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Post by strutsagget on May 11, 2021 13:07:36 GMT
Will bring this list for todays game: Will probably meet either skaven or lizzies.
Dual Scouts, Stags, Treemen Wood Elves
Spellweaver: Level 4 Wizard; Lore of Beasts; Dispel Scroll; Talisman of Endurance; Ironcurse Icon 280
Glade Captain: Battle Standard Bearer; Asrai spear; shield; Great Stag; Armour of Destiny 219
Glade Captain: Asrai spear; Great Stag; Talisman of Preservation; Enchanted Shield 192
10 Glade Guard: musician; trueflight arrows 160
39 Eternal Guard: Eternal Warden; musician; standard bearer (Standard of Discipline) 474
12 Deepwood Scouts: musician; standard bearer; hagbane tips 212
12 Deepwood Scouts: musician; standard bearer; hagbane tips 212
21 Wildwood Rangers: Wildwood Warden; musician; standard bearer 261
Treeman: Strangleroots 245
Treeman: Strangleroots 245
2 500 points
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Post by knoffles on May 11, 2021 20:42:57 GMT
Do you run the Rangers in a 7*3 formation?
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Post by strutsagget on May 12, 2021 5:46:02 GMT
Do you run the Rangers in a 7*3 formation? Yes but they were not good
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Post by strutsagget on May 12, 2021 13:10:07 GMT
So after first loss against Lizzie’s I have these changes in mind. It is no longer dual stags as I can’t find room.
Rangers needs too much support as guards so I think one unit is enough.
Main caster needs more protection. Also I think dark might be a better lore. Still gives 1+s to group with power to darkness.
To give army better punch wild riders are added and a some war dancers.
Dual Scouts, Stags, Treemen Wood Elves
Spellweaver: Level 4 Wizard; Lore of Dark Magic; Talisman of Preservation; Fencer's Blades; Power Stone 320
Glade Captain: Battle Standard Bearer; Asrai spear; shield; Great Stag; Armour of Destiny 219
Shadowdancer: Level 1 Wizard; Lore of Shadow; Dispel Scroll 185
10 Glade Guard: musician; trueflight arrows 160
39 Eternal Guard: Eternal Warden; musician; standard bearer (Standard of Discipline) 474
10 Deepwood Scouts: hagbane tips 160
10 Deepwood Scouts: hagbane tips 160
5 Wild Riders: shields 140
5 Wild Riders: shields 140
6 Wardancers 90
Treeman 225
Treeman 225
2 498 points
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Post by KevinC on May 26, 2021 3:47:01 GMT
I like the original list a lot. Why didn't the 21 Rangers work out? That seems like a decent size unit and formation?
Isn't 39 Elves in one unit a lot? Is it worth it? Don't get me wrong, I'm a big battalion guy, but Elves are expensive and they work best when you maximize each model in the army...
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Post by strutsagget on May 26, 2021 9:32:14 GMT
I like the original list a lot. Why didn't the 21 Rangers work out? That seems like a decent size unit and formation? Isn't 39 Elves in one unit a lot? Is it worth it? Don't get me wrong, I'm a big battalion guy, but Elves are expensive and they work best when you maximize each model in the army... My main problem with rangers is not the rangers themself. They are ok(not great either) so are eternal guard. But both need help with support from magic to work and both will die in huge numbers with T3 and light armor. And as you often just can force through one spell a turn i think you can only run 1 combat unit. And in this case i felt like playing core is better. Not sure what numbers of spear elves is good. I do find horde of 40ish performed better then bus 20-30 so far. Had the bus loose 20+ models in one turn against ogres. So stubborn didn’t event help as the unit was dead before I get to flank charge. Also regarding rangers, it is hard to justify when the best unit of the armybook is in special. I feel I want more wild riders all the time
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Post by strutsagget on May 31, 2021 6:46:03 GMT
Could also be doing something like this:
Strong life/death magic and sister bunker to give death weaver the speed/reach. Smaller scouts to save points but also act as chaff. Riders to make up for wm hunting/redirecting and some kind of flanking possibility/control.
