CARDIFF CRUSADE Tournament Pack is finally here! This is the 1st Edition of this Pack and the tournament’s first year. Firstly, I would like to thank Triple Crown Wargaming as a lot of the CARDIFF CRUSADE Tournament pack is based off the Triple Crown Pack. Special Thanks to James Lammin, John Lammin and Scott McHugh for their Brilliant Work!
I will introduce the CARDIFF CRUSADE Tournament Pack creators. There is me Christopher Crawford, Adam Bassett, and Matthew ‘Beef’ Haggett. If you have any queries or questions regarding the event, please email: liesfromthetabletop@gmail.com. Hope to see you all there and ready to CRUSADE!
Tournament Features:
➢ This is a Warhammer Fantasy Battle 8th Edition Tournament. Points are set at 2500 points per army.
➢ CARDIFF CRUSADE will be held at Firestorm Games in Cardiff. Location details will be provided at later date as they currently moving. However, do not worry they will still have a Bar and will provide Food. The venue is an upgrade from the previous location and is still very close proximity to Cardiff City Centre.
➢ As previously stated, a lot of the pack is from Triple Crown Wargaming and still aiming for that ‘out of the box’ feel. We have made some changes and additions to this pack. These additions and changes will be explained further on in the pack.
➢ The Tournament has already been sold out, but if you are unable to make it please let me know to all for changes.
➢ Food is included into the ticket price and the exact process for the ordered the food will be informed at later date.
➢ Unpainted Armies are going to be accepted, but you get rewarded for your Painted Armies. This is outlined further down in the pack,
➢ CARDIFF CRUSADE will be offering a lot of Prizes which will be outlined further into the pack.
Army Preparation:
These are the following Factions and Army Lists that will be allowed at CARDIFF CRUSADE:
➢ All the final Warhammer 8th edition Armies books: Beastmen, Bretonnia, Daemons of Chaos, Dark Elves, Dwarfs, High Elves, Lizardmen, Ogre Kingdoms, Orcs and Goblins, Skaven, The Empire, Tomb Kings, Vampire Counts, Warriors of Chaos and Wood Elves.
➢ The Legion of Azgorh (Chaos Dwarfs) from the Tamurkhan book are Allowed.
➢ The Great Host of Chaos list from the Tamurkhan book is NOT allowed. The special Characters from the Tamurkhan Book are NOT allowed. However, there are some special units from the Tamurkhan Book relevant to their Armies that are allowed. These units will be stated under their Relevant Armies further into the pack.
➢ Battlescrolls, Scrolls of Binding & Monstrous Arcanum are NOT allowed (And there will be no Monsters Compendium).
➢ All End Times Special Characters will NOT be allowed (They have been Quarantined), However, the limits for Heroes/Lords will be the 50% limit, as per the BRB FAQ.
➢ End Times Host/Legion armies are not allowed.
Third party models and Proxy models or Conversions are ALLOWED. Conversions and Proxy models is very much encouraged, as long as your opponent is clear what the model is representing. If you are unsure or just want some clarification, please email liesfromthetabletop@gmail.com.
Tools of War:
➢ Army.
➢ Dice, tape measure, and any gaming aids needed by your army.
➢ Movement trays for any unit of 3 or more models.
➢ Warhammer 8th edition rulebook
➢ The latest edition of your army book and any supplement books you require.
➢ 2 printed copies of your army list.
➢ Any FAQs you will be relying on. If you do not have it and a Copy Cannot be found, expect to be ruled against!
Assembling your Army:
This is a 2500-point event. Your army lists will need to follow the below format:
➢ Your Name at the top.
➢ The name of the Faction.
➢ Your Comp Score.
➢ Unit (points), General/Magic Lore, Upgrades (points), Total points.
➢ Your Armies total points cost.
➢ Your list will need to be submitted to liesfromthetabletop@gmail.com. It will need be submitted by the Sunday the 12th of September 2021. Late submission will result in a 5 TP deduction from your Final Event Score.
Some Notable Changes:
• Max 12 Power Dice can be used in a SINGLE Magic Phase.
• Heroes/Lords will be the 50% limit, as per the BRB FAQ.
• The Army Selection Rules in the End Times: Archaon will NOT be used.
• All End Times Special Characters will NOT be allowed.
• The Great Host of Chaos list from the Tamurkhan book is NOT allowed. The special Characters from the Tamurkhan Book are NOT allowed. However, there are some special units from the Tamurkhan Book relevant to their Armies that are allowed. These units will be stated under their Relevant Armies further into the pack.
• Battle scrolls, Scrolls of Binding & Monstrous Arcanum are NOT allowed (And there will be no Monsters Compendium).
• End Times Host/Legion armies are not allowed.
• True Line of Sight (LoS)- Except for hills and Impassable Terrain which are considered infinitely high, therefore block LoS.
Tip: Agree with your opponent before playing what is & where LoS is blocked.
• One model in a unit may benefit from a look out sir roll against the following spells: Dwellers below, Final Transmutation and The Dreaded 13th.
• The are some Notable changes in the Army Faction Sections.
The COMP:
➢ You start at 0.
➢ For every choice in your army consult the comp guidelines below.
➢ Add or Subtract as instructed to get your final score with the following conditions.
➢ You can finish with a minus score.
➢ You can never gain the plus bonus for duplicates of the same units more than twice. In other words, if you have 3 scourgerunner chariots you will only gain +2 to your score, not +3.
➢ Your score has a max upper limit of +10 but no lower limit, you can be a -50 if you can fit it in.
