeentch -15 - Each Exalted Flamer of Tzeentch after the 1st -25
Core
Bloodletters of Khorne
10-13 -4 14-18 -5 19-23 -9 24-28 -14 29+ -20 Each model in the unit after 35 -2 (-5 after 45 models)
Pink Horrors of Tzeentch
10-13 -7 14-18 -8 19-23 -9 24-28 -10 29+ -12 Each model in the unit after 35 -2 (-5 after 45 models)
Additional -5 if 4 or more spells from Lore of Tzeentch in the army (only count this for the first Horror unit) - Each unit after the 1st -3
Plaguebearers of Nurgle
10-13 -6 14-18 -10 19-23 -15 24-28 -22 29+ -30 Each model in the unit after 35 -2 (-5 after 45 models)
Daemonettes of Slaanesh
10-13 -4 14-18 -5 19-23 -9 24-28 -14 29+ -20 Each model in the unit after 35 -2 (-5 after 45 models)
Special
Bloodcrushers of Khorne
3 -8 4 -11 5 -14 6 -18 7+ -22 Each model in the unit after 7 -6 (-14 after 12 models)
Flesh Hounds of Khorne
5-6 -5 7-9 -10 10+ -15 Each model in the unit after 12 -3 (-10 after 15 models) - Ambush -1
Flamers of Tzeentch - Each Flamer in the army -1 (-3 after the 7th)
Screamers of Tzeentch - Each unit -2 - Each Screamer in the army -1 (-3 after the 5th)
Nurglings - Each Nurgling base in the army -1 (-3 after the 6th)
Beasts of Nurgle
1 -7 2 -11 3 -20 4 -30 5 -41 6+ -53 Each model in the unit after 6 -15 - Each unit after the 1st -5 (additional -15 if more than 7 Beasts of Nurgle in the army)
Seekers of Slaanesh
5-6 -4 7-9 -6 10+ -8 Each model in the unit after 12 -2 (-10 after 18 models)
Fiends of Slaanesh
3 -8 4 -11 5 -14 6 -18 7 -22 8 -26 9+ -31 Each model in the unit after 9 -7 (-15 after 12 models) - 2nd unit -5
Seeker Chariot of Slaneesh -3
(including chariots taken as character mounts)
Chaos Furies -5
Rare
Skull Cannon of Khorne - 1st Skull Cannon -30 - 2nd Skull Cannon -50
Burning Chariot of Tzeentch
(excluding chariots taken as character mounts) - 1st Burning Chariot -7 - 2st Burning Chariot -12
Soul Grinder -16 - Baleful Torrent -5 - Phlegm Bombardment -5 - Daemon of Nurgle -2
Exalted Seeker Chariot -4
(including chariots taken as character mounts) - Hellflayer -3
Plague Drones of Nurgle
3 -17/-19* 4 -23/-26* 5 -30/-34* 6+ -38/-43*
*If Plague Proboscis
- Each model in the unit after 6 -10 - 1st unit additional -4 (only if 3 or more Beasts of Nurgle in the army) - 2nd unit additional -4
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Post by knoffles on Jan 25, 2021 22:32:05 GMT
Post 7 - Dark Elves
Generic
Magic
No wizards (including Doomfire Warlocks) in the army +8
Lore of Undeath - Level 1 wizard with lore of Undeath: -5 per spell - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell, on wearer
Fast Cavalry
Each wound on a model mounted on Dark Steed after 25 -1
Flying Characters
2nd flying character* -6
3rd flying character* -10
Each flying character* after the 3rd -15
*Including Dread Lords/Masters mounted on Dark Steeds after the 1st
Cavalry Characters
2nd non-wizard* cavalry character -3
Each non-wizard* cavalry character after the 2nd -7
*Malekith counts as non-wizard in this regard
Shooting
Each model* with one or more repeater crossbow after 40 -1
*Each Reaper Bolt Thrower counts as 8 models
*Each Scourgerunner Chariot counts as 3 models
Magic items
Black Dragon Egg -2 (only if mounted) (-8 if mounted on Dark Pegasus)
Cloak of Twilight -4 (only if mounted) (-8 if mounted on Dark Pegasus)
Crown of Command -25 (additional -10 if mounted)
Dawnstone -3 (only if combined with 1+ armour save in close combat)
Dispel Scroll -7
Earthing Rod -3 (-5 if with Lore of Death, Life or Shadow)
Fozzrik’s Folding Fortress -100
Giant Blade -3 (-6 if mounted)
Ogre Blade -1 (-3 if mounted) (additional -2 if taken on Dread Lord)
Power Scroll -4
Power Stone -4
Ring of Hotek -2
Sacrificial Dagger -6 for each spell the bearer knows (additional -1 for each spell from lore of death, shadow, light or life) (additinal -3 for each spell from lore of Undeath)
Tome of Furion -4
Banners
Standard of Discipline -2
Lords
Malekith, the Witch King -60 - Seraphon -27 - Cold One -5
Morathi, the Hag Sorceress -65
(for comp purposes Morathi counts as knowing spells from lore of Death, Shadow and Dark magic)
Hellbron-25 - Cauldron of Blood -8 (additional -1 for each 5 Witch Elves in the largest unit) - Witchbrew -3 (-7 if 20 or more Executioners in a single unit in the army)
Malus Darkblade -15
Dread Lord -12 - Sea dragon cloak -2 - Black Dragon -20 (Each Black Dragon in the army (including Seraphon) - after the 1st additional -20) - Manticore -2 (only if iron hard skin) - Cold One -2 - Dark Steed -4 (-6 if combined with Dawnstone) - Dark Pegasus -7
Each mounted Dread Lord after the 1st -5 (including Malekith and Malus Darkblade)
High Beastmaster -7 - Iron hard skin -2
Black Arc Fleetmaster -1 - Each Black Arc Fleetmaster after the 2nd -2
Supreme Sorceress -18 - Level 4 wizard -10 - Lore of Dark Magic -4 (-6 if level 4 wizard) (additional -4 if mounted) - Lore of Death -10 (-15 if level 4 wizard) (additional -4 if mounted) - Lore of Life -7 (-12 if level 4 wizard) - Lore of Shadow -10 (-15 if level 4 wizard) - Lore of Light -2 for each other wizard with lore of Light - Black Dragon -10 (2nd Dragon in the army (including Seraphon) additional -20) - Dark Steed -1 (-3 if 7 or more Warlocks in the army)
Heroes
Lokhir Fellheart -10
Shadowblade -20
Tullaris Dreadbringer -10
Kouran Darkhand -20
Master -4 - Battle standard bearer -10 - Sea dragon cloak -1 - Cold One -1 - Dark Steed -2 - Dark Pegasus -8 - Manticore -2 (only if iron hard skin)