Duals Wood Elves
Spellweaver: Level 4 Wizard; Lore of Death; Elven Steed; Dispel Scroll 265
Treeman Ancient: Level 4 Wizard 360
Glade Captain: Battle Standard Bearer; Asrai spear; shield; Great Stag; Armour of Destiny 219
Glade Captain: Asrai spear; Great Stag; Talisman of Preservation; Enchanted Shield 192
25 Eternal Guard: Eternal Warden; musician; standard bearer 305
5 Glade Riders: hagbane tips 110
5 Glade Riders: hagbane tips 110
5 Glade Riders: hagbane tips 110
21 Wildwood Rangers: Wildwood Warden; musician; standard bearer 261
6 Sisters of the Thorn: musician; standard bearer (Lichebone Pennant) 191
5 Deepwood Scouts 65
5 Deepwood Scouts 65
Treeman: Strangleroots 245
2 498 points
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Post by jukei on May 31, 2021 16:59:28 GMT
Could also be doing something like this: Strong life/death magic and sister bunker to give death weaver the speed/reach. Smaller scouts to save points but also act as chaff. Riders to make up for wm hunting/redirecting and some kind of flanking possibility/control. DualsWood ElvesSpellweaver: Level 4 Wizard; Lore of Death; Elven Steed; Dispel Scroll 265Treeman Ancient: Level 4 Wizard 360Glade Captain: Battle Standard Bearer; Asrai spear; shield; Great Stag; Armour of Destiny 219Glade Captain: Asrai spear; Great Stag; Talisman of Preservation; Enchanted Shield 19225 Eternal Guard: Eternal Warden; musician; standard bearer 3055 Glade Riders: hagbane tips 1105 Glade Riders: hagbane tips 1105 Glade Riders: hagbane tips 11021 Wildwood Rangers: Wildwood Warden; musician; standard bearer 2616 Sisters of the Thorn: musician; standard bearer (Lichebone Pennant) 1915 Deepwood Scouts 655 Deepwood Scouts 65Treeman: Strangleroots 2452 498 pointsI can say this list is really interesting. Only thing I don't like that much is the double LV4. Don't get me wrong the treeman Ancient is cool...just maybe you are investing too much in magic. maybe a Lev 4 Treeman a Lev 2 +sisters can be ok and I would add more eternal Guards. just my 2 cent. :-) and thanks for posting nice stuff !
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Post by strutsagget on Jun 1, 2021 15:39:24 GMT
Could also be doing something like this: Strong life/death magic and sister bunker to give death weaver the speed/reach. Smaller scouts to save points but also act as chaff. Riders to make up for wm hunting/redirecting and some kind of flanking possibility/control. DualsWood ElvesSpellweaver: Level 4 Wizard; Lore of Death; Elven Steed; Dispel Scroll 265Treeman Ancient: Level 4 Wizard 360Glade Captain: Battle Standard Bearer; Asrai spear; shield; Great Stag; Armour of Destiny 219Glade Captain: Asrai spear; Great Stag; Talisman of Preservation; Enchanted Shield 19225 Eternal Guard: Eternal Warden; musician; standard bearer 3055 Glade Riders: hagbane tips 1105 Glade Riders: hagbane tips 1105 Glade Riders: hagbane tips 11021 Wildwood Rangers: Wildwood Warden; musician; standard bearer 2616 Sisters of the Thorn: musician; standard bearer (Lichebone Pennant) 1915 Deepwood Scouts 655 Deepwood Scouts 65Treeman: Strangleroots 2452 498 pointsI can say this list is really interesting. Only thing I don't like that much is the double LV4. Don't get me wrong the treeman Ancient is cool...just maybe you are investing too much in magic. maybe a Lev 4 Treeman a Lev 2 +sisters can be ok and I would add more eternal Guards. just my 2 cent. :-) and thanks for posting nice stuff ! Yes maybe but then its not dual stags, treelord and scouts I do very much like dual level 4 with wood elves.
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Post by strutsagget on Jun 2, 2021 6:35:56 GMT
But with that said maybe ancient can be a level 3 as I don’t think throne of vines is important.
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Post by knoffles on Jun 2, 2021 20:37:00 GMT
It’s funny but with any other army I wouldn’t consider duel lvl4’s but like you I find it can be really effective with WEs.
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Post by strutsagget on Jun 3, 2021 5:35:00 GMT
It’s funny but with any other army I wouldn’t consider duel lvl4’s but like you I find it can be really effective with WEs. Yes I thought it utterly crazy running dual level 4 until i tried. Woodies are so magic dependent and you need to have the wizard in good position that often you loose one and then it’s game over. Found death/life combo very well early/late game.
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