|
Post by strutsagget on May 17, 2021 17:41:06 GMT
So let’s say a treeman tree whacks a mournfang and makes 2 wounds. Leaving the dice mark at 1 for the unit. Next round of attack if doing a successful tree whack again, will the maximum number of wound be 1 as that would kill one model and nullify more wounds or will they carry over? So probably statistically 5 normal attacks into the unit would be better?
|
|
|
Post by FvonSigmaringen on May 17, 2021 20:54:31 GMT
Depends on the Mournfang equipment and your luck. You are quite right that Tree Whack wounds do not carry over, but if the Mournfangs have HA and an Ironfist, the Three Whack is guaranteed (well, almost) to kill one model, while normal attacks may kill none (hit on 3+, wound on 3+, against an armour save of 2+, and a parry save). If the Mournfangs are not equipped like that, normal attacks are indeed preferable.
|
|
|
Post by strutsagget on May 18, 2021 5:08:01 GMT
1 wound no amour save = 1x4/6(initiative test success)= 0.667 wounds average but it is 1 or 0, 67% chance of one wound. 5 attacks with armor save into the unit = 5x4/6 (3+ to hit) x 4/6( S5 vs T4 to wound) x 1/2( 4+ AS) = 1.112 on average. So even with the good AS the percentage is higher with normal attacks
|
|
|
Post by FvonSigmaringen on May 18, 2021 9:37:18 GMT
Math is hard - and racist. You forgot the parry save, but that would not have made much difference: 0.926. So, once gain, you managed to answer your own question.
|
|
|
Post by strutsagget on May 18, 2021 10:47:39 GMT
Math is hard - and racist. You forgot the parry save, but that would not have made much difference: 0.926. So, once gain, you managed to answer your own question. Wonder if you can parry tree whack then it is the same for both I guess?
|
|
|
Post by FvonSigmaringen on May 18, 2021 11:24:09 GMT
A parry save only works against CC attacks. An Initiative test is not a CC attack.
|
|
|
Post by FvonSigmaringen on May 18, 2021 16:05:18 GMT
I just noticed I misread your first post, and then I got sidetracked by the math. Excess Wounds do not carry over, but those are in excess of the Wounds on the profile, and any spare Wounds go on the unit, not a particular model. In the case you described, if the Tree Whack causes one Wound, one model is removed; if it causes two Wounds, one model is removed, and 2 spare Wounds are left on the unit; three Wounds, one model is removed, and 1 spare Wound is left on the unit.
So, while it is true that Tree Whak has a 0,67 chance of causing one wound, if it does wound, that one wound has a 5/6 chance to be multiplied (1/6 chance to be doubled, 4/6 chance to be tripled).
So, my earlier assessment seems to be correct, after all.
|
|
|
Post by NIGHTBRINGER on Sept 9, 2021 1:41:05 GMT
I just noticed I misread your first post, and then I got sidetracked by the math. Excess Wounds do not carry over, but those are in excess of the Wounds on the profile, and any spare Wounds go on the unit, not a particular model. In the case you described, if the Tree Whack causes one Wound, one model is removed; if it causes two Wounds, one model is removed, and 2 spare Wounds are left on the unit; three Wounds, one model is removed, and 1 spare Wound is left on the unit. So, while it is true that Tree Whak has a 0,67 chance of causing one wound, if it does wound, that one wound has a 5/6 chance to be multiplied (1/6 chance to be doubled, 4/6 chance to be tripled). So, my earlier assessment seems to be correct, after all. So causing D6 wounds on a nominated enemy rank-and-file model (as described in the Tree Whack special rule), can carry wounds over to the unit just as a single wound with the Multiple Wounds (D6) special rule would? Obviously if there was a ward/regen save in play, they would play out differently... - a model taking a Multiple Wounds (D6) wound attempts a single ward/regen save and then the wound is multiplied based on the dice roll (up to their profile wound total)
- a model taking D6 wounds attempts D6 separate ward/regen saves, but each only causes 1 wound
...but aside from that, are they treated the same?
|
|
|
Post by FvonSigmaringen on Sept 9, 2021 12:29:50 GMT
NIGHTBRINGER: That is correct - as long as that nominated R&F member is not a champion.
|
|
|
Post by NIGHTBRINGER on Sept 9, 2021 14:33:36 GMT
NIGHTBRINGER : That is correct - as long as that nominated R&F member is not a champion. Thanks!
|
|
|
Post by DiscoQing on Sept 9, 2021 22:01:59 GMT
What if the model nominated has a different initiative to the rest of the unit?
And does the spill over happen with single wound model units? If so, why is this?
|
|
|
Post by FvonSigmaringen on Sept 10, 2021 9:12:32 GMT
I guess you are referring to the Kroxigors in a Skink Cohort? That is a good question. It is not specified in their rules, not even for normal CC attacks. If you target and kill the last Kroxigor (at 1W) with 5 normal CC attacks, what happens? Are the excess wounds lost, or do they overflow to the Skinks? Presumably, Wounds should only overflow from Kroxigor to Kroxigor, but, at the moment, I cannot seem to find anything in the rules to back that up.
|
|
|
Post by DiscoQing on Sept 10, 2021 15:35:06 GMT
In my mind I had 4 Bestigor and a champion, the champion has the +1I Chaos Gift.
Nominate a Bestigor to take an initiative test, he fails - the treeman rolls 6. So the unit is either wiped out, The champion remains but the rest are dead, Or the 1 guy dies, but he is a paste.
|
|
|
Post by FvonSigmaringen on Sept 10, 2021 15:58:11 GMT
It is a single attack, causing D6 Wounds on the nominated model. Hence, if the model has only 1W on its profile, the excess wounds are lost.
|
|
|
Post by DiscoQing on Sept 10, 2021 17:57:33 GMT
It is a single attack, causing D6 Wounds on the nominated model. Hence, if the model has only 1W on its profile, the excess wounds are lost. so a 1 wound ogre in a unit of 12 other ogres, they fail the test, and the treeman rolls a 6. 1 ogre is removed?
|
|