Sorceress -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army, excluding Doomfire Warlocks) - Lore of Dark Magic -2 (only if mounted) - Lore of Death -3 (-4 if Ld 10 character in the army) (additional -5 if mounted) - Lore of Light -1 (only if other wizards with lore of Light in the army) - Lore of Shadow -4 - Dark Steed -1 (-3 if 7 or more Warlocks in the army)
Death Hag -2 - Each Death Hag after the 2nd -2 - Battle standard bearer -8 - Rune of Khaine -1 - Cauldron of Blood -8 (additional -1 for each 5 Witch Elves in the largest unit) - Witchbrew -3 (-7 if 20 or more Executioners in a single unit in the army)
Khainiate Assassin -1 - Each Khainiate Assassin after the 2nd -2 - Dark Venom -1
Core
Dreadspears
10-13 -3 14-18 -4 19-23 -6 24-28 -8 29-34 -11 35+ -14 Each model in the unit after 40 -1 (-5 after 50 models)
Bleakswords
10-13 -3 14-18 -4 19-23 -6 24-28 -8 29-34 -10 35+ -13 Each model in the unit after 40 -1 (-5 after 50 models)
Darkshards
10-13 -6 14-18 -8 19-23 -10 24-28 -13 29+ -16 Each model in the unit after 35 -1
Black Arc Corsairs
10-13 -4 14-18 -6 19-23 -9 24-28 -13 29-34 -16 35+ -21 Each model in the unit after 40 -1 (-5 after 50 models)
Dark Riders
5-6 -4/-6* 7-9 -6/-10* 10+ -9/-15* *If armed with repeater crossbows Each model in the unit after 12 -2 - 2nd unit -2 - Each unit after the 2nd -4
Witch Elves
10-13 -6 14-18 -12 19-23 -18 24-28 -26 29+ -34 Each model in the unit after 35 -2 (-8 after 45 models) Each unit after the 1st -2 (only if 3 or more spells from lore of Shadow in the army)
Special
Harpies -4
Cold One Knights
5-6 -6 7-8 -11 9+ -17 Each model in the unit after 10 -4 (-10 after 15 models)
Cold One Chariot (excluding chariots taken as character mounts) - 1st Chariot -6 - Each Chariot after the 1st -9
Scourgerunner Chariot (excluding chariots taken as character mounts) - Each Chariot -3
Shades - Each unit -2 - Each Shade in the army up to 10 -1 - Each Shade in the army after 10 up to 16 -2 - Each Shade in the army after 16 -3 - if the unit is armed with Great Weapons -1
War Hydra -8 - Fiery Breath -4
Black Guards of Naggarond
10-12 -5 13-15 -8 16-18 -12 19-21 -16 22-24 -21 25-27 -26 28+ -32 - Each model in the unit after 30 -2 (-8 after 40 models) - Each unit after the 1st -4 (only if 3 or more spells from lore of Shadow in the army)
Har Ganeth Executioners
10-12 -5 13-15 -9 16-18 -13 19-21 -17 22-24 -22 25-27 -28 28+ -34 - Each model in the unit after 30 -2 (-8 after 40 models) - Each unit after the 1st -4
Repeater Bolt Thrower - 1st Repeater Bolt Thrower -7 - 2nd Repeater Bolt Thrower -9 - Each Repeater Bolt Thrower after the 2nd -12
Rare
Bloodwrack Medusa -2
Bloodwrack Shrine -5
Kharibdyss -10
Doomfire Warlocks
5-6 -24 7-8 -34 9+ -46 - Each model in the unit after 10 -8 (-12 after 15 models) - 2nd unit -25
- 1st Sorceress or Supreme Sorceress with lore of Death in the army -3
Character on Dark Steed, Cold one or Dark Pegasus with magic resistance in the army -1 for each Warlock in the unit (additional -1 for each Warlock if magic resistance 2 or 3) (only apply this penalty to the largest unit)
Sisters of Slaughter
10-12 -4 13-15 -7 16-18 -11 19-21 -15 22-24 -20 25-27 -25 28+ -30 - Each model in the unit after 30 -3 (-10 after 40 models)
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Post by knoffles on Feb 6, 2021 15:41:53 GMT
Post 8 - Dwarfs
Generic
War machines
Some war machines and other unit in this army has a wmp-score associated with it. See section 19 war machines (at the end of this document)for details.
Runes
Master Rune of Groth One-Eye -20 (additional -5 for each non-stubborn unit with 10 or models after the 3rd)
Master Rune of Grungni -5
Master Rune of Valaya -3
1, 2 or 3 Rune of Slowness -1 (additional -1 if taken by Irondrakes)
1st model with Rune of Spellbreaking -7 (-10 if 2 Rune of Spellbreaking on the same model)
Each model with Rune of Spellbreaking after the 1st -10 (-20 if 2 Rune of Spellbreaking on the same model)
Rune of Stoicism -1 for each 3 models in the unit (if taken on battle standard bearer, always count the largest unit of non-stubborn non-unbreakable models in the army)
Lords
Thorgrim Grudgebearer -60
Thorek Ironbrow -1
Ungrim Ironfist -10
Belegar Ironhammer -20
Lord -4 - Shield Bearers -5
Runelord - 1st Anvil of Doom +3
Daemon Slayer 0 - 1st Daemon Slayer +4 - Each Daemon Slayer after the 1st
Heroes
Josef Bugman -10
Grimm Burloksson -2 - Grimm Burloksson is worth 2 wmp
Thane -3 - Battle standard bearer -10
Rune Smith -1 - Each Rune Smith after the 2nd -2
Master Engineer 0 - Each Master Engineer is worth 1 wmp
Dragon Slayer 0 - Each Dragon Slayer after the 2nd -2
Core
Dwarf Warriors
10-13 -1/-2* 14-18 -2/-5* 19-23 -4/-8* 24-28 -6/-11* 29-34 -8/-14* 35+ -11/-19*
*If armed with great weapons - Each model in the unit after 40 -2 (-5 after 50 models)
Quarrellers/Thunderers
10-13 -4/-5* 14-18 -6/-8* 19-23 -8/-10* 24-28 -10/-13* 29+ -12/-18*
*If armed with great weapons - Each model in the unit after 35 -2 (-5 after 45 models)
Long Beards
10-13 -2/-3* 14-18 -5/-7* 19-23 -8/-10* 24-28 -12/-15* 29-34 -17/-21* 35+ -23/-28*
*If armed with great weapons - Each model in the unit after 40 -2 (-5 after 50 models)
Special
Hammerers
10-12 -5 13-15 -8 16-18 -13 19-21 -18 22-24 -23 25-27 -29 28+ -36
- Each model in the unit after 30 -3 (-7 after 40 models)
Ironbreakers
10-13 -3 14-18 -6 19-23 -9 24-28 -13 29-34 -18 35+ -24
- Each model in the unit after 40 -2 (-5 after 50 models)
Miners
10-13 -4 14-18 -7 19-23 -9 24-28 -12 29-34 -16 35+ -20
