So we have debated in our group and try to find a good fun play. We want to play hidden list but are unsure when to reveal items.
How does everyone else play it?
Up until now we have played it like hidden until you use/activate it. But we tell at the beginning of the game the mundane part. Like he got a shield and a heavy armor. Then when activated we tell it is enchanted shield and armor of destiny.
“Problem” is of course it’s possible to figure out if the slaughter master has paired weapons/ dual hand weapons or wood elf lord has a heavy armor as both are not standard equipment
Mundane equipment is visible upon deployment. A character with a magic sword is described as with a hand weapon, etc. When the magic item comes into play, then it is revealed. Most of the time, this is upon use but there are circumstances where it might be revealed ahead of time; these are usually specified in the rules.
Having said that, I've modified several models to have visible magic items for the sheer fun of it, especially among my skaven characters. So an attentive general might notice the engineer has a Brass Orb, or a not-so-attentive general will notice the Doomrocket...
I've always played it that magic items are revealed when you used them. I announce the equipment at deployment, "30 Goblins with light armour and shields, full command," for example. When it comes to characters, I don't (never occurred to me), I'd say "Goblin Big Boss riding Gigantic Spider." I also play WUSIWYG for the most part.
There use to be a Goblin magic banner that automatically killed wizards on contact, and it provided the unit with a 4+ dispel. A regular opponent of mine would cast spells at every unit that could carry a magic banner in attempt to find the banner. I tried to further hide the banner by dispelling the spell by another means.
Post by delflover5000 on May 19, 2021 14:31:41 GMT
I also play mundane as visible & magic items are revealed when used. Inclusions like assassins or fanatics would be hidden. I also label duplicates in my lists for thing like dwarf cannon runes or multiple characters, it leaves no debate for which cannon had the rune of burning .
We don’t tend to hide magic items necessarily but with a number of items and abilities that reveal hidden items (magic or embedded things like assassins) the intent is obviously that they should be hidden. As such I’d reveal them as and when you use them.
We never state what anything is or has until it is relevant. It's mostly wysiwyg, until you learn otherwise (although if someone were to ask something like "have you upgraded this unit to have light armour?" Or something like that we'd tell them).
Honestly, I usually reveal what magic items I have at the beginning of the game, but that's because the friends I play with don't live and breathe this stuff the way I do, so when we game, it's almost like I'm teaching them all over again and I know that they'd freak out if I were to suddenly say, "Oh, by the way, my mounted general has a 1+, 4++ and is carrying a GW, sooooo..."
A few of my opponents ARE game-savy we've played hidden rules/lists before and I totally prefer it that way. No list tailoring involved when you don't know what's coming. I do, however, require our lists to be printed off and on hand so that there's no questioning if someone ACTUALLY took something or if they stayed within the allotted point total (I've had MANY games where I discovered later that they cheated on points. Even in tournaments. Threw everything off.)
My armies: Empire, Dwarfs, High Elves, Wood Elves, Dark Elves, Lizardmen, Skaven, Tomb Kings, Ogre Kingdoms, Orcs and Goblins, and Skitarii (40K).