Total Comp can be Scored in Two Ways:
1. Your first game opponent will not be random but will be matched to you based on your Comp Score. If a player starts at -5, that player will then play another player with a very similar Comp Score. Swiss Pairings will match opponents after Round 1.
2. At the end of the tournament your overall comp score will be added or subtracted as appropriate from your tournament score to give you your final position.
Generic Comp (For all Armies):
➢ Fozzrik’s Folding Fortress will NOT be allowed at CARDIFF CRUSADE.
➢ +1 for the Arabyan Carpet.
➢ +2 for the Wizarding Hat.
The following criteria are compositions points if they are met:
➢ +2 if your army does not include an item that automatically dispels a spell (such as the Dispel Scroll, Rune of Spell breaking or the Cube of Darkness. This does not apply to Daemons of Chaos).
➢ +1 if your army does not contain a level 3+ wizard; but Does contain other spell casters, spells or bound items (this does NOT apply to Dwarfs).
➢ +2 if your army includes no magic users, spells or bound items (this does NOT apply to Dwarfs).
➢ +3 if your army includes no duplicate choices of any kind. The same unit entry with different equipment DOES count as a duplicate choice for these criteria.
Units (NOT characters or single models) that cost over a certain points value will attract penalties as per the below list:
➢ -1 per unit that costs between 450 and 599 points inclusive.
➢ -3 per unit that costs between 600 and 749 points inclusive.
➢ -5 per unit that costs 750 points or more.
In addition, certain choices available to many armies have bonuses or penalties attached as follows:
➢ +2 if your highest-Level Wizard has taken the army's specific Lore,
(eg: Maw Magic for Ogres, High Magic for High Elves etc)
➢ +1 for a non-spellcaster character mounted on a Monster.
➢ +1 per character mounted on a Chariot.
-1 per character who knows 3 or more spells from the Lore of Death (Special Characters are exempt from this penalty as these penalties will be including in their comp score).
Individual Army Composition
Beastmen:
Beastmen Armies may select Marks of Chaos for their units as described in The End Times: Archaon. Beastmen do NOT pay the additional points cost for these marks. Marks of Chaos are free for Beastmen armies.
➢ -1 per Wizard after the second, only if the Shard of the Herdstone is included.
➢ -1 per Tuskgor Chariot after the first 3.
➢ -1if Slugtoungue is included in your army.
➢ -1 per Doombull with the Flying Carpet; this is increased to -2 if the Doombull also has a 3+ Ward save (The Doombull does NOT receive the +1for Flying Carpet).
➢ +1for the first unit of 20+ Ungor Herds.
➢ +1 per unit of 5+ Minotaurs.
➢ +1 per unit of Centigors.
➢ +1 per Giant.
➢ +1 per Jabberslythe.
➢ +1 per Cygor.
➢ +1 per Ghorgon.
➢ +1 Khazrak The One Eye.
➢ +1Gorthor The Beastlord.
➢ +1 Malagor, The Dark Omen.
➢ +1 Moonclaw, Son of Moorslieb.
➢ +1 Ungrol Four-Horn.
➢ +1Ghorros Warhoof.
Bretonnia:
The Following Bretonnian units gain the Devastating Charge special rule: lord, Paladin, Knights of the Realm, Knights Errant, Questing Knights, Pegasus Knights, Grail Knights and The Green Knight.
Remove the 0-1selection limit to the following units: Grail Reliquae, Pegasus Knights and Grail Knights.
Bretonnian Damsels/Prophetesses have access to the Lore of Heavens & Light.
Questing Knights gain: Plate Armour replaces their Heavy Armour for +2pts/model (If this is taken, the +1 comp does NOT apply).
➢ -1 if you have Silver Mirror and Dispel Scroll.
➢ -1 per Trebuchet after the first.
➢ +1 per Hippogriff.
➢ +1 for a Paladin/Lord on Foot (+2 if your general is on foot).
➢ +1 for the first unit of 30+ Men-at-Arms.
➢ +1 for the first unit of Peasant Bowmen.
➢ +1 per unit of Mounted Yeomen.
➢ +1 per unit of Questing Knights over 5 models.
➢ +2 Grail Reliquae.
➢ +3 if you only have 1unit of Knights in the army, reduced to +1if you also take Pegasus.
Daemons of Chaos:
Mono God Armies - If your army consists solely of Daemons of a single Chaos God, you may apply the below bonuses:
➢ +1if your army consists solely of Daemons of Tzeentch -also you may ignore the penalty for multiple Tzeentch casters.
➢ +2 if your army consists solely of Daemons of Slaanesh.
➢ +2 if your army consists solely of Daemons of Khorne- also the penalty for having 2 Skull Cannons is reduced to -2 (Instead of -3).
➢ Plague Toads of Nurgle may be taken as specified in the Tamurkhan book, they are treated as Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above bonus.
➢ Pox Riders of Nurgle may be taken as specified in the Tamurkhan book, they are treated as Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above bonus.
➢ -3 Epidemius.
➢ -3 Kairos Fateweaver.
➢ -1 per Herald of Nurgle in the army more than units of 20+ Plaguebearers in the army.
➢ -1 per unit of Beasts of Nurgle.
➢ -1 per unit of Beast of Nurgle with 6+ models (This is in addition to the normal Beast comp).
➢ -1 per Plague Drone unit.
➢ -1if you have 1Skull Cannon of Khorne, -3 if you have 2 Skull Cannons.
➢ Isabella the Accursed is NOT allowed (Busy in the End Times).
➢ -3 per Wrath of Khorne Bloodthirster (End Times: Archaen).
➢ +2 Daemon Prince.
➢ +1 per Keeper of Secrets.
➢ +1 per Great Unclean One.
➢ +2 per Blood Throne of Khorne.