- Each model in the unit after 40 -2 (-5 after 50 models)
Slayers
5-8 -2 9-13 -3 14-18 -5 19-23 -9 24-28 -12 29-34 -16 35+ -20
- Each model in the unit after 40 -2 (-5 after 50 models) - Each Giant Slayer after the 1st -1
Cannon -9
- Each Cannon is worth 4 wmp - Rune of Forging is worth 3 wmp
Gyrocopter
- 1st Gyrocopter -3 - 2nd Gyrocopter -5 - 3rd Gyrocopter -7 - each Gyrocopter after the 3rd -10 (-7 if no more than 1 Organ Gun/Grudge Thrower/Cannon in the army) - Steam Gun -2 and 2 wmp (3 wmp after the 2nd Steam Gun ) - Vanguard -1 (only if Steam Gun)
Bolt Thrower -1
- Each Bolt thrower is worth 1 wmp
Grudge Thrower -7 - Each Grudge Thrower is worth 2 wmp - Rune of Accuracy is worth 2 wmp - Rune of Forging is worth 1 wmp - 1 or 2 Rune of Penetrating is worth 1 wmp
Rare
Organ Gun - 1st Organ Gun -9 and 3 wmp - 2nd Organ Gun -14 and 4 wmp - Each pair of 1 Organ Gun + 1 Engineer/Grimm Burloksson is worth additional 2 wmp - Rune of Accuracy is worth 2 wmp - Rune of Forging is worth 2 wmp - 1st Rune of Penetrating is worth 1 wmp
Flame Cannon -6 - Each Flame Cannon is worth 3 wmp - Rune of Forging is worth 2 wmp - 1st Rune of Penetrating is worth 1 wmp
Rangers
5-8 -4 9-13 -6 14-18 -9 19-23 -14 24-28 -20 29+ -26 - Each model in the unit after 35 -2 (-5 after 45 models)
Irondrakes
10-12 -7 13-15 -10 16-18 -14 19-21 -19 22-24 -25 25-27 -32 28+ -40
- Cinderblast bomb -2 (-4 if Rune of Slowness on the unit or Battle Standard Bearer)
Gyrobomber - 1st Gyrobomber -3 - 2nd Gyrobomber -5 - Each Gyrobomber is worth 1 wmp
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Post by knoffles on Feb 6, 2021 16:13:03 GMT
Post 9 - The Empire
Generic
Magic
No wizards in the army +8 (only +5 if War Altar present)
Lore of Undeath
Level 1 wizard with lore of Undeath: -5 per spell
Level 2 wizard with lore of Undeath: -6 per spell
Level 3 wizard with lore of Undeath: -7 per spell
Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell on wearer
War machines
Some war machines and other unit in this army has a wmp-score associated with it. See section 19 war machines (at the end of this document) for details.
Flying Characters
2nd character with flying -2
Each character with flying after the 2nd -6
Cavalry Characters
2nd non-wizard non-engineer cavalry character -1
Each non-wizard non-engineer cavalry character after the 2nd -4
Detachments
Each Detachment with more than 15 models -3
Note that detachments also generates penalties based on their unit type
Magic items
Crown of Command -25
Dawnstone -1 (only if combined with 1+ armour save in close combat)
Dispel scroll -7
Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow)
Fozzrik’s Folding Fortress -100
Power Scroll -4
Power Stone -4
Banners
Standard of Discipline -2
Lords
The Emperor Karl Franz -20 - Deathclaw -10 - Imperial Dragon -20 - Imperial Pegasus -10 - Warhorse -6 - Ghal Maraz -10
Kurt Helborg -20
Balthasar Gelt -35
Volkman the Grim, the Grand Theogonist -5 - The War Altar of Sigmar -5 (additional -4 for each Wizard with Lore of Light in the army) - War Altar is worth 1 wmp for each Wizard with lore of Light in the army
Marius Leitdorf -16
General of the Empire -3 - Imperial Griffon -3 - Imperial Pegasus -3 - Warhorse -2
Battle Wizard Lord -18 - Level 4 wizard -10 - Lore of Death -10 (-15 if level 4 wizard) - Lore of Life -7 (-12 if level 4 wizard) - Lore of Shadow -7 (-12 if level 4 wizard) - Lore of Light -2 for each other wizard with lore of Light
Arch Lector of Sigmar -7 - Warhorse -2 - The War Altar of Sigmar -5 (additional -4 for each wizard with Lore of Light in the army) - War Altar is worth 1 wmp for each Wizard with lore of Light in the army
Grand Master -7 - Rune Fang -3
Heroes
Ludwig Schwartzhelm -18
Luthor Huss, Prophet of Sigmar -8
Markus Wulfhart, Huntsmarchal of the Empire -2
Captain of the Empire -3 - Battle standard bearer -10 - Imperial Pegasus -4 - Warhorse -1
Battle Wizard -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army) - Lore of Death -3 (-5 if mounted on Warhorse) - Lore of Light -2 (only if other wizards with lore of Light in the army)
Warrior Priest -3 - Warhorse -2
Master Engineer - Each Master Engineer after the 2nd -2 - Each Master Engineer is worth 1 wmp - 1st Pigeon Bomb -3 - Each Pigeon Bomb after the 1st -6
Witch Hunter 0 - Each Witch Hunter after the 2nd -2
Core
Swordsmen (including Swordsmen Detachments)
5-9 0 10-13 -1 14-18 -2 19-23 -2 24-28 -3 29-34 -4 35-40 -5 41-45 -6 46+ -8
- Each model in the unit after 50 -1 (-3 after 70 models)
Spearmen (including Spearmen Detachments)
5-9 0 10-13 -1 14-18 -1 19-23 -2 24-28 -3 29-34 -4 35-40 -5 41-45 -6 46+ -8
- Each model in the unit after 50 -1 (-3 after 70 models)
Halberdiers (including Halberdier Detachments)
5-9 0 10-13 -1 14-18 -2 19-23 -3 24-28 -5 29-34 -7 35-40 -9 41+ -12
- Each model in the unit after 45 -1 (-3 after 60 models)
Free Company (including Free Company Detachments)
5-9 0 10-13 -1 14-18 -1 19-23 -2 24-28 -2 29-34 -3 35-40 -4 41-45 -5 46+ -7
- Each model in the unit after 50 -1 (-3 after 70 models)
Archers/Crossbowmen/Handgunners (including Detachments)
5-9 -1 (-2 if archers) 10-13 -2 14-18 -3 19-23 -5 24-28 -7 29+ -9
- Each model in the unit after 35 -1 - Note additional penalty for detachment
Knightly Orders
5-6 -5/-7* 7-9 -8/-12* 10+ -12/-20*
*If upgraded to Inner Circle Knights
- Each model in the unit after 12 -3 (-10 after 18 models) +1 if unit is armed with great weapons - Each Knightly Order model in the army after 20 -1
