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Post by knoffles on Apr 19, 2021 21:20:08 GMT
Us Europeans very much like to add a good comp system to Warhammer games. The most popular one in the UK as of writing (2021) is the Triple Crown. This was created for a 2 day, 2,500pt event held in Hockley, Essex and has grown more popular each year and is arguably the most prolifically used at present in the country. It is loosely based on the Swedish Comp pack but a much more simplified version (as anyone who has read the swedish comp, knows it could be a bit daunting for casual players) and it is very quick and easy to work out your score. James Lammin, one of the main organisers of the event, talks about the pack and the event in this podcast: Toy Soldier Tales - EP4
As he states, the aim was not to exclude anything from being taken, just to add scoring benefits for not taking the same old lists or min maxing. The main downside to it, which I appreciate is a personal preference, is that they allow some end times units/rules. This series of posts will lay out the latest iteration of the comp pack: version 6.5 (with the exception of Post 21 - at the time of writing, this is based off of version 5 as we are awaiting the release of the new version). The final 2 posts in the series cover: - The competition FAQs
- The Monstrous Compendium
The latter allows you to use monsters from the Forgeworld book of the same name and also from the storm of magic. The Triple Crown guys have also started their own website: www.triplecrownwargaming.com/the-guys and also a you tube channel: Triple Crown Wargaming. I felt it only fair to link to it (and to confirm, I have no affiliation with it or the guys who run it). Links to PostsPost 1 - Rules Changes and The Comp
Post 2 - Generic Comp (For all Armies)
Army Specific Comp
Post 3 - Beastmen Post 4 - Bretonnia Post 5 - Daemons of Chaos Post 6 - Dark Elves Post 7 - Dwarfs Post 8 - High Elves Post 9 - Lizardmen Post 10 - Ogre Kingdoms Post 11 - Orcs and Goblins Post 12 - Skaven Post 13 - The Empire Post 14 - Tomb Kings Post 15 - Vampire Counts Post 16 - Warriors of Chaos Post 17 - Wood Elves Post 18 - Chaos Dwarfs/ Legion of Azgorh
Post 19 - Legions Armies:
Post 20 - FAQs
Post 21 - MONSTERS COMPENDIUM
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Post by knoffles on Apr 19, 2021 21:20:20 GMT
POST 1 - Rules Changes and The Comp
Rules Changes
The event will use the 25% Lords and Heroes allowance as per The Original Warhammer Fantasy 8th Edition Rulebook, (please ignore the change to this is the last FAQ). THE ARMY SELECTION RULES IN END TIMES: ARCHAON WILL NOT BE USED.
All Special Characters Will be allowed, this does include the End Times Characters (Obviously only those which fit into the 25% allowance).
****PLEASE CHECK THE TRIPLE CROWN 6.5: MONSTER COMPENDIUM DOCUMENT. THIS GIVES YOU THE OPTION TO ADD CERTAIN ADDITIONAL UNITS TO YOUR ARMY; AND INCLUDES ALL OF THEIR COMP AND LIMITATIONS. ****
Finally One model in a unit may benefit from a look out sir roll against the following spells; Dwellers below, Final Transmutation and The Dreaded 13th.
The Comp:
As I said right at the start this event will be using a roll call comp system; however if you are already familiar with this system make sure you pay special attention below as we have made some changes to it.
Ok, so we are aiming for that unrestricted out of the box feel but we want to ensure you all have a good time as well; so the system reflects that. Effectively it is as follows:
You start at 0
For every choice in your army consult the comp guidelines below.
Add or subtract as instructed to get your final score with the following conditions
You can finish with a minus score
You can never gain the plus bonus for duplicates of the same units more than twice; in other words if you have 3 scourgerunner chariots you will only gain +2 to your score, not +3.
Your score has a max upper limit of +10 but no lower limit, you can be a -50 if you can fit it in.