➢ +1 for the first unit of Daemonettes.
➢ +1 for the first unit of Bloodletters.
➢ +1 per Seeker Chariot of Slaanesh or Hellflayer of Slaanesh after the 1st.
➢ +1 per Burning Chariot ofTzeentch.
➢ +1 per unit of 4 or more Bloodcrushers.
➢ +1 per Exalted Chariot of Slaanesh.
➢ +1 Skarbrand.
➢ +1 per unit of 3+ Nurglings.
➢ +2 for the 1st Soulgrinder.
Dark Elves:
➢ -3 for Morathi.
➢ -1 per character mounted on a Dark Steed or Pegasus who also has a sea dragon cloak after the 1st.
➢ -1 Cloak ofTwilight.
➢ -1 per Cauldron of Blood (Although it is a Chariot Mount, a model mounted on the Cauldron of Blood does NOT benefit from the +1for Characters mounted on Chariots).
➢ -1 per Repeater Bolt Thrower after the 2nd.
➢ -1 per Shade Unit after the 2nd.
➢ -1 per unit of Warlocks.
➢ -1if your army includes more than 10 Warlocks {additional to above penalty).
➢ -1 per Dark Rider unit after the 2nd.
➢ +1 per High Beastmaster.
➢ +1 per Fleetmaster.
➢ +1 per Manticore (Excluding Beastmasters Manticore).
➢ +1 for the first unit of 20+ Dreadspears.
➢ +1 for the first unit of 20+ Bleakswords.
➢ +1 for the first Hydra.
➢ +1 for the first Kharibdyss.
➢ +1 per Scourgerunner Chariot (Excludes Mounts).
➢ +1 per Bloodwrack Medusa.
➢ +1 per Bloodwrack Shrine.
➢ +2 per unit of 15+ Sisters of Slaughter.
➢ +1 for the first Assassin.
➢ +1 Lokhir Fellheart.
➢ +1 Kouran Darkhand.
➢ +1 Tullaris Dreadbringer.
Dwarfs:
➢ -1 if 2+ cannons are included, this is increased to -2 if any ofthese cannons have runes.
➢ -1 if 2 Organ Guns are included, this is increased to -2 if any of these have runes.
➢ -1 if 2+ Grudge throwers are included, this is increased to -2 if any of these have runes.
➢ -1 comp per 2x Spellbreaking Runes on the Character.
➢ -1 Grim Burlockson.
➢ -1 per unit of lrondrakes.
➢ Ungrim Incarnate of Fire is NOT allowed.
➢ -1 per Rune of Stoicism.
➢ +1 per unit of Slayers over 100 points. This bonus does NOT apply if there is more than 1 Giant Slayer per 5 Slayers.
➢ +1 if your army DOES NOT include the Master Rune of Valaya.
➢ +1 per unit of Miners.
➢ +1 for the first unit of 20+ Dwarf Warriors.
➢ +1 per Runelord (includes with Anvil of Doom).
➢ +1 per Daemon Slayer.
➢ +1 per Dragon Slayer.
➢ +2 Thorgrim Grudgebearer.
➢ +2 for Anvil of Doom.
➢ +1 Ungrim lronfist.
➢ +1 Belegar lronhammer.
➢ +6 if the army includes no war machines.
➢ +3 if the army has no items that automatically dispel a spell (This replaces the generic comp for automatic dispel items).
High Elves:
➢ -1 Banner of the world dragon if it is on a Battle Standard Bearer.
➢ -4 Banner of the world dragon if it is on a unit standard bearer.
➢ -2 per Frostheart after the first. This excludes: Frostheart's taken as mounts, however you CANNOT gain the +1 for a character mounted on a monster when taking a Frostheart as a mount.
➢ -1 per character mounted on an Elven Steed who also has Dragon Armour after the 2nd.
➢ -1 Book of Hoeth.
➢ -1 for each unit of Ellyrian Reavers after the 3rd.
➢ -1 for each Repeater Bolt Thrower after the 2nd.
➢ -3 Teclis.
➢ -3 Alarielle the Radiant.
➢ +2 per Archmage on Dragon.
➢ +2 per Dragonmage.
➢ +1 per Lothern Sea Helm.
➢ +1 for the first unit of 20+ Lothern Sea Guard.
➢ +1 for the first unit of 20+ Spearmen.
➢ +1 per Lion Chariot (excludes mounts).
➢ +1 per unit of Shadow Warriors.
➢ +1 per unit of Tiranoc Chariots.
➢ +1 per Skycutter Chariot (excludes mount).
➢ +1 for the first Flamespyre Phoenix (excludes mounts).
➢ +1 per unit of 3+ Great Eagles.
➢ +1 Tyrion.
➢ +1 Eltharion the Grim.
➢ +1 Korhil.
➢ +1 for 6+ models of Dragon Princes.
Lizardmen:
➢ -1 for a Slann with both Harmonic Convergence and the Channelling Staff.
➢ -1 per Saurus Character on a Cold One, an additional -1 comp for each after the first.
➢ -1 if both Dispel Scroll and Cube of Darkness are in the army.
➢ -1 per unit of Skink Skirmishers after the 3rd.
➢ -1 per Chameleon Skinks unit after the 1st.
➢ -1 per unit of Skink Cohorts costing under 100 points, after the 2nd.
➢ -2 Tetto'Eko.
➢ +1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer.
➢ +1 for Higher State of Consciousness.
➢ +2 for the first Skink Cohort containing at least 2 Kroxigor.
➢ +1 for the first unit of Ripperdactyl Riders.
➢ +2 for the first unit of 10+ Cold One Riders.