Special
Greatswords
10-13 -4 14-18 -6 19-23 -9 24-28 -14 29-34 -20 35+ -26
- Each model in the unit after 40 -2 (-8 after 50 models)
Demigryph Knights
3 -15/-19* 4 -21/-26* 5 -28/-34* 6+ -36/-43*
*If armed with lances
- Each model in the unit after 6 -10 - Each unit after the 1st -4 (-10 if more than 7 Demigryph Knights in the army)
Reiksguard Knights
5-6 -7 7-8 -12 9+ -20
- Each model in the unit after 10 -4 (-10 after 15 models)
Huntsmen -1
- Each huntsman in the army after 25 -1
Pistoliers
5-6 -2 7-9 -3 10+ -5
- Each model in the unit after 15 -2 - Each unit after the 1st -2
Outriders
- Each unit of Outriders is worth 1 wmp
5-6 -4 7-9 -5 10+ -7
- Each model in the unit after 12 -2
Great Cannon -10 - Each Great Cannon is worth 6 wmp
Mortar -2 - Each Mortar is worth 1 wmp
Flagellant Warband
10-13 -2 14-18 -4 19-23 -7 24-28 -10 29-34 -14 35+ -19
- Each model in the unit after 40 -2 (-5 after 50 models)
Rare
Hellblaster Volley Gun -6 - Each Hellblaster Volley Gun is worth 3 wmp (6 wmp if one or more engineer in the army) - 2nd Hellblaster Volley Gun is worth an additional 1 wmp if two or more engineers in the army)
Helstorm Rocket Battery -2 - Each Helstorm Rocket Battery is worth 1 wmp
Steam Tank - Each Steam Tank is worth 4 wmp - 1st Steam Tank -40 - 2nd Steam Tank -65
Celestial Hurricanum (excluding Celestial Hurricanums taken as character mounts) - 1st Celestial Hurricanum -10 (-13 if lore of Undeath in the army) - 2nd Celestial Hurricanum -4
Luminark of Hych (excluding Luminark of Hych taken as character mounts) - 1st Luminark of Hych -6 - 2nd Luminark of Hych -4
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Post by knoffles on Feb 6, 2021 16:23:55 GMT
Post 10 - High Elves
Generic
Magic
No wizards in the army +8
Lore of Undeath
Level 1 wizard with lore of Undeath: -5 per spell
Level 2 wizard with lore of Undeath: -6 per spell
Level 3 wizard with lore of Undeath: -7 per spell
Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell on wearer
Book of Hoeth -2 per lore of Undeath spell on wearer
Flying monsters
2nd monster -4
3rd monster -10
Each monster after the 3rd -15
*Including mounted Great Eagles
Dragons/Phoenixes
Each Dragon*/Phoenix** after the 1st -20
*Excluding Sun Dragon and unmounted Flamespyre Phoenix
**2nd Star Dragon counts as 2
Cavalry Characters
2nd non-wizard cavalry character -3
Each non-wizard cavalry character after the 2nd -7
Shooting
Each model* with one or more bows**/longbows**/bows of Avelorn in the army after 40 -1
*Each Eagle Claw Bolt Thrower counts as 8 models
*Alith Anar counts as 4 models
*Character with Reaverbow counts as 4 models
**Only count every 2nd Archer or model with bow
Magic items
Crown of Command -25 (additional -10 if mounted)
Dawnstone -3 (only if combined with 1+ armour save in close combat)
Dispel Scroll -7
Earthing Rod -3 (-5 if taken on Archmage with Lore of Death, Life or Shadow)
Forbidden Rod -10 (only if Banner of the World Dragon in the army or if combined with Golden Crown of Atrazar)
Fozzrik’s Folding Fortress -100
Giant Blade -2 (-4 of mounted on Elven Steed)
Khaine’s Ring of Fury -5
Ogre Blade -2 (only mounted)
Power Scroll -4
Power Stone -4
The Reaver Bow -1 (-3 if combined with Potion of Strength)
Banners
Banner of Avelorn -10
Banner of Discipline -2
Banner of the World Dragon -10 (-35 if taken on battle standard bearer or on a unit with more than 15 infantry/7 cavalry models)
(additional -5 for each other character that have the same unit type as the standard bearer)
Lords
Tyrion -25
Teclis -120
-4 for each other wizard with lore of Light spells in the army
(for comp purposes Teclis counts as knowing spells from all lores of magic)
Eltharion -15
-2 if another wizard with the same lore in the army
- Lore of Shadow -3 - Lore of Death -3 - Lore of Light -2 (only if another wizard with Light in the army) - Stormwing -5 (-8 if Eltharion has lore of Death)
Alith Anar -8
Alarielle -60
(for comp purposes Alarielle counts as knowing spells from lore of Life, Light and High magic)
Prince -10 - Each mounted Prince after 1st -5 (including Tyrion and Eltharion) - Elven Steed -2 - Great Eagle -4 - Sun Dragon -10 (-14 if Banner of the World Dragon in the army) - Moon Dragon -20 (-26 if Banner of the World Dragon in the army) - Star Dragon -32 (-41 if Banner of the World Dragon in the army) - Griffon -2 (only if Swiftsense)
Anointed of Asuryan -10 - Flamespyre Phonix -15 - Frostheart Phonix -30
Loremaster of Hoeth -22 - Book of Hoeth -20 (additional -5 if Banner of the World Dragon in the army)
Archmage -18 - Level 4 wizard -10 - Lore of Death -10 (-15 if level 4 wizard) (additional -4 if mounted) - Lore of High Magic -3 (-5 of level 4 wizard) - Lore of Life -7 (-12 if level 4 wizard) - Lore of Shadow -7 (-12 if level 4 wizard) - Lore of Light -2 for each other wizard with lore of Light - Sun Dragon -5 (-7 if Banner of the World Dragon in the army) - Moon Dragon -10 (-14 if Banner of the World Dragon in the army) - Star Dragon -14 (-21 if Banner of the World Dragon in the army) - Book of Hoeth -30 (additional -5 combined with lore of Shadow, Death or Life) (additional -5 if Banner of the World Dragon in the army)
Heroes
Caradryan -10 - Ashtari -35
Korhil -12
Noble -4 - Battle standard bearer -10 - Elven Steed -1 - Great Eagle -4 - Griffon -2 (only if Swiftsense)