Your total comp score will be used in two ways:
1. Your first game opponent will not be random but will be matched to you based on your comp score; so if I have a -5 list I will be playing someone in game 1 with as close a comp score as possible. (Swiss pairing will match opponents after round 1)
2. At the end of the tournament your overall comp score will be added or subtracted as appropriate from your tournament score to give you your final position.
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Post by knoffles on Apr 19, 2021 21:20:30 GMT
Post 2 - Generic Comp (For all Armies):
The following Common Magic Items are composition points at this event:
-1 Crown of Command
-1 for the Standard of Discipline
-1 for Fozzrik’s Folding Fortress
+1 for the Arabyan Carpet
+2 for the Wizarding Hat
The following criteria are compositions points if they are met:
+1 if your army does not include an item that automatically dispels a spell (such as the Dispel Scroll, Rune of Spellbreaking or the Cube of Darkness. This does not apply to Daemons of Chaos)
+1 if your army does not contain a level 3+ wizard; but DOES contain other spell casters, spells or bound items (this does not apply to Dwarfs)
+2 if your army includes no magic users, spells or bound items (this does not apply to Dwarfs)
+3 if your army includes no duplicate choices of any kind; the same unit entry with different equipment DOES count as a duplicate choice for this criteria.
Units (not characters or single models) that cost over a certain points value will attract penalties as per the below list:
-1 per unit that costs between 450 and 599 points inclusive
-3 per unit that costs between 600 and 749 points inclusive
-5 per unit that costs 750 points or more
In addition, certain choices available to many armies have bonuses or penalties attached as follows:
+1 for a non-spellcaster character mounted on a Monster
+1 per character mounted on a Chariot
-1 per character who knows 3 or more spells from the Lore of Death or the Lore of Life. (Special Characters are exempt from this penalty as these penalties will be including in their comp score.)
-1 per spellcaster who knows spells from the Lore of Light after the second
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Post by knoffles on Apr 19, 2021 21:20:41 GMT
Post 3 - Beastmen
Beastmen armies may select Marks of Chaos for their units as described in The End Times: Archaon, however Beastmen do not pay the additional points costs for these marks. Marks of Chaos are free for Beastmen armies.
Where a 'Common Magic Item' is presented in the Warhammer Rulebook and the Beastmen army book, players should use the Points value presented in the Warhammer Rulebook and the Rules presented in the Beastmen army book.
-1 per Wizard after the second, only if the Shard of the Herdstone is included
-1 per Tuskgor Chariot after the first 3
-1 if Slugtoungue is included in your army
-1 per Doombull with the Flying Carpet; this is increased to -2 if the Doombull also has a 3+ Ward save. (The Doombull does not receive the +1 for Flying Carpet)
+1 for the first unit of 20+ Ungor Herds
+1 per unit of 5+ Minotaurs
+1 per unit of Centigors
+1 per Giant
+1 per Jabberslythe
+1 per Cygor
+1 per Ghorgon
+1 Khazrak The One Eye
+1 Gorthor The Beastlord
+1 Malagor, The Dark Omen
+1 Moonclaw, Son of Moorslieb
+1 Ungrol Four-Horn
+1 Ghorros Warhoof
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Post by knoffles on Apr 19, 2021 21:21:29 GMT
Post 4 - Bretonnia
Bretonnian armies start with a comp score of +2 (instead of the usual 0)
The Following Bretonnian units gain the Devastating Charge special rule: Lord, Paladin, Knights of the Realm, Knights Errant, Questing Knights, Pegasus Knights, Grail Knights and The Green Knight.
Remove the 0-1 selection limit to the following units: Grail Reliquae, Pegasus Knights and Grail Knights.
Where a 'Common Magic Item' is presented in the Warhammer Rulebook and the Bretonnia army book, players should use the Points value presented in the Warhammer Rulebook and the Rules presented in the Bretonnia army book.