➢ +1 per Bastilodon with Ark of Sotek.
➢ +2 per unit of 4+ Kroxigor.
➢ +1 per unit of 4+ Jungle Swarm.
➢ +1 per Stegadon (Note-Does not include Ancient Stegadons).
➢ +2 per Troglodon.
➢ +1 per unit of 2+ Razordon.
➢ +1 Chakax.
➢ +1 Gor'rok.
➢ +1 Tiktaq'To.
➢ +1 Oxyotl.
➢ +2 Tehenhauin. lf Tehenhauin is your General and your army does NOT include any Saurus characters, the penalties for Skink units do NOT apply.
➢ +4 comp if your army does NOT contain any Skinks (including Skink Handlers/Riders/Characters). And ignore the negative comp for Saurus Characters on a Cold One.
Ogre Kingdoms:
➢ -1 for the hellheart.
➢ -1 Runemaw.
➢ -1 per unit of mournfang cavalry after the 1st.
➢ -1 if you have 1 Ironblaster, -3 if you have 2 Ironblasters.
➢ -1 Dragonhide Banner.
➢ -1 per unit of 1sabretusk after the 2nd.
➢ +2 If no Monstrous Infantry unit in your army is bigger than 6 models.
➢ +1 per Big Name.
➢ +1 per Hunter.
➢ +1 for the first unit of 20+ Gnoblars.
➢ +1 per unit of 5+ Sabretusks.
➢ +1 per unit ofYhetees.
➢ +1 per Scraplauncher.
➢ +1 per Slave Giant.
➢ +2 per Thundertusk.
➢ +1 if your army does NOT include any lronblasters.
➢ +1 Skrag the Slaughterer.
➢ +2 Bragg the Gutsman.
➢ +2 Greasus Goldtooth.
➢ +1 per unit of Maneaters with no shooting weapons.
➢ -4 per unit of Grimhorn Rhinox Riders - These must be in a minimum of 3 models & cannot be Mournfang Cavalry Models! (i.e., FW Models, Conversions/Proxies are fine - as long as they are NOT Mournfang).
Orcs and Goblins:
Night Goblin Squig Gobba's may be taken as a rare choice in an Orcs and Goblins Army.
Orc & Goblin Shamans of all kinds have access to Lore of Beasts.
The 0-1 limit per army for Big Un's is now 0-1 per Unit Entry (i.e., you can have 1 unit of Big Un's for each of the following: Orc Boyz, Savage Orcs, Orc Boar Boyz & Savage Orc Boar Boyz).
*Mangler Squigs, Trolls and Giants can count as either Orcs or Goblins as you want. War machines without Orc Bullies count as Goblins. War machines with Ore Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.
+3 if your army contains only Goblins.
+5 if your army contains only Orcs.
➢ -1 if you have more than 6 Fanatics.
➢ -1 if the Lucky Shrunken Head.
➢ -2 if 2 Doom Diver Catapults are included.
➢ -2 if 2 Rock Lobbers are included.
➢ -1 per Mangler Squig.
➢ Grimgor Incarnate of Beasts can NOT be taken.
➢ +1 for the first unit of Orc Arrer Boyz (and not Big Un's).
➢ +1 for the first unit of Forest Goblin Spider Riders.
➢ +1 if you have 1or more Nasty Skulkers.
➢ +1 per unit of Snotlings.
➢ +1 per unit of 20+ Black Orcs.
➢ +1 per unit of Orc Boar Boyz (and not Big Un's).
➢ +1 per unit of Savage Orc Boar Boyz (and not Big Un's).
➢ +1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine upgrade (excludes mounts).
➢ +1 per Giant.
➢ +1 if your army contains 1or more characters on Giant Cave Squigs.
➢ +1 Azhag the Slaughterer.
➢ +1 Grom the Paunch.
➢ +1 Gitilla Da Hunter.
➢ +1 Snagla Gronspit.
➢ +3 if No War Machines are taken.
➢ +1 per Orc Boyz unit. (and not Big Un's)
➢ +1 per Wyvern, +2 if ridden by a Shaman.
Skaven:
Please note: You do NOT receive the +1for a character mounted on a chariot for models mounted upon the Screaming Bell or Plague Furnace.
➢ -1 if you take 2 ofthe following items, -2 if you take 3 ofthe following items, -3 if you take all:
Brass Orb
Power Scroll
Storm Banner
Doom Rocket
➢ -1 for the first unbreakable unit, -2 per unbreakable unit after the first.
➢ -1 per Warlock Engineer after the 3rd.
➢ -1 per unit of Giant Rats with less than 10 models after the 2nd.
➢ -1 per unit of Rat Swarms with less than 3 swarms after the 1st.
➢ -1 per unit of 40+ Skaven Slaves.
➢ -1 per unit of Gutter Runners after the 2nd.
➢ -2 if 2 Doomwheels are included.
➢ -2 if 2 Warp lightning Cannons are included.
➢ -1 per Hellpit Abomination.
➢ -1 per unit of Stormfiends; increased to -3 if the unit includes one or more models with Grinderfists (End Times: Thanqual).
➢ +1 for the first unit of Night Runners.
➢ +1 for the first unit of 20+ Giant Rats.
➢ +1 per Warp Grinder.
➢ +1 per Doom Flayer.
➢ +1 per unit of Rat Ogres.
➢ +1 per unit of S+ Warplock Jezzails.
➢ +1 per unit of Plague Censer Bearers.
➢ +1 per unit of Poison Wind Globadiers.
➢ +1 per Rat Ogre Bonebreaker.
➢ +1 per Great Pox Rat.
➢ +2 for the Vermin Lord (From Skaven army book ONLY).