Mage -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army, excluding Loremasters) - Lore of Death -3 (-4 if Ld 10 character in the army) (additional -4 if mounted) - Lore of Light -1 (only if other wizards with lore of Light in the army) - Lore of Shadow -3
Dragon Mage -16 - Level 2 wizard -4 +3 if no other wizards in the army - Gem of Sunfire -2 - if Banner of the World Dragon in the army -4
Lothern Sea Helm -2 - Battle standard bearer -12
Handmaiden of the Everqueen -1
-1 for each 5 Sisters of Avelorn in the largest unit (only count this once for each par of Handmaiden + Sister unit) - Horn of Isha -2
Core
Spearmen
10-13 -2 14-18 -3 19-23 -5 24-28 -7 29-34 -10 35+ -13
- Each model in the unit after 40 -1 (-5 after 50 models)
Lothern Sea Guard
10-13 -4 14-18 -5 19-23 -7 24-28 -10 29-34 -13 35+ -17
- Each model in the unit after 40 -1 (-5 after 50 models)
Archers
10-13 -5 14-18 -7 19-23 -9 24-28 -12 29+ -15
- Each model in the unit after 35 -1 (-5 after 45 models)
Silver Helms
5-6 -5/-7* 7-9 -8/-10* 10+ -10/-13*
*If armed with shields
- Each model in the unit after 12 -5 (-10 after 15 models) - Each Silver Helm in the army after 15 -1
Ellyrian Reavers
5-6 -4 7-9 -6 10+ -8
- Each model in the unit after 12 -2 - 2nd unit additional -2 - Each unit after the 2nd additional -4
Special
Chariots (excluding chariots taken as character mounts)
Tiranoc Chariot -2
Lion Chariot -3
Lothern Skycutter -3 (-4 if Eagle Eye Bolt Thrower)
- Each Chariot in the army after 4 additional -2
Sword Masters of Hoeth
5-8 -5 9-12 -6 13-15 -8 16-18 -10 19-21 -12 22-24 -15 25-27 -19 28+ -24
- Each model in the unit after 30 -2 (-8 after 40 models)
White Lions of Chrace
10-12 -6 13-15 -10 16-18 -14 19-21 -19 22-24 -24 25-27 -30 28+ -36
- Each model in the unit after 30 -2 (-8 after 40 models) - Each unit after the 1st -4
Phoenix Guard
10-12 -6 13-15 -10 16-18 -14 19-21 -19 22-24 -24 25-27 -30 28+ -36
- Each model in the unit after 30 -2 (-8 after 40 models) - if infantry wizard(s) with lore of High Magic in the army (only counts this penalty for the 1st Phoenix Guard unit) -3
Dragon Princes of Caledor
5-6 -10 7-8 -14 9+ -19
- Each model in the unit after 10 -4 (-10 after 15 models) - Each Silver Helm and/or Dragon Prince in the army after 25 -1
Shadow Warriors
5-6 -3 7-8 -4 9+ -6
- Each Shadow Warrior in the unit after 10 -1
Rare
Eagle Claw Bolt Thrower - 1st Eagle Claw Bolt Thrower -7 - 2nd Eagle Claw Bolt Thrower -9 - Each Eagle Claw Bolt Thrower after the 2nd -12
Great Eagles (excluding character mounts)
1 -5 2-3 -5 4-5 -8 6-7 -12 8+ -18
- Each model in the unit after 9 -5
Flamespyre Phoenix -14 (excluding character mounts)
Frostheart Phoenix -40 (excluding character mounts)
Sisters of Avelorn
5-8 -6 9-13 -8 14-18 -11 19-23 -15 24-28 -20 29+ -27
- Each model in the unit after 35 -3 (-5 after 45 models)
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Post by knoffles on Feb 6, 2021 16:34:24 GMT
Post 11 - Lizardmen
Generic
Magic
No wizards in the army +8
Lore of Undeath
Level 1 wizard with lore of Undeath: -5 per spell
Level 2 wizard with lore of Undeath: -6 per spell
Level 3 wizard with lore of Undeath: -7 per spell
Level 4+ wizard with lore of Undeath: -8 per spell
Book of Ashur -1 per lore of Undeath spell on wearer
Cold One characters
2nd character* mounted on Cold One -3
Each character* mounted on Cold One after the 2nd -7
*2nd Oldblood mounted on a Cold One counts as 2 characters
Stegadons (including character mounts)
Each Stegadon/Ancient Stegadon after the 3rd -15
Magic items
Cloak of Feathers -2
Crown of Command -25
Cube of Darkness -5 (additional -3 if Dispel Scroll in the army)
Dawnstone -3 (only if combined with 1+ armour save in close combat)
Dispel Scroll -7
Earthing Rod -3 (-5 if combined with 4 or more spells from Lore of Death,
Life or Shadow)
Fozzrik’s Folding Fortress -100
Power Scroll -4
Power Stone -4
The Egg of Quango -2
Banners
Standard of Discipline -2
Lords
Lord Mazdmundi -60 - Lore of Death -15 - Lore of Life -15 - Lore of Shadow -10 - Note that Zlaaq count as an Ancient Stegadon
Lord Kroak -40 - if one or more Skink Priest in the army -5 (-15 if flying Skink Priest)
Kroq-Gar -13
Tehenhauin -16 - for each Jungle Swarm in the largest unit (-4 after the 8th) -1
Slann Mage-Priest -32 - Lore of Death -15 - Lore of Life -12 - Lore of Shadow -10 - Battle standard bearer -12 - Becalming Cogitation -7 - Focus of Mystery -5 - Harmonic Convergence -3 (additional -10 if combined with Channelling Staff) (additional -3 if lore of Undeath in the army) - Reservoir of Eldritch Energy -4 - Soul of Stone -4 (-6 if combined with 4 or more spells from Lore of Death, Life or Shadow) (additional -2 if Temple guards in the army) - Wandering Deliberations -10 - Forbidden Rod -10
Saurus Oldblood -10 - Each Oldblood after the 1st additional -3 - Carnosaur -3 - Cold One -3
Heroes
Chakax -5
Gor-Rok -25
Tetto’Eko -40 - Additional -1 for each spell on other wizards in the army
Tiktaq’to -5
Oxyotl -1
Skink Priest -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army, excluding Wandering Deliberations)
Saurus Scar-Veteran -5 - Cold One -4 - Carnosaur -4 - Battle standard bearer -10
Skink Chief -2 - Each Skink Chief after the 1st additional -2 - Battle standard bearer -6 - Ripperdactyl -2 - Terradon -3*
*See Terradon Riders
Core
Saurus warriors
10-13 -3 14-18 -6 19-23 -9 24-28 -12 29-34 -16 35+ -21
- Each model in the unit after 40 -2 (-5 after 50 models)
Skinks
10-13 Skinks -2 14-18 Skinks -2 19-23 Skinks -3 24-28 Skinks -4 29-34 Skinks -4 35-40 Skinks -5 41+ Skinks -6