-1 if you have Silver Mirror and Dispel Scroll
-1 per Trebuchet after the first
-1 Green Knight of Bretonnia
+1 per Hippogriff
+1 per Lord/Paladin on foot, +2 if the General is on foot
+1 for the first unit of 30+ Men-at-Arms
+1 for the first unit of Peasant Bowmen
+1 per unit of Mounted Yeomen
+1 per unit of Questing Knights over 5 models
+2 Grail Reliquae
+3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus Knights
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Post by knoffles on Apr 19, 2021 21:21:40 GMT
Post 5 - Daemons of Chaos
Mono God Armies- If your army consists solely of Daemons of a single Chaos God, you may apply the below bonuses:
+1 if your army consists solely of Daemons of Tzeentch – also you may ignore the penalty for multiple Tzeentch casters
+2 if your army consists solely of Daemons of Slaanesh
+2 if your army consists solely of Daemons of Khorne - also the penalty for having 2 Skull Cannons is reduced to -2 (Instead of -3).
Isabella The Accursed is treated as a Daemon of Nurgle when calculating this bonus.
Plague Toads of Nurgle may be taken as specified in the Tamurkhan book; they are treated as Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above bonus.
Pox Riders of Nurgle may be taken as specified in the Tamurkhan book; they are treated as Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above bonus.
-3 Epidemius
-4 Kairos Fateweaver
-1 per Herald of Nurgle in the army more than units of 20+ Plaguebearers in the army
-1 per caster using the Lore of Tzeentch after the 2nd
-1 per unit of Beasts of Nurgle
-1 per unit of Beast of Nurgle with 6+ models (This is in addition to the normal Beast comp)
-1 per Plague Drone unit after the 1st
-1 if you have 1 Skull Cannon of Khorne, -3 if you have 2 Skull Cannons
-3 per Wrath of Khorne Bloodthirster (End Times: Archaon)
-1 Isabella The Accursed (End Times: Archaon)
+1 per Daemon Prince
+1 per Keeper of Secrets
+1 per Great Unclean One
+1 per Blood Throne of Khorne
+1 for the first unit of Daemonettes
+1 for the first unit of Bloodletters
+1 per Seeker Chariot of Slaanesh or Hellflayer of Slaanesh after the 1st
+1 per Burning Chariot of Tzeentch
+1 per unit of 4 or more Bloodcrushers
+1 per Exalted Chariot of Slaanesh
+1 Skarbrand
+1 Ku'Gath Plaguefather
+1 per unit of 3+ Nurglings
+1 for the 1st Soulgrinder
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Post by knoffles on Apr 19, 2021 21:21:50 GMT
Post 6 - Dark Elves
-3 for Morathi
-1 per character mounted on a Dark Steed or Pegasus who also has a sea dragon cloak after the 1st.
-1 Cloak of Twilight
-1 per Cauldron of Blood (Although it is a Chariot Mount, a model mounted on the Cauldron of Blood does not benefit from the +1 for Characters mounted on Chariots)
-1 per Repeater Bolt Thrower after the 2nd
-1 per Shade Unit after the 2nd
-1 per unit of 30+ Witch Elves
-1 per unit of 26+ Executioners
-1 per unit of Warlocks.