➢ +1 Thanquol (From Skaven army book).
➢ +l lkit Claw.
➢ +1 Throt the Unclean.
➢ +1 Tretch Craventail.
The Empire:
No Tamurkhan Special Characters.The Marienburg Class Landship is Allowed.
➢ -1 per War Altar.
➢ -1 if you have no Core Infantry in your army.
➢ -2 if 2 Great Cannons are included.
➢ -2 if 2 Helblaster Volley Guns are included.
➢ -1 per unit of Demigryph Knights after the 1st.
➢ -1 per Marienburg Class Landship.
➢ -2 for the first Steam Tank, increased to -5 if your army has 2 steam tanks.
➢ -1 if your army contains both 1+ Steam Tanks/ Marienburg Class Landships and a Lore of life wizard (In addition to any other comp for Lore of Life and Steam Tanks).
➢ -1 if your army contains more than 4 war machines (note that Steam Tanks count as a war machine).
➢ End Times versions of Balthazar Gelt, Valten, & Karl Franz can NOT be taken.
➢ +2 per Wizard Lord on a Griffin.
➢ +1 per Wizard Lord on a Luminark of Hysh.
➢ +1 per Wizard Lord on a Celestial Hurricanum.
➢ +1 Markus Wulfhart.
➢ +1 Marius Leitdorf.
➢ +1 per Mechanical Steed.
➢ +1 per Witch Hunter.
➢ +1 for the first unit (not detachment) of 20+ Swordsmen.
➢ +1 for the first unit (not detachment) of 20+ Free Company.
➢ +1 for the first unit (not detachment) of 20+ Spearmen.
➢ +1 per unit of Greatswords.
➢ +1 per unit of Outriders.
➢ +1 per unit of Pistoliers.
➢ +1 per unit of Flagellants.
➢ +1 per Mortar.
➢ +1 per Hellstorm Rocket Battery.
Tomb Kings:
Tomb King armies start with 0 comp as normal.
Tomb King units can march if within 12" of the General.
Ignore the limit of regaining 1 wound per turn for Constructs/Characters.
➢ +1 for a Tomb Herald Battle Standard Bearer.
➢ +1 for the first unit of 20+ Skeleton Warriors (not Archers).
➢ +1 for the first unit of Skeleton Horsemen (not Horse Archers).
➢ +1 per unit of Tomb Swarms.
➢ +1 per unit of Ushabti.
➢ +1 per unit of Sepulchral Stalkers.
➢ +1 per Necrosphynx.
➢ +1 per unit of 20+ Tomb Guard.
➢ +1 per Necrolith Colossus.
➢ +1 Prince Apophas.
➢ +1 The Herald Nekaph.
Vampire Counts:
➢ -1if Red Fury is in the army.
➢ -1 per Quickblood.
➢ -1 per Ethereal character after the 1st.
➢ -1 per unit of Dire Wolves after the 2nd.
➢ -1 per unit of 8+ Crypt Horrors.
➢ -1 per character mounted on a Nightmare, Barded Nightmare or Hellsteed after the 2nd.
➢ -1for the 2nd unit of Hexwraiths, -2 for the 3rd unit of Hexwraiths.
➢ -1 per unit of 1Spirit Host after the 2nd.
➢ -2 per Terrorgheist (Excludes Mounts).
➢ -1 if your army includes more than 2 Deathshrieks.
➢ -1 Count Mannfred.
➢ +3 per Zombie Dragon.
➢ +2 per Abyssal Terror.
➢ +2 per Coven Throne.
➢ +1 for the first unit of 40+ Skeleton Warriors.
➢ +1 for the first unit of 40+ Zombies.
➢ +1 per unit of Bat Swarms.
➢ +1 per Corpse Cart.
➢ +1 per unit of 20+ Grave Guard.
➢ +1 per unit of 5+ Vargheists.
➢ +2 per Black Coach.
➢ +1 per unit of Blood Knights.
➢ +2 for Vlad and Isabella Von Carstein in the same army.
➢ +2 for Heinrich Kemmler and Krell in the same army.
Warriors of Chaos:
No End Times Characters, as per above.
No Tamurkhan Special Characters allowed.
Chaos War Mammoth can be taken, but with no Marks of Chaos allowed.
Bile Trolls of Chaos may be taken.
Putrid Blight Kings may be taken.
Plague Toads of Nurgle may be taken if you have at least 1 character with a Mark of Nurgle.
Chaos Siege Giant may be taken.
Mono God Armies- If your army consists solely of units/characters with the same Mark of Chaos, you may apply the below bonuses. Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this bonus.
➢ +1 Mark of Slaanesh.
➢ +1 Mark ofTzentch.
➢ +2 Mark of Khorne.
➢ -2 per character with a 3+ ward save, with an additional -1should that character also have the Third Eye of Tzeentch or a 2+ Armour Save or better.
➢ -1 per Daemonic Mount.
➢ -1 per Disc ofTzeentch.
➢ -1 per Core Chariot after the 2nd.
➢ Chimeras without the Regenerating flesh upgrade, -1 if 2 are taken, -3 if 3 are taken.
➢ Chimeras with the Regenerating flesh upgrade, -2 if 2 are taken, -5 if 3 are taken
➢ -1 per unit of Skullcrushers of Khorne after the 1st.
➢ -1 per Hellcannon.
➢ -2 Throgg the Troll King.
➢ -1 per Daemon Prince, with additional penalties for the following options taken:
➢ -1 for Mark of Nurgle.
➢ -1 for Daemonic Flight.
➢ -1 for a 2+ Armour Save or better.
➢ -1 per unit of Bile Trolls of Chaos (Tamurkhan).