- Each model in the unit after 45 -1 (-3 after 60 models) - Each Kroxigor -2 (-3 if more than 25 Skinks in the unit) - Each unit that cost less than 120 points after the 2nd additional -3
Skink Skirmishers (including Chameleon Skinks)
1st unit -3/-2* 2nd unit -4/-3* 3rd unit -6 4th unit -8 5th unit -10
- Each unit after the 5th -15 *If armed with blowpipes -1 for each model in the unit after 15
Special
Temple Guard
10-13 -6 14-18 -10 19-23 -15 24-28 -21 29-34 -28 35+ -35
- Each model in the unit after 40 -2 (-8 after 50 models)
Jungle Swarms - Each Jungle Swarm -1 - Each Jungle Swarm in the army after the 5th additional -3
Chameleon Skinks - Each Chameleon Skink in the army after 7 up to 14 -1 - Each Chameleon Skink in the army after 14 -2 - (Note additional penalty from the Skink Skirmishers entry)
Cold One Cavalry
5-6 -6 7-8 -10 9+ -14
- Each model in the unit after 10 -3 (-10 after 15 models)
Kroxigors
3 -4 4 -6 5 -8 6 -11 7 -14 8 -17 9+ -21
- Each model in the unit after 9 -5 (-15 after 15 models)
Terradon Riders - Each Terradon Rider -1 - 1st unit of Terradon Riders* -3 - Each unit of Terradon Riders* after the 1st -8
*Including Skink Chiefs mounted on Terradons after the 1st
Ripperdactyl Riders - Each unit -2 - Each Ripperdactyl Rider in the army -1 (-3 after the 7th)
Stegadons -10 (including Stegadons taken as character mounts) - If taken as a character mount +4
Bastiladon -3 - Ark of Sotek -1 - Solar Engine -5 (additional -2 after the 1st)
Rare
Ancient Stegadons -15 (including Ancient Stegadons taken as character mounts) - Sharpened Horns -2 - Engine of the Gods -2 - If taken as a character mount +5
Troglodon -3
Salamander Hunting Pack - 1 Salamander -8 - 2 Salamanders -18 - 3+ Salamanders -30 - Each Salamander in the unit after the 3rd -15 - 2nd unit -8
Razordon Hunting Pack - 1 Razordon -3 - 2 Razordons -7 - 3 Razordons -12 - 4 Razordons -18/-23* - 5+ Razordons -25/-33* - Each Razordon after the 5th -8 *If Slann with lore of High Magic or Metal in the army - 2nd unit -5
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Post by knoffles on Feb 7, 2021 12:52:08 GMT
Post 12 - Ogre Kingdoms
Generic
Magic
No wizards in the army +8
Lore of Undeath - Level 1 wizard with lore of Undeath: -5 per spell - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4+ wizard with lore of Undeath: -8 per spell - Book of Ashur -1 per lore of Undeath spell on wearer - Grut’s Sickle -2 per lore of Undeath spell on wearer
Gutstar
- 3rd* non-Hunter Character -2 - 4th* non-Hunter Character -4 - Each non-Hunter Character after the 4th* -6
*Each lord choice after the 2nd counts as 2 characters
Banners
Banner of Discipline -2
Dragonhide Banner -6 (only if bearer is on foot)
Rune Maw -12
Magic items
Crown of Command -35
Dispel Scroll -7
Earthing Rod -3 (-5 if combined with Lore of Death)
Forbidden Rod -10
Fozzrik’s Folding Fortress -100
Grut’s Sickle -3 (only if taken on a level 4 wizard)
Hellheart -20 (-30 if Dispel Scroll in the army)
Power Stone -4
Power Scroll -4
Lords
Greasus Gooldtooth -15
Skrag the Slaughterer -45 - Each Gorger unit after the 3rd -5
Tyrant -15
Slaughtermaster -23 - Level 4 wizard -10 - Lore of Death -7 (-12 if level 4 wizard) - Lore of Great Maw +3 (+6 if level 4 wizard)
Heroes
Golfag Maneater -40
+35 if Crown of Command taken by another character or if accompanied by Golfag’s Maneaters
Bragg the Gutsman -4
Bruiser -6 - Battle standard bearer -10
Hunter -4
Butcher -5 - Level 2 wizard -3 - Lore of Death -3 (-2 if another wizard with death in the army)
Firebelly -8 - Level 2 wizard -3
Core
Ogres
3 -3/-3* 4 -4/-4* 5 -5/-6* 6 -7/-8* 7 -9/-10* 8 -11/-13* 9+ -14/-16*
*If armed with iron fists
- Each model in the unit after 9 -4 (-15 after 15 models)
Ironguts
3 -4 4 -6 5 -8 6 -11 7 -15 8 -19 9+ -23
- Each model in the unit after 9 -5 (-15 after 15 models)
Gnoblar Fighters
10-40 -2 41+ -3
- Each model in the unit after 50 -1
Special
Leadbelchers
3 -4 4 -6 5 -8 6 -11 7 -15 8 -19 9+ -23
- Each model in the unit after 10 -5 - Each Leadbelcher in the army after 10 -2
Sabretusk Pack
1 -3 2-4 -2 5-6 -4 7-10 -5
Maneater
3 -5 4 -7 5 -10 6 -14 7 -19 8+ -25
- Each model in the unit after 8 -7 (-15 after 15 models) - Poisoned Attacks -1 per model with one or more ogre pistols - Sniper -2 per unit - Stubborn -1 per model - Scout -3
Yethees
3 -3 4 -4 5 -5 6 -7 7 -9 8 -11 9+ -13
- Each model in the unit after 9 -4 (-15 after 15 models)
Gorger - Each Gorger -4
Mournfang Cavalry
2 -7/-9* 3 -13/-17* 4 -20/-25* 5 -28/-34* 6+ -36/-43*
*If armed with iron fist and heavy armour
- Each model in the unit after 6 -10 - Each unit after the 1st -3 (-10 if more than 7 Mournfangs in the army) - Dragonhide Banner -3 for each Mornfang model in the unit
Rare
Gnoblar Scraplauncher -6
Ironblaster - 1st Ironblaster -27 - 2nd Ironblaster -45
Giant -2
Stonehorn -10 (including Stonehorns taken as character mounts) - If taken as a character mount +5
Thundertusk -7
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Post by knoffles on Feb 7, 2021 12:59:05 GMT
Post 13 - Orcs and Goblins
Generic
Magic
No wizards in the army +8
Lore of Undeath - Level 1 wizard with lore of Undeath: -5 per spell - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4+ wizard with lore of Undeath: -8 per spell - Magic Mushrooms -3 for each lore of Undeath spell - Book of Ashur -1 per lore of Undeath spell on wearer
War machines
Some war machines in this army has a wmp-score associated with it. See section 19 war machines (at the end of this document) for details.