-1 if your army includes more than 10 Warlocks (additional to above penalty)
-1 per Dark Rider unit after the 2nd
-1 Ring of Hotek
+1 per High Beastmaster
+1 per Fleetmaster
+1 per Manticore (Excluding Beastmasters Manticore)
+1 for the first unit of 20+ Dreadspears
+1 for the first unit of 20+ Bleakswords
+1 for the first Hydra
+1 for the first Kharibdyss
+1 per Scourgerunner Chariot (Excludes Mounts)
+1 per Bloodwrack Medusa
+1 per Bloodwrack Shrine
+1 per unit of Sisters of Slaughter
+1 for the first Assassin
+1 Lokhir Fellheart
+1 Kouran Darkhand
+1 Tullaris Dreadbringer
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Post by knoffles on Apr 19, 2021 21:32:14 GMT
Post 7 - Dwarfs
-1 if 2+ cannons are included; this is increased to -2 if any of these have runes
-1 if 2 Organ Guns are included; this is increased to -2 if any of these have runes
-1 if 2+ Grudge throwers are included; this is increased to -2 if any of these have runes
-1 if 2 flame cannons are included
-1 if your army contains more than 4 war machines (Anvil of Doom does not count for this)
-1 per Rune of spell breaking after the 1st (This is EVERY time this rune is selected, so two models with two runes of spell breaking each is a -3 penalty for example)
-1 for every Gyrocopter after the 2nd
-1 Grim Burlockson
-1 Ungrim Incarnate of Fire (End Times: Thanqual)
-1 per Rune of Stoicism
+1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant Slayer per 5 Slayers
+1 if your army DOES NOT include the Master Rune of Valaya
+1 per unit of Miners
+1 for the first unit of 20+ Dwarf Warriors
+1 per Runelord (includes with Anvil of Doom)
+1 per Daemon Slayer
+1 per Dragon Slayer
+1 Thorgrim Grudgebearer
+1 Ungrim Ironfist
+1 Belegar Ironhammer
+3 if the army includes no war machines
+3 if the army has no items that automatically dispel a spell (This replaces the generic comp for automatic dispel items)
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Post by knoffles on Apr 24, 2021 15:48:21 GMT
Post 8 - High Elves
-1 Banner of the world dragon if it is on a Battle Standard Bearer
-3 Banner of the world dragon if it is on a unit standard bearer
-1 for the first Frostheart Phoenix , -2 per Frostheart after the first (This excludes Frostheart's taken as mounts; however you CANNOT gain the +1 for a character mounted on a monster when taking a Frostheart as a mount.)
-1 Caradryan if mounted on Ashtari
-1 per character mounted on an Elven Steed who also has Dragon Armour after the 2nd.
-1 Book of Hoeth
-1 for each unit of Ellyrian Reavers after the 3rd
-1 for each Repeater Bolt Thrower after the 2nd
-1 for each unit of 26+ White Lions of Chrace
-3 Teclis
-3 Alarielle the Radiant
-1 for each unit of 10+ Dragon Princes
+2 per Archmage on Dragon
+2 per Dragonmage
+1 per Lothern Sea Helm
+1 for the first unit of 20+ Lothern Sea Guard
+1 for the first unit of 20+ Spearmen
+1 per Lion Chariot (excludes mounts)
+1 per unit of Shadow Warriors
+1 per unit of Tiranoc Chariots
+1 per Skycutter Chariot (excludes mounts)
+1 for the first Flamespyre Phoenix (excludes mounts)
+1 per unit of 3+ Great Eagles
+1 Tyrion
+1 Eltharion the Grim
+1 Korhil
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Post by knoffles on Apr 24, 2021 15:48:55 GMT
Post 9 - Lizardmen
-1 for a Slann with both Harmonic Convergence and the Channelling Staff
-1 per Saurus character on Cold One after the 1st.
-1 if both Dispel Scroll and Cube of Darkness are in the army
-1 per unit of Skink Skirmishers after the 3rd
-1 per Chameleon Skinks unit after the 1st
-1 per unit of Skink Cohorts costing under 100 points, after the 2nd
-2 Tetto'Eko
+1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer
+1 for Higher State of Consciousness
+1 for the first Skink Cohort containing at least 2 Kroxigor
+1 for the first unit of Ripperdactyl Riders
+1 per Bastilodon with Ark of Sotek
+1 per unit of 4+ Kroxigor
+1 per unit of 4+ Jungle Swarm
+1 per Stegadon (Note – does not include Ancient Stegadons)
+2 per Troglodon
+1 per unit of 2+ Razordon
+1 Chakax
+1 Gor'rok
+1 Tiktaq'To
+1 Oxyotl
+2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus characters, the penalties for Skink units do not apply.