➢ +1 for the first unit of 20+ Marauders.
➢ +1 per unit of Dragon Ogres.
➢ +2 per unit of 6+ Chaos Ogres.
➢ +1 for the first unit of 12+ Forsaken.
➢ +1 per Warshrine (Excluding Warshrine with Mark of Tzeentch).
➢ +1 per unit of 15+ Chosen.
➢ +1 per Giant.
➢ +1 per Shaggoth.
➢ +3 per Slaughterbrute.
➢ +3 per Mutalith Vortex Beast.
➢ +1 per unit of Hellstriders.
➢ +1 Kholek Suneater.
➢ +1 Valkia the Bloody.
➢ +1 per unit of 5+ Putrid Blight Knights (End Times: Glotkin).
➢ +1 for the first unit of 20+ Warriors of Chaos.
Wood Elves:
➢ -1 per Spellweaver on the Lore of Shadow.
➢ -1 Moonstone of the Hidden Ways.
➢ -1 for each character mounted on an Elven Steed after the 2nd.
➢ +1 per Unicorn.
➢ +1 per Great Stag.
➢ +1 for the first unit of 25+ Eternal Guard.
➢ +1 for the first unit of Dryads.
➢ +1 per unit of 20+ Wildwood Rangers.
➢ +1 per unit of 5+ Wardancers.
➢ +1 per Treeman Ancient.
➢ +1 per unit of 3+ Great Eagles.
➢ +1 per Branchwraith.
➢ +1 Araloth.
➢ +1 Drycha.
➢ +3 Orion.
Chaos Dwarfs/ Legion of Azgorh:
Chaos Siege Giant may be taken.
➢ -3 per K'daai Destroyer.
➢ -1 Chalice of Blood and Darkness.
➢ -1 per Sorcerer Prophet on Hashut.
➢ -2 if 2 Deathshrieker Rockets are included.
➢ -2 if 2 Magma Cannons are included.
➢ -1 per Hellcannon.
➢ -1 per Infernal Castellan after the 1st.
➢ -1 if your army contains more than 4 war machines (note that the Hellcannon counts for this).
➢ +1 for the first unit of Chaos Dwarfs armed with Fireglaves.
➢ +2 per unit of Chaos Dwarf lronsworn.
➢ +2 per unit of K'daai Fireborn.
➢ +1 per Lammasu.
➢ +1 for the first unit of 40+ Hobgoblin Cutthroats.
➢ +2 for the first Iron Daemon with the Skullcracker upgrade.
➢ +2 per unit of Bull Centaur Renders.
➢ +6 per if your army includes no war machines.
Scenarios:
Game1 – “Battle for Cardiff Castle”
Deployment will be as per Battleline.
The objective is to have the most Scoring Units within 6" of the Cardiff Castle (a provided objective marker). By the end of the game the person with the most Scoring Units gets an additional 500 Victory Points. 0 for a Draw!
*Scoring Units are:
Any unit starting with a Standard Bearer.
Infantry units starting with more than 10 models.
Monstrous Infantry units starting with at least 3 models.
Cavalry starting with at least 5 models.
Monstrous Cavalry starting with at least 3 models.
Units that are NEVER considered scoring:
Characters.
Monsters (including Ridden ones).
Units with Fast Cavalry.
Units with Skirmishers.
There will be additional Secret Mission Cards which will be 100 Victory Points Each.
Game 2 – “Escape from Newport”
Deployment will have Diagonal as per Meeting Engagement pg149 with the exception that Players take it in turns to place units on the table as described in BRB pg142.
The objective is to get as many *Scoring Units into your opponent's deployment zone.
The player with the most Scoring Units in the opponent's deployment zone gains 500 Victory Points, 0 for a Draw!
There is an additional mission which is the protection of an Ogre Prince which is under your army's protection. The Prince cannot be affected by any Magic Spells by friend or foe but is affected by shooting as normal.
He has been deemed an important asset to your army, be it something he has in his possession or something he knows. He has eaten a Null Stone washed down with copious amounts of Bugman's finest XXXXXX Special Brew.
He does not know where he is or why he has a twin in the enemy's army too.
M
WS
BS
S
T
W
I
A
LD
Sv
Type
3D6
5
7
5
5
4
3
4
8
2+
Monstrous Infantry
Special Rules: Random Movement (3D6), Fear, Immune to Psychology.
(He does NOT have "Ogre Charge"!).
If your Ogre Prince is still alive at the end of the game, you will receive 100 Victory Points.
If you destroy the opponent's Ogre Prince, you will receive 100 Victory Points.
To the victor go the spoils!
In the unlikely event that your Ogre Prince kills your opponent's, then you gain a bonus 100 Victory Points.
BONUS: If you paint your own Ogre Prince then you will get 1 Tournament Point. The best painted Ogre Prince will get an EXTRA 2 Tournament Points.
Game 3 - "Caught Short around Roath Park"
As per Battleline in BRB pg144.
However, the line will be split into 3 zones each zone will be 12" Deep x 24" Wide.
The 3 zones will be Left, Middle and Right.
Before deploying you will have to roll a D6 for each unit in your army, this will determine in which zone the unit will be deployed (Each unit, character war machine etc. is rolled for separately):
1 - The unit must be held back as Reserves (As per pg149 of the BRB)
2 - Right Zone
3 - Left Zone
4-5 - Centre
6 - Roll a D6 again, on a 1-3 the unit must be held back as Reserves as per the above. However, on a 4+ they gain the Ambushers rule instead (pg79).
Game 4 - "Blessing or a Curse?"
As per Battleline in BRB pg144.