Wyverns
- 2nd Wyvern -3 - each Wyvern after the 2nd -7
Magic items
Dispel Scroll -7
Crown of Command -25 (additional -10 if Lucky Shrunken Head in the army)
Earthing Rod -3
Fozzrik’s Folding Fortress -100
Lucky Shrunken Head -1 for each 5 Savage Orc Boyz/Savage Orc Boar Boyz (or -1 for each 3 Big ’Uns) in a single unit (use the unit that gives the largest penalty)
Power Scroll -4
Power Stone -4
Banners
Standard of Discipline -2
Lords
Gorbad Ironclaw -20
Azhag the Slaguterer -20
Grimgor Ironhide -20 - Each 2 black orcs upgraded to Immortulz -1
Wurrzag de Great Green Prophet -40
Grom the Paunch of Misty Mountain -16
Skarsnik, Warlord of the Eight Peaks -14
Orc Warboss -7 - War Boar -2 - Wyvern -6
Savage Orc Warboss -6 - Wyvern -3
Black Orc Warboss -10 - War Boar -2 - Wyvern -3
Goblin Warboss -4 - Each Goblin Warboss after the 2nd -2 - Gigantic Spider -1
Night Goblin Warboss -4 - Each Night Goblin Warboss after the 2nd -2
Orc Great Shaman -18 - Level 4 wizard -10
Savage Orc Great Shaman -18 - Level 4 wizard -10
Goblin Great Shaman -14 - Level 4 wizard -8 +2 if only spells of da little Waaagh! in the army
Night Goblin Great Shaman -17 - Level 4 wizard -9
+2 if only spells of da little Waaagh! in the army
Heroes
Gitilla da Hunter -5
Snagla Grobspit -5
Orc Big Boss -3 - Battle standard bearer -10 - War Boar -1
Savage Orc Big Boss -3 - Battle standard bearer -10
Black Orc Big Boss -5 - Battle standard bearer -10 - War Boar -1
Goblin Big Boss -2 - Each Goblin Big Boss after the 2nd -2 - Giant Wolf/Giant Spider -2 - Gigantic Spider -1 - Battle standard bearer -8
Night Goblin Big Boss -2 - Each Night Goblin Big Boss after the 2nd -2 - Battle standard bearer -8
Orc Shaman -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army)
Savage Orc Shaman -5 - Level 2 wizard -3 (additional -2 if another wizard with the same lore in the army)
Goblin Shaman -4 - Level 2 wizard -3 +1 if only spells of da little Waaagh! in the army
Night Goblin Shaman -6 - Level 2 wizard -4 +1 if only spells of da little Waaagh! in the army
Core
Goblins
20-23 -1 24-34 -2 35-40 -3 41-45 -4 46+ -5
- Each model in the unit after 50 -1 (-3 after 70 models)
Night Goblins
20-23 -2 24-34 -3 35-40 -4 41-45 -5 46+ -6
- Each model in the unit after 50 -1 (-3 after 70 models) - Nets -3 - 1st and 2nd fanatic in the army -2 each - 3rd and 4th fanatic in the army -3 each - Each fanatic in the army after 4 -5
Orc Arrer Boyz
10-13 -1 14-18 -2 19-23 -3 24-28 -4 29-34 -5 35+ -6
- Each model in the unit after 40 -1 (-3 after 50 models)
Orc Boyz
10-13 -1 14-18 -2 19-23 -3 24-28 -4 29-34 -5 35+ -6
- Each model in the unit after 40 -1 (-3 after 50 models)
Orc Boyz Big ’Uns
10-13 -3 14-18 -5 19-23 -8 24-28 -12 29-34 -16 35+ -20
- Each model in the unit after 40 -2 (-5 after 50 models)
Savage Orc Boyz
10-13 -2 14-18 -3 19-23 -4 24-28 -5 29-34 -7 35+ -9
- Each model in the unit after 40 -2 (-5 after 50 models)
Savage Orc Boyz Big ’Uns
10-13 -4/-6* 14-18 -7/-11* 19-23 -12/-17* 24-28 -17/-23* 29+ -22/-30*
*If armed with additional hand weapon - Each model in the unit after 35 -2 (-8 after 45 models)
Goblin Wolf Riders/Forest Goblin Spider Riders
5-6 -2/-3* 7-9 -3/-4* 10+ -5/-6*
*If Wolf Riders - Each model in the unit after 15 -2 - Each unit after the 2nd -2
Special
Goblin Wolf Chariots (excluding chariots taken as character mounts) - Each Goblin Wolf Chariot -3
Orc Boar Chariots (excluding chariots taken as character mounts) - Each Orc Boar Chariot -4
Black Orcs
10-13 -4 14-18 -7 19-23 -12 24-28 -17 29-34 -22 35+ -28
- Each model in the unit after 40 -2 (-6 after 50 models)
Orc Boar Boyz
5-6 -3/-4* 7-9 -4/-6* 10-12 -6/-9* 13+ -8/-14*
*If upgraded to Big Uns - Each model in the unit after 15 -2 (-10 after 20 models)
Savage Orc Boar Boyz
5-6 -3/-4* 7-9 -4/-6* 10-12 -6/-9* 13+ -8/-14*
*If upgraded to Big Uns - Each model in the unit after 15 -2 (-10 after 20 models)
Trolls
1 -2 2 -4 3 -7 4 -10 5 -13 6 -16 7 -20 8 -24 9+ -28
- Each model in the unit after 9 -7 (-15 after 15 models)
Night Goblin Squig Herd
5-13 models* -5 14-18 models* -8 19-23 models* -11 24-28 models* -13 29-34 models* -16 35+ models* -21
- Each model* in the unit after 40 -2 (-5 after 50 models*) *Each 2 Goblin Squig Herders counts as 1 model
Night Goblin Squig Hoppers -2
Snotlings 0 - Each Snotling base after the 4th -1
Goblin Spear Chukka -2 - Each Goblin Spear Chukka is worth 1 wmp - Each Goblin Spear Chukka after the 3rd is worth 2 additional wmp
Rare
Goblin Rock Lobber -6 - Each Goblin Rock Lobber is worth 3 wmp
Goblin Doom Diver Catapult -11 - Each Goblin Doom Diver Catapult is worth 6 wmp