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Post by knoffles on Apr 24, 2021 15:49:32 GMT
Post 10 - Ogre Kingdoms
-1 for the hellheart
-1 Runemaw
-1 per unit of mournfang cavalry after the 1st
-1 per Ironblaster
-1 Dragonhide Banner
-1 per unit of 1 sabretusk after the 2nd
+2 If no Monstrous Infantry unit in your army is bigger than 6 models
+1 per Big Name
+1 per Hunter
+1 for the first unit of 20+ Gnoblars
+1 per unit of 5+ Sabretusks
+1 per unit of Yhetees
+1 per Scraplauncher
+1 per Slave Giant
+1 per Thundertusk
+1 if your army does not include any Ironblasters
+1 Skrag the Slaughterer
+2 Bragg the Gutsman
+2 Greasus Goldtooth
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Post by knoffles on Apr 24, 2021 15:50:40 GMT
Post 11 - Orcs and Goblins
Night Goblin Squig Gobba's may be taken as a rare choice in an Orcs and Goblins Army.
+3 if your army contains only Goblins
+5 if your army contains only Orcs
*Mangler Squigs, Trolls and Giants can count as either Orcs or Goblins as you want. War machines without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.
-1 for every Black Orc character you have more of than units of Black Orcs
-1 if you have more than 6 Fanatics
-1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head is also present in the army
-2 if 2 Doom Diver Catapults are included
-2 if 2 Rock Lobbers are included
-1 per Mangler Squig
-2 Grimgor, Incarnate of Beasts (End Times: Archaon) * Your Army Cannot gain the +1 per unit of 20+ Black Orcs if Grimgor, Incarnate of Beasts is included*
+2 if your army contains no war machines
+1 for the first unit of Orc Arrer Boyz
+1 for the first unit of 20+ Orc Boyz
+1 for the first unit of Forest Goblin Spider Riders
+1 if you have 1 or more Nasty Skulkers
+1 per unit of Snotlings
+1 per unit of 20+ Black Orcs
+1 per unit of Orc Boar Boyz
+1 per unit of Savage Orc Boar Boyz
+1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine upgrade (excludes mounts)
+1 per Giant
+1 if your army contains 1 or more characters on Giant Cave Squigs
+1 Azhag the Slaughterer
+1 Grom the Paunch
+1 Gitilla Da Hunter
+1 Snagla Gronspit
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Post by knoffles on Apr 24, 2021 15:51:26 GMT
Post 12 - Skaven
Where a 'Common Magic Item' is presented in the Warhammer Rulebook and the Skaven army book, players should use the Points value presented in the Warhammer Rulebook and the Rules presented in the Skaven army book.
Please note: You do not receive the +1 for a character mounted on a chariot for models mounted upon the Screaming Bell or Plague Furnace.
-1 if you take 2 of the following items, -2 if you take 3 of the following items, -3 if you take all 4:
• Brass Orb
• Power Scroll
• Storm Banner
• Doom Rocket
-1 for the first unbreakable unit, -2 per unbreakable unit after the first
-1 per Warlock Engineer after the 3rd
-1 per unit of Giant Rats with less than 10 models after the 2nd
-1 per unit of Rat Swarms with less than 3 swarms after the 1st
-1 per unit of 40+ Skaven Slaves
-1 per unit of Gutter Runners after the 2nd
-2 if 2 Doomwheels are included
-2 if 2 Warp Lightning Cannons are included
-1 per Hellpit Abomination
-1 per unit of Stormfiends; increased to -3 if the unit includes one or more models with Grinderfists (End Times: Thanqual)
+1 for the first unit of Night Runners
+1 for the first unit of 20+ Giant Rats
+1 per Warp Grinder
+1 per Doom Flayer
+1 per unit of Rat Ogres
+1 per unit of 5+ Warplock Jezzails
+1 per unit of Plague Censer Bearers
+1 per unit of Poison Wind Globadiers
+1 per Rat Ogre Bonebreaker
+1 per Great Pox Rat
+2 for the Vermin Lord (From Skaven army book ONLY)
+1 Thanquol (From Skaven army book)
+1 Ikit Claw
+1 Throt the Unclean
+1 Tretch Craventail
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Post by knoffles on Apr 24, 2021 15:52:03 GMT
Post 13 - The Empire
The Empire may take the following units from the Tamurkhan book, they are taken exactly as indicated in the Empire Bestiary section of the Tamurkhan book; Theadore Bruckner, Lietpold the Black, Captain Van Der Kraal and Manann's Blade, Magisterix Elspeth Von Draken, Castellan-Engineer Judal Falk and the Nuln Ironsides, The Marienburg Class Landship.
-1 per War Altar
-1 if you have no Core Infantry in your army
-2 if 2 Great Cannons are included
-2 if 2 Helblaster Volley Guns are included
-1 per unit of Demigryph Knights after the 1st
-1 per Marienburg Class Landship
-2 for the first Steam Tank, increased to -5 if your army has 2 steam tanks
-1 if your army contains both 1+ Steam Tanks/ Marienburg Class Landships and a Lore of Life wizard (In addition to any other comp for Lore of Life and Steam Tanks)
-1 if your army contains more than 4 war machines (note that Steam Tanks count as a war machine)
-1 for Karl Franz, if he is equipped with Ghal Maraz.
-1 for Theadore Bruckner (Tamurkhan)
-2 for Magisterix Elspeth Von Draken
-1 for Valten if he has been upgraded to take Ghal Maraz and a barded horse /+1 for Valten if he is un-upgraded. (End Times: Nagash)
-5 Balthasar Gelt, Incarnate of Metal (End Times: Archaon)
+2 per Wizard Lord on a Griffin
+1 per Wizard Lord on a Luminark of Hysh
+1 per Wizard Lord on a Celestial Hurricanum
+1 Markus Wulfhart
+1 Marius Leitdorf
+1 per Mechanical Steed
+1 per Witch Hunter
+1 for the first unit (not detachment) of 20+ Swordsmen
+1 for the first unit (not detachment) of 20+ Free Company
+1 for the first unit (not detachment) of 20+ Spearmen
+1 per unit of 20+ Greatswords
+1 per unit of Outriders
+1 per unit of Pistoliers
+1 per unit of Flagellants
+1 per Mortar
+1 per Hellstorm Rocket Battery
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Post by knoffles on Apr 24, 2021 15:52:40 GMT
Post 14 - Tomb Kings
Tomb Kings armies start with an initial comp score of +3 (instead of the usual 0)
Tomb King Armies may use Morghast Harbringers and Morghast Archai from the End Times: Nagash.
-1 High Queen Khalida
-1 per Hierotitan
-1 per 10 (or part of 10) Skeleton Archers in the army after 50
-1 per unit of Necropolis Knights after the 1st
-1 per Casket of Souls
-1 for the 2nd Screaming Skull Catapult
-1 Ramhotep the Visionary if the army only contains one unit of animated constructs
-1 per unit of Morghast Harbringers (End Times: Nagash)
-1 per unit of Morghast Archai (End Times: Nagash)
-1 Arkhan the Black
+1 for a Tomb Herald Battle Standard Bearer
+1 for the first unit of 20+ Skeleton Warriors (not Archers)
+1 for the first unit of Skeleton Horsemen (not Horse Archers)
+1 per unit of Tomb Swarms
+1 per unit of Ushabti
+1 per unit of Sepulchral Stalkers
+1 per Necrosphynx
+1 per unit of 20+ Tomb Guard
+1 per Necrolith Colossus
+1 Prince Apophas
+1 The Herald Nekaph
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