Pick 1 non-character unit (NOT optional), & Roll 2D6.
The unit gains the following:
2 - Stupidity.
3 - Always Strikes Last & Move or Fire.
4 - Flammable.
5 - Unstable & Unbreakable.
6 - Magic Resistance 3.
7 - Armour Piercing (Both Shooting & Combat).
8 - Fear.
9 - Poisoned Attacks (Both Shooting & Combat).
10 - Always Strikes First & Quick to Fire.
11 - Frenzy.
12 - Hatred.
If the unit already has the result, there are no further benefits to having the same rule twice!
Game 5 - "The long road to victory"
Battle for the Pass Scenario.
The objective is to destroy more *Scoring Units than your opponent.
The player who has destroyed the most *Scoring Units will win 500 Victory Points. (Scoring Units described in Game 1).
Winning the Tournament:
Three Factors will be used to find the winner of CARDIFF CRUSADE:
➢ Firstly, we will take all your tournament points from your gaming (Max 100). Then we will add or subtract your comp score from this number.
➢ Secondly, we will add any points that you have gained for your armies painting.
➢ Finally, we will add any points that you have gained from Sportsmanship across the event. The person who has the highest score once all the numbers have been added will be considered the Overall Winner of CARDIFF CRUSADE!
Sportsmanship Points:
Sportsmanship is important in any Warhammer Event and everyone is there to enjoy the event! The Sportsmanship criteria will be based on the Triple Crown Wargaming requirements. At the end of each of your games you will each fill in a results sheet, telling us your name, what the game's final score was etc. Also, there will be 3 short questions on the bottom of this sheet. These extra 3 questions are to help us work out a sportsmanship score for each of you.
At the end of the tournament, we will add a score of between 0 and 15 additional TP's to every players score for sportsmanship. The questions that you spend answering answering at the end of each game will help us to establish this score for each of you.
The 3 questions we will ask you are:
Did your opponent try to make the game enjoyable for you both?
Was your opponent honest and fair throughout the game?
Did your opponent conduct themselves in a poor manner? Please expand below.
Painting Points:
You may attend a completely unpainted or unbased army. However, if you do not Paint that there is a possible 10 Tournaments Points you could Miss Out! Again, this is based on the Triple Crown Wargaming.
At the end of your very first game, along with your Sportsmanship card we will ask you to answer the following 3 questions about your opponent’s army:
Is it fully painted and based (including painted movement trays)?
Does the army have a consistent theme (i.e., painted the same livery, based the same etc.)?
Does the army have an awesome centre piece?
The answers to those questions will be used to score every armies painting between 0 and 10 additional TP's.
Best Painted:
On Sunday Lunchtime players who have fully painted their own army may display it for Best Painted judging. The event organisers and gaming centre staff will select the one army that we feel is the best of the best. The overall winner will be announced at the end of the event and receive a prize.
The awards:
Winner of the Triple Crown (1st, 2nd, and 3rd). Sponsor TBA.
The True Highlander (The best performance of an army with no duplicate choices). Sponsor TBA.
Best Painted Army (1st, 2nd, and 3rd). Sponsored by: Please see stores and contact details:
bitsofwar.com/ www.kromlech.eu/EN-H21/event-support.html support@kromlech.eu Instagram: @kromlech.eu
Most Sporting Player. Sponsored by: Here is the to his website, FB page and email:
www.facebook.com/Quartermasterminaturebuildingpainting/ info@quartermasterstudios.com
quartermasterstudios.com/ More Sponsor Awards: Here is the link to web store and contact info:
www.titanwargames.cominfo@titanwargames.com Mathias Rizell providing some metal as described by "mother squigs/land piranhas with udders" Here is a link to his Etsy shop/Art:
www.etsy.com/your/orders/sold...
www.deviantart.com/karaknornclansman/gallery Mathias Rizell ofancienttimes@gmail.com
Preliminary Schedule:
Saturday:
8:15am - Registration
8:45am - 11:00am - Game 1
11:15am - 1:30pm - Game 2
1:30pm - 2:30pm - Lunch
2:45pm - 5:00pm - Game 3
Sunday:
9:30am - 10:00am - Registration
10:00am - 12:15pm - Game 1
12:15am - 1:15pm - Lunch
1:15pm - 3:30pm - Game 2
4:00pm - Presentation
Scoring:
Scoring will follow the 20-0 system with bonus points at the end for painting and sportsmanship.
Difference in Victory Points
Winner's Tournament Points
Loser's Tournament Points
0-200
10
10
201-400
11
9
401-600
12
8
601-800
13
7
801-1000
14
6
1001-1200
15
5
1201-1400
16
4
1401-1600
17
3
1601-1800
18
2
1801-2000
19
1
2001+
20
0
The Venue:
On the 25/26 of September the Event will be held at Firestorm Games. The address will be announced when FSG move to their new location which is still close to Cardiff City Centre.
Clarification:
➢ All current WFB FAQ's available from Games Workshop/ Forgeworld will be used at this event alongside this document. If this FAQ or comp pack contradicts any rules found in one of those FAQ's this document takes precedent.
➢ Khaine Magic will NOT be used.
➢ Open ground does count as terrain for the purposes of the Curse of Anraheir spell.
➢ Birona's Timewarp cannot increase a unit's movement value above 10, so max march would be 20 inches.
➢ The wizard who miscast cannot get a Look out Sir from damage from a miscast template.
➢ Units cannot swift reform and garrison a building in the same turn.
➢ All buildings (Including Rock of inevitability etc.) may be garrisoned by a MAXIMUM OF20 WOUNDS worth of models and are always counted as having two floors.