Arachnarok Spider -15 (including character mounts) - Catchweb Spidershrine -2 per wizard in the army (-4 per wizard if lore of Undeath in the army)
Mangler Squigs - 1st Mangler Squig -6 - 2nd Mangler Squig -8
Snotling Pump Wagon - 1st Snotling Pump Wagon -3 - Each Snotling Pump Wagon after the 1st -4 - Spiky Rollers -1
Giant -2
River Trolls
1 -2 2 -4 3 -7 4 -10 5 -13 6 -16 7 -20 8 -24 9+ -28
- Each model in the unit after 9 -7 (-15 after 15 models)
Stone Trolls
1 -2 2 -4 3 -6 4 -9 5 -12 6 -15 7 -19 8 -23 9+ -27
- Each model in the unit after 9 -7 (-15 after 15 models)
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Post by knoffles on Feb 7, 2021 13:27:04 GMT
Post 14 - Skaven
Generic
Magic
No wizards in the army +8
Lore of Undeath - Level 1 wizard with lore of Undeath: -5 per spell - Level 2 wizard with lore of Undeath: -6 per spell - Level 3 wizard with lore of Undeath: -7 per spell - Level 4 wizard with lore of Undeath: -8 per spell - Level 5+ wizard with lore of Undeath: -9 per spell - Models with warpstone token(s) counts as one higher level - Book of Ashur -1 per lore of Undeath spell on wearer
Magic items
Crown of Command -10
Dispel Scroll -7
Earthing Rod -3 (-5 if taken on Grey Seer)
Fozzrik’s Folding Fortress -100
Power Scroll -4 (-30 if taken on grey seer)
Power Stone -4
Warp Energy Condenser -3
Warpstone Tokens (excluding starting tokens) -2 each
Weeping blade -2 (only if combined with Potion of Strength)
Banners
Standard of Discipline -2
Storm Banner -15
Weapons teams
Ratling Gun -1
Doom-flayer -1
Poisoned Wind Mortar -3
Warpfire Thrower -2
Warp Grinder +1
Lords
Lord Skrolk -15
Thanquol & Boneripper -55
Ikit Klaw -30
Throt the Unclean -10
Queek Headtaker -15 - A Storm Vermin unit that is upgraded to Queek’s bodyguard doubles its composition penalty (excluding magic banners and weapons teams)
Vermin Lord -15
Warlord -7 - Fellblade -3 - Rat Ogre Bonebreaker -2
Grey Seer -40 - Screaming Bell -7 - Skalm -3
Heroes
Deathmaster Snikch -5
Trench Craventail 0
Assassin -3
Warlock Engineer -3 - Each Warlock Engineer with a cost of 35 points or less after the 1st -10 - Level 1 wizard -2 - Level 2 wizard -5 - Brass Orb -10 - Doomrocket -15
Chieftain -2 - Each Chieftain after the 2nd -2 - Battle standard bearer -10
Plague Priest -4 - Level 2 wizard -3
Core
Skaven Slaves
20-23 -4 24-28 -4 29-34 -5 35-40 -7 41-45 -9 46+ -11
- Each model in the unit after 50 -1 - Each Slave unit after the 2nd -5
Giant Rats
6-23 models -2 24-28 models -3 29-34 models -3 35-40 models -4 41-45 models -5 46+ models -7
- Each model in the unit after 50 -1 (-3 after 70 models) - Skweel Gnawtooth -1 for each 4 Giant Rats - Each unit that cost less than 100 points after the 2nd additional -2
Clanrats
20-23 -2 24-28 -3 29-34 -4 35-40 -5 41-45 -6 46+ -8
- Each model in the unit after 50 -1 (-3 after 70 models)
Stormvermin
10-13 -2 14-18 -3 19-23 -4 24-28 -6 29-34 -9 35-40 -12 41+ -15
- Each model in the unit after 45 -1 (-5 after 55 models)
Rat Swarms - Each unit -3 - Each unit after the 1st -6 - Each Rat Swarm base in the army after 10 -2
Night Runners
10-18 -1 19-23 -2 24-28 -3 29+ -4
- Each model in the unit after 40 -1 (-3 after 50 models)
Special
Gutter Runners - Each unit -3 - Each Gutter Runner armed with sling in the army up to 8 -1 - Each Gutter Runner armed with sling in the army after 8 -2
Warplock Jezzails
3-5 -2 6-7 -3 8-10 -5 11+ -7
- Each Warplock Jezzail team in the army after 15 -1
Rat Ogres
2 Rat Ogres -2 3 Rat Ogres -3 4 Rat Ogres -4 5 Rat Ogres -5 6 Rat Ogres -7 7 Rat Ogres -9 8 Rat Ogres -11 9+ Rat Ogres -13
- Each Rat Ogre in the unit after 9 -5 (-15 after 15 Rat Ogres) - Skweel Gnawtooth -2 for each Rat Ogre
Plague Monks
10-13 -1/-4* 14-18 -3/-6* 19-23 -4/-9* 24-28 -6/-13* 29-34 -8/-17* 35+ -11/-22*
* If Plague Furnace in army (you must use it on the most numerous units). Only use this value once for each Plague Furnace (use the second most numerous unit for the second Plague Furnace) - Each model in the unit after 40 -2 (-5 after 50 models) - Plague Banner -5
Plague Censer Bearers - Each 5 Plague Censer Bearers in the army -1 - If one or more Plague Furnaces in the army -1
Poisoned Wind Globadiers -1
Rare
3rd rare choice* additional -5 - Each rare choice* after the 3rd additional -20
*Excluding the 1st Plagueclaw Catapult
Hellpit Abomination - 1st Hellpit Abomination -35 - 2nd Hellpit Abomination -60
Doomwheel - 1st Doomwheel -16 - 2nd Doomwheel -20
Warp Lightning Cannon - 1st Warp Lightning Cannon -20 - 2nd Warp Lightning Cannon -30
Plagueclaw Catapult -5
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