Post by padre on Mar 11, 2021 20:47:14 GMT
In my campaign the skaven player has a (potentially city killing) uber engine. I already have draft rules for how it is fired (once) which I will tweak and make potentially very unstable asap.
But, there's an aspect you might be able to help me with. I like to make campaign rules by modifying or adapting already existing rules, as a kind of precedent - something I can point to and say I didn't just make it all up.
Well, the engine poisons the very land over which it moves (as has featured in several campaign stories) which should lead to a fun battle scenario: How to stop a deadly and poison-leaking engine before it gets in range to lob it's deadly and poisonous load?
I know you might say war engines could do it - just shoot at it and take it down. But if war engines are in range, then most likely the city or the army they are a part of is already in range of the uber engine, which has probably therefore already fired, and so it is probably too late to destroy it! Catch 22!
Even if the campaign Player Characters found out about it (or the players did, maybe by reading this) then deploying machines out of the city/army won't necessarily help them, as the skaven will likely learn they are there and will either send other forces to knock the machines out first or the engine will trundle a bit further in an arc to shoot at the enemy army/city from a spot the machines aren't covering.
So, the chances are that quick moving troops, skirmish, cavalry or light foot, and/or heroes and/or wizards will have to take it on. Thus a fun game.
I have already modelled a very fiddly regiment of skaven engine guards, in protective masks with filter/air tanks. The spray primer arrived today so I'll be painting them soon. These guards, and the machine's crew/attendants, will be the only models able to function close to the machine without the poison affecting them. Or at least, without it poisoning them too much.
I kmight have two radiuses, the inner havign a worse effect than the outer. But ...
The question:
Is there anything already 'out there' in the WFB 8th ed' (or other editions) world, in either books, lists, special lists, White Dwarfs, or even fan lists, whether it be an artefact, character, monster, war machine or piece or arcane scenery, that has a harmful area-effect radiating from it, so that models within a certain proximity have to take tests? Is there more than one such thing?
I want to read the various ays such effect has been ruled before so that I can come up with a suitable rule for models coming close to this machine! I can't find anything in the Skaven book, or my other books, but I only ever got standard army list books. The poisoned wind globadier rules hint at how a gas might harm models, but less so the protected globadiers, and I could just work those rules up into something for the machine, but there might already be something(s) already out there that will inspire me!
But, there's an aspect you might be able to help me with. I like to make campaign rules by modifying or adapting already existing rules, as a kind of precedent - something I can point to and say I didn't just make it all up.
Well, the engine poisons the very land over which it moves (as has featured in several campaign stories) which should lead to a fun battle scenario: How to stop a deadly and poison-leaking engine before it gets in range to lob it's deadly and poisonous load?
I know you might say war engines could do it - just shoot at it and take it down. But if war engines are in range, then most likely the city or the army they are a part of is already in range of the uber engine, which has probably therefore already fired, and so it is probably too late to destroy it! Catch 22!
Even if the campaign Player Characters found out about it (or the players did, maybe by reading this) then deploying machines out of the city/army won't necessarily help them, as the skaven will likely learn they are there and will either send other forces to knock the machines out first or the engine will trundle a bit further in an arc to shoot at the enemy army/city from a spot the machines aren't covering.
So, the chances are that quick moving troops, skirmish, cavalry or light foot, and/or heroes and/or wizards will have to take it on. Thus a fun game.
I have already modelled a very fiddly regiment of skaven engine guards, in protective masks with filter/air tanks. The spray primer arrived today so I'll be painting them soon. These guards, and the machine's crew/attendants, will be the only models able to function close to the machine without the poison affecting them. Or at least, without it poisoning them too much.
I kmight have two radiuses, the inner havign a worse effect than the outer. But ...
The question:
Is there anything already 'out there' in the WFB 8th ed' (or other editions) world, in either books, lists, special lists, White Dwarfs, or even fan lists, whether it be an artefact, character, monster, war machine or piece or arcane scenery, that has a harmful area-effect radiating from it, so that models within a certain proximity have to take tests? Is there more than one such thing?
I want to read the various ays such effect has been ruled before so that I can come up with a suitable rule for models coming close to this machine! I can't find anything in the Skaven book, or my other books, but I only ever got standard army list books. The poisoned wind globadier rules hint at how a gas might harm models, but less so the protected globadiers, and I could just work those rules up into something for the machine, but there might already be something(s) already out there that will inspire me!