➢ Cannon balls MUST be able to see the spot where they are being placed when firing.
➢ Cannons cannot be fired at a target that cannot be seen (if you cannot see it, then you don't know it hiding there!)
➢ Cannon balls cannot bounce through impassable terrain or buildings. The cannon ball will however inflict hits on any unit garrisoning a building as normal.
➢ Cannons mounted on chariots, such as the Ironblaster, Skullcannon and steam tank may not pivot in the shooting phase and like all other cannons must shoot in a straight line forward from the barrel.
➢ A model in a challenge cannot be affected by any enemy breath weapons or impact hits done by models from outside the challenge.
➢ A Character model may make way at the start of any round of close combat.
➢ lroncurse Icon works against all Weapons that fire like a War Machine.
➢ Immunity to Killing Blow also gives immunity to Heroic Killing Blow.
➢ A model with Always Strike First and with equal or higher initiative than an enemy model with Always Strike First and Always Strike Last will get tore -roll attacks in close combat against that model.
➢ If the general character model is killed but his mount survives you still receive the +100vp for killing the general, and the fortitude points for slaying the general, although you do not receive the victory points for the cost of that model.
➢ If 2 characters have incompatible base sizes to the unit, they are joining then they are placed on either side of the unit. A 3rd character with an incompatible base size may not join the unit.
➢ The item Chalice of Blood and Darkness cannot be used between casting and dispelling a spell.
➢ All mounts, except ridden monsters, are ignored for leadership purposes for the Spell Treason of Tzeentch. In the case of chariots, the creatures pulling the chariot and the chariot's leadership are ignored.
➢ The Tally of Pestilence has no affect while Epide mius is held in reserve.
➢ Only 1character may charge out of a unit per phase.
➢ The Battle Standard Bearer may take mundane items available to normal heroes of their type.
➢ The -1S from the Blizzard Aura special rule for Frostheart Phoenixes does not stack.
➢ The High Magic Lore Attribute increases all Ward Saves as well as all conditional Ward Saves a model may
have. If a model only has conditional Ward Saves, then it also receives a 6+ Ward Save.
➢ The army list does not need to state any Lores for Alarielle. She chooses her Lore(s) at the start of each game as per her special rules.
➢ The army list must state if Teclis is using High Magic or Battle Magic. If you are choosing Battle Magic, then Teclis may pick his spells at the start of every game.
➢ Models with the Predatory Fighter rule may benefit from it when fighting from the second or subsequent ranks.
➢ Piranha Blade only gives Multiple Wounds (D3) Special Rule while being used in close combat.
➢ Burning Alignment and The Deliverance of ltza target all enemy units within the specified distance of the spells. This applies even if the enemy unit is engaged in close combat or in the rear/flank arc of the model casting the spell.
➢ Tiktaq'To may join units of Terradon Riders.
➢ Daemonic characters with more than 1magic weapon can only benefit from the effects of 1 weapon at a time. They must declare at the start of the player turn which weapon the character is using; any other magic weapons have no effect whatsoever for the duration of that turn.
➢ The Cauldron of Blood does not allow re-rolls on ranged attacks or spells.
➢ The army list does not need to state any Lores for Morathi. She chooses her Lore(s) at the start of each game as per her special rules.
➢ A model with Hatred (High Elves) has Hatred against all models taken from the High Elf Army Book.
➢ A shot from a doom diver war machine may never hit more than a single unit; if two units are struck by the doom diver marker the controlling player decides which one, they hit. (This is due to avoid issues over marker size etc.).
➢ The Skaven Spell Cracks Call may be cast into combat and through friendly units as it does not have a target.
➢ Other Skaven Spells may not be cast into combat unless they specifically say so or mention it in their description.
➢ A charging Skaven unit that has moved forward d6 inches as a result of a Screaming Bell allows no charge reactions.
➢ The army list does not need to state any Lores for a Skaven Grey Seer or Verminlord as they can freely mix Spells of Plague and Ruin as per their special rules.
➢ A Hellpit Abomination that has had its strength reduced or increased will use the new strength when working out any of its special attacks.
➢ When making their special movement attack, Hexwraith models measure distance moved from starting point to enemy unit they are attacking and back to a legal position. The distance moved cannot exceed their movement value or double this if they marched. They may reform inside an enemy unit.
➢ Death Shriek and Ghostly Howl are not considered shooting attacks.
➢ Units Summoned using the lore of Undeath may not select magic items, i.e., a magic sword on a champion or a magic flag; other upgrades can be selected normally.
➢ You must show your opponent your 'pool' of summonable models at the start of each game; you may not share models or borrow from a friend during the game.
➢ Summoned units are NEVER scoring units.
➢ When a ridden monster is hit with a Terrorgheist or Banshee Deathshriek attack wounds are allocated by the TARGET MODELS controlling player; divided between the mount and the rider however they see fit. (Please note: no part of the model may take more wounds that it has on its remaining).
➢ Wood Elves armies may duplicate their enchanted across more than one unit.
➢ Soul Feeder may NOT be used to gain wounds back from both Stomps and Breath weapon attacks.
Any questions, please do not HESITATE to contact us on liesfromthetabletop@gmail.com or reach out to us on Facebook. Small Disclaimer: This is my First Tournament and in fact I have not played 8th Edition for very long. However, this does not change my passion for 8th Edition, and I was sad to miss out the 8th Edition years. Hence, I want to see the ‘Old World’ to return. I have made some changes to the Triple Crown Wargaming Pack to suit the CARDIFF CRUSADE Tournament and I have made changes to help with my inexperience. I do want CARDIFF CRUSADE to run regularly so I am certainly open to changes post-